#ifndef _EVAS_H # error You shall not include this header directly #endif /** * @ingroup Evas_Canvas * * @{ */ /** * Creates a new empty evas. * * Note that before you can use the evas, you will to at a minimum: * @li Set its render method with @ref evas_output_method_set . * @li Set its viewport size with @ref evas_output_viewport_set . * @li Set its size of the canvas with @ref evas_output_size_set . * @li Ensure that the render engine is given the correct settings * with @ref evas_engine_info_set . * * This function should only fail if the memory allocation fails * * @note this function is very low level. Instead of using it * directly, consider using the high level functions in * @ref Ecore_Evas_Group such as @c ecore_evas_new(). See * @ref Ecore. * * @attention it is recommended that one calls evas_init() before * creating new canvas. * * @return A new uninitialised Evas canvas on success. Otherwise, @c NULL. * @ingroup Evas_Canvas */ EAPI Evas *evas_new(void) EINA_WARN_UNUSED_RESULT EINA_MALLOC; /** * Frees the given evas and any objects created on it. * * Any objects with 'free' callbacks will have those callbacks called * in this function. * * @param e The given evas. * * @ingroup Evas_Canvas */ EAPI void evas_free(Evas *e) EINA_ARG_NONNULL(1); typedef struct _Evas_Engine_Info /** Generic engine information. Generic info is useless */ { int magic; /**< Magic number */ } Evas_Engine_Info; /** * @brief Applies the engine settings for the given evas from the given * @c Evas_Engine_Info structure. * * To get the Evas_Engine_Info structure to use, call * @ref evas_engine_info_get. Do not try to obtain a pointer to an * @c Evas_Engine_Info structure in any other way. * * You will need to call this function at least once before you can create * objects on an evas or render that evas. Some engines allow their settings to * be changed more than once. * * Once called, the @c info pointer should be considered invalid. * * @param[in] info The pointer to the engine info to use. * * @return @c true if no error occurred, @c false otherwise. * * @ingroup Evas_Canvas */ EAPI Eina_Bool evas_engine_info_set(Evas *obj, Evas_Engine_Info *info); /** * @brief Retrieves the current render engine info struct from the given evas. * * The returned structure is publicly modifiable. The contents are valid until * either @ref evas_engine_info_set or @ref evas_render are called. * * This structure does not need to be freed by the caller. * * @return The pointer to the engine info to use. * * @ingroup Evas_Canvas */ EAPI Evas_Engine_Info *evas_engine_info_get(const Evas *obj); /** * @brief Get the maximum image size evas can possibly handle. * * This function returns the largest image or surface size that evas can handle * in pixels, and if there is one, returns @c true. It returns @c false if no * extra constraint on maximum image size exists. You still should check the * return values of @c maxw and @c maxh as there may still be a limit, just a * much higher one. * * @param[in] obj The object. * @param[out] max The maximum image size (in pixels). * * @return @c true on success, @c false otherwise */ EAPI Eina_Bool evas_image_max_size_get(Eo *eo_e, int *w, int *h); #include "canvas/evas_canvas_eo.legacy.h" /** * @} */ /** @addtogroup Evas_Keys * @{ */ /** * An opaque type containing information on which lock keys are registered in * an Evas canvas. */ typedef struct _Evas_Lock Evas_Lock; /** * An opaque type containing information on which modifier keys are registered * in an Evas canvas. */ typedef struct _Evas_Modifier Evas_Modifier; /** * A bitmask of modifier keys. * * See evas_key_modifier_mask_get() for the keyname to bit conversion. */ typedef unsigned long long Evas_Modifier_Mask; /** * @} */ /** * @ingroup Evas_Canvas_Events * * @{ */ typedef struct _Evas_Event_Mouse_Down Evas_Event_Mouse_Down; /**< Event structure for #EVAS_CALLBACK_MOUSE_DOWN event callbacks */ typedef struct _Evas_Event_Mouse_Up Evas_Event_Mouse_Up; /**< Event structure for #EVAS_CALLBACK_MOUSE_UP event callbacks */ typedef struct _Evas_Event_Mouse_In Evas_Event_Mouse_In; /**< Event structure for #EVAS_CALLBACK_MOUSE_IN event callbacks */ typedef struct _Evas_Event_Mouse_Out Evas_Event_Mouse_Out; /**< Event structure for #EVAS_CALLBACK_MOUSE_OUT event callbacks */ typedef struct _Evas_Event_Mouse_Move Evas_Event_Mouse_Move; /**< Event structure for #EVAS_CALLBACK_MOUSE_MOVE event callbacks */ typedef struct _Evas_Event_Mouse_Wheel Evas_Event_Mouse_Wheel; /**< Event structure for #EVAS_CALLBACK_MOUSE_WHEEL event callbacks */ typedef struct _Evas_Event_Multi_Down Evas_Event_Multi_Down; /**< Event structure for #EVAS_CALLBACK_MULTI_DOWN event callbacks */ typedef struct _Evas_Event_Multi_Up Evas_Event_Multi_Up; /**< Event structure for #EVAS_CALLBACK_MULTI_UP event callbacks */ typedef struct _Evas_Event_Multi_Move Evas_Event_Multi_Move; /**< Event structure for #EVAS_CALLBACK_MULTI_MOVE event callbacks */ typedef struct _Evas_Event_Key_Down Evas_Event_Key_Down; /**< Event structure for #EVAS_CALLBACK_KEY_DOWN event callbacks */ typedef struct _Evas_Event_Key_Up Evas_Event_Key_Up; /**< Event structure for #EVAS_CALLBACK_KEY_UP event callbacks */ typedef struct _Evas_Event_Hold Evas_Event_Hold; /**< Event structure for #EVAS_CALLBACK_HOLD event callbacks */ typedef struct _Evas_Event_Axis_Update Evas_Event_Axis_Update; /**< Event structure for #EVAS_CALLBACK_AXIS_UPDATE event callbacks @since 1.13 */ struct _Evas_Event_Mouse_Down /** Mouse button press event */ { int button; /**< Mouse button number that went down (1 - 32) */ Evas_Point output; /**< The X/Y location of the cursor */ Evas_Coord_Point canvas; /**< The X/Y location of the cursor */ void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; Evas_Button_Flags flags; /**< button flags set during the event */ unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */ }; struct _Evas_Event_Mouse_Up /** Mouse button release event */ { int button; /**< Mouse button number that was raised (1 - 32) */ Evas_Point output; /**< The X/Y location of the cursor */ Evas_Coord_Point canvas; /**< The X/Y location of the cursor */ void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; Evas_Button_Flags flags; /**< button flags set during the event */ unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */ }; struct _Evas_Event_Mouse_In /** Mouse enter event */ { int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */ Evas_Point output; /**< The X/Y location of the cursor */ Evas_Coord_Point canvas; /**< The X/Y location of the cursor */ void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */ }; struct _Evas_Event_Mouse_Out /** Mouse leave event */ { int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */ Evas_Point output; /**< The X/Y location of the cursor */ Evas_Coord_Point canvas; /**< The X/Y location of the cursor */ void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */ }; struct _Evas_Event_Mouse_Move /** Mouse move event */ { int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */ Evas_Position cur; /**< Current mouse position */ Evas_Position prev; /**< Previous mouse position */ void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */ }; struct _Evas_Event_Mouse_Wheel /** Wheel event */ { int direction; /**< Axis of screen wheel - 0 = default up/down wheel, 1 = horizontal left/right wheel */ int z; /**< The step for the wheel movement relative to the direction above...,-2,-1 = down, 1,2,... = up */ Evas_Point output; /**< The X/Y location of the cursor */ Evas_Coord_Point canvas; /**< The X/Y location of the cursor */ void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; }; struct _Evas_Event_Multi_Down /** Multi button press event */ { int device; /**< Multi device number that went down (1 or more for extra touches) */ double radius, radius_x, radius_y; double pressure, angle; Evas_Point output; Evas_Coord_Precision_Point canvas; void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; Evas_Button_Flags flags; /**< button flags set during the event */ unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; }; struct _Evas_Event_Multi_Up /** Multi button release event */ { int device; /**< Multi device number that went up (1 or more for extra touches) */ double radius, radius_x, radius_y; double pressure, angle; Evas_Point output; Evas_Coord_Precision_Point canvas; void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; Evas_Button_Flags flags; /**< button flags set during the event */ unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; }; struct _Evas_Event_Multi_Move /** Multi button down event */ { int device; /**< Multi device number that moved (1 or more for extra touches) */ double radius, radius_x, radius_y; double pressure, angle; Evas_Precision_Position cur; void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; }; struct _Evas_Event_Key_Down /** Key press event */ { char *keyname; /**< the name string of the key pressed */ void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; const char *key; /**< The logical key : (eg shift+1 == exclamation) */ const char *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */ const char *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */ unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; unsigned int keycode; /**< Key scan code numeric value @since 1.10 */ }; struct _Evas_Event_Key_Up /** Key release event */ { char *keyname; /**< the name string of the key released */ void *data; Evas_Modifier *modifiers; /**< modifier keys pressed during the event */ Evas_Lock *locks; const char *key; /**< The logical key : (eg shift+1 == exclamation) */ const char *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */ const char *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */ unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; unsigned int keycode; /**< Key scan code numeric value @since 1.10 */ }; struct _Evas_Event_Hold /** Hold change event */ { int hold; /**< The hold flag */ void *data; unsigned int timestamp; Evas_Event_Flags event_flags; Evas_Device *dev; }; typedef enum _Evas_Axis_Label { EVAS_AXIS_LABEL_UNKNOWN, /**< Axis containing unknown (or not yet representable) data. Range: Unbounded. Unit: Undefined. @since 1.13 */ EVAS_AXIS_LABEL_X, /**< Position along physical X axis; not window relative. Range: Unbounded. Unit: Undefined. @since 1.13 */ EVAS_AXIS_LABEL_Y, /**< Position along physical Y axis; not window relative. Range: Unbounded. Unit: Undefined. @since 1.13 */ EVAS_AXIS_LABEL_PRESSURE, /**< Force applied to tool tip. Range: [0.0, 1.0]. Unit: Unitless. @since 1.13 */ EVAS_AXIS_LABEL_DISTANCE, /**< Relative distance along physical Z axis. Range: [0.0, 1.0]. Unit: Unitless @since 1.13 */ EVAS_AXIS_LABEL_AZIMUTH, /**< Angle of tool about the Z axis from positive X axis. Range: [-PI, PI]. Unit: Radians. @since 1.13 */ EVAS_AXIS_LABEL_TILT, /**< Angle of tool about plane of sensor from positive Z axis. Range: [0.0, PI]. Unit: Radians. @since 1.13 */ EVAS_AXIS_LABEL_TWIST, /**< Rotation of tool about its major axis from its "natural" position. Range: [-PI, PI] Unit: Radians. @since 1.13 */ EVAS_AXIS_LABEL_TOUCH_WIDTH_MAJOR, /**< Length of contact ellipse along AZIMUTH. Range: Unbounded: Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */ EVAS_AXIS_LABEL_TOUCH_WIDTH_MINOR, /**< Length of contact ellipse perpendicular to AZIMUTH. Range: Unbounded. Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */ EVAS_AXIS_LABEL_TOOL_WIDTH_MAJOR, /**< Length of tool ellipse along AZIMUTH. Range: Unbounded. Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */ EVAS_AXIS_LABEL_TOOL_WIDTH_MINOR, /**< Length of tool ellipse perpendicular to AZIMUTH. Range: Unbounded. Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */ EVAS_AXIS_LABEL_WINDOW_X, /**< X coordinate mapped to the window. @since 1.19 */ EVAS_AXIS_LABEL_WINDOW_Y, /**< Y coordinate mapped to the window. @since 1.19 */ EVAS_AXIS_LABEL_NORMAL_X, /**< X normalized to the [0, 1] range. @since 1.19 */ EVAS_AXIS_LABEL_NORMAL_Y, /**< Y normalized to the [0, 1] range. @since 1.19 */ } Evas_Axis_Label; /**< Types of recognized device axes @since 1.13 */ typedef struct _Evas_Axis { Evas_Axis_Label label; double value; } Evas_Axis; struct _Evas_Event_Axis_Update { void *data; unsigned int timestamp; int device; int toolid; int naxis; Evas_Axis *axis; Evas_Device *dev; }; /** * Add (register) a callback function to a given canvas event. * * @param e Canvas to attach a callback to * @param type The type of event that will trigger the callback * @param func The (callback) function to be called when the event is * triggered * @param data The data pointer to be passed to @p func * * This function adds a function callback to the canvas @p e when the * event of type @p type occurs on it. The function pointer is @p * func. * * In the event of a memory allocation error during the addition of * the callback to the canvas, evas_alloc_error() should be used to * determine the nature of the error, if any, and the program should * sensibly try and recover. * * A callback function must have the ::Evas_Event_Cb prototype * definition. The first parameter (@p data) in this definition will * have the same value passed to evas_event_callback_add() as the @p * data parameter, at runtime. The second parameter @p e is the canvas * pointer on which the event occurred. The third parameter @p * event_info is a pointer to a data structure that may or may not be * passed to the callback, depending on the event type that triggered * the callback. This is so because some events don't carry extra * context with them, but others do. * * The event type @p type to trigger the function may be one of * #EVAS_CALLBACK_RENDER_FLUSH_PRE, #EVAS_CALLBACK_RENDER_FLUSH_POST, * #EVAS_CALLBACK_CANVAS_FOCUS_IN, #EVAS_CALLBACK_CANVAS_FOCUS_OUT, * #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN and * #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT. This determines the kind of * event that will trigger the callback to be called. Only the last * two of the event types listed here provide useful event information * data -- a pointer to the recently focused Evas object. For the * others the @p event_info pointer is going to be @c NULL. * * Example: * @dontinclude evas-events.c * @skip evas_event_callback_add(d.canvas, EVAS_CALLBACK_RENDER_FLUSH_PRE * @until two canvas event callbacks * * Looking to the callbacks registered above, * @dontinclude evas-events.c * @skip called when our rectangle gets focus * @until let's have our events back * * we see that the canvas flushes its rendering pipeline * (#EVAS_CALLBACK_RENDER_FLUSH_PRE) whenever the @c _resize_cb * routine takes place: it has to redraw that image at a different * size. Also, the callback on an object being focused comes just * after we focus it explicitly, on code. * * See the full @ref Example_Evas_Events "example". * * @note Be careful not to add the same callback multiple times, if * that's not what you want, because Evas won't check if a callback * existed before exactly as the one being registered (and thus, call * it more than once on the event, in this case). This would make * sense if you passed different functions and/or callback data, only. */ EAPI void evas_event_callback_add(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3); /** * Add (register) a callback function to a given canvas event with a * non-default priority set. Except for the priority field, it's exactly the * same as @ref evas_event_callback_add * * @param e Canvas to attach a callback to * @param type The type of event that will trigger the callback * @param priority The priority of the callback, lower values called first. * @param func The (callback) function to be called when the event is * triggered * @param data The data pointer to be passed to @p func * * @see evas_event_callback_add * @since 1.1 */ EAPI void evas_event_callback_priority_add(Evas *e, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4); /** * Delete a callback function from the canvas. * * @param e Canvas to remove a callback from * @param type The type of event that was triggering the callback * @param func The function that was to be called when the event was triggered * @return The data pointer that was to be passed to the callback * * This function removes the most recently added callback from the * canvas @p e which was triggered by the event type @p type and was * calling the function @p func when triggered. If the removal is * successful it will also return the data pointer that was passed to * evas_event_callback_add() when the callback was added to the * canvas. If not successful @c NULL will be returned. * * Example: * @code * extern Evas *e; * void *my_data; * void focus_in_callback(void *data, Evas *e, void *event_info); * * my_data = evas_event_callback_del(ebject, EVAS_CALLBACK_CANVAS_FOCUS_IN, focus_in_callback); * @endcode */ EAPI void *evas_event_callback_del(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func) EINA_ARG_NONNULL(1, 3); /** * Delete (unregister) a callback function registered to a given * canvas event. * * @param e Canvas to remove an event callback from * @param type The type of event that was triggering the callback * @param func The function that was to be called when the event was * triggered * @param data The data pointer that was to be passed to the callback * @return The data pointer that was to be passed to the callback * * This function removes the first added callback from the * canvas @p e matching the event type @p type, the registered * function pointer @p func and the callback data pointer @p data. If * the removal is successful it will also return the data pointer that * was passed to evas_event_callback_add() (that will be the same as * the parameter) when the callback(s) was(were) added to the * canvas. If not successful @c NULL will be returned. A common use * would be to remove an exact match of a callback. * * Example: * @dontinclude evas-events.c * @skip evas_event_callback_del_full(evas, EVAS_CALLBACK_RENDER_FLUSH_PRE, * @until _object_focus_in_cb, NULL); * * See the full @ref Example_Evas_Events "example". * * @note For deletion of canvas events callbacks filtering by just * type and function pointer, user evas_event_callback_del(). */ EAPI void *evas_event_callback_del_full(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3); /** * Push a callback on the post-event callback stack * * @param e Canvas to push the callback on * @param func The function that to be called when the stack is unwound * @param data The data pointer to be passed to the callback * * Evas has a stack of callbacks that get called after all the callbacks for * an event have triggered (all the objects it triggers on and all the callbacks * in each object triggered). When all these have been called, the stack is * unwound from most recently to least recently pushed item and removed from the * stack calling the callback set for it. * * This is intended for doing reverse logic-like processing, example - when a * child object that happens to get the event later is meant to be able to * "steal" functions from a parent and thus on unwind of this stack have its * function called first, thus being able to set flags, or return 0 from the * post-callback that stops all other post-callbacks in the current stack from * being called (thus basically allowing a child to take control, if the event * callback prepares information ready for taking action, but the post callback * actually does the action). * * This function should only be called from inside an evas input event * callback. The event_info data may be kept up until @p func is called, in * order to check the state of the "on-hold" flag for instance. Do not modify * the canvas or otherwise trigger or feed a events to the canvas from inside * @p func. Use jobs to safely modify the canvas. * * @warning Only use this function if you know exactly what you are doing! * */ EAPI void evas_post_event_callback_push(Evas *e, Evas_Object_Event_Post_Cb func, const void *data); /** * Remove a callback from the post-event callback stack * * @param e Canvas to push the callback on * @param func The function that to be called when the stack is unwound * * This removes a callback from the stack added with * evas_post_event_callback_push(). The first instance of the function in * the callback stack is removed from being executed when the stack is * unwound. Further instances may still be run on unwind. */ EAPI void evas_post_event_callback_remove(Evas *e, Evas_Object_Event_Post_Cb func); /** * Remove a callback from the post-event callback stack * * @param e Canvas to push the callback on * @param func The function that to be called when the stack is unwound * @param data The data pointer to be passed to the callback * * This removes a callback from the stack added with * evas_post_event_callback_push(). The first instance of the function and data * in the callback stack is removed from being executed when the stack is * unwound. Further instances may still be run on unwind. */ EAPI void evas_post_event_callback_remove_full(Evas *e, Evas_Object_Event_Post_Cb func, const void *data); /** * @} */ /** * @ingroup Evas_Event_Feeding_Group * * @{ */ /** * Freeze all input events processing. * * @param e The canvas to freeze input events processing on. * * This function will indicate to Evas that the canvas @p e is to have * all input event processing frozen until a matching * evas_event_thaw() function is called on the same canvas. All events * of this kind during the freeze will get @b discarded. Every freeze * call must be matched by a thaw call in order to completely thaw out * a canvas (i.e. these calls may be nested). The most common use is * when you don't want the user to interact with your user interface * when you're populating a view or changing the layout. * * Example: * @dontinclude evas-events.c * @skip freeze input for 3 seconds * @until } * @dontinclude evas-events.c * @skip let's have our events back * @until } * * See the full @ref Example_Evas_Events "example". * * If you run that example, you'll see the canvas ignoring all input * events for 3 seconds, when the "f" key is pressed. In a more * realistic code we would be freezing while a toolkit or Edje was * doing some UI changes, thawing it back afterwards. */ EAPI void evas_event_freeze(Evas *e) EINA_ARG_NONNULL(1); /** * Thaw a canvas out after freezing (for input events). * * @param e The canvas to thaw out. * * This will thaw out a canvas after a matching evas_event_freeze() * call. If this call completely thaws out a canvas, i.e., there's no * other unbalanced call to evas_event_freeze(), events will start to * be processed again, but any "missed" events will @b not be * evaluated. * * See evas_event_freeze() for an example. */ EAPI void evas_event_thaw(Evas *e) EINA_ARG_NONNULL(1); /** * Return the freeze count on input events of a given canvas. * * @param e The canvas to fetch the freeze count from. * * This returns the number of times the canvas has been told to freeze * input events. It is possible to call evas_event_freeze() multiple * times, and these must be matched by evas_event_thaw() calls. This * call allows the program to discover just how many times things have * been frozen in case it may want to break out of a deep freeze state * where the count is high. * * Example: * @code * extern Evas *evas; * * while (evas_event_freeze_get(evas) > 0) evas_event_thaw(evas); * @endcode * */ EAPI int evas_event_freeze_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1); /** * After thaw of a canvas, re-evaluate the state of objects and call callbacks * * @param e The canvas to evaluate after a thaw * * This is normally called after evas_event_thaw() to re-evaluate mouse * containment and other states and thus also call callbacks for mouse in and * out on new objects if the state change demands it. */ EAPI void evas_event_thaw_eval(Evas *e) EINA_ARG_NONNULL(1); /** * @brief Mouse move event feed. * * This function will set some evas properties that are necessary when the mouse * is moved from its last position. It prepares information to be treated by * the callback function. * * @param[in] y The vertical position of the mouse pointer. * @param[in] timestamp The timestamp of the mouse up event. * @param[in] data The data for canvas. */ EAPI void evas_event_feed_mouse_move(Evas *obj, int x, int y, unsigned int timestamp, const void *data); /** * @brief Mouse move event feed from input. * * Similar to the @ref evas_event_feed_mouse_move, this function will inform * Evas about mouse move events which were received by the input system, * relative to the 0,0 of the window, not to the canvas 0,0. It will take care * of doing any special transformation like adding the framespace offset to the * mouse event. * * @param[in] y The vertical position of the mouse pointer relative to the 0,0 * of the window/surface. * @param[in] timestamp The timestamp of the mouse move event. * @param[in] data The data for canvas. * * @since 1.8 */ EAPI void evas_event_input_mouse_move(Evas *obj, int x, int y, unsigned int timestamp, const void *data); /** * @brief Mouse up event feed. * * This function will set some evas properties that are necessary when the mouse * button is released. It prepares information to be treated by the callback * function. * * @param[in] flags Evas button flags. * @param[in] timestamp The timestamp of the mouse up event. * @param[in] data The data for canvas. */ EAPI void evas_event_feed_mouse_up(Evas *obj, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data); /** * @brief Mouse down event feed. * * This function will set some evas properties that are necessary when the mouse * button is pressed. It prepares information to be treated by the callback * function. * * @param[in] flags Evas button flags. * @param[in] timestamp The timestamp of the mouse up event. * @param[in] data The data for canvas. */ EAPI void evas_event_feed_mouse_down(Evas *obj, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data); /** * @brief Mouse wheel event feed. * * This function will set some evas properties that are necessary when the mouse * wheel is scrolled up or down. It prepares information to be treated by the * callback function. * * @param[in] z How much mouse wheel was scrolled up or down. * @param[in] timestamp The timestamp of the mouse up event. * @param[in] data The data for canvas. */ EAPI void evas_event_feed_mouse_wheel(Evas *obj, int direction, int z, unsigned int timestamp, const void *data); /** * @brief Mouse in event feed. * * This function will set some evas properties that are necessary when the mouse * in event happens. It prepares information to be treated by the callback * function. * * @param[in] data The data for canvas. */ EAPI void evas_event_feed_mouse_in(Evas *obj, unsigned int timestamp, const void *data); /** * @brief Mouse out event feed. * * This function will set some evas properties that are necessary when the mouse * out event happens. It prepares information to be treated by the callback * function. * * @param[in] data The data for canvas. */ EAPI void evas_event_feed_mouse_out(Evas *obj, unsigned int timestamp, const void *data); /** * @brief Mouse cancel event feed. * * This function will call generate a mouse up event. * * @param[in] data The data for canvas. */ EAPI void evas_event_feed_mouse_cancel(Evas *obj, unsigned int timestamp, const void *data); /* multi touch events - no doc */ EAPI void evas_event_input_multi_down(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data); EAPI void evas_event_input_multi_move(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, unsigned int timestamp, const void *data); EAPI void evas_event_input_multi_up(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data); EAPI void evas_event_feed_multi_down(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data); EAPI void evas_event_feed_multi_move(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, unsigned int timestamp, const void *data); EAPI void evas_event_feed_multi_up(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data); /** * @brief Key down event feed. * * This function will set some evas properties that are necessary when a key is * pressed. It prepares information to be treated by the callback function. * * @param[in] key The key pressed. * @param[in] string A string. * @param[in] compose The compose string. * @param[in] timestamp Timestamp of the mouse up event. * @param[in] data Data for canvas. */ EAPI void evas_event_feed_key_down(Evas *obj, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data); /** * @brief Key up event feed. * * This function will set some evas properties that are necessary when a key is * released. It prepares information to be treated by the callback function. * * @param[in] key The key released. * @param[in] string A string. * @param[in] compose Compose. * @param[in] timestamp Timestamp of the mouse up event. * @param[in] data Data for canvas. */ EAPI void evas_event_feed_key_up(Evas *obj, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data); /** * @brief Key down event feed with keycode. * * This function will set some evas properties that are necessary when a key is * pressed. It prepares information to be treated by the callback function. * * @param[in] key The key released. * @param[in] string A string. * @param[in] compose Compose. * @param[in] timestamp Timestamp of the mouse up event. * @param[in] data Data for canvas. * @param[in] keycode Key scan code numeric value for canvas. * * @since 1.10 */ EAPI void evas_event_feed_key_down_with_keycode(Evas *obj, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data, unsigned int keycode); /** * @brief Key up event feed with keycode. * * This function will set some evas properties that are necessary when a key is * released. It prepares information to be treated by the callback function. * * @param[in] key The key released. * @param[in] string A string. * @param[in] compose Compose. * @param[in] timestamp Timestamp of the mouse up event. * @param[in] data Data for canvas. * @param[in] keycode Key scan code numeric value for canvas. * * @since 1.10 */ EAPI void evas_event_feed_key_up_with_keycode(Evas *obj, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data, unsigned int keycode); /** * @brief Input device axis update event feed. * * This function will set some evas properties that are necessary when an e.g. * stylus axis is updated. It prepares information to be treated by the * callback function. * * @param[in] device System-provided device identifier. * @param[in] toolid Type of tool currently being used. * @param[in] naxes Number of elements in the \p axis array. * @param[in] axis Array containing the current value of all updated axes. * @param[in] data Data for canvas. * * @since 1.13 */ EAPI void evas_event_feed_axis_update(Evas *obj, unsigned int timestamp, int device, int toolid, int naxes, const Evas_Axis *axis, const void *data); /** * @brief Hold event feed. * * This function makes the object to stop sending events. * * @param[in] timestamp The timestamp of the mouse up event. * @param[in] data The data for canvas. */ EAPI void evas_event_feed_hold(Evas *obj, int hold, unsigned int timestamp, const void *data); /** * @brief Re feed event. * * This function re-feeds the event pointed by event_copy. * * This function call evas_event_feed_* functions, so it can cause havoc if not * used wisely. Please use it responsibly. * * @param[in] event_type Event type. */ EAPI void evas_event_refeed_event(Evas *obj, void *event_copy, Evas_Callback_Type event_type); /** * @} */ /** * @addtogroup Evas_Keys * @{ */ /** * @brief Returns a handle to the list of modifier keys registered in the * canvas @c e. * * This is required to check for which modifiers are set at a given time with * the @ref evas_key_modifier_is_set function. * * See also @ref evas_key_modifier_add, @ref evas_key_modifier_del, * @ref evas_key_modifier_on, @ref evas_key_modifier_off, * @ref evas_seat_key_modifier_on, @ref evas_seat_key_modifier_off. * * @return An Evas_Modifier handle to query Evas' keys subsystem with @ref * evas_key_modifier_is_set or @ref evas_seat_key_modifier_is_set, or @c null * on error. * * @ingroup Evas_Canvas */ EAPI const Evas_Modifier *evas_key_modifier_get(const Evas *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Creates a bit mask from the @c keyname modifier key. Values returned * from different calls to it may be ORed together, naturally. * * This function is meant to be using in conjunction with @ref * evas_object_key_grab/\@ref evas_object_key_ungrab. Go check their * documentation for more information. * * See also @ref evas_key_modifier_add, @ref evas_key_modifier_get, * @ref evas_key_modifier_on, @ref evas_key_modifier_off, * @ref evas_seat_key_modifier_on, @ref evas_seat_key_modifier_off, @ref * evas_key_modifier_is_set, @ref evas_seat_key_modifier_is_set.. * * @param[in] keyname The name of the modifier key to create the mask for. * * @return The bit mask or 0 if the @c keyname key wasn't registered as a * modifier for canvas @c e. * * @ingroup Evas_Canvas */ EAPI Evas_Modifier_Mask evas_key_modifier_mask_get(const Evas *evas, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(2); /** * Checks the state of a given modifier of the default seat, at the time of the * call. If the modifier is set, such as shift being pressed, this * function returns @c Eina_True. * * @param m The current modifiers set, as returned by * evas_key_modifier_get(). * @param keyname The name of the modifier key to check status for. * * @return @c Eina_True if the modifier key named @p keyname is on, @c * Eina_False otherwise. * * @see evas_key_modifier_add * @see evas_key_modifier_del * @see evas_key_modifier_get * @see evas_key_modifier_on * @see evas_key_modifier_off * @see evas_seat_key_modifier_is_set */ EAPI Eina_Bool evas_key_modifier_is_set(const Evas_Modifier *m, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2); /** * Checks the state of a given modifier key of a given seat, at the time of the * call. If the modifier is set, such as shift being pressed, this * function returns @c Eina_True. * * @param m The current modifiers set, as returned by * evas_key_modifier_get(). * @param keyname The name of the modifier key to check status for. * @param seat The seat to check if the lock is set. Use @c NULL for the default seat. * * @return @c Eina_True if the modifier key named @p keyname is on, @c * Eina_False otherwise. * * @see evas_key_modifier_add * @see evas_key_modifier_del * @see evas_key_modifier_get * @see evas_key_modifier_on * @see evas_key_modifier_off * @see evas_seat_key_modifier_on * @see evas_seat_key_modifier_off * @see evas_key_modifier_is_set * @since 1.19 */ EAPI Eina_Bool evas_seat_key_modifier_is_set(const Evas_Modifier *m, const char *keyname, const Evas_Device *seat) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2); /** * Checks the state of a given lock key of the default seat, at the time of the call. If * the lock is set, such as caps lock, this function returns @c * Eina_True. * * @param l The current locks set, as returned by evas_key_lock_get(). * @param keyname The name of the lock key to check status for. * * @return @c Eina_True if the @p keyname lock key is set, @c * Eina_False otherwise. * * @see evas_key_lock_get * @see evas_key_lock_add * @see evas_key_lock_del * @see evas_key_lock_on * @see evas_key_lock_off * @see evas_seat_key_lock_on * @see evas_seat_key_lock_off * @see evas_seat_key_lock_is_set */ EAPI Eina_Bool evas_key_lock_is_set(const Evas_Lock *l, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2); /** * Checks the state of a given lock key of a given seat, at the time of the call. If * the lock is set, such as caps lock, this function returns @c * Eina_True. * * @param l The current locks set, as returned by evas_key_lock_get(). * @param keyname The name of the lock key to check status for. * @param seat The seat to check if the lock is set. Use @c NULL for the default seat. * * @return @c Eina_True if the @p keyname lock key is set, @c * Eina_False otherwise. * * @see evas_key_lock_get * @see evas_key_lock_add * @see evas_key_lock_del * @see evas_key_lock_on * @see evas_key_lock_off * @see evas_key_lock_is_set * @since 1.19 */ EAPI Eina_Bool evas_seat_key_lock_is_set(const Evas_Lock *l, const char *keyname, const Evas_Device *seat) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2); /** * @brief Returns a handle to the list of lock keys registered in the canvas * @c e. * * This is required to check for which locks are set at a given time with the * @ref evas_key_lock_is_set function. * * @return An Evas_Lock handle to query Evas' keys subsystem with @ref * evas_key_lock_is_set or @ref evas_seat_key_lock_is_set, or @c null on error. * * @ingroup Evas_Canvas */ EAPI const Evas_Lock *evas_key_lock_get(const Evas *obj) EINA_WARN_UNUSED_RESULT; /** * @} */ /** * @brief Returns whether the mouse pointer is logically inside the canvas. * * @param[in] obj The object. * @param[in] dev The pointer device. * * @return @c true if the pointer is inside, @c false otherwise. * * @since 1.19 * * @ingroup Evas_Canvas */ EAPI Eina_Bool evas_pointer_inside_by_device_get(const Evas *obj, Efl_Input_Device *dev); /** * @brief Returns whether the default mouse pointer is logically inside the * canvas. * * When this function is called it will return a value of either @c false or * @c true, depending on if event_feed_mouse_in or event_feed_mouse_out have * been called to feed in a mouse enter event into the canvas. * * A return value of @c true indicates the mouse is logically inside the * canvas, and @c false implies it is logically outside the canvas. * * A canvas begins with the mouse being assumed outside ($false). * * If @c e is not a valid canvas, the return value is undefined. * * @param[in] obj The object. * * @return @c true if the mouse pointer is inside the canvas, @c false * otherwise * * @ingroup Evas_Canvas */ EAPI Eina_Bool evas_pointer_inside_get(const Evas *obj) EINA_WARN_UNUSED_RESULT; /** * @defgroup Evas_Touch_Point_List Touch Point List Functions * * Functions to get information of touched points in the Evas. * * Evas maintains list of touched points on the canvas. Each point has * its co-ordinates, id and state. You can get the number of touched * points and information of each point using evas_touch_point_list * functions. * * @ingroup Evas_Canvas * * @{ */ /** * State of Evas_Coord_Touch_Point */ typedef enum { EVAS_TOUCH_POINT_DOWN = 0, /**< Touch point is pressed down */ EVAS_TOUCH_POINT_UP, /**< Touch point is released */ EVAS_TOUCH_POINT_MOVE, /**< Touch point is moved */ EVAS_TOUCH_POINT_STILL, /**< Touch point is not moved after pressed */ EVAS_TOUCH_POINT_CANCEL /**< Touch point is cancelled */ } Evas_Touch_Point_State; /** * @brief Get the number of touched point in the evas. * * New touched point is added to the list whenever touching the evas and point * is removed whenever removing touched point from the evas. * * @return The number of touched point on the evas. */ EAPI unsigned int evas_touch_point_list_count(Evas *obj); /** * @brief This function returns the @c id of nth touch point. * * The point which comes from Mouse Event has @c id 0 and The point which comes * from Multi Event has @c id that is same as Multi Event's device id. * * @param[in] n The number of the touched point (0 being the first). * * @return id of nth touch point, if the call succeeded, -1 otherwise. */ EAPI int evas_touch_point_list_nth_id_get(Evas *obj, unsigned int n); /** * @brief This function returns the @c state of nth touch point. * * The point's @c state is EVAS_TOUCH_POINT_DOWN when pressed, * EVAS_TOUCH_POINT_STILL when the point is not moved after pressed, * EVAS_TOUCH_POINT_MOVE when moved at least once after pressed and * EVAS_TOUCH_POINT_UP when released. * * @param[in] n The number of the touched point (0 being the first). * * @return @c state of nth touch point, if the call succeeded, * EVAS_TOUCH_POINT_CANCEL otherwise. */ EAPI Evas_Touch_Point_State evas_touch_point_list_nth_state_get(Evas *obj, unsigned int n); /** * @brief This function returns the nth touch point's coordinates. * * Touch point's coordinates is updated whenever moving that point on the * canvas. * * @param[in] n The number of the touched point (0 being the first). * @param[out] x The pointer to a Evas_Coord to be filled in. * @param[out] y The pointer to a Evas_Coord to be filled in. */ EAPI void evas_touch_point_list_nth_xy_get(Evas *eo_e, unsigned int n, Evas_Coord *x, Evas_Coord *y); /** * @} */ /** * @ingroup Evas_Font_Group * * @{ */ /** * Free list of font descriptions returned by evas_font_dir_available_list(). * * @param e The evas instance that returned such list. * @param available the list returned by evas_font_dir_available_list(). * * @ingroup Evas_Font_Group */ EAPI void evas_font_available_list_free(Evas *e, Eina_List *available) EINA_ARG_NONNULL(1); /** Flags for Font Hinting * * @ingroup Evas_Font */ typedef enum { EVAS_FONT_HINTING_NONE = 0, /**< No font hinting */ EVAS_FONT_HINTING_AUTO, /**< Automatic font hinting */ EVAS_FONT_HINTING_BYTECODE /**< Bytecode font hinting */ } Evas_Font_Hinting_Flags; /** * @brief Changes the font hinting for the given evas. * * #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE. * * @param[in] hinting The used hinting, one of #EVAS_FONT_HINTING_NONE, * #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE. * * @ingroup Evas_Font_Group */ EAPI void evas_font_hinting_set(Evas *e, Evas_Font_Hinting_Flags hinting); /** * @brief Retrieves the font hinting used by the given evas. * * @return The used hinting, one of #EVAS_FONT_HINTING_NONE, * #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE. * * @ingroup Evas_Font_Group */ EAPI Evas_Font_Hinting_Flags evas_font_hinting_get(const Evas *e); /** * @brief Checks if the font hinting is supported by the given evas. * * One of #EVAS_FONT_HINTING_NONE, #EVAS_FONT_HINTING_AUTO, * #EVAS_FONT_HINTING_BYTECODE. * * @param[in] hinting The hinting to use. * * @return @c true if it is supported, @c false otherwise. * * @ingroup Evas_Canvas */ EAPI Eina_Bool evas_font_hinting_can_hint(const Evas *e, Evas_Font_Hinting_Flags hinting) EINA_WARN_UNUSED_RESULT; /** * @} */ /** * @ingroup Evas_Object_Group_Basic * * @{ */ /** * Increments object reference count to defer its deletion. * * @param obj The given Evas object to reference * * This increments the reference count of an object, which if greater * than 0 will defer deletion by evas_object_del() until all * references are released back (counter back to 0). References cannot * go below 0 and unreferencing past that will result in the reference * count being limited to 0. References are limited to 2^32 - 1 * for an object. Referencing it more than this will result in it * being limited to this value. * * @see evas_object_unref() * @see evas_object_del() * * @note This is a very simple reference counting mechanism! For * instance, Evas is not ready to check for pending references on a * canvas deletion, or things like that. This is useful on scenarios * where, inside a code block, callbacks exist which would possibly * delete an object we are operating on afterwards. Then, one would * evas_object_ref() it on the beginning of the block and * evas_object_unref() it on the end. It would then be deleted at this * point, if it should be. * * Example: * @code * evas_object_ref(obj); * * // action here... * evas_object_smart_callback_call(obj, SIG_SELECTED, NULL); * // more action here... * evas_object_unref(obj); * @endcode * * @ingroup Evas_Object_Group_Basic * @since 1.1 */ EAPI void evas_object_ref(Evas_Object *obj); /** * Decrements object reference count. * * @param obj The given Evas object to unreference * * This decrements the reference count of an object. If the object has * had evas_object_del() called on it while references were more than * 0, it will be deleted at the time this function is called and puts * the counter back to 0. See evas_object_ref() for more information. * * @see evas_object_ref() (for an example) * @see evas_object_del() * * @ingroup Evas_Object_Group_Basic * @since 1.1 */ EAPI void evas_object_unref(Evas_Object *obj); /** * Get the object reference count. * * @param obj The given Evas object to query * * This gets the reference count for an object (normally 0 until it is * referenced). Values of 1 or greater mean that someone is holding a * reference to this object that needs to be unreffed before it can be * deleted. * * @see evas_object_ref() * @see evas_object_unref() * @see evas_object_del() * * @ingroup Evas_Object_Group_Basic * @since 1.2 */ EAPI int evas_object_ref_get(const Evas_Object *obj); /** * Marks the given Evas object for deletion (when Evas will free its * memory). * * @param obj The given Evas object. * * This call will mark @p obj for deletion, which will take place * whenever it has no more references to it (see evas_object_ref() and * evas_object_unref()). * * At actual deletion time, which may or may not be just after this * call, ::EVAS_CALLBACK_DEL and ::EVAS_CALLBACK_FREE callbacks will * be called. If the object currently had the focus, its * ::EVAS_CALLBACK_FOCUS_OUT callback will also be called. * * @see evas_object_ref() * @see evas_object_unref() * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_del(Evas_Object *obj) EINA_ARG_NONNULL(1); /** * @brief Retrieves the type of the given Evas object. * * For Evas' builtin types, the return strings will be one of "rectangle", * "line", "polygon", "text", "textblock" or "image". * * For Evas smart