#ifndef _ELM_INDEX_ITEM_EO_H_ #define _ELM_INDEX_ITEM_EO_H_ #ifndef _ELM_INDEX_ITEM_EO_CLASS_TYPE #define _ELM_INDEX_ITEM_EO_CLASS_TYPE typedef Eo Elm_Index_Item; #endif #ifndef _ELM_INDEX_ITEM_EO_TYPES #define _ELM_INDEX_ITEM_EO_TYPES #endif /** Elementary index item class * * @ingroup Elm_Index_Item */ #define ELM_INDEX_ITEM_CLASS elm_index_item_class_get() EWAPI const Efl_Class *elm_index_item_class_get(void); /** * @brief Set the selected state of an item. * * This sets the selected state of the given item @c it. @c true for selected, * @c false for not selected. * * If a new item is selected the previously selected will be unselected. * Previously selected item can be get with function * elm_index_selected_item_get(). * * Selected items will be highlighted. * * @param[in] obj The object. * @param[in] selected @c true if selected, @c false otherwise * * @ingroup Elm_Index_Item */ EOAPI void elm_obj_index_item_selected_set(Eo *obj, Eina_Bool selected); /** * @brief Sets the priority of an item. * * The priority is -1 by default, which means that the item doesn't belong to a * group. The value of the priority starts from 0. * * In elm_index_level_go, the items are sorted in ascending order according to * priority. Items of the same priority make a group and the primary group is * shown by default. * * @param[in] obj The object. * @param[in] priority The priority * * @ingroup Elm_Index_Item */ EOAPI void elm_obj_index_item_priority_set(Eo *obj, int priority); /** * @brief Get the letter (string) set on a given index widget item. * * @param[in] obj The object. * * @return The letter string set on @c item * * @ingroup Elm_Index_Item */ EOAPI const char *elm_obj_index_item_letter_get(const Eo *obj); #endif