#ifdef __cplusplus extern "C" { #endif /** * @ingroup Ecore_Poller_Group * * @{ */ /** * @brief Creates a poller to call the given function at a particular tick interval. * @param type The ticker type to attach the poller to. Must be ECORE_POLLER_CORE. * @param interval The poll interval. * @param func The poller function. * @param data Data to pass to @a func when it is called. * @return A poller object on success, @c NULL otherwise. * * This function adds @a func as a poller callback that will be called every @a * interval ticks together with other pollers of type @a type. @a func will be * passed the @p data pointer as a parameter. * * The @p interval must be between 1 and 32768 inclusive, and must be a power of * 2 (i.e. 1, 2, 4, 8, 16, ... 16384, 32768). The exact tick in which @a func * will be called is undefined, as only the interval between calls can be * defined. Ecore will endeavor to keep pollers synchronized and to call as * many in 1 wakeup event as possible. If @a interval is not a power of two, the * closest power of 2 greater than @a interval will be used. * * When the poller @p func is called, it must return a value of either * ECORE_CALLBACK_RENEW(or 1) or ECORE_CALLBACK_CANCEL(or 0). If it * returns 1, it will be called again at the next tick, or if it returns * 0 it will be deleted automatically making any references/handles for it * invalid. */ EAPI Ecore_Poller *ecore_poller_add(Ecore_Poller_Type type, int interval, Ecore_Task_Cb func, const void *data); /** * @brief Delete the specified poller from the timer list. * @param poller The poller to delete. * @return The data pointer set for the timer when @ref ecore_poller_add was * called on success, @c NULL otherwise. * * @note @a poller must be a valid handle. If the poller function has already * returned 0, the handle is no longer valid (and does not need to be deleted). */ EAPI void *ecore_poller_del(Ecore_Poller *poller); #include "ecore_poller.eo.legacy.h" /** * @} */ /** * @ingroup Ecore_Animator_Group * * @{ */ /** * @brief Add an animator to call @p func at every animation tick during main * loop execution. * * @param func The function to call when it ticks off * @param data The data to pass to the function * @return A handle to the new animator * * This function adds an animator and returns its handle on success and @c NULL * on failure. The function @p func will be called every N seconds where N is * the @p frametime interval set by ecore_animator_frametime_set(). The * function will be passed the @p data pointer as its parameter. * * When the animator @p func is called, it must return a boolean value. * If it returns EINA_TRUE (or ECORE_CALLBACK_RENEW), it will be called again at * the next tick, or if it returns EINA_FALSE (or ECORE_CALLBACK_CANCEL) it will be * deleted automatically making any references/handles for it invalid. * * @note The default @p frametime value is 1/30th of a second. * * @see ecore_animator_timeline_add() * @see ecore_animator_frametime_set() */ EAPI Ecore_Animator *ecore_animator_add(Ecore_Task_Cb func, const void *data); /** * @brief Add an animator that runs for a limited time * * @param runtime The time to run in seconds * @param func The function to call when it ticks off * @param data The data to pass to the function * @return A handle to the new animator * * This function is just like ecore_animator_add() except the animator only * runs for a limited time specified in seconds by @p runtime. Once the * runtime the animator has elapsed (animator finished) it will automatically * be deleted. The callback function @p func can return ECORE_CALLBACK_RENEW * to keep the animator running or ECORE_CALLBACK_CANCEL ro stop it and have * it be deleted automatically at any time. * * The @p func will ALSO be passed a position parameter that will be in value * from 0.0 to 1.0 to indicate where along the timeline (0.0 start, 1.0 end) * the animator run is at. If the callback wishes not to have a linear * transition it can "map" this value to one of several curves and mappings * via ecore_animator_pos_map(). * * @note The default @p frametime value is 1/30th of a second. * * @see ecore_animator_add() * @see ecore_animator_pos_map() * @since 1.1.0 */ EAPI Ecore_Animator *ecore_animator_timeline_add(double runtime, Ecore_Timeline_Cb func, const void *data); /** * @brief Delete the specified animator from the animator list. * * @param animator The animator to delete * @return The data pointer set for the animator on add * * Delete the specified @p animator from the set of animators that are * executed during main loop execution. This function returns the data * parameter that was being passed to the callback on success, or @c NULL on * failure. After this call returns the specified animator object @p animator * is invalid and should not be used again. It will not get called again after * deletion. */ EAPI void *ecore_animator_del(Ecore_Animator *animator); /** * @brief Suspend the specified animator. * * @param animator The animator to delete * * The specified @p animator will be temporarily removed from the set of * animators that are executed during main loop. * * @warning Freezing an animator doesn't freeze accounting of how long that * animator has been running. Therefore if the animator was created with *ecore_animator_timeline_add() the @p pos argument given to the callback * will increase as if the animator hadn't been frozen and the animator may * have it's execution halted if @p runtime elapsed. */ EAPI void ecore_animator_freeze(Ecore_Animator *animator); /** * @brief Restore execution of the specified animator. * * @param animator The animator to delete * * The specified @p animator will be put back in the set of animators that are * executed during main loop. */ EAPI void ecore_animator_thaw(Ecore_Animator *animator); #include "ecore_animator.eo.legacy.h" /** * @} */ /** * @ingroup Ecore_Timer_Group * * @{ */ /** * Creates a timer to call the given function in the given period of time. * @param in The interval in seconds. * @param func The given function. If @p func returns 1, the timer is * rescheduled