objects (see @ref Evas_Smart_Group), the name of the smart * class itself is returned on this call. For the built-in smart objects, these * names are "EvasObjectSmartClipped" for the clipped smart object, * "Evas_Object_Box" for the box object and "Evas_Object_Table for the table * object. * * @return The type of the object. * * @ingroup Evas_Object_Group_Basic * @since 1.18 */ EAPI const char *evas_object_type_get(const Evas_Object *obj); /** * @brief Sets the name of the given Evas object to the given name. * * There might be occasions where one would like to name his/her objects. * * @param[in] name The given name. * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_name_set(Evas_Object *obj, const char *name); /** * @brief Retrieves the name of the given Evas object. * * Return: The name of the object or @c null, if no name has been given to it. * * @return The given name. * * @ingroup Evas_Object_Group_Basic */ EAPI const char *evas_object_name_get(const Evas_Object *obj); /** * @brief Retrieves the object from children of the given object with the given * name. * * This looks for the evas object given a name by @ref evas_object_name_set, * but it ONLY looks at the children of the object *p obj, and will only * recurse into those children if @c recurse is greater than 0. If the name is * not unique within immediate children (or the whole child tree) then it is * not defined which child object will be returned. If @c recurse is set to -1 * then it will recurse without limit. * * @param[in] name The given name. * @param[in] recurse Set to the number of child levels to recurse (0 == don't * recurse, 1 == only look at the children of @c obj or their immediate * children, but no further etc.). * * @return The Evas object with the given name on success, Otherwise @c null. * * @since 1.2 * * @ingroup Evas_Object_Group_Basic */ EAPI Evas_Object *evas_object_name_child_find(const Evas_Object *obj, const char *name, int recurse) EINA_WARN_UNUSED_RESULT; /** * Retrieves the position and (rectangular) size of the given Evas * object. * * @param obj The given Evas object. * @param x Pointer to an integer in which to store the X coordinate * of the object. * @param y Pointer to an integer in which to store the Y coordinate * of the object. * @param w Pointer to an integer in which to store the width of the * object. * @param h Pointer to an integer in which to store the height of the * object. * * The position, naturally, will be relative to the top left corner of * the canvas' viewport. * * @note Use @c NULL pointers on the geometry components you're not * interested in: they'll be ignored by the function. * * Example: * @dontinclude evas-events.c * @skip int w, h, cw, ch; * @until return * * See the full @ref Example_Evas_Events "example". * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_geometry_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1); /** * Set the position and (rectangular) size of the given Evas object. * * @param obj The given Evas object. * @param x X position to move the object to, in canvas units. * @param y Y position to move the object to, in canvas units. * @param w The new width of the Evas object. * @param h The new height of the Evas object. * * The position, naturally, will be relative to the top left corner of * the canvas' viewport. * * If the object get moved, the object's ::EVAS_CALLBACK_MOVE callback * will be called. * * If the object get resized, the object's ::EVAS_CALLBACK_RESIZE callback * will be called. * * @see evas_object_move() * @see evas_object_resize() * @see evas_object_geometry_get * * @since 1.8 * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_geometry_set(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1); /** * Makes the given Evas object visible. * * @param obj The given Evas object. * * Besides becoming visible, the object's ::EVAS_CALLBACK_SHOW * callback will be called. * * @see evas_object_hide() for more on object visibility. * @see evas_object_visible_get() * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_show(Evas_Object *obj) EINA_ARG_NONNULL(1); /** * Makes the given Evas object invisible. * * @param obj The given Evas object. * * Hidden objects, besides not being shown at all in your canvas, * won't be checked for changes on the canvas rendering * process. Furthermore, they will not catch input events. Thus, they * are much ligher (in processing needs) than an object that is * invisible due to indirect causes, such as being clipped or out of * the canvas' viewport. * * Besides becoming hidden, @p obj object's ::EVAS_CALLBACK_SHOW * callback will be called. * * @note All objects are created in the hidden state! If you want them * shown, use evas_object_show() after their creation. * * @see evas_object_show() * @see evas_object_visible_get() * * Example: * @dontinclude evas-object-manipulation.c * @skip if (evas_object_visible_get(d.clipper)) * @until return * * See the full @ref Example_Evas_Object_Manipulation "example". * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_hide(Evas_Object *obj) EINA_ARG_NONNULL(1); /** * * Sets the general/main color of the given Evas object to the given * one. * * @see evas_object_color_get() (for an example) * @note These color values are expected to be premultiplied by @p a. * * @ingroup Evas_Object_Group_Basic * * @param[in] r The red component of the given color. * @param[in] g The green component of the given color. * @param[in] b The blue component of the given color. * @param[in] a The alpha component of the given color. */ EAPI void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a); /** * * Retrieves the general/main color of the given Evas object. * * Retrieves the “main” color's RGB component (and alpha channel) * values, which range from 0 to 255. For the alpha channel, * which defines the object's transparency level, 0 means totally * transparent, while 255 means opaque. These color values are * premultiplied by the alpha value. * * Usually you’ll use this attribute for text and rectangle objects, * where the “main” color is their unique one. If set for objects * which themselves have colors, like the images one, those colors get * modulated by this one. * * @note All newly created Evas rectangles get the default color * values of 255 255 255 255 (opaque white). * * @note Use @c NULL pointers on the components you're not interested * in: they'll be ignored by the function. * * Example: * @dontinclude evas-object-manipulation.c * @skip int alpha, r, g, b; * @until return * * See the full @ref Example_Evas_Object_Manipulation "example". * * @ingroup Evas_Object_Group_Basic * * @param[out] r The red component of the given color. * @param[out] g The green component of the given color. * @param[out] b The blue component of the given color. * @param[out] a The alpha component of the given color. */ EAPI void evas_object_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a); /** * * Move the given Evas object to the given location inside its canvas' viewport. * * @param[in] x in * @param[in] y in */ EAPI void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y); /** * * Changes the size of the given Evas object. * * @param[in] w in * @param[in] h in */ EAPI void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h); /** * * Retrieves whether or not the given Evas object is visible. * */ EAPI Eina_Bool evas_object_visible_get(const Evas_Object *obj); /** * @brief Sets the hints for an object's maximum size. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * Values -1 will be treated as unset hint components, when queried by * managers. * * @note Smart objects (such as elementary) can have their own size hint * policy. So calling this API may or may not affect the size of smart objects. * * @param[in] w Integer to use as the maximum width hint. * @param[in] h Integer to use as the maximum height hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_max_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h); /** * @brief Retrieves the hints for an object's maximum size. * * These are hints on the maximum sizes @c obj should have. This is not a size * enforcement in any way, it's just a hint that should be used whenever * appropriate. * * @note Use @c null pointers on the hint components you're not interested in: * they'll be ignored by the function. * * @param[out] w Integer to use as the maximum width hint. * @param[out] h Integer to use as the maximum height hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_max_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h); /** * @brief Sets the hints for an object's optimum size. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * Values 0 will be treated as unset hint components, when queried by managers. * * @note Smart objects(such as elementary) can have their own size hint policy. * So calling this API may or may not affect the size of smart objects. * * @param[in] w Integer to use as the preferred width hint. * @param[in] h Integer to use as the preferred height hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_request_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h); /** * @brief Retrieves the hints for an object's optimum size. * * These are hints on the optimum sizes @c obj should have. This is not a size * enforcement in any way, it's just a hint that should be used whenever * appropriate. * * @note Use @c null pointers on the hint components you're not interested in: * they'll be ignored by the function. * * @param[out] w Integer to use as the preferred width hint. * @param[out] h Integer to use as the preferred height hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_request_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h); /** * @brief Sets the hints for an object's minimum size. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * Values 0 will be treated as unset hint components, when queried by managers. * * @note Smart objects(such as elementary) can have their own size hint policy. * So calling this API may or may not affect the size of smart objects. * * @param[in] w Integer to use as the minimum width hint. * @param[in] h Integer to use as the minimum height hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_min_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h); /** * @brief Disable/cease clipping on a clipped @c obj object. * * This function disables clipping for the object @c obj, if it was already * clipped, i.e., its visibility and color get detached from the previous * clipper. If it wasn't, this has no effect. The object @c obj must be a valid * Evas_Object. * * See also @ref evas_object_clip_set, @ref evas_object_clipees_get and * @ref evas_object_clip_get. * * @ingroup Evas_Object */ EAPI void evas_object_clip_unset(Evas_Object *obj); /** * @brief Retrieves the hints for an object's minimum size. * * These are hints on the minimum sizes @c obj should have. This is not a size * enforcement in any way, it's just a hint that should be used whenever * appropriate. * * @note Use @c null pointers on the hint components you're not interested in: * they'll be ignored by the function. * * @param[out] w Integer to use as the minimum width hint. * @param[out] h Integer to use as the minimum height hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_min_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h); /** * @brief Sets the hints for an object's padding space. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * @note Smart objects(such as elementary) can have their own size hint policy. * So calling this API may or may not affect the size of smart objects. * * @param[in] l Integer to specify left padding. * @param[in] r Integer to specify right padding. * @param[in] t Integer to specify top padding. * @param[in] b Integer to specify bottom padding. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_padding_set(Evas_Object *obj, Evas_Coord l, Evas_Coord r, Evas_Coord t, Evas_Coord b); /** * @brief Retrieves the hints for an object's padding space. * * Padding is extra space an object takes on each of its delimiting rectangle * sides, in canvas units. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * @note Use @c null pointers on the hint components you're not interested in: * they'll be ignored by the function. * * @param[out] l Integer to specify left padding. * @param[out] r Integer to specify right padding. * @param[out] t Integer to specify top padding. * @param[out] b Integer to specify bottom padding. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_padding_get(const Evas_Object *obj, Evas_Coord *l, Evas_Coord *r, Evas_Coord *t, Evas_Coord *b); /** * @brief Sets the hints for an object's weight. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * This is a hint on how a container object should resize a given child within * its area. Containers may adhere to the simpler logic of just expanding the * child object's dimensions to fit its own (see the #EVAS_HINT_EXPAND helper * weight macro) or the complete one of taking each child's weight hint as real * weights to how much of its size to allocate for them in each axis. A * container is supposed to, after normalizing the weights of its children * (with weight hints), distribut the space it has to layout them by those * factors -- most weighted children get larger in this process than the least * ones. * * @note Default weight hint values are 0.0, for both axis. * * @param[in] x Non-negative double value to use as horizontal weight hint. * @param[in] y Non-negative double value to use as vertical weight hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y); /** * @brief Retrieves the hints for an object's weight. * * Accepted values are zero or positive values. Some users might use this hint * as a boolean, but some might consider it as a proportion, see documentation * of possible users, which in Evas are the @ref Evas_Object_Box "box" and @ref * Evas_Object_Table "table" smart objects. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * @note Use @c null pointers on the hint components you're not interested in: * they'll be ignored by the function. * * @note If @c obj is invalid, then the hint components will be set with 0.0. * * @param[out] x Non-negative double value to use as horizontal weight hint. * @param[out] y Non-negative double value to use as vertical weight hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_weight_get(const Evas_Object *obj, double *x, double *y); /** * @brief Sets the hints for an object's alignment. * * These are hints on how to align an object inside the boundaries of a * container/manager. Accepted values are in the 0.0 to 1.0 range, with the * special value #EVAS_HINT_FILL used to specify "justify" or "fill" by some * users. In this case, maximum size hints should be enforced with higher * priority, if they are set. Also, any padding hint set on objects should add * up to the alignment space on the final scene composition. * * See documentation of possible users: in Evas, they are the @ref * Evas_Object_Box "box" and @ref Evas_Object_Table "table" smart objects. * * For the horizontal component, 0.0 means to the left, 1.0 means to the right. * Analogously, for the vertical component, 0.0 to the top, 1.0 means to the * bottom. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * @note Default alignment hint values are 0.5, for both axis. * * @param[in] x Double, ranging from 0.0 to 1.0 or with the special value * #EVAS_HINT_FILL, to use as horizontal alignment hint. * @param[in] y Double, ranging from 0.0 to 1.0 or with the special value * #EVAS_HINT_FILL, to use as vertical alignment hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y); /** * @brief Retrieves the hints for on object's alignment. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * @note Use @c null pointers on the hint components you're not interested in: * they'll be ignored by the function. * * @note If @c obj is invalid, then the hint components will be set with 0.5 * * @param[out] x Double, ranging from 0.0 to 1.0 or with the special value * #EVAS_HINT_FILL, to use as horizontal alignment hint. * @param[out] y Double, ranging from 0.0 to 1.0 or with the special value * #EVAS_HINT_FILL, to use as vertical alignment hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_align_get(const Evas_Object *obj, double *x, double *y); /** * @brief Sets the hints for an object's aspect ratio. * * This is not a size enforcement in any way, it's just a hint that should be * used whenever appropriate. * * If any of the given aspect ratio terms are 0, the object's container will * ignore the aspect and scale @c obj to occupy the whole available area, for * any given policy. * * @note Smart objects(such as elementary) can have their own size hint policy. * So calling this API may or may not affect the size of smart objects. * * @param[in] aspect The policy/type of aspect ratio to apply to @c obj. * @param[in] w Integer to use as aspect width ratio term. * @param[in] h Integer to use as aspect height ratio term. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_aspect_set(Evas_Object *obj, Evas_Aspect_Control aspect, Evas_Coord w, Evas_Coord h); /** * @brief Retrieves the hints for an object's aspect ratio. * * The different aspect ratio policies are documented in the * #Evas_Aspect_Control type. A container respecting these size hints would * resize its children accordingly to those policies. * * For any policy, if any of the given aspect ratio terms are 0, the object's * container should ignore the aspect and scale @c obj to occupy the whole * available area. If they are both positive integers, that proportion will be * respected, under each scaling policy. * * @note Use @c null pointers on the hint components you're not interested in: * they'll be ignored by the function. * * @param[out] aspect The policy/type of aspect ratio to apply to @c obj. * @param[out] w Integer to use as aspect width ratio term. * @param[out] h Integer to use as aspect height ratio term. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_aspect_get(const Evas_Object *obj, Evas_Aspect_Control *aspect, Evas_Coord *w, Evas_Coord *h); /** Display mode size hint. */ typedef enum { EFL_GFX_HINT_MODE_NONE = 0, /**< Default mode */ EFL_GFX_HINT_MODE_COMPRESS = 1, /**< Use this mode when you want to give * compress display mode hint to an object */ EFL_GFX_HINT_MODE_EXPAND = 2, /**< Use this mode when you want to give * expand display mode hint to an object */ EFL_GFX_HINT_MODE_DONT_CHANGE = 3 /**< Use this mode when an object * should not change its display mode */ } Efl_Gfx_Hint_Mode; typedef Efl_Gfx_Hint_Mode Evas_Display_Mode; #define EVAS_DISPLAY_MODE_NONE EFL_GFX_HINT_MODE_NONE #define EVAS_DISPLAY_MODE_COMPRESS EFL_GFX_HINT_MODE_COMPRESS #define EVAS_DISPLAY_MODE_EXPAND EFL_GFX_HINT_MODE_EXPAND #define EVAS_DISPLAY_MODE_DONT_CHANGE EFL_GFX_HINT_MODE_DONT_CHANGE /** * @brief Sets the hints for an object's disply mode, * * This is not a size enforcement in any way, it's just a hint that can be used * whenever appropriate. * * @param[in] dispmode Display mode hint. * * @ingroup Evas_Object */ EAPI void evas_object_size_hint_display_mode_set(Evas_Object *obj, Evas_Display_Mode dispmode); /** * @brief Retrieves the hints for an object's display mode * * These are hints on the display mode @c obj. This is not a size enforcement * in any way, it's just a hint that can be used whenever appropriate. This * mode can be used object's display mode like commpress or expand. * * @return Display mode hint. * * @ingroup Evas_Objects */ EAPI Evas_Display_Mode evas_object_size_hint_display_mode_get(const Evas_Object *obj); /** * * Sets the layer of its canvas that the given object will be part of. * * If you don't use this function, you'll be dealing with an @b unique * layer of objects, the default one. Additional layers are handy when * you don't want a set of objects to interfere with another set with * regard to @b stacking. Two layers are completely disjoint in that * matter. * * This is a low-level function, which you'd be using when something * should be always on top, for example. * * @warning Be careful, it doesn't make sense to change the layer of * smart objects' children. Smart objects have a layer of their own, * which should contain all their children objects. * * @see evas_object_layer_get() * * @param[in] l The number of the layer to place the object on. Must be between #EVAS_LAYER_MIN and #EVAS_LAYER_MAX. */ EAPI void evas_object_layer_set(Evas_Object *obj, short l); /** * * Retrieves the layer of its canvas that the given object is part of. * * @return Number of its layer * * @see evas_object_layer_set() * */ EAPI short evas_object_layer_get(const Evas_Object *obj); /** * * Get the Evas object stacked right below @p obj * * @return the #Evas_Object directly below @p obj, if any, or @c NULL, * if none * * This function will traverse layers in its search, if there are * objects on layers below the one @p obj is placed at. * * @see evas_object_layer_get() * @see evas_object_layer_set() * @see evas_object_below_get() * */ EAPI Evas_Object *evas_object_below_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * * Get the Evas object stacked right above @p obj * * @return the #Evas_Object directly above @p obj, if any, or @c NULL, * if none * * This function will traverse layers in its search, if there are * objects on layers above the one @p obj is placed at. * * @see evas_object_layer_get() * @see evas_object_layer_set() * @see evas_object_below_get() * */ EAPI Evas_Object *evas_object_above_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * * Stack @p obj immediately below @p below * * Objects, in a given canvas, are stacked in the order they get added * to it. This means that, if they overlap, the highest ones will * cover the lowest ones, in that order. This function is a way to * change the stacking order for the objects. * * This function is intended to be used with objects belonging to * the same layer in a given canvas, otherwise it will fail (and * accomplish nothing). * * If you have smart objects on your canvas and @p obj is a member of * one of them, then @p below must also be a member of the same * smart object. * * Similarly, if @p obj is not a member of a smart object, @p below * must not be either. * * @see evas_object_layer_get() * @see evas_object_layer_set() * @see evas_object_stack_below() * * * @param[in] below the object below which to stack */ EAPI void evas_object_stack_below(Evas_Object *obj, Evas_Object *below) EINA_ARG_NONNULL(2); /** * * Raise @p obj to the top of its layer. * * @p obj will, then, be the highest one in the layer it belongs * to. Object on other layers won't get touched. * * @see evas_object_stack_above() * @see evas_object_stack_below() * @see evas_object_lower() * * */ EAPI void evas_object_raise(Evas_Object *obj); /** * * Stack @p obj immediately above @p above * * Objects, in a given canvas, are stacked in the order they get added * to it. This means that, if they overlap, the highest ones will * cover the lowest ones, in that order. This function is a way to * change the stacking order for the objects. * * This function is intended to be used with objects belonging to * the same layer in a given canvas, otherwise it will fail (and * accomplish nothing). * * If you have smart objects on your canvas and @p obj is a member of * one of them, then @p above must also be a member of the same * smart object. * * Similarly, if @p obj is not a member of a smart object, @p above * must not be either. * * @see evas_object_layer_get() * @see evas_object_layer_set() * @see evas_object_stack_below() * * * @param[in] above the object above which to stack */ EAPI void evas_object_stack_above(Evas_Object *obj, Evas_Object *above) EINA_ARG_NONNULL(2); /** * * Lower @p obj to the bottom of its layer. * * @p obj will, then, be the lowest one in the layer it belongs * to. Objects on other layers won't get touched. * * @see evas_object_stack_above() * @see evas_object_stack_below() * @see evas_object_raise() * * */ EAPI void evas_object_lower(Evas_Object *obj); /** * @brief Set a hint flag on the given Evas object that it's used as a "static * clipper". * * This is a hint to Evas that this object is used as a big static clipper and * shouldn't be moved with children and otherwise considered specially. The * default value for new objects is @c false. * * @param[in] is_static_clip @c true if it's to be used as a static clipper, * @c false otherwise. * * @ingroup Evas_Object */ EAPI void evas_object_static_clip_set(Evas_Object *obj, Eina_Bool is_static_clip); /** * @brief Return a list of objects currently clipped by @c obj. * * This returns the internal list handle that contains all objects clipped by * the object @c obj. If none are clipped by it, the call returns @c null. This * list is only valid until the clip list is changed and should be fetched * again with another call to this function if any objects being clipped by * this object are unclipped, clipped by a new object, deleted or get the * clipper deleted. These operations will invalidate the list returned, so it * should not be used anymore after that point. Any use of the list after this * may have undefined results, possibly leading to crashes. The object @c obj * must be a valid Evas_Object. * * See also @ref evas_object_clip_set, @ref evas_object_clip_unset and * @ref evas_object_clip_get. * * @return A list of objects being clipped by @c obj. * * @ingroup Evas_Object */ EAPI const Eina_List *evas_object_clipees_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Test if any object is clipped by @c obj. * * @param[in] obj The object. * * @return @c true if any object is clipped by @c obj, @c false otherwise * * @since 1.8 * * @ingroup Evas_Object */ EAPI Eina_Bool evas_object_clipees_has(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** How the object should be rendered to output. * * @ingroup Evas */ typedef enum { EVAS_RENDER_BLEND = 0, /** Default render operation: d = d*(1-sa) + s. The * object will be merged onto the bottom objects using * simple alpha compositing (a over b). */ EVAS_RENDER_BLEND_REL = 1, /** DEPRECATED. d = d*(1 - sa) + s*da */ EVAS_RENDER_COPY = 2, /** Copy mode, d = s. The object's pixels will replace * everything that was below, effectively hiding them. */ EVAS_RENDER_COPY_REL = 3, /** DEPRECATED. d = s*da */ EVAS_RENDER_ADD = 4, /** DEPRECATED. d = d + s */ EVAS_RENDER_ADD_REL = 5, /** DEPRECATED. d = d + s*da */ EVAS_RENDER_SUB = 6, /** DEPRECATED. d = d - s */ EVAS_RENDER_SUB_REL = 7, /** DEPRECATED. d = d - s*da */ EVAS_RENDER_TINT = 8, /** DEPRECATED. d = d*s + d*(1 - sa) + s*(1 - da) */ EVAS_RENDER_TINT_REL = 9, /** DEPRECATED. d = d*(1 - sa + s) */ EVAS_RENDER_MASK = 10, /** DEPRECATED. d = d*sa. For masking support, please * use Efl.Canvas.Object.clip_set or EDC "clip_to" instead. */ EVAS_RENDER_MUL = 11 /** DEPRECATED. d = d*s */ } Evas_Render_Op; /** * @brief Sets the render mode to be used for compositing the Evas object. * * Note that only copy and blend modes are actually supported: - * @ref Evas_Render_Op.EVAS_RENDER_BLEND means the object will be merged on top * of objects below it using simple alpha compositing. - * @ref Evas_Render_Op.EVAS_RENDER_COPY means this object's pixels will replace * everything that is below, making this object opaque. * * Please do not assume that @ref Evas_Render_Op.EVAS_RENDER_COPY mode can be * used to "poke" holes in a window (to see through it), as only the compositor * can ensure that. Copy mode should only be used with otherwise opaque * widgets, or inside non-window surfaces (eg. a transparent background inside * an Ecore.Evas.Buffer). * * @param[in] render_op One of the Evas_Render_Op values. Only blend (default) * and copy modes are supported. * * @ingroup Evas_Object */ EAPI void evas_object_render_op_set(Evas_Object *obj, Evas_Render_Op render_op); /** * @brief Retrieves the current value of the operation used for rendering the * Evas object. * * @return One of the Evas_Render_Op values. Only blend (default) and copy * modes are supported. * * @ingroup Evas_Object */ EAPI Evas_Render_Op evas_object_render_op_get(const Evas_Object *obj); /** * @brief Get the "static clipper" hint flag for a given Evas object. * * @return @c true if it's to be used as a static clipper, @c false otherwise. * * @ingroup Evas_Object */ EAPI Eina_Bool evas_object_static_clip_get(const Evas_Object *obj); /** * @brief Sets the scaling factor for an Evas object. Does not affect all * objects. * * This will multiply the object's dimension by the given factor, thus altering * its geometry (width and height). Useful when you want scalable UI elements, * possibly at run time. * * @note Only text and textblock objects have scaling change handlers. Other * objects won't change visually on this call. * * @param[in] obj The object. * @param[in] scale The scaling factor. 1.0 means no scaling, default size. * * @ingroup Evas_Object */ EAPI void evas_object_scale_set(Evas_Object *obj, double scale); /** * @brief Retrieves the scaling factor for the given Evas object. * * @param[in] obj The object. * * @return The scaling factor. 1.0 means no scaling, default size. * * @ingroup Evas_Object */ EAPI double evas_object_scale_get(const Evas_Object *obj); /** * @brief Returns whether the mouse pointer is logically inside the object. * * @param[in] dev The pointer device. * * @return @c true if the pointer is inside, @c false otherwise. * * @since 1.20 * * @ingroup Evas_Object */ EAPI Eina_Bool evas_object_pointer_inside_by_device_get(const Evas_Object *obj, Efl_Input_Device * dev); /** * @brief Returns whether the default mouse pointer is logically inside the * object. * * When this function is called it will return a value of either @c false or * @c true, depending on if event_feed_mouse_in or event_feed_mouse_out have * been called to feed in a mouse enter event into the object. * * A return value of @c true indicates the mouse is logically inside the * object, and @c false implies it is logically outside the object. * * If @c e is not a valid object, the return value is undefined. * * @return @c true if the mouse pointer is inside the object, @c false * otherwise * * @ingroup Evas_Object */ EAPI Eina_Bool evas_object_pointer_inside_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Returns whether the coords are logically inside the object. * * When this function is called it will return a value of either @c false or * @c true, depending on if the coords are inside the object's current * geometry. * * A return value of @c true indicates the position is logically inside the * object, and @c false implies it is logically outside the object. * * If @c e is not a valid object, the return value is undefined. * * @param[in] x The canvas-relative x coordinate. * @param[in] y The canvas-relative y coordinate. * * @return @c true if the coords are inside the object, @c false otherwise * * @ingroup Evas_Object */ EAPI Eina_Bool evas_object_pointer_coords_inside_get(const Evas_Object *eo_obj, int x, int y) EINA_WARN_UNUSED_RESULT; #include "canvas/efl_canvas_object_eo.legacy.h" /** * @brief Get the Evas to which this object belongs to * * The object may be an evas object, an elementary object or window, or an * evas 3D / VG object. */ EAPI Evas *evas_object_evas_get(const Eo *obj); /** * @brief Retrieve a list of objects lying over a given position in a canvas. * * This function will traverse all the layers of the given canvas, from top to * bottom, querying for objects with areas covering the given position. The * user can remove from query objects which are hidden and/or which are set to * pass events. * * @warning This function will skip objects parented by smart objects, acting * only on the ones at the "top level", with regard to object parenting. * * @param[in] obj The object. * @param[in] x The pixel position. * @param[in] y The pixel position. * @param[in] include_pass_events_objects Boolean flag to include or not * objects which pass events in this calculation. * @param[in] include_hidden_objects Boolean flag to include or not hidden * objects in this calculation. * * @return The list of objects that are over the given position in @c e. * * @ingroup Efl_Canvas */ EAPI Eina_List *evas_objects_at_xy_get(Eo *eo_e, int x, int y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); /** * @brief Retrieve the object stacked at the top of a given position in a * canvas. * * This function will traverse all the layers of the given canvas, from top to * bottom, querying for objects with areas covering the given position. The * user can remove from the query objects which are hidden and/or which are set * to pass events. * * @warning This function will skip objects parented by smart objects, acting * only on the ones at the "top level", with regard to object parenting. * * @param[in] obj The object. * @param[in] x The pixel position. * @param[in] y The pixel position. * @param[in] include_pass_events_objects Boolean flag to include or not * objects which pass events in this calculation. * @param[in] include_hidden_objects Boolean flag to include or not hidden * objects in this calculation. * * @return The Evas object that is over all other objects at the given * position. */ EAPI Evas_Object* evas_object_top_at_xy_get(Eo *eo_e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); /** * @brief Get all objects in the given rectangle * * @param[in] obj The object. * @param[in] x X coordinate * @param[in] y Y coordinate * @param[in] w Width * @param[in] h Height * @param[in] include_pass_events_objects @c true if the list should include * objects which pass events * @param[in] include_hidden_objects @c true if the list should include hidden * objects * * @return List of objects */ EAPI Eina_List *evas_objects_in_rectangle_get(const Eo *obj, int x, int y, int w, int h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT; /** * @brief Retrieve the Evas object stacked at the top of a given rectangular * region in a canvas * * This function will traverse all the layers of the given canvas, from top to * bottom, querying for objects with areas overlapping with the given * rectangular region inside @c e. The user can remove from the query objects * which are hidden and/or which are set to pass events. * * @warning This function will skip objects parented by smart objects, acting * only on the ones at the "top level", with regard to object parenting. * * @param[in] obj The object. * @param[in] x The top left corner's horizontal coordinate for the rectangular * region. * @param[in] y The top left corner's vertical coordinate for the rectangular * region. * @param[in] w The width of the rectangular region. * @param[in] h The height of the rectangular region. * @param[in] include_pass_events_objects Boolean flag to include or not * objects which pass events in this calculation. * @param[in] include_hidden_objects Boolean flag to include or not hidden * objects in this calculation. * * @return The Evas object that is over all other objects at the given * rectangular region. * * @ingroup Evas_Canvas */ EAPI Evas_Object *evas_object_top_in_rectangle_get(const Eo *obj, int x, int y, int w, int h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT; /** * @} */ /** * @ingroup Evas_Object_Group_Events * * @{ */ /** * Add (register) a callback function to a given Evas object event. * * @param obj Object to attach a callback to * @param type The type of event that will trigger the callback * @param func The function to be called when the event is triggered * @param data The data pointer to be passed to @p func * * This function adds a function callback to an object when the event * of type @p type occurs on object @p obj. The function is @p func. * * In the event of a memory allocation error during addition of the * callback to the object, evas_alloc_error() should be used to * determine the nature of the error, if any, and the program should * sensibly try and recover. * * A callback function must have the ::Evas_Object_Event_Cb prototype * definition. The first parameter (@p data) in this definition will * have the same value passed to evas_object_event_callback_add() as * the @p data parameter, at runtime. The second parameter @p e is the * canvas pointer on which the event occurred. The third parameter is * a pointer to the object on which event occurred. Finally, the * fourth parameter @p event_info is a pointer to a data structure * that may or may not be passed to the callback, depending on the * event type that triggered the callback. This is so because some * events don't carry extra context with them, but others do. * * The event type @p type to trigger the function may be one of * #EVAS_CALLBACK_MOUSE_IN, #EVAS_CALLBACK_MOUSE_OUT, * #EVAS_CALLBACK_MOUSE_DOWN, #EVAS_CALLBACK_MOUSE_UP, * #EVAS_CALLBACK_MOUSE_MOVE, #EVAS_CALLBACK_MOUSE_WHEEL, * #EVAS_CALLBACK_MULTI_DOWN, #EVAS_CALLBACK_MULTI_UP, * #EVAS_CALLBACK_AXIS_UPDATE, * #EVAS_CALLBACK_MULTI_MOVE, #EVAS_CALLBACK_FREE, * #EVAS_CALLBACK_KEY_DOWN, #EVAS_CALLBACK_KEY_UP, * #EVAS_CALLBACK_FOCUS_IN, #EVAS_CALLBACK_FOCUS_OUT, * #EVAS_CALLBACK_SHOW, #EVAS_CALLBACK_HIDE, #EVAS_CALLBACK_MOVE, * #EVAS_CALLBACK_RESIZE, #EVAS_CALLBACK_RESTACK, #EVAS_CALLBACK_DEL, * #EVAS_CALLBACK_HOLD, #EVAS_CALLBACK_CHANGED_SIZE_HINTS, * #EVAS_CALLBACK_IMAGE_PRELOADED or #EVAS_CALLBACK_IMAGE_UNLOADED. * * This determines the kind of event that will trigger the callback. * What follows is a list explaining better the nature of each type of * event, along with their associated @p event_info pointers: * * - #EVAS_CALLBACK_MOUSE_IN: @p event_info is a pointer to an * #Evas_Event_Mouse_In struct\n\n * This event is triggered when the mouse pointer enters the area * (not shaded by other objects) of the object @p obj. This may * occur by the mouse pointer being moved by * evas_event_feed_mouse_move() calls, or by the object being shown, * raised, moved, resized, or other objects being moved out of the * way, hidden or lowered, whatever may cause the mouse pointer to * get on top of @p obj, having been on top of another object * previously. * * - #EVAS_CALLBACK_MOUSE_OUT: @p event_info is a pointer to an * #Evas_Event_Mouse_Out struct\n\n * This event is triggered exactly like #EVAS_CALLBACK_MOUSE_IN is, * but it occurs when the mouse pointer exits an object's area. Note * that no mouse out events will be reported if the mouse pointer is * implicitly grabbed to an object (mouse buttons are down, having * been pressed while the pointer was over that object). In these * cases, mouse out events will be reported once all buttons are * released, if the mouse pointer has left the object's area. The * indirect ways of taking off the mouse pointer from an object, * like cited above, for #EVAS_CALLBACK_MOUSE_IN, also apply here, * naturally. * * - #EVAS_CALLBACK_MOUSE_DOWN: @p event_info is a pointer to an * #Evas_Event_Mouse_Down struct\n\n * This event is triggered by a mouse button being pressed while the * mouse pointer is over an object. If the pointer mode for Evas is * #EVAS_OBJECT_POINTER_MODE_AUTOGRAB (default), this causes this * object to passively grab the mouse until all mouse buttons * have been released: all future mouse events will be reported to * only this object until no buttons are down. That includes mouse * move events, mouse in and mouse out events, and further button * presses. When all buttons are released, event propagation will * occur as normal (see #Evas_Object_Pointer_Mode). * * - #EVAS_CALLBACK_MOUSE_UP: @p event_info is a pointer to an * #Evas_Event_Mouse_Up struct\n\n * This event is triggered by a mouse button being released while * the mouse pointer is over an object's area (or when passively * grabbed to an object). * * - #EVAS_CALLBACK_MOUSE_MOVE: @p event_info is a pointer to an * #Evas_Event_Mouse_Move struct\n\n * This event is triggered by the mouse pointer being moved while * over an object's area (or while passively grabbed to an object). * * - #EVAS_CALLBACK_MOUSE_WHEEL: @p event_info is a pointer to an * #Evas_Event_Mouse_Wheel struct\n\n * This event is triggered by the mouse wheel being rolled while the * mouse pointer is over an object (or passively grabbed to an * object). * * - #EVAS_CALLBACK_MULTI_DOWN: @p event_info is a pointer to an * #Evas_Event_Multi_Down struct * * - #EVAS_CALLBACK_MULTI_UP: @p event_info is a pointer to an * #Evas_Event_Multi_Up struct * * - #EVAS_CALLBACK_MULTI_MOVE: @p event_info is a pointer to an * #Evas_Event_Multi_Move struct * * - #EVAS_CALLBACK_AXIS_UPDATE: @p event_info is a pointer to an * #Evas_Event_Axis_Update struct * * - #EVAS_CALLBACK_FREE: @p event_info is @c NULL \n\n * This event is triggered just before Evas is about to free all * memory used by an object and remove all references to it. This is * useful for programs to use if they attached data to an object and * want to free it when the object is deleted. The object is still * valid when this callback is called, but after it returns, there * is no guarantee on the object's validity. * * - #EVAS_CALLBACK_KEY_DOWN: @p event_info is a pointer to an * #Evas_Event_Key_Down struct\n\n * This callback is called when a key is pressed and the focus is on * the object, or a key has been grabbed to a particular object * which wants to intercept the key press regardless of what object * has the focus. * * - #EVAS_CALLBACK_KEY_UP: @p event_info is a pointer to an * #Evas_Event_Key_Up struct \n\n * This callback is called when a key is released and the focus is * on the object, or a key has been grabbed to a particular object * which wants to intercept the key release regardless of what * object has the focus. * * - #EVAS_CALLBACK_FOCUS_IN: @p event_info is @c NULL \n\n * This event is called when an object gains the focus. When it is * called the object has already gained the focus. * * - #EVAS_CALLBACK_FOCUS_OUT: @p event_info is @c NULL \n\n * This event is triggered when an object loses the focus. When it * is called the object has already lost the focus. * * - #EVAS_CALLBACK_SHOW: @p event_info is @c NULL \n\n * This event is triggered by the object being shown by * evas_object_show(). * * - #EVAS_CALLBACK_HIDE: @p event_info is @c NULL \n\n * This event is triggered by an object being hidden by * evas_object_hide(). * * - #EVAS_CALLBACK_MOVE: @p event_info is @c NULL \n\n * This event is triggered by an object being * moved. evas_object_move() can trigger this, as can any * object-specific manipulations that would mean the object's origin * could move. * * - #EVAS_CALLBACK_RESIZE: @p event_info is @c NULL \n\n * This event is triggered by an object being resized. Resizes can * be triggered by evas_object_resize() or by any object-specific * calls that may cause the object to resize. * * - #EVAS_CALLBACK_RESTACK: @p event_info is @c NULL \n\n * This event is triggered by an object being re-stacked. Stacking * changes can be triggered by * evas_object_stack_below()/evas_object_stack_above() and others. * * - #EVAS_CALLBACK_DEL: @p event_info is @c NULL. * * - #EVAS_CALLBACK_HOLD: @p event_info is a pointer to an * #Evas_Event_Hold struct * * - #EVAS_CALLBACK_CHANGED_SIZE_HINTS: @p event_info is @c NULL. * * - #EVAS_CALLBACK_IMAGE_PRELOADED: @p event_info is @c NULL. * * - #EVAS_CALLBACK_IMAGE_UNLOADED: @p event_info is @c NULL. * * @note Be careful not to add the same callback multiple times, if * that's not what you want, because Evas won't check if a callback * existed before exactly as the one being registered (and thus, call * it more than once on the event, in this case). This would make * sense if you passed different functions and/or callback data, only. * * Example: * @dontinclude evas-events.c * @skip evas_object_event_callback_add( * @until } * * See the full example @ref Example_Evas_Events "here". * */ EAPI void evas_object_event_callback_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3); /** * Add (register) a callback function to a given Evas object event with a * non-default priority set. Except for the priority field, it's exactly the * same as @ref evas_object_event_callback_add * * @param obj Object to attach a callback to * @param type The type of event that will trigger the callback * @param priority The priority of the callback, lower values called first. * @param func The function to be called when the event is triggered * @param data The data pointer to be passed to @p func * * @see evas_object_event_callback_add * @since 1.1 */ EAPI void evas_object_event_callback_priority_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4); /** * Delete a callback function from an object * * @param obj Object to remove a callback from * @param type The type of event that was triggering the callback * @param func The function that was to be called when the event was triggered * @return The data pointer that was to be passed to the callback * * This function removes the most recently added callback from the * object @p obj which was triggered by the event type @p type and was * calling the function @p func when triggered. If the removal is * successful it will also return the data pointer that was passed to * evas_object_event_callback_add() when the callback was added to the * object. If not successful @c NULL will be returned. * * Example: * @code * extern Evas_Object *object; * void *my_data; * void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info); * * my_data = evas_object_event_callback_del(object, EVAS_CALLBACK_MOUSE_UP, up_callback); * @endcode */ EAPI void *evas_object_event_callback_del(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func) EINA_ARG_NONNULL(1, 3); /** * Delete (unregister) a