/* EINA - EFL data type library * Copyright (C) 2015 Carsten Haitzler * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; * if not, see . */ #include "eina_debug.h" #include "eina_debug_private.h" // a really simple store of currently known active threads. the mainloop is // special and inittied at debug init time - assuming eina inits in the // mainloop thread (whihc is expected). also a growable array of thread // id's for other threads is held here so we can loop over them and do things // like get them to stop and dump a backtrace for us Eina_Spinlock _eina_debug_thread_lock; Eina_Thread _eina_debug_thread_mainloop = 0; Eina_Debug_Thread *_eina_debug_thread_active = NULL; int _eina_debug_thread_active_num = 0; static int _thread_active_size = 0; static int _thread_id_counter = 1; // add a thread id to our tracking array - very simple. add to end, and // if array to small, reallocate it to be bigger by 16 slots AND double that // size (so grows should slow down FAST). we will never shrink this array void _eina_debug_thread_add(void *th) { Eina_Thread *pth = th; // take thread tracking lock eina_spinlock_take(&_eina_debug_thread_lock); // if we don't have enough space to store thread id's - make some more if (_thread_active_size < (_eina_debug_thread_active_num + 1)) { Eina_Debug_Thread *threads = realloc (_eina_debug_thread_active, ((_eina_debug_thread_active_num + 16) * 2) * sizeof(Eina_Debug_Thread)); if (threads) { _eina_debug_thread_active = threads; _thread_active_size = (_eina_debug_thread_active_num + 16) * 2; } } // add new thread id to the end _eina_debug_thread_active[_eina_debug_thread_active_num].thread = *pth; #if defined(__clockid_t_defined) _eina_debug_thread_active[_eina_debug_thread_active_num].clok.tv_sec = 0; _eina_debug_thread_active[_eina_debug_thread_active_num].clok.tv_nsec = 0; _eina_debug_thread_active[_eina_debug_thread_active_num].val = -1; #endif _eina_debug_thread_active[_eina_debug_thread_active_num].thread_id = _thread_id_counter++; _eina_debug_thread_active_num++; // release our lock cleanly eina_spinlock_release(&_eina_debug_thread_lock); } // remove a thread id from our tracking array - simply find and shuffle all // later elements down. this array should be small almsot all the time and // shouldn't bew changing THAT often for this to matter void _eina_debug_thread_del(void *th) { Eina_Thread *pth = th; int i; // take a thread tracking lock eina_spinlock_take(&_eina_debug_thread_lock); // find the thread id to remove for (i = 0; i < _eina_debug_thread_active_num; i++) { if (_eina_debug_thread_active[i].thread == *pth) { // found it - now shuffle down all further thread id's in array for (; i < (_eina_debug_thread_active_num - 1); i++) _eina_debug_thread_active[i] = _eina_debug_thread_active[i + 1]; // reduce our counter and get out of loop _eina_debug_thread_active_num--; break; } } // release lock cleanly eina_spinlock_release(&_eina_debug_thread_lock); } // register the thread that is the mainloop - always there void _eina_debug_thread_mainloop_set(void *th) { Eina_Thread *pth = th; _eina_debug_thread_mainloop = *pth; }