for the next interval @p in. * @param data Data to pass to @p func when it is called. * @return A timer object on success. @c NULL on failure. * * This function adds a timer and returns its handle on success and NULL on * failure. The function @p func will be called every @p in seconds. The * function will be passed the @p data pointer as its parameter. * * When the timer @p func is called, it must return a value of either 1 * (or ECORE_CALLBACK_RENEW) or 0 (or ECORE_CALLBACK_CANCEL). * If it returns 1, it will be called again at the next tick, or if it returns * 0 it will be deleted automatically making any references/handles for it * invalid. */ EAPI Ecore_Timer *ecore_timer_add(double in, Ecore_Task_Cb func, const void *data); /** * Creates a timer to call the given function in the given period of time. * @param in The interval in seconds from current loop time. * @param func The given function. If @p func returns 1, the timer is * rescheduled for the next interval @p in. * @param data Data to pass to @p func when it is called. * @return A timer object on success. @c NULL on failure. * * This is the same as ecore_timer_add(), but "now" is the time from * ecore_loop_time_get() not ecore_time_get() as ecore_timer_add() uses. See * ecore_timer_add() for more details. */ EAPI Ecore_Timer *ecore_timer_loop_add(double in, Ecore_Task_Cb func, const void *data); /** * Delete the specified timer from the timer list. * @param timer The timer to delete. * @return The data pointer set for the timer when @ref ecore_timer_add was * called. @c NULL is returned if the function is unsuccessful. * * Note: @p timer must be a valid handle. If the timer function has already * returned 0, the handle is no longer valid (and does not need to be delete). */ EAPI void *ecore_timer_del(Ecore_Timer *timer); EAPI void ecore_timer_freeze(Ecore_Timer *timer); EAPI Eina_Bool ecore_timer_freeze_get(Ecore_Timer *timer); EAPI void ecore_timer_thaw(Ecore_Timer *timer); #include "ecore_timer.eo.legacy.h" /** * @} */ /** * @ingroup Ecore_Idle_Group * * @{ */ /** * Add an idler handler. * @param func The function to call when idling. * @param data The data to be passed to this @p func call. * @return A idler handle if successfully added, @c NULL otherwise. * * Add an idler handle to the event loop, returning a handle on * success and @c NULL otherwise. The function @p func will be called * repeatedly while no other events are ready to be processed, as * long as it returns @c 1 (or ECORE_CALLBACK_RENEW). A return of @c 0 * (or ECORE_CALLBACK_CANCEL) deletes the idler. * * Idlers are useful for progressively prossessing data without blocking. */ EAPI Ecore_Idler *ecore_idler_add(Ecore_Task_Cb func, const void *data); /** * Delete an idler callback from the list to be executed. * @param idler The handle of the idler callback to delete * @return The data pointer passed to the idler callback on success, @c NULL * otherwise. */ EAPI void *ecore_idler_del(Ecore_Idler *idler); /** * Add an idle enterer handler. * @param func The function to call when entering an idle state. * @param data The data to be passed to the @p func call * @return A handle to the idle enterer callback if successful. Otherwise, * NULL is returned. * @note The function func will be called every time the main loop is entering * idle state, as long as it returns 1 (or ECORE_CALLBACK_RENEW). A return of 0 * (or ECORE_CALLBACK_CANCEL) deletes the idle enterer. */ EAPI Ecore_Idle_Enterer *ecore_idle_enterer_add(Ecore_Task_Cb func, const void *data); /** * Add an idle enterer handler at the start of the list so it gets called earlier than others. * @param func The function to call when entering an idle state. * @param data The data to be passed to the @p func call * @return A handle to the idle enterer callback if successful. Otherwise, * NULL is returned. * @note The function func will be called every time the main loop is entering * idle state, as long as it returns 1 (or ECORE_CALLBACK_RENEW). A return of 0 * (or ECORE_CALLBACK_CANCEL) deletes the idle enterer. */ EAPI Ecore_Idle_Enterer *ecore_idle_enterer_before_add(Ecore_Task_Cb func, const void *data); /** * Delete an idle enterer callback. * @param idle_enterer The idle enterer to delete * @return The data pointer passed to the idler enterer callback on success. * NULL otherwise. */ EAPI void *ecore_idle_enterer_del(Ecore_Idle_Enterer *idle_enterer); /** * Add an idle exiter handler. * @param func The function to call when exiting an idle state. * @param data The data to be passed to the @p func call * @return A handle to the idle exiter callback on success. NULL otherwise. * @note The function func will be called every time the main loop is exiting * idle state, as long as it returns 1 (or ECORE_CALLBACK_RENEW). A return of 0 * (or ECORE_CALLBACK_CANCEL) deletes the idle exiter. */ EAPI Ecore_Idle_Exiter *ecore_idle_exiter_add(Ecore_Task_Cb func, const void *data); /** * Delete an idle exiter handler from the list to be run on exiting idle state. * @param idle_exiter The idle exiter to delete * @return The data pointer that was being being passed to the handler if * successful. NULL otherwise. */ EAPI void *ecore_idle_exiter_del(Ecore_Idle_Exiter *idle_exiter); #include "ecore_idler.eo.legacy.h" /** * @} */ /** * @ingroup Ecore_Exe_Group * * @{ */ #include "ecore_exe.eo.legacy.h" /** * @} */ /** * @ingroup Ecore_Job_Group * * @{ */ /** * Add a job to the event queue. * @param func The function to call when the job gets handled. * @param data Data pointer to be passed to the job function when the job is * handled. * @return The handle of the job. @c NULL is returned if the job could not be * added to the queue. * @note Once the job has been executed, the job handle is invalid. */ EAPI Ecore_Job *ecore_job_add(Ecore_Cb func, const void *data); /** * Delete a queued job that has not yet been executed. * @param obj Handle of the job to delete. * @return The data pointer that was to be passed to the job. */ EAPI void *ecore_job_del(Ecore_Job *obj); #include "ecore_job.eo.legacy.h" /** * @} */ #ifdef __cplusplus } #endif