callback function registered to a given * Evas object event. * * @param obj Object to remove a callback from * @param type The type of event that was triggering the callback * @param func The function that was to be called when the event was * triggered * @param data The data pointer that was to be passed to the callback * @return The data pointer that was to be passed to the callback * * This function removes the most recently added callback from the * object @p obj, which was triggered by the event type @p type and was * calling the function @p func with data @p data, when triggered. If * the removal is successful it will also return the data pointer that * was passed to evas_object_event_callback_add() (that will be the * same as the parameter) when the callback was added to the * object. In errors, @c NULL will be returned. * * @note For deletion of Evas object events callbacks filtering by * just type and function pointer, use * evas_object_event_callback_del(). * * Example: * @code * extern Evas_Object *object; * void *my_data; * void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info); * * my_data = evas_object_event_callback_del_full(object, EVAS_CALLBACK_MOUSE_UP, up_callback, data); * @endcode */ EAPI void *evas_object_event_callback_del_full(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3); /** * @brief Requests @c keyname key events be directed to @c obj. * * Key grabs allow one or more objects to receive key events for specific key * strokes even if other objects have focus. Whenever a key is grabbed, only * the objects grabbing it will get the events for the given keys. * * @c keyname is a platform dependent symbolic name for the key pressed (see * @ref Evas_Keys for more information). * * @c modifiers and @c not_modifiers are bit masks of all the modifiers that * must and mustn't, respectively, be pressed along with @c keyname key in * order to trigger this new key grab. Modifiers can be things such as Shift * and Ctrl as well as user defined types via @ref evas_key_modifier_add. * Retrieve them with @ref evas_key_modifier_mask_get or use 0 for empty masks. * * @c exclusive will make the given object the only one permitted to grab the * given key. If given @c true, subsequent calls on this function with * different @c obj arguments will fail, unless the key is ungrabbed again. * * @warning Providing impossible modifier sets creates undefined behavior. * * See also @ref evas_object_key_ungrab, @ref evas_object_focus_get, * @ref evas_object_focus_set, @ref evas_focus_get, @ref evas_key_modifier_add. * * @param[in] keyname The key to request events for. * @param[in] modifiers A mask of modifiers that must be present to trigger the * event. * @param[in] not_modifiers A mask of modifiers that must not be present to * trigger the event. * @param[in] exclusive Request that the @c obj is the only object receiving * the @c keyname events. * * @return @c true if the call succeeded, @c false otherwise. */ EAPI Eina_Bool evas_object_key_grab(Evas_Object *obj, const char *keyname, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers, Eina_Bool exclusive) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(2); /** * @brief Removes the grab on @c keyname key events by @c obj. * * Removes a key grab on @c obj if @c keyname, @c modifiers, and * @c not_modifiers match. * * See also @ref evas_object_key_grab, @ref evas_object_focus_get, * @ref evas_object_focus_set, @ref evas_focus_get. * * @param[in] keyname The key the grab is set for. * @param[in] modifiers A mask of modifiers that must be present to trigger the * event. * @param[in] not_modifiers A mask of modifiers that mus not not be present to * trigger the event. */ EAPI void evas_object_key_ungrab(Evas_Object *obj, const char *keyname, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers) EINA_ARG_NONNULL(2); /** * @} */ /** * @ingroup Evas_Object_Group_Extras * * @{ */ /** * Set an attached data pointer to an object with a given string key. * * @param obj The object to attach the data pointer to * @param key The string key for the data to access it * @param data The pointer to the data to be attached * * This attaches the pointer @p data to the object @p obj, given the * access string @p key. This pointer will stay "hooked" to the object * until a new pointer with the same string key is attached with * evas_object_data_set() or it is deleted with * evas_object_data_del(). On deletion of the object @p obj, the * pointers will not be accessible from the object anymore. * * You can find the pointer attached under a string key using * evas_object_data_get(). It is the job of the calling application to * free any data pointed to by @p data when it is no longer required. * * If @p data is @c NULL, the old value stored at @p key will be * removed but no new value will be stored. This is synonymous with * calling evas_object_data_del() with @p obj and @p key. * * @note This function is very handy when you have data associated * specifically to an Evas object, being of use only when dealing with * it. Than you don't have the burden to a pointer to it elsewhere, * using this family of functions. * * Example: * * @code * int *my_data; * extern Evas_Object *obj; * * my_data = malloc(500); * evas_object_data_set(obj, "name_of_data", my_data); * printf("The data that was attached was %p\n", evas_object_data_get(obj, "name_of_data")); * @endcode */ EAPI void evas_object_data_set(Evas_Object *obj, const char *key, const void *data) EINA_ARG_NONNULL(1, 2); /** * Return an attached data pointer on an Evas object by its given * string key. * * @param obj The object to which the data was attached * @param key The string key the data was stored under * @return The data pointer stored, or @c NULL if none was stored * * This function will return the data pointer attached to the object * @p obj, stored using the string key @p key. If the object is valid * and a data pointer was stored under the given key, that pointer * will be returned. If this is not the case, @c NULL will be * returned, signifying an invalid object or a non-existent key. It is * possible that a @c NULL pointer was stored given that key, but this * situation is nonsensical and thus can be considered an error as * well. @c NULL pointers are never stored as this is the return value * if an error occurs. * * Example: * * @code * int *my_data; * extern Evas_Object *obj; * * my_data = evas_object_data_get(obj, "name_of_my_data"); * if (my_data) printf("Data stored was %p\n", my_data); * else printf("No data was stored on the object\n"); * @endcode */ EAPI void *evas_object_data_get(const Evas_Object *obj, const char *key) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2); /** * Delete an attached data pointer from an object. * * @param obj The object to delete the data pointer from * @param key The string key the data was stored under * @return The original data pointer stored at @p key on @p obj * * This will remove the stored data pointer from @p obj stored under * @p key and return this same pointer, if actually there was data * there, or @c NULL, if nothing was stored under that key. * * Example: * * @code * int *my_data; * extern Evas_Object *obj; * * my_data = evas_object_data_del(obj, "name_of_my_data"); * @endcode */ EAPI void *evas_object_data_del(Evas_Object *obj, const char *key) EINA_ARG_NONNULL(1, 2); /** * @} */ /** * @ingroup Evas_Object_Group_Find * * @{ */ /** * Retrieve the Evas object stacked at the top at the position of the * mouse cursor, over a given canvas * * @param e A handle to the canvas. * @return The Evas object that is over all other objects at the mouse * pointer's position * * This function will traverse all the layers of the given canvas, * from top to bottom, querying for objects with areas covering the * mouse pointer's position, over @p e. * * @warning This function will @b skip objects parented by smart * objects, acting only on the ones at the "top level", with regard to * object parenting. */ EAPI Evas_Object *evas_object_top_at_pointer_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1); /** * @} */ /** * @defgroup Evas_Object_Group_Interceptors Object Method Interceptors * * Evas provides a way to intercept method calls. The interceptor * callback may opt to completely deny the call, or may check and * change the parameters before continuing. The continuation of an * intercepted call is done by calling the intercepted call again, * from inside the interceptor callback. * * @ingroup Evas_Object_Group */ /** * @ingroup Evas_Object_Group_Interceptors * * @{ */ /** * Function signature for the resize event of an evas object * * @param data is the pointer passed through the callback. * @param obj the object being shown. * * @see evas_object_intercept_show_callback_add() * @see evas_object_intercept_show_callback_del() * */ typedef void (*Evas_Object_Intercept_Show_Cb)(void *data, Evas_Object *obj); /** * Function signature for the hide event of an evas object * * @param data is the pointer passed through the callback. * @param obj the object being hidden. * * @see evas_object_intercept_hide_callback_add() * @see evas_object_intercept_hide_callback_del() * */ typedef void (*Evas_Object_Intercept_Hide_Cb)(void *data, Evas_Object *obj); /** * Function signature for the move event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being moved. * @param x move x position * @param y move y position * * @see evas_object_intercept_move_callback_add() * @see evas_object_intercept_move_callback_del() * */ typedef void (*Evas_Object_Intercept_Move_Cb)(void *data, Evas_Object *obj, Evas_Coord x, Evas_Coord y); /** * Function signature for the resize event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being resized. * @param width of the object * @param height of the object * * @see evas_object_intercept_resize_callback_add() * @see evas_object_intercept_resize_callback_del() * */ typedef void (*Evas_Object_Intercept_Resize_Cb)(void *data, Evas_Object *obj, Evas_Coord w, Evas_Coord h); /** * Function signature for the raise event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being raised. * * @see evas_object_intercept_raise_callback_add() * @see evas_object_intercept_raise_callback_del() * */ typedef void (*Evas_Object_Intercept_Raise_Cb)(void *data, Evas_Object *obj); /** * Function signature for the lower event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being lowered. * * @see evas_object_intercept_lower_callback_add() * @see evas_object_intercept_lower_callback_del() * */ typedef void (*Evas_Object_Intercept_Lower_Cb)(void *data, Evas_Object *obj); /** * Function signature for the stack above event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being stacked above. * @param above the object above which the object is stacked * * @see evas_object_intercept_stack_above_callback_add() * @see evas_object_intercept_stack_above_callback_del() * */ typedef void (*Evas_Object_Intercept_Stack_Above_Cb)(void *data, Evas_Object *obj, Evas_Object *above); /** * Function signature for the stack below event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being stacked below. * @param above the object below which the object is stacked * * @see evas_object_intercept_stack_below_callback_add() * @see evas_object_intercept_stack_below_callback_del() * */ typedef void (*Evas_Object_Intercept_Stack_Below_Cb)(void *data, Evas_Object *obj, Evas_Object *above); /** * Function signature for the layer event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being layered * @param l the layer value * * @see evas_object_intercept_layer_callback_add() * @see evas_object_intercept_layer_callback_del() * */ typedef void (*Evas_Object_Intercept_Layer_Set_Cb)(void *data, Evas_Object *obj, int l); /** * Function signature for the focus set event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being focused * @param focus the focus value, EINA_TRUE if the object is focused, EINA_FALSE otherwise * * @see evas_object_intercept_focus_set_callback_add() * @see evas_object_intercept_focus_set_callback_del() * */ typedef void (*Evas_Object_Intercept_Focus_Set_Cb)(void *data, Evas_Object *obj, Eina_Bool focus); /** * Function signature for the focus set event of an evas object with seat info * * @param data the pointer passed through the callback. * @param obj the object being focused * @param focus the focus value, EINA_TRUE if the object is focused, EINA_FALSE otherwise * @param seat the seat for which focus is being set * * @see evas_object_intercept_device_focus_set_callback_add() * @see evas_object_intercept_device_focus_set_callback_del() * * @since 1.20 */ typedef void (*Evas_Object_Intercept_Device_Focus_Set_Cb)(void *data, Evas_Object *obj, Eina_Bool focus, Eo *seat); /** * Function signature for the color set event of an evas object * * @param data the pointer passed through the callback. * @param obj the object changing color * @param r the red component of the color * @param g the green component of the color * @param b the blue component of the color * @param a the alpha component of the color * * @see evas_object_intercept_color_set_callback_add() * @see evas_object_intercept_color_set_callback_del() * */ typedef void (*Evas_Object_Intercept_Color_Set_Cb)(void *data, Evas_Object *obj, int r, int g, int b, int a); /** * Function signature for the clip set event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being clipped * @param clip the evas object on which the object is clipped * * @see evas_object_intercept_clip_set_callback_add() * @see evas_object_intercept_clip_set_callback_del() * */ typedef void (*Evas_Object_Intercept_Clip_Set_Cb)(void *data, Evas_Object *obj, Evas_Object *clip); /** * Function signature for the clip unset event of an evas object * * @param data the pointer passed through the callback. * @param obj the object being unclipped * * @see evas_object_intercept_clip_unset_callback_add() * @see evas_object_intercept_clip_unset_callback_del() * */ typedef void (*Evas_Object_Intercept_Clip_Unset_Cb)(void *data, Evas_Object *obj); /** * Set the callback function that intercepts a show event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a show event * of a canvas object. * * @see evas_object_intercept_show_callback_del(). * */ EAPI void evas_object_intercept_show_callback_add(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a show event of a object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a show event * of a canvas object. * * @see evas_object_intercept_show_callback_add(). * */ EAPI void *evas_object_intercept_show_callback_del(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a hide event of a object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a hide event * of a canvas object. * * @see evas_object_intercept_hide_callback_del(). * */ EAPI void evas_object_intercept_hide_callback_add(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a hide event of a object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a hide event * of a canvas object. * * @see evas_object_intercept_hide_callback_add(). * */ EAPI void *evas_object_intercept_hide_callback_del(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a move event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a move event * of a canvas object. * * @see evas_object_intercept_move_callback_del(). * */ EAPI void evas_object_intercept_move_callback_add(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a move event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a move event * of a canvas object. * * @see evas_object_intercept_move_callback_add(). * */ EAPI void *evas_object_intercept_move_callback_del(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a resize event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a resize event * of a canvas object. * * @see evas_object_intercept_resize_callback_del(). * */ EAPI void evas_object_intercept_resize_callback_add(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a resize event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a resize event * of a canvas object. * * @see evas_object_intercept_resize_callback_add(). * */ EAPI void *evas_object_intercept_resize_callback_del(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a raise event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a raise event * of a canvas object. * * @see evas_object_intercept_raise_callback_del(). * */ EAPI void evas_object_intercept_raise_callback_add(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a raise event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a raise event * of a canvas object. * * @see evas_object_intercept_raise_callback_add(). * */ EAPI void *evas_object_intercept_raise_callback_del(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a lower event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a lower event * of a canvas object. * * @see evas_object_intercept_lower_callback_del(). * */ EAPI void evas_object_intercept_lower_callback_add(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a lower event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a lower event * of a canvas object. * * @see evas_object_intercept_lower_callback_add(). * */ EAPI void *evas_object_intercept_lower_callback_del(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a stack above event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a stack above event * of a canvas object. * * @see evas_object_intercept_stack_above_callback_del(). * */ EAPI void evas_object_intercept_stack_above_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a stack above event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a stack above event * of a canvas object. * * @see evas_object_intercept_stack_above_callback_add(). * */ EAPI void *evas_object_intercept_stack_above_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a stack below event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a stack below event * of a canvas object. * * @see evas_object_intercept_stack_below_callback_del(). * */ EAPI void evas_object_intercept_stack_below_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a stack below event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a stack below event * of a canvas object. * * @see evas_object_intercept_stack_below_callback_add(). * */ EAPI void *evas_object_intercept_stack_below_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a layer set event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a layer set event * of a canvas object. * * @see evas_object_intercept_layer_set_callback_del(). * */ EAPI void evas_object_intercept_layer_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a layer set event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a layer set event * of a canvas object. * * @see evas_object_intercept_layer_set_callback_add(). * */ EAPI void *evas_object_intercept_layer_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a color set event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a color set event * of a canvas object. * * @see evas_object_intercept_color_set_callback_del(). * */ EAPI void evas_object_intercept_color_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a color set event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a color set event * of a canvas object. * * @see evas_object_intercept_color_set_callback_add(). * */ EAPI void *evas_object_intercept_color_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a clip set event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a clip set event * of a canvas object. * * @see evas_object_intercept_clip_set_callback_del(). * */ EAPI void evas_object_intercept_clip_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a clip set event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a clip set event * of a canvas object. * * @see evas_object_intercept_clip_set_callback_add(). * */ EAPI void *evas_object_intercept_clip_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a clip unset event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a clip unset event * of a canvas object. * * @see evas_object_intercept_clip_unset_callback_del(). * */ EAPI void evas_object_intercept_clip_unset_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a clip unset event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a clip unset event * of a canvas object. * * @see evas_object_intercept_clip_unset_callback_add(). * */ EAPI void *evas_object_intercept_clip_unset_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a focus set event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a focus set event * of a canvas object. * * @see evas_object_intercept_focus_set_callback_del(). * */ EAPI void evas_object_intercept_focus_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a focus set event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a focus set event * of a canvas object. * * @see evas_object_intercept_focus_set_callback_add(). * */ EAPI void *evas_object_intercept_focus_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a focus set event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a focus set event * of a canvas object and provides seat info. * * @see evas_object_intercept_device_focus_set_callback_del(). * * @since 1.20 * */ EAPI void evas_object_intercept_device_focus_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Device_Focus_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a focus set event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a focus set event * of a canvas object and provides seat info. * * @see evas_object_intercept_device_focus_set_callback_add(). * * @since 1.20 * */ EAPI void *evas_object_intercept_device_focus_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Device_Focus_Set_Cb func) EINA_ARG_NONNULL(1, 2); /* Internal APIs for legacy compatibility */ #ifdef EFL_CANVAS_OBJECT_PROTECTED enum _Evas_Object_Intercept_Cb_Type { EVAS_OBJECT_INTERCEPT_CB_VISIBLE, EVAS_OBJECT_INTERCEPT_CB_MOVE, EVAS_OBJECT_INTERCEPT_CB_RESIZE, EVAS_OBJECT_INTERCEPT_CB_RAISE, EVAS_OBJECT_INTERCEPT_CB_LOWER, EVAS_OBJECT_INTERCEPT_CB_STACK_ABOVE, EVAS_OBJECT_INTERCEPT_CB_STACK_BELOW, EVAS_OBJECT_INTERCEPT_CB_LAYER_SET, EVAS_OBJECT_INTERCEPT_CB_FOCUS_SET, EVAS_OBJECT_INTERCEPT_CB_COLOR_SET, EVAS_OBJECT_INTERCEPT_CB_CLIP_SET, EVAS_OBJECT_INTERCEPT_CB_DEVICE_FOCUS_SET, }; typedef enum _Evas_Object_Intercept_Cb_Type Evas_Object_Intercept_Cb_Type; EWAPI Eina_Bool _evas_object_intercept_call(Evas_Object *obj, Evas_Object_Intercept_Cb_Type type, int internal, ...); #endif /** * @} */ /** * @ingroup Evas_Object_Rectangle * * @{ */ /** * Adds a rectangle to the given evas. * @param e The given evas. * @return The new rectangle object. * * @ingroup Evas_Object_Rectangle */ EAPI Evas_Object *evas_object_rectangle_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * @} */ /** * @defgroup Evas_Object_Vg * @ingroup Evas * * Evas_Object_Vg is the scene graph for managing vector graphics objects. * User can create shape objects as well as fill objects and give it to the * Evas_Object_Vg for drawing on the screen as well as managing the lifecycle * of the objects. enabling reuse of shape objects. * * As Evas_Object_Vg is a Evas_Object all the operation that applicable to * a Evas_Object can be performed on it(clipping , map, etc). * * To create any complex vector graphics you can create a hirarchy of shape * and fill objects and give the hirarchy to Evas_Object which will be * responsible for drawing and showing on the screen. * * As the shape object and fill object (linear and radial gradient) have * retain mode API, you only have to create it once and set the properties * and give it to evas_object_vg. * * Any change in the property of shape/fill object will automaticaly notified * to the evas_object_vg which will trigger a redrawing to reflect the change. * * To create a vector path, you can give list of path commands to the shape * object using efl_gfx_shape_path_set() API. * * Enabling graphical shapes to be constructed and reused. * * Below are the list of feature currently supported by Vector object. * * @li Drawing SVG Path. * You can construct a path by using api in efl_gfx_utils.h * * @li Gradient filling and stroking. * You can fill or stroke the path using linear or radial gradient. * @see Evas_Vg_Gradient_Linear and Evas_Vg_Gradient_Radial * * @li Transformation support for path and gradient fill. You can apply affin transformation on path object. * @see Eina_Matrix. * * @note Below are the list of interface, classes can be used to draw vector * graphics using vector object. * * @li Efl.Gfx.Shape * @li Evas.VG_Shape * @li Evas.VG_Node * @li Efl.Gfx.Gradient * @li Efl.Gfx.Gradient_Radial * @li Efl.Gfx.Gradient_Linear * * Example: * @code * vector = evas_object_vg_add(canvas); * root = evas_obj_vg_root_node_get(vector); * shape = efl_add(EVAS_VG_SHAPE_CLASS, root); * Efl_Gfx_Path_Command *path_cmd = NULL; * double *points = NULL; * efl_gfx_path_append_circle(&path_cmd, &points); * * evas_vg_node_origin_set(shape, 10, 10); * * efl_gfx_shape_stroke_width_set(shape, 1.0); * * evas_vg_node_color_set(shape, 128, 128, 128, 80); * * efl_gfx_shape_path_set(shape, path_cmd, points); * @endcode * * @since 1.14 */ /** * Creates a new vector object on the given Evas @p e canvas. * * @param e The given canvas. * @return The created vector object handle. * * The shape object hierarchy can be added to the evas_object_vg by accessing * the root node of the vg canvas and adding the hierarchy as child to the root * node. * * @see evas_obj_vg_root_node_get() * @since 1.14 */ EAPI Evas_Object *evas_object_vg_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * Get the total number of frames of the vector, if it's animated. * * @return The number of frames. 0, if it's not animated. * * @since 1.23 */ EAPI int evas_object_vg_animated_frame_count_get(const Evas_Object *obj) EINA_ARG_NONNULL(1); /** * Get the duration of a sequence of frames. * * This returns total duration in seconds that the specified * sequence of frames should take. * * If @p start_frame is 1 and @p frame_num is 0, this returns the * duration of frame 1. If @p start_frame is 1 and @p frame_num is 1, * this returns the total duration of frame 1 + frame 2. * * @param[in] start_frame The first frame, ranges from 1 to maximum frame count. * @param[in] frame_num Number of frames in the sequence, starts from 0. * * @return Duration in seconds. * * @see evas_object_vg_animated_frame_count_get() * @since 1.23 */ EAPI double evas_object_vg_animated_frame_duration_get(const Evas_Object *obj, int start_frame EINA_UNUSED, int frame_num EINA_UNUSED) EINA_ARG_NONNULL(1); /** * * Set the source file from where an vector object must fetch the real * vector data (it may be one of json, svg, eet files). * * If the file supports multiple data stored in it (as Eet files do), * you can specify the key to be used as the index of the vector in * this file. * * @param[in] file The vector file path. * @param[in] key The vector key in @p file (if its an Eet one), or @c NULL, otherwise. * * @return @c EINA_TRUE if it's succeed to read file, @c EINA_FALSE otherwise. * * @since 1.23 */ EAPI Eina_Bool evas_object_vg_file_set(Evas_Object *obj, const char *file, const char *key); /** * Set current frame of animated vector object. * * @param[in] frame_index The index of current frame. * * @note the @p frame_index must be in range of animation frames. (0 ~ max frame count) * * @return @c EINA_TRUE, if the frame index is valid. @c EINA_FALSE, otherwise. * * @see evas_object_vg_animated_frame_count_get() * * @since 1.23 */ EAPI Eina_Bool evas_object_vg_animated_frame_set(Evas_Object *obj, int frame_index) EINA_ARG_NONNULL(1, 2); /** * Get the current frame number of animated vector object. * * @return The frame index. * * @see evas_object_vg_animated_frame_set() * @see evas_object_vg_animated_frame_count_get() * * @since 1.23 */ EAPI int evas_object_vg_animated_frame_get(const Evas_Object *obj) EINA_ARG_NONNULL(1); #include "canvas/efl_canvas_vg_node_eo.legacy.h" #include "canvas/efl_canvas_vg_object_eo.legacy.h" #include "canvas/efl_canvas_vg_container_eo.legacy.h" /** * Creates a new vector shape object. * * @param parent The given vector container object. * @return The created vector shape object handle. * * @since 1.14 */ EAPI Efl_VG* evas_vg_shape_add(Efl_VG *parent); /** * Creates a new vector container object. * * @param parent The given vector container object. * @return The created vector container object handle. * * @since 1.14 */ EAPI Efl_VG* evas_vg_container_add(Efl_VG *parent); /** * * Retrieves whether or not the given Efl_Vg object is visible. * * */ EAPI Eina_Bool evas_vg_node_visible_get(Eo *obj); /** * * Makes the given Efl_Vg object visible or invisible. * * @param[in] v @c EINA_TRUE if to make the object visible, @c EINA_FALSE otherwise * */ EAPI void evas_vg_node_visible_set(Eo *obj, Eina_Bool v); /** * * Retrieves the general/main color of the given Efl_Vg object. * * Retrieves the “main” color's RGB component (and alpha channel) * values, which range from 0 to 255. For the alpha channel, * which defines the object's transparency level, 0 means totally * transparent, while 255 means opaque. These color values are * premultiplied by the alpha value. * * * @note Use @c NULL pointers on the components you're not interested * in: they'll be ignored by the function. * * @param[out] r The red component of the given color. * @param[out] g The green component of the given color. * @param[out] b The blue component of the given color. * @param[out] a The alpha component of the given color. * */ EAPI void evas_vg_node_color_get(Eo *obj, int *r, int *g, int *b, int *a); /** * * Sets the general/main color of the given Efl_Vg object to the given * one. * * @see evas_vg_node_color_get() (for an example) * @note These color values are expected to be premultiplied by @p a. * * @ingroup Evas_Object_Group_Basic * * @param[in] r The red component of the given color. * @param[in] g The green component of the given color. * @param[in] b The blue component of the given color. * @param[in] a The alpha component of the given color. * */ EAPI void evas_vg_node_color_set(Eo *obj, int r, int g, int b, int a); /** * * Retrieves the geometry of the given Efl_Vg object. * * @param[out] x in * @param[out] y in * @param[out] w in * @param[out] h in * */ EAPI void evas_vg_node_geometry_get(Eo *obj, int *x, int *y, int *w, int *h); /** * * Changes the geometry of the given Efl_Vg object. * * @param[in] x in * @param[in] y in * @param[in] w in * @param[in] h in * */ EAPI void evas_vg_node_geometry_set(Eo *obj, int x, int y, int w, int h); /** * * Stack @p obj immediately below @p below * * Objects, in a given canvas, are stacked in the order they get added * to it. This means that, if they overlap, the highest ones will * cover the lowest ones, in that order. This function is a way to * change the stacking order for the objects. * * This function is intended to be used with objects belonging to * the same layer in a given canvas, otherwise it will fail (and * accomplish nothing). * * If you have smart objects on your canvas and @p obj is a member of * one of them, then @p below must also be a member of the same * smart object. * * Similarly, if @p obj is not a member of a smart object, @p below * must not be either. * * @see evas_object_layer_get() * @see evas_object_layer_set() * @see evas_object_stack_below() * * * @param[in] below the object below which to stack * */ EAPI void evas_vg_node_stack_below(Eo *obj, Eo *below); /** * * Stack @p obj immediately above @p above * * Objects, in a given canvas, are stacked in the order they get added * to it. This means that, if they overlap, the highest ones will * cover the lowest ones, in that order. This function is a way to * change the stacking order for the objects. * * This function is intended to be used with objects belonging to * the same layer in a given canvas, otherwise it will fail (and * accomplish nothing). * * If you have smart objects on your canvas and @p obj is a member of * one of them, then @p above must also be a member of the same * smart object. * * Similarly, if @p obj is not a member of a smart object, @p above * must not be either. * * @see evas_object_layer_get() * @see evas_object_layer_set() * @see evas_object_stack_below() * * * @param[in] above the object above which to stack * */ EAPI void evas_vg_node_stack_above(Eo *obj, Eo *above); /** * * Raise @p obj to the top of its layer. * * @p obj will, then, be the highest one in the layer it belongs * to. Object on other layers won't get touched. * * @see evas_object_stack_above() * @see evas_object_stack_below() * @see evas_object_lower() * */ EAPI void evas_vg_node_raise(Eo *obj); /** * * Lower @p obj to the bottom of its layer. * * @p obj will, then, be the lowest one in the layer it belongs * to. Objects on other layers won't get touched. * * @see evas_object_stack_above() * @see evas_object_stack_below() * @see evas_object_raise() * * * */ EAPI void evas_vg_node_lower(Eo *obj); #include "canvas/efl_canvas_vg_node_eo.legacy.h" /** * * Get the stroke scaling factor used for stroking this path. * @since 1.14 * * */ EAPI double evas_vg_shape_stroke_scale_get(Eo *obj); /** * * Sets the stroke scale to be used for stroking the path. * the scale property will be used along with stroke width property. * @since 1.14 * * @param[in] s stroke scale value * */ EAPI void evas_vg_shape_stroke_scale_set(Eo *obj, double s); /** * * Gets the color used for stroking the path. * @since 1.14 * * @param[out] r The red component of the given color. * @param[out] g The green component of the given color. * @param[out] b The blue component of the given color. * @param[out] a The alpha component of the given color. * */ EAPI void evas_vg_shape_stroke_color_get(Eo *obj, int *r, int *g, int *b, int *a); /** * * Sets the color to be used for stroking the path. * @since 1.14 * * @param[in] r The red component of the given color. * @param[in] g The green component of the given color. * @param[in] b The blue component of the given color. * @param[in] a The alpha component of the given color. * */ EAPI void evas_vg_shape_stroke_color_set(Eo *obj, int r, int g, int b, int a); /** * * Gets the stroke width to be used for stroking the path. * @since 1.14 * * */ EAPI double evas_vg_shape_stroke_width_get(Eo *obj); /** * * Sets the stroke width to be used for stroking the path. * @since 1.14 * * @param[in] w stroke width to be used * */ EAPI void evas_vg_shape_stroke_width_set(Eo *obj, double w); /** * * Not Implemented * * */ EAPI double evas_vg_shape_stroke_location_get(Eo *obj); /** * * Not Implemented * * @param[in] centered * */ EAPI void evas_vg_shape_stroke_location_set(Eo *obj, double centered); /** * * Not Implemented * * @param[out] dash * @param[out] length * */ EAPI void evas_vg_shape_stroke_dash_get(Eo *obj, const Efl_Gfx_Dash **dash, unsigned int *length); /** * * Not Implemented * * @param[in] dash * @param[in] length * */ EAPI void evas_vg_shape_stroke_dash_set(Eo *obj, const Efl_Gfx_Dash *dash, unsigned int length); /** * * Gets the cap style used for stroking path. * @since 1.14 * * */ EAPI Efl_Gfx_Cap evas_vg_shape_stroke_cap_get(Eo *obj); /** * * Sets the cap style to be used for stroking the path. * The cap will be used for capping the end point of a * open subpath. * * @see Efl_Gfx_Cap * @since 1.14 * * @param[in] c cap style to use , default is EFL_GFX_CAP_BUTT * */ EAPI void evas_vg_shape_stroke_cap_set(Eo *obj, Efl_Gfx_Cap c); /** * * Gets the join style used for stroking path. * @since 1.14 * * */ EAPI Efl_Gfx_Join evas_vg_shape_stroke_join_get(Eo *obj); /** * * Sets the join style to be used for stroking the path. * The join style will be used for joining the two line segment * while stroking the path. * * @see Efl_Gfx_Join * @since 1.14 * * @param[in] j join style to use , default is EFL_GFX_JOIN_MITER * */ EAPI void evas_vg_shape_stroke_join_set(Eo *obj, Efl_Gfx_Join j); /** * * Set the list of commands and points to be used to create the * content of shape. * * @note see efl_gfx_path interface for how to create a command list. * @see Efl_Gfx_Path_Command * @since 1.14 * * @param[in] op command list * @param[in] points point list * */ EAPI void evas_vg_shape_path_set(Eo *obj, const Efl_Gfx_Path_Command *op, const double *points); /** * * Gets the command and points list * @since 1.14 * * @param[out] op command list * @param[out] points point list * */ EAPI void evas_vg_shape_path_get(Eo *obj, const Efl_Gfx_Path_Command **op, const double **points); EAPI void evas_vg_shape_path_length_get(Eo *obj, unsigned int *commands, unsigned int *points); EAPI void evas_vg_shape_current_get(Eo *obj, double *x, double *y); EAPI void evas_vg_shape_current_ctrl_get(Eo *obj, double *x, double *y); /** * * Copy the shape data from the object specified . * * @since 1.14 * * * @param[in] dup_from Shape object from where data will be copied. * */ EAPI void evas_vg_shape_dup(Eo *obj, Eo *dup_from); /** * * Reset the shape data of the shape object. * * @since 1.14 * * * */ EAPI void evas_vg_shape_reset(Eo *obj); /** * * Moves the current point to the given point, * implicitly starting a new subpath and closing the previous one. * * @see efl_gfx_path_append_close() * @since 1.14 * * * @param[in] x X co-ordinate of the current point. * @param[in] y Y co-ordinate of the current point. * */ EAPI void evas_vg_shape_append_move_to(Eo *obj, double x, double y); /** * * Adds a straight line from the current position to the given endPoint. * After the line is drawn, the current position is updated to be at the end * point of the line. * * @note if no current position present, it draws a line to itself, basically * a point. * * @see efl_gfx_path_append_move_to() * @since 1.14 * * * @param[in] x X co-ordinate of end point of the line. * @param[in] y Y co-ordinate of end point of the line. * */ EAPI void evas_vg_shape_append_line_to(Eo *obj, double x, double y); /** * * Adds a quadratic Bezier curve between the current position and the * given end point (x,y) using the control points specified by (ctrl_x, ctrl_y). * After the path is drawn, the current position is updated to be at the end * point of the path. * * @since 1.14 * * * @param[in] x X co-ordinate of end point of the line. * @param[in] y Y co-ordinate of end point of the line. * @param[in] ctrl_x X co-ordinate of control point. * @param[in] ctrl_y Y co-ordinate of control point. * */ EAPI void evas_vg_shape_append_quadratic_to(Eo *obj, double x, double y, double ctrl_x, double ctrl_y); /** * * Same as efl_gfx_path_append_quadratic_to() api only difference is that it * uses the current control point to draw the bezier. * * @see efl_gfx_path_append_quadratic_to() * @since 1.14 * * * @param[in] x X co-ordinate of end point of the line. * @param[in] y Y co-ordinate of end point of the line. * */ EAPI void evas_vg_shape_append_squadratic_to(Eo *obj, double x, double y); /** * * Adds a cubic Bezier curve between the current position and the * given end point (x,y) using the control points specified by * (ctrl_x0, ctrl_y0), and (ctrl_x1, ctrl_y1). After the path is drawn, * the current position is updated to be at the end point of the path. * * @since 1.14 * * * @param[in] x X co-ordinate of end point of the line. * @param[in] y Y co-ordinate of end point of the line. * @param[in] ctrl_x0 X co-ordinate of 1st control point. * @param[in] ctrl_y0 Y co-ordinate of 1st control point. * @param[in] ctrl_x1 X co-ordinate of 2nd control point. * @param[in] ctrl_y1 Y co-ordinate of 2nd control point. * */ EAPI void evas_vg_shape_append_cubic_to(Eo *obj, double x, double y, double ctrl_x0, double ctrl_y0, double ctrl_x1, double ctrl_y1); /** * * Same as efl_gfx_path_append_cubic_to() api only difference is that it uses * the current control point to draw the bezier. * * @see efl_gfx_path_append_cubic_to() * * @since 1.14 * * * @param[in] x X co-ordinate of end point of the line. * @param[in] y Y co-ordinate of end point of the line. * @param[in] ctrl_x X co-ordinate of 2nd control point. * @param[in] ctrl_y Y co-ordinate of 2nd control point. * */ EAPI void evas_vg_shape_append_scubic_to(Eo *obj, double x, double y, double ctrl_x, double ctrl_y); /** * * Append an arc that connects from the current point int the point list * to the given point (x,y). The arc is defined by the given radius in * x-direction (rx) and radius in y direction (ry) . * * @note Use this api if you know the end point's of the arc otherwise * use more convenient function efl_gfx_path_append_arc_to() * * @see efl_gfx_path_append_arc_to() * @since 1.14 * * * @param[in] x X co-ordinate of end point of the arc. * @param[in] y Y co-ordinate of end point of the arc. * @param[in] rx radius of arc in x direction. * @param[in] ry radius of arc in y direction. * @param[in] angle x-axis rotation , normally 0. * @param[in] large_arc Defines whether to draw the larger arc or smaller arc joining two point. * @param[in] sweep Defines whether the arc will be drawn counter-clockwise or clockwise from current point to the end point taking into account the large_arc property. * */ EAPI void evas_vg_shape_append_arc_to(Eo *obj, double x, double y, double rx, double ry, double angle, Eina_Bool large_arc, Eina_Bool sweep); /** * @brief Append an arc that enclosed in the given rectangle (x, y, w, h). The * angle is defined in counter clock wise , use -ve angle for clockwise arc. * * @param[in] y Y co-ordinate of the rect. * @param[in] w width of the rect. * @param[in] h height of the rect. * @param[in] start_angle Angle at which the arc will start * @param[in] sweep_length @ Length of the arc. * * @since 1.18 * * @ingroup Efl_Gfx_Shape */ EAPI void evas_vg_shape_append_arc(Eo *obj, double x, double y, double w, double h, double start_angle, double sweep_length); /** * * Closes the current subpath by drawing a line to the beginning of the subpath, * automatically starting a new path. The current point of the new path is * (0, 0). * * @note If the subpath does not contain any points, this function does nothing. * * @since 1.14 * * * */ EAPI void evas_vg_shape_append_close(Eo *obj); /** * * Append a circle with given center and radius. * * @see efl_gfx_path_append_arc() * @since 1.14 * * * @param[in] x X co-ordinate of the center of the circle. * @param[in] y Y co-ordinate of the center of the circle. * @param[in] radius radius of the circle. * */ EAPI void evas_vg_shape_append_circle(Eo *obj, double x, double y, double radius); /** * * Append the given rectangle with rounded corner to the path. * * The xr and yr arguments specify the radii of the ellipses defining the * corners of the rounded rectangle. * * @note xr and yr are specified in terms of width and height respectively. * * @note if xr and yr are 0, then it will draw a rectangle without rounded corner. * * @since 1.14 * * * @param[in] x X co-ordinate of the rectangle. * @param[in] y Y co-ordinate of the rectangle. * @param[in] w Width of the rectangle. * @param[in] h Height of the rectangle. * @param[in] rx The x radius of the rounded corner and should be in range [ 0 to w/2 ] * @param[in] ry The y radius of the rounded corner and should be in range [ 0 to h/2 ] * */ EAPI void evas_vg_shape_append_rect(Eo *obj, double x, double y, double w, double h, double rx, double ry); EAPI void evas_vg_shape_append_svg_path(Eo *obj, const char *svg_path_data); EAPI Eina_Bool evas_vg_shape_interpolate(Eo *obj, const Eo *from, const Eo *to, double pos_map); EAPI Eina_Bool evas_vg_shape_equal_commands(Eo *obj, const Eo *with); /** * set a vg object as the fill property * * @param obj The object whose fill property gets modified. * @param f The object content will be used for filling. * */ EAPI void evas_vg_shape_fill_set(Eo *obj, Efl_VG *f); /** * returns the object that is set for the fill property * * @param obj The object whose fill property is inspected. * @return The object that is set as fill property. * */ EAPI Efl_VG* evas_vg_shape_fill_get(const Eo *obj); /** * set a vg object as the stroke fill property * * @param obj The object whose stroke fill property gets modified. * @param f The object content will be used for stroke filling. * */ EAPI void evas_vg_shape_stroke_fill_set(Eo *obj, Efl_VG *f); /** * returns the object that is set for the stroke fill property * * @param obj The object whose stroke fill property is inspected. * @return The object that is set as stroke fill property. * */ EAPI Efl_VG* evas_vg_shape_stroke_fill_get(const Eo *obj); #include "canvas/efl_canvas_vg_shape_eo.legacy.h" /** * * Set the list of color stops for the gradient * @since 1.14 * * @param[in] colors color stops list * @param[in] length length of the list * */ EAPI void evas_vg_gradient_stop_set(Eo *obj, const Efl_Gfx_Gradient_Stop *colors, unsigned int length); /** * * get the list of color stops. * @since 1.14 * * @param[out] colors color stops list * @param[out] length length of the list * */ EAPI void evas_vg_gradient_stop_get(Eo *obj, const Efl_Gfx_Gradient_Stop **colors, unsigned int *length); /** * * Specifies the spread method that should be used for this gradient. * @since 1.14 * * @param[in] s spread type to be used * */ EAPI void evas_vg_gradient_spread_set(Eo *obj, Efl_Gfx_Gradient_Spread s); /** * * Returns the spread method use by this gradient. The default is * EFL_GFX_GRADIENT_SPREAD_PAD. * @since 1.14 * * */ EAPI Efl_Gfx_Gradient_Spread evas_vg_gradient_spread_get(Eo *obj); /** * Creates a new linear gradient object \. * * @param parent The given vector container object. * @return The created linear gradient object handle. * */ EAPI Efl_VG* evas_vg_gradient_linear_add(Efl_VG *parent); /** * * Sets the start point of this linear gradient. * * @param[in] x x co-ordinate of start point * @param[in] y y co-ordinate of start point * */ EAPI void evas_vg_gradient_linear_start_set(Eo *obj, double x, double y); /** * * Gets the start point of this linear gradient. * * @param[out] x x co-ordinate of start point * @param[out] y y co-ordinate of start point * */ EAPI void evas_vg_gradient_linear_start_get(Eo *obj, double *x, double *y); /** * * Sets the end point of this linear gradient. * * @param[in] x x co-ordinate of end point * @param[in] y y co-ordinate of end point * */ EAPI void evas_vg_gradient_linear_end_set(Eo *obj, double x, double y); /** * * Gets the end point of this linear gradient. * * @param[out] x x co-ordinate of end point * @param[out] y y co-ordinate of end point * */ EAPI void evas_vg_gradient_linear_end_get(Eo *obj, double *x, double *y); /** * Creates a new radial gradient object \. * * @param parent The given vector container object. * @return The created radial gradient object handle. * */ EAPI Efl_VG* evas_vg_gradient_radial_add(Efl_VG *parent); /** * * Sets the center of this radial gradient. * * @param[in] x x co-ordinate of center point * @param[in] y y co-ordinate of center point * */ EAPI void evas_vg_gradient_radial_center_set(Eo *obj, double x, double y); /** * * Gets the center of this radial gradient. * * @param[out] x x co-ordinate of center point * @param[out] y y co-ordinate of center point * */ EAPI void evas_vg_gradient_radial_center_get(Eo *obj, double *x, double *y); /** * * Sets the center radius of this radial gradient. * * @param[in] r center radius * */ EAPI void evas_vg_gradient_radial_radius_set(Eo *obj, double r); /** * * Gets the center radius of this radial gradient. * * */ EAPI double evas_vg_gradient_radial_radius_get(Eo *obj); /** * * Sets the focal point of this radial gradient. * * @param[in] x x co-ordinate of focal point * @param[in] y y co-ordinate of focal point * */ EAPI void evas_vg_gradient_radial_focal_set(Eo *obj, double x, double y); /** * * Gets the focal point of this radial gradient. * * @param[out] x x co-ordinate of focal point * @param[out] y y co-ordinate of focal point * */ EAPI void evas_vg_gradient_radial_focal_get(Eo *obj, double *x, double *y); /** * @} */ /** * @ingroup Evas_Object_Image * * @{ */ /** * Creates a new image object on the given Evas @p e canvas. * * @param e The given canvas. * @return The created image object handle. * * @note If you intend to @b display an image somehow in a GUI, * besides binding it to a real image file/source (with * evas_object_image_file_set(), for example), you'll have to tell * this image object how to fill its space with the pixels it can get * from the source. See evas_object_image_filled_add(), for a helper * on the common case of scaling up an image source to the whole area * of the image object. * * @see evas_object_image_fill_set() * * Example: * @code * img = evas_object_image_add(canvas); * evas_object_image_file_set(img, "/path/to/img", NULL); * @endcode */ EAPI Evas_Object *evas_object_image_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * Creates a new image object that @b automatically scales its bound * image to the object's area, on both axis. * * @param e The given canvas. * @return The created image object handle. * * This is a helper function around evas_object_image_add() and * evas_object_image_filled_set(). It has the same effect of applying * those functions in sequence, which is a very common use case. * * @note Whenever this object gets resized, the bound image will be * rescaled, too. * * @see evas_object_image_add() * @see evas_object_image_filled_set() * @see evas_object_image_fill_set() */ EAPI Evas_Object *evas_object_image_filled_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * Sets the data for an image from memory to be loaded * * This is the same as evas_object_image_file_set() but the file to be loaded * may exist at an address in memory (the data for the file, not the filename * itself). The @p data at the address is copied and stored for future use, so * no @p data needs to be kept after this call is made. It will be managed and * freed for you when no longer needed. The @p size is limited to 2 gigabytes * in size, and must be greater than 0. A @c NULL @p data pointer is also * invalid. Set the filename to @c NULL to reset to empty state and have the * image file data freed from memory using evas_object_image_file_set(). * * The @p format is optional (pass @c NULL if you don't need/use it). It is * used to help Evas guess better which loader to use for the data. It may * simply be the "extension" of the file as it would normally be on disk * such as "jpg" or "png" or "gif" etc. * * @param obj The given image object. * @param data The image file data address * @param size The size of the image file data in bytes * @param format The format of the file (optional), or @c NULL if not needed * @param key The image key in file, or @c NULL. */ EAPI void evas_object_image_memfile_set(Evas_Object *obj, void *data, int size, char *format, char *key) EINA_ARG_NONNULL(1, 2); /** * @def EVAS_NATIVE_SURFACE_VERSION * Magic version number to know what the native surface struct looks like */ #define EVAS_NATIVE_SURFACE_VERSION 5 /** * Native surface types that image object supports * * @see Evas_Native_Surface * @see evas_object_image_native_surface_set() */ typedef enum _Evas_Native_Surface_Type { EVAS_NATIVE_SURFACE_NONE, /**< No surface type */ EVAS_NATIVE_SURFACE_X11, /**< X Window system based type. pixmap id or visual of the pixmap */ EVAS_NATIVE_SURFACE_OPENGL, /**< OpenGL system based type. texture or framebuffer id*/ EVAS_NATIVE_SURFACE_WL, /**< Wayland system based type. buffer of surface */ EVAS_NATIVE_SURFACE_TBM, /**< Tizen system based type. tbm surface @since 1.14 */ EVAS_NATIVE_SURFACE_EVASGL, /**< Evas GL based type. evas gl surface @since 1.14 */ EVAS_NATIVE_SURFACE_WL_DMABUF, /**< Wayland system based type. using dmabuf @since 1.18 */ } Evas_Native_Surface_Type; /** * Native surface types that image object supports * * @see Evas_Native_Surface * @see evas_object_image_native_surface_set() */ typedef enum _Evas_Native_Surface_Status { EVAS_NATIVE_SURFACE_STATUS_SCANOUT_ON, EVAS_NATIVE_SURFACE_STATUS_SCANOUT_OFF, EVAS_NATIVE_SURFACE_STATUS_PLANE_ASSIGN, EVAS_NATIVE_SURFACE_STATUS_PLANE_RELEASE, } Evas_Native_Surface_Status; typedef void (*Evas_Native_Scanout_Handler)(void *scanout_data, Evas_Native_Surface_Status status); typedef struct _Evas_Native_Scanout { Evas_Native_Scanout_Handler handler; void *data; } Evas_Native_Scanout; /** * @brief A generic datatype for engine specific native surface information. * * Please fill up Evas_Native_Surface fields that regarded with current surface * type. If you want to set the native surface type to * EVAS_NATIVE_SURFACE_X11, you need to set union data with x11.visual or * x11.pixmap. If you need to set the native surface as * EVAS_NATIVE_SURFACE_OPENGL, on the other hand, you need to set union data * with opengl.texture_id or opengl.framebuffer_id and so on. * If you need to set the native surface as EVAS_NATIVE_SURFACE_WL, * you need to set union data with wl.legacy_buffer. * If you need to set the native surface as EVAS_NATIVE_SURFACE_TBM, * you need to set union data with tbm surface. The version field * should be set with EVAS_NATIVE_SURFACE_VERSION in order to check abi * break in your application on the different efl library versions. * * @warning Native surface types totally depend on the system. Please * be aware that the types are supported on your system before using * them. * * @note The information stored in an @c Evas_Native_Surface returned by * @ref evas_gl_native_surface_get() is not meant to be used by * applications except for passing it to * @ref evas_object_image_native_surface_set(). * * @see evas_object_image_native_surface_set() */ typedef struct _Evas_Native_Surface { int version; /**< Current Native Surface Version. Use EVAS_NATIVE_SURFACE_VERSION */ Evas_Native_Surface_Type type; /**< Surface type. @see Evas_Native_Surface_Type */ union { struct { void *visual; /**< visual of the pixmap to use (Visual) */ unsigned long pixmap; /**< pixmap id to use (Pixmap) */ unsigned int multiple_buffer; /**< From version 4. 1 if pixmap is multiple buffer pixmap such as named pixmap created by enlightenment. driver dependent. @since 1.19 */ } x11; /**< Set this struct fields if surface data is X11 based. */ struct { unsigned int texture_id; /**< opengl texture id to use from glGenTextures() */ unsigned int framebuffer_id; /**< 0 if not a FBO, FBO id otherwise from glGenFramebuffers() */ unsigned int internal_format; /**< same as 'internalFormat' for glTexImage2D() */ unsigned int format; /**< same as 'format' for glTexImage2D() */ unsigned int x, y, w, h; /**< region inside the texture to use (image size is assumed as texture size, with 0, 0 being the top-left and co-ordinates working down to the right and bottom being positive) */ } opengl; /**< Set this struct fields if surface data is OpenGL based. */ struct { void *legacy_buffer; /**< wayland client buffer to use */ } wl; /**< Set this struct fields if surface data is Wayland based. */ struct { void *attr; /**< Pointer to dmabuf attributes - contents copied */ void *resource; /**< Wayland resource pointer, kept as is */ Evas_Native_Scanout scanout; } wl_dmabuf; /**< Set this struct fields if surface data is Wayland dmabuf based. @since 1.18 */ struct { void *buffer; /**< tbm surface buffer to use @since 1.14 */ } tbm; /**< Set this struct fields if surface data is Tizen based. @since 1.14 */ struct { void *surface; /**< evas gl surface to use @since 1.14 */ } evasgl; /**< Set this struct fields if surface data is Evas GL based. @since 1.14 */ } data; /**< Choose one union data according to your surface. */ } Evas_Native_Surface; /** * Set the native surface of a given image of the canvas * * @param obj The given canvas pointer. * @param surf The new native surface. * * This function sets a native surface of a given canvas image. * */ EAPI void evas_object_image_native_surface_set(Evas_Object *obj, Evas_Native_Surface *surf) EINA_ARG_NONNULL(1, 2); /** * @brief Get the native surface of a given image of the canvas * * This function returns the native surface of a given canvas image. * * @return The native surface. */ EAPI Evas_Native_Surface *evas_object_image_native_surface_get(const Evas_Object *obj); /** * Possible orientation options for evas_object_image_orient_set(). * * @since 1.14 */ typedef enum { EVAS_IMAGE_ORIENT_NONE = 0, /**< no orientation change */ EVAS_IMAGE_ORIENT_0 = 0, /**< no orientation change */ EVAS_IMAGE_ORIENT_90 = 1, /**< rotate 90 degrees clockwise */ EVAS_IMAGE_ORIENT_180 = 2, /**< rotate 180 degrees clockwise */ EVAS_IMAGE_ORIENT_270 = 3, /**< rotate 90 degrees counter-clockwise (i.e. 270 degrees clockwise) */ EVAS_IMAGE_FLIP_HORIZONTAL = 4, /**< flip image horizontally (along the x = width / 2 line) */ EVAS_IMAGE_FLIP_VERTICAL = 5, /**< flip image vertically (along the y = height / 2 line) */ EVAS_IMAGE_FLIP_TRANSPOSE = 6, /**< flip image along the y = (width - x) line (bottom-left to top-right) */ EVAS_IMAGE_FLIP_TRANSVERSE = 7 /**< flip image along the y = x line (top-left to bottom-right) */ } Evas_Image_Orient; /** * Preload an image object's image data in the background * * @param obj The given image object. * @param cancel @c EINA_FALSE will add it the preloading work queue, * @c EINA_TRUE will remove it (if it was issued before). * * This function requests the preload of the data image in the * background. The work is queued before being processed (because * there might be other pending requests of this type). * * Whenever the image data gets loaded, Evas will call * #EVAS_CALLBACK_IMAGE_PRELOADED registered callbacks on @p obj (what * may be immediately, if the data was already preloaded before). * * Use @c EINA_TRUE for @p cancel on scenarios where you don't need * the image data preloaded anymore. * * @note Any evas_object_show() call after evas_object_image_preload() * will make the latter to be @b cancelled, with the loading process * now taking place @b synchronously (and, thus, blocking the return * of the former until the image is loaded). It is highly advisable, * then, that the user preload an image with it being @b hidden, just * to be shown on the #EVAS_CALLBACK_IMAGE_PRELOADED event's callback. */ EAPI void evas_object_image_preload(Evas_Object *obj, Eina_Bool cancel) EINA_ARG_NONNULL(1); /** * Clear the source object on a proxy image object. * * @param obj Image object to clear source of. * @return @c EINA_TRUE on success, @c EINA_FALSE on error. * * This is equivalent to calling evas_object_image_source_set() with a * @c NULL source. */ EAPI Eina_Bool evas_object_image_source_unset(Evas_Object *obj) EINA_ARG_NONNULL(1); /** * * Set the source file from where an image object must fetch the real * image data (it may be an Eet file, besides pure image ones). * * If the file supports multiple data stored in it (as Eet files do), * you can specify the key to be used as the index of the image in * this file. * * Example: * @code * img = evas_object_image_add(canvas); * evas_object_image_file_set(img, "/path/to/img", NULL); * err = evas_object_image_load_error_get(img); * if (err != EVAS_LOAD_ERROR_NONE) * { * fprintf(stderr, "could not load image '%s'. error string is \"%s\"\n", * valid_path, evas_load_error_str(err)); * } * else * { * evas_object_image_fill_set(img, 0, 0, w, h); * evas_object_resize(img, w, h); * evas_object_show(img); * } * @endcode * * @param[in] file The image file path. * @param[in] key The image key in @p file (if its an Eet one), or @c NULL, otherwise. */ EAPI void evas_object_image_file_set(Eo *obj, const char *file, const char *key); /** * * Retrieve the source file from where an image object is to fetch the * real image data (it may be an Eet file, besides pure image ones). * * You must @b not modify the strings on the returned pointers. * * @note Use @c NULL pointers on the file components you're not * interested in: they'll be ignored by the function. * * @param[out] file The image file path. * @param[out] key The image key in @p file (if its an Eet one), or @c NULL, otherwise. */ EAPI void evas_object_image_file_get(const Eo *obj, const char **file, const char **key); /** * * Set the source mmaped file from where an image object must fetch the real * image data (it must be an Eina_File). * * If the file supports multiple data stored in it (as Eet files do), * you can specify the key to be used as the index of the image in * this file. * * @since 1.8 * * @param[in] f The mmaped file * @param[in] key The image key in @p file (if its an Eet one), or @c NULL, otherwise. */ EAPI void evas_object_image_mmap_set(Eo *obj, const Eina_File *f, const char *key); /** * * Get the source mmaped file from where an image object must fetch the real * image data (it must be an Eina_File). * * If the file supports multiple data stored in it (as Eet files do), * you can get the key to be used as the index of the image in * this file. * * @since 1.10 * * @param[out] f The mmaped file * @param[out] key The image key in @p file (if its an Eet one), or @c NULL, otherwise. */ EAPI void evas_object_image_mmap_get(const Eo *obj, const Eina_File **f, const char **key); /** * * Save the given image object's contents to an (image) file. * Proxy object is image object, but it doesn't have contents. So you can't use this function for proxy objects. * * The extension suffix on @p file will determine which saver * module Evas is to use when saving, thus the final file's * format. If the file supports multiple data stored in it (Eet ones), * you can specify the key to be used as the index of the image in it. * * You can specify some flags when saving the image. Currently * acceptable flags are @c quality and @c compress. Eg.: @c * "quality=100 compress=9" * * quality is hint for the quality of image,0-100. 0 means low quality * and saved image size is small. 100 means high quality and saved image size is big. * * compress is hint for the compression modes (Eet ones) or for the compression flags (Png one) * (1 == compress, 0 = don't compress). * * @param[in] file The filename to be used to save the image (extension obligatory). * @param[in] key The image key in the file (if an Eet one), or @c NULL, otherwise. * @param[in] flags String containing the flags to be used (@c NULL for none). */ EAPI Eina_Bool evas_object_image_save(const Eo *obj, const char *file, const char *key, const char *flags) EINA_ARG_NONNULL(2); /** * * Check if an image object can be animated (have multiple frames) * * @return whether obj support animation * * This returns if the image file of an image object is capable of animation * such as an animated gif file might. This is only useful to be called once * the image object file has been set. * * Example: * @code * extern Evas_Object *obj; * * if (evas_object_image_animated_get(obj)) * { * int frame_count; * int loop_count; * Evas_Image_Animated_Loop_Hint loop_type; * double duration; * * frame_count = evas_object_image_animated_frame_count_get(obj); * printf("This image has %d frames\n",frame_count); * * duration = evas_object_image_animated_frame_duration_get(obj,1,0); * printf("Frame 1's duration is %f. You had better set object's frame to 2 after this duration using timer\n"); * * loop_count = evas_object_image_animated_loop_count_get(obj); * printf("loop count is %d. You had better run loop %d times\n",loop_count,loop_count); * * loop_type = evas_object_image_animated_loop_type_get(obj); * if (loop_type == EVAS_IMAGE_ANIMATED_HINT_LOOP) * printf("You had better set frame like 1->2->3->1->2->3...\n"); * else if (loop_type == EVAS_IMAGE_ANIMATED_HINT_PINGPONG) * printf("You had better set frame like 1->2->3->2->1->2...\n"); * else * printf("Unknown loop type\n"); * * evas_object_image_animated_frame_set(obj,1); * printf("You set image object's frame to 1. You can see frame 1\n"); * } * @endcode * * @see evas_object_image_animated_get() * @see evas_object_image_animated_frame_count_get() * @see evas_object_image_animated_loop_type_get() * @see evas_object_image_animated_loop_count_get() * @see evas_object_image_animated_frame_duration_get() * @see evas_object_image_animated_frame_set() * @since 1.1 * */ EAPI Eina_Bool evas_object_image_animated_get(const Eo *obj); /** * @brief Set the frame to current frame of an image object. * * This set image object's current frame to frame_num with 1 being the first * frame. * * See also @ref evas_object_image_animated_get, * @ref evas_object_image_animated_frame_count_get, * @ref evas_object_image_animated_loop_type_get, * @ref evas_object_image_animated_loop_count_get, * @ref evas_object_image_animated_frame_duration_get. * * @param[in] frame_index The index of current frame. * * @since 1.1 */ EAPI void evas_object_image_animated_frame_set(Evas_Object *obj, int frame_index); /** * @brief Get the total number of frames of the image object. * * This returns total number of frames the image object supports (if animated). * * See also @ref evas_object_image_animated_get, * @ref evas_object_image_animated_loop_type_get, * @ref evas_object_image_animated_loop_count_get, * @ref evas_object_image_animated_frame_duration_get. * * @return The number of frames. * * @since 1.1 */ EAPI int evas_object_image_animated_frame_count_get(const Evas_Object *obj); /** * @brief Get the kind of looping the image object does. * * This returns the kind of looping the image object wants to do. * * If it returns EVAS_IMAGE_ANIMATED_HINT_LOOP, you should display frames in a * sequence like: 1->2->3->1->2->3->1... * * If it returns EVAS_IMAGE_ANIMATED_HINT_PINGPONG, it is better to display * frames in a sequence like: 1->2->3->2->1->2->3->1... * * The default type is EVAS_IMAGE_ANIMATED_HINT_LOOP. * * See also @ref evas_object_image_animated_get, * @ref evas_object_image_animated_frame_count_get, * @ref evas_object_image_animated_loop_count_get, * @ref evas_object_image_animated_frame_duration_get. * * @return Loop type of the image object. * * @since 1.1 */ EAPI Evas_Image_Animated_Loop_Hint evas_object_image_animated_loop_type_get(const Evas_Object *obj); /** * @brief Get the number times the animation of the object loops. * * This returns loop count of image. The loop count is the number of times the * animation will play fully from first to last frame until the animation * should stop (at the final frame). * * If 0 is returned, then looping should happen indefinitely (no limit to the * number of times it loops). * * See also @ref evas_object_image_animated_get, * @ref evas_object_image_animated_frame_count_get, * @ref evas_object_image_animated_loop_type_get, * @ref evas_object_image_animated_frame_duration_get. * * @return The number of loop of an animated image object. * * @since 1.1 */ EAPI int evas_object_image_animated_loop_count_get(const Evas_Object *obj); /** * @brief Get the duration of a sequence of frames. * * This returns total duration that the specified sequence of frames should * take in seconds. * * If you set start_frame to 1 and frame_num 0, you get frame 1's duration. If * you set start_frame to 1 and frame_num 1, you get frame 1's duration + * frame2's duration. * * See also @ref evas_object_image_animated_get, * @ref evas_object_image_animated_frame_count_get, * @ref evas_object_image_animated_loop_type_get, * @ref evas_object_image_animated_loop_count_get, * * @param[in] frame_num Number of frames in the sequence. * * @since 1.1 */ EAPI double evas_object_image_animated_frame_duration_get(const Evas_Object *obj, int start_frame, int frame_num); /** * @brief Set the DPI resolution of an image object's source image. * * This function sets the DPI resolution of a given loaded canvas image. Most * useful for the SVG image loader. * * @param[in] dpi The DPI resolution. */ EAPI void evas_object_image_load_dpi_set(Evas_Object *obj, double dpi); /** * @brief Get the DPI resolution of a loaded image object in the canvas. * * This function returns the DPI resolution of the given canvas image. * * @return The DPI resolution. */ EAPI double evas_object_image_load_dpi_get(const Evas_Object *obj); /** * * Set the load size of a given image object's source image. * * This function sets a new geometry size for the given canvas image. * The image will be loaded into memory as if it was the set size instead of * the original size. * * @note The size of a given image object's source image will be less than or * equal to the size of @p w and @p h. * * @see evas_object_image_load_size_get() * * @param[in] w The new width of the image's load size. * @param[in] h The new height of the image's load size. */ EAPI void evas_object_image_load_size_set(Eo *obj, int w, int h); /** * * Get the load size of a given image object's source image. * * This function gets the geometry size set manually for the given canvas image. * * @note Use @c NULL pointers on the size components you're not * interested in: they'll be ignored by the function. * @note @p w and @p h will be set with the image's loading size only if * the image's load size is set manually: if evas_object_image_load_size_set() * has not been called, @p w and @p h will be set with 0. * * @see evas_object_image_load_size_set() for more details * * @param[out] w The new width of the image's load size. * @param[out] h The new height of the image's load size. */ EAPI void evas_object_image_load_size_get(const Eo *obj, int *w, int *h); /** * @brief Inform a given image object to load a selective region of its source * image. * * This function is useful when one is not showing all of an image's area on * its image object. * * @note The image loader for the image format in question has to support * selective region loading in order to this function to take effect. * * @param[in] x X-offset of the region to be loaded. * @param[in] y Y-offset of the region to be loaded. * @param[in] w Width of the region to be loaded. * @param[in] h Height of the region to be loaded. */ EAPI void evas_object_image_load_region_set(Evas_Object *obj, int x, int y, int w, int h); /** * @brief Retrieve the coordinates of a given image object's selective (source * image) load region. * * @note Use @c null pointers on the coordinates you're not interested in: * they'll be ignored by the function. * * @param[out] x X-offset of the region to be loaded. * @param[out] y Y-offset of the region to be loaded. * @param[out] w Width of the region to be loaded. * @param[out] h Height of the region to be loaded. */ EAPI void evas_object_image_load_region_get(const Evas_Object *obj, int *x, int *y, int *w, int *h); /** * @brief Get the support state of a given image. * * @return The region support state. * * @since 1.2 * * @ingroup Evas_Image */ EAPI Eina_Bool evas_object_image_region_support_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Define if the orientation information in the image file should be * honored. * * @param[in] enable @c true means that it should honor the orientation * information. * * @since 1.1 */ EAPI void evas_object_image_load_orientation_set(Evas_Object *obj, Eina_Bool enable); /** * @brief Get if the orientation information in the image file should be * honored. * * @return @c true means that it should honor the orientation information. * * @since 1.1 */ EAPI Eina_Bool evas_object_image_load_orientation_get(const Evas_Object *obj); /** * @brief Set the scale down factor of a given image object's source image, * when loading it. * * This function sets the scale down factor of a given canvas image. Most * useful for the SVG image loader. * * @param[in] scale_down The scale down factor. */ EAPI void evas_object_image_load_scale_down_set(Evas_Object *obj, int scale_down); /** * @brief Get the scale down factor of a given image object's source image, * when loading it. * * @return The scale down factor. */ EAPI int evas_object_image_load_scale_down_get(const Evas_Object *obj); /** * @brief Set a load option to skip initial header load and defer to preload * * This is meant to be used in conjunction with evas_object_image_file_set() * and evas_object_image_preload() by deferring any header loading until * a evas_object_image_preload() is issued making the file file set simply * set up the file to refer to without any validation of its type or * file existence or even inspecting the image header to get size or alpha * channel flags etc. All of this will then be done as part of the preload * stage. * * @since 1.19 */ EAPI void evas_object_image_load_head_skip_set(Evas_Object *obj, Eina_Bool skip); /** * @brief Get the load option to skip header loads before preload * * This gets the heade skip value set by evas_object_image_load_head_skip_set() * * @see evas_object_image_load_head_skip_set * @since 1.19 */ EAPI Eina_Bool evas_object_image_load_head_skip_get(const Evas_Object *obj); /** * @brief Retrieves a number representing any error that occurred during the * last loading of the given image object's source image. * * @return A value giving the last error that occurred. It should be one of the * @ref Evas_Load_Error values. #EVAS_LOAD_ERROR_NONE is returned if there was * no error. */ EAPI Evas_Load_Error evas_object_image_load_error_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * * Sets whether to use high-quality image scaling algorithm on the * given image object. * * When enabled, a higher quality image scaling algorithm is used when * scaling images to sizes other than the source image's original * one. This gives better results but is more computationally * expensive. * * @note Image objects get created originally with smooth scaling @b * on. * * @see evas_object_image_smooth_scale_get() * * @param[in] smooth_scale Whether to use smooth scale or not. */ EAPI void evas_object_image_smooth_scale_set(Eo *obj, Eina_Bool smooth_scale); /** * * Retrieves whether the given image object is using high-quality * image scaling algorithm. * * @return Whether smooth scale is being used. * * See @ref evas_object_image_smooth_scale_set() for more details. * */ EAPI Eina_Bool evas_object_image_smooth_scale_get(const Eo *obj); /* not implemented! removed from the interface, kept as legacy only */ typedef enum _Efl_Gfx_Fill_Spread { /** Fill spread mode. Warning: support is not implemented! * @since 1.14 */ EFL_GFX_FILL_REFLECT = 0, /**< Tiling reflects and repeats */ EFL_GFX_FILL_REPEAT = 1, /**< Tiling repeats like a mosaic */ EFL_GFX_FILL_RESTRICT = 2, /**< Tiling clamps, range offset ignored */ EFL_GFX_FILL_RESTRICT_REFLECT = 3, /**< Tiling clamps and any range offset reflects */ EFL_GFX_FILL_RESTRICT_REPEAT = 4, /**< Tiling clamps and any range offset repeats */ EFL_GFX_FILL_PAD = 5, /**< Tiling extends with end values */ } Efl_Gfx_Fill_Spread; typedef Efl_Gfx_Fill_Spread Evas_Fill_Spread; #define EVAS_TEXTURE_REFLECT EFL_GFX_FILL_REFLECT #define EVAS_TEXTURE_REPEAT EFL_GFX_FILL_REPEAT #define EVAS_TEXTURE_RESTRICT EFL_GFX_FILL_RESTRICT #define EVAS_TEXTURE_RESTRICT_REFLECT EFL_GFX_FILL_RESTRICT_REFLECT #define EVAS_TEXTURE_RESTRICT_REPEAT EFL_GFX_FILL_RESTRICT_REPEAT #define EVAS_TEXTURE_PAD EFL_GFX_FILL_PAD /** * * Sets the tiling mode for the given evas image object's fill. * EVAS_TEXTURE_RESTRICT, or EVAS_TEXTURE_PAD. * * @param[in] spread One of EVAS_TEXTURE_REFLECT, EVAS_TEXTURE_REPEAT, */ EAPI void evas_object_image_fill_spread_set(Evas_Object *obj, Evas_Fill_Spread spread) EINA_DEPRECATED; /** * * Retrieves the spread (tiling mode) for the given image object's * fill. * * @return The current spread mode of the image object. * */ EAPI Evas_Fill_Spread evas_object_image_fill_spread_get(const Evas_Object *obj) EINA_DEPRECATED; /** * * Set how to fill an image object's drawing rectangle given the * (real) image bound to it. * * Note that if @p w or @p h are smaller than the dimensions of * @p obj, the displayed image will be @b tiled around the object's * area. To have only one copy of the bound image drawn, @p x and @p y * must be 0 and @p w and @p h need to be the exact width and height * of the image object itself, respectively. * * See the following image to better understand the effects of this * call. On this diagram, both image object and original image source * have @c a x @c a dimensions and the image itself is a circle, with * empty space around it: * * @image html image-fill.png * @image rtf image-fill.png * @image latex image-fill.eps * * @warning The default values for the fill parameters are @p x = 0, * @p y = 0, @p w = 0 and @p h = 0. Thus, if you're not using the * evas_object_image_filled_add() helper and want your image * displayed, you'll have to set valid values with this function on * your object. * * @note evas_object_image_filled_set() is a helper function which * will @b override the values set here automatically, for you, in a * given way. * * @param[in] x The x coordinate (from the top left corner of the bound image) to start drawing from. * @param[in] y The y coordinate (from the top left corner of the bound image) to start drawing from. * @param[in] w The width the bound image will be displayed at. * @param[in] h The height the bound image will be displayed at. */ EAPI void evas_object_image_fill_set(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h); /** * * Retrieve how an image object is to fill its drawing rectangle, * given the (real) image bound to it. * * @note Use @c NULL pointers on the fill components you're not * interested in: they'll be ignored by the function. * * See @ref evas_object_image_fill_set() for more details. * * @param[out] x The x coordinate (from the top left corner of the bound image) to start drawing from. * @param[out] y The y coordinate (from the top left corner of the bound image) to start drawing from. * @param[out] w The width the bound image will be displayed at. * @param[out] h The height the bound image will be displayed at. */ EAPI void evas_object_image_fill_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h); /** * @brief Set whether the image object's fill property should track the * object's size. * * If @c setting is @c true, then every @ref evas_object_resize will * automatically trigger a call to @ref evas_object_image_fill_set with the * that new size (and 0, 0 as source image's origin), so the bound image will * fill the whole object's area. * * @param[in] filled @c true to make the fill property follow object size or * @c false otherwise. */ EAPI void evas_object_image_filled_set(Evas_Object *obj, Eina_Bool filled); /** * @brief Retrieve whether the image object's fill property should track the * object's size. * * Returns @c true if it is tracking, @c false if not (and @ref * evas_object_fill_set must be called manually). * * @return @c true to make the fill property follow object size or @c false * otherwise. */ EAPI Eina_Bool evas_object_image_filled_get(const Evas_Object *obj); /** * @brief Retrieve whether alpha channel data is being used on the given image * object. * * This function returns @c true if the image object's alpha channel is being * used, or @c false otherwise. * * @return Whether to use alpha channel ($true) data or not ($false). * * @ingroup Evas_Image */ EAPI Eina_Bool evas_object_image_alpha_get(const Evas_Object *obj); /** * @brief Enable or disable alpha channel usage on the given image object. * * This function sets a flag on an image object indicating whether or not to * use alpha channel data. A value of @c true makes it use alpha channel data, * and @c false makes it ignore that data. Note that this has nothing to do * with an object's color as manipulated by @ref evas_object_color_set. * * @param[in] alpha Whether to use alpha channel ($true) data or not ($false). */ EAPI void evas_object_image_alpha_set(Evas_Object *obj, Eina_Bool alpha); /** * @brief Dimensions of this image's border, a region that does not scale with * the center area. * * When EFL renders an image, its source may be scaled to fit the size of the * object. This function sets an area from the borders of the image inwards * which is not to be scaled. This function is useful for making frames and for * widget theming, where, for example, buttons may be of varying sizes, but * their border size must remain constant. * * The units used for @c l, @c r, @c t and @c b are canvas units (pixels). * * @note The border region itself may be scaled by the * @ref evas_object_image_border_scale_set function. * * @note By default, image objects have no borders set, i.e. @c l, @c r, @c t * and @c b start as 0. * * @note Similar to the concepts of 9-patch images or cap insets. * * @param[in] l The border's left width. * @param[in] r The border's right width. * @param[in] t The border's top height. * @param[in] b The border's bottom height. */ EAPI void evas_object_image_border_set(Evas_Object *obj, int l, int r, int t, int b); /** * @brief Dimensions of this image's border, a region that does not scale with * the center area. * * When EFL renders an image, its source may be scaled to fit the size of the * object. This function sets an area from the borders of the image inwards * which is not to be scaled. This function is useful for making frames and for * widget theming, where, for example, buttons may be of varying sizes, but * their border size must remain constant. * * The units used for @c l, @c r, @c t and @c b are canvas units (pixels). * * @note The border region itself may be scaled by the * @ref evas_object_image_border_scale_set function. * * @note By default, image objects have no borders set, i.e. @c l, @c r, @c t * and @c b start as 0. * * @note Similar to the concepts of 9-patch images or cap insets. * * @param[out] l The border's left width. * @param[out] r The border's right width. * @param[out] t The border's top height. * @param[out] b The border's bottom height. */ EAPI void evas_object_image_border_get(const Evas_Object *obj, int *l, int *r, int *t, int *b); /** * @brief Scaling factor applied to the image borders. * * This value multiplies the size of the @ref evas_object_image_border_get when * scaling an object. * * Default value is 1.0 (no scaling). * * @param[in] scale The scale factor. */ EAPI void evas_object_image_border_scale_set(Evas_Object *obj, double scale); /** * @brief Scaling factor applied to the image borders. * * This value multiplies the size of the @ref evas_object_image_border_get when * scaling an object. * * Default value is 1.0 (no scaling). * * @return The scale factor. */ EAPI double evas_object_image_border_scale_get(const Evas_Object *obj); /** * How an image's center region (the complement to the border region) should * be rendered by Evas */ typedef enum { EVAS_BORDER_FILL_NONE = 0, /**< Image's center region is @b not to be rendered */ EVAS_BORDER_FILL_DEFAULT = 1, /**< Image's center region is to be @b blended * with objects underneath it, if it has * transparency. This is the default behavior * for image objects */ EVAS_BORDER_FILL_SOLID = 2 /**< Image's center region is to be made solid, * even if it has transparency on it */ } Evas_Border_Fill_Mode; /** * @brief Specifies how the center part of the object (not the borders) should * be drawn when EFL is rendering it. * * This function sets how the center part of the image object's source image is * to be drawn, which must be one of the values in @ref Evas_Border_Fill_Mode. * By center we mean the complementary part of that defined by * @ref evas_object_image_border_set. This one is very useful for making frames * and decorations. You would most probably also be using a filled image (as in * @ref Efl.Gfx.Fill.fill_auto) to use as a frame. * * The default value is * * @param[in] fill Fill mode of the center region of @c obj (a value in * #Evas_Border_Fill_Mode). */ EAPI void evas_object_image_border_center_fill_set(Evas_Object *obj, Evas_Border_Fill_Mode fill); /** * @brief Specifies how the center part of the object (not the borders) should * be drawn when EFL is rendering it. * * This function sets how the center part of the image object's source image is * to be drawn, which must be one of the values in @ref Evas_Border_Fill_Mode. * By center we mean the complementary part of that defined by * @ref evas_object_image_border_set. This one is very useful for making frames * and decorations. You would most probably also be using a filled image (as in * @ref Efl.Gfx.Fill.fill_auto) to use as a frame. * * The default value is * * @return Fill mode of the center region of @c obj (a value in * #Evas_Border_Fill_Mode). */ EAPI Evas_Border_Fill_Mode evas_object_image_border_center_fill_get(const Evas_Object *obj); /** * @brief Set the image orientation. * * This function allows to rotate or flip the image. * * @param[in] orient The image orientation @ref Evas_Image_Orient. Default is * #EVAS_IMAGE_ORIENT_NONE. * * @since 1.14 * * @ingroup Evas_Image */ EAPI void evas_object_image_orient_set(Evas_Object *obj, Evas_Image_Orient orient); /** * @brief Get the image orientation. * * @return The image orientation @ref Evas_Image_Orient. Default is * #EVAS_IMAGE_ORIENT_NONE. * * @since 1.14 * * @ingroup Evas_Image */ EAPI Evas_Image_Orient evas_object_image_orient_get(const Evas_Object *obj); /** * @brief Set the content hint setting of a given image object of the canvas. * * This function sets the content hint value of the given image of the canvas. * For example, if you're on the GL engine and your driver implementation * supports it, setting this hint to #EVAS_IMAGE_CONTENT_HINT_DYNAMIC will make * it need zero copies at texture upload time, which is an "expensive" * operation. * * @param[in] hint The content hint value, one of the * @ref Evas_Image_Content_Hint ones. */ EAPI void evas_object_image_content_hint_set(Evas_Object *obj, Evas_Image_Content_Hint hint); /** * @brief Get the content hint setting of a given image object of the canvas. * * This returns #EVAS_IMAGE_CONTENT_HINT_NONE on error. * * @return The content hint value, one of the @ref Evas_Image_Content_Hint * ones. */ EAPI Evas_Image_Content_Hint evas_object_image_content_hint_get(const Evas_Object *obj); /** * @brief Set the scale hint of a given image of the canvas. * * This function sets the scale hint value of the given image object in the * canvas, which will affect how Evas is to cache scaled versions of its * original source image. * * @param[in] hint The scale hint, a value in @ref Evas_Image_Scale_Hint. * * @ingroup Evas_Image */ EAPI void evas_object_image_scale_hint_set(Evas_Object *obj, Evas_Image_Scale_Hint hint); /** * @brief Get the scale hint of a given image of the canvas. * * This function returns the scale hint value of the given image object of the * canvas. * * @return The scale hint, a value in @ref Evas_Image_Scale_Hint. * * @ingroup Evas_Image */ EAPI Evas_Image_Scale_Hint evas_object_image_scale_hint_get(const Evas_Object *obj); /** * * Sets the size of the given image object. * * This function will scale down or crop the image so that it is * treated as if it were at the given size. If the size given is * smaller than the image, it will be cropped. If the size given is * larger, then the image will be treated as if it were in the upper * left hand corner of a larger image that is otherwise transparent. * * @param[in] w The new width of the image. * @param[in] h The new height of the image. */ EAPI void evas_object_image_size_set(Evas_Object *obj, int w, int h); /** * * Retrieves the size of the given image object. * * See @ref evas_object_image_size_set() for more details. * * @param[out] w The new width of the image. * @param[out] h The new height of the image. */ EAPI void evas_object_image_size_get(const Evas_Object *obj, int *w, int *h); /** * @brief Set the colorspace of a given image of the canvas. * * This function sets the colorspace of given canvas image. * * @param[in] cspace The new color space. * * @ingroup Evas_Image */ EAPI void evas_object_image_colorspace_set(Evas_Object *obj, Evas_Colorspace cspace); /** * @brief Get the colorspace of a given image of the canvas. * * This function returns the colorspace of given canvas image. * * @return The new color space. * * @ingroup Evas_Image */ EAPI Evas_Colorspace evas_object_image_colorspace_get(const Evas_Object *obj); /** * @brief Retrieves the row stride of the given image object. * * The row stride is the number of bytes between the start of a row and the * start of the next row for image data. * * @return The stride of the image (in bytes). * * @ingroup Evas_Image */ EAPI int evas_object_image_stride_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Replaces the raw image data of the given image object. * * This function lets the application replace an image object's internal pixel * buffer with an user-allocated one. For best results, you should generally * first call @ref evas_object_image_size_set with the width and height for the * new buffer. * * This call is best suited for when you will be using image data with * different dimensions than the existing image data, if any. If you only need * to modify the existing image in some fashion, then using * @ref evas_object_image_data_get is probably what you are after. * * Note that the caller is responsible for freeing the buffer when finished * with it, as user-set image data will not be automatically freed when the * image object is deleted. * * @param[in] data The raw data to replace. * * @ingroup Evas_Image */ EAPI void evas_object_image_data_copy_set(Evas_Object *obj, void *data); /** * @brief Sets the raw image data of the given image object. * * Note that the raw data must be of the same size (see @ref * evas_object_image_size_set, which has to be called before this one) and * colorspace (see @Evas.Image.colorspace.set) of the image. If data is * @c null, the current image data will be freed. Naturally, if one does not * set an image object's data manually, it will still have one, allocated by * Evas. * * @param[in] data The raw data, or @c null. * * @ingroup Evas_Image */ EAPI void evas_object_image_data_set(Evas_Object *obj, void *data); /** * @brief Get a pointer to the raw image data of the given image object. * * This function returns a pointer to an image object's internal pixel buffer, * for reading only or read/write. If you request it for writing, the image * will be marked dirty so that it gets redrawn at the next update. * * Each time you call this function on an image object, its data buffer will * have an internal reference counter incremented. Decrement it back by using * @ref evas_object_image_data_set. * * This is best suited for when you want to modify an existing image, without * changing its dimensions. * * @note The contents' format returned by it depend on the color space of the * given image object. * * @note You may want to use @Evas.Image.data_update_add to inform data * changes, if you did any. * * @param[in] for_writing Whether the data being retrieved will be modified * ($true) or not ($false). * * @return The raw image data. * * @ingroup Evas_Image */ EAPI void *evas_object_image_data_get(const Evas_Object *obj, Eina_Bool for_writing) EINA_WARN_UNUSED_RESULT; /** * @brief Mark a sub-region of the given image object to be redrawn. * * This function schedules a particular rectangular region of an image object * to be updated (redrawn) at the next rendering cycle. * * @param[in] y Y-offset of the region to be updated. * @param[in] w Width of the region to be updated. * @param[in] h Height of the region to be updated. */ EAPI void evas_object_image_data_update_add(Evas_Object *obj, int x, int y, int w, int h); /** * @brief The content below the Evas_Object_Image will be rendered inside it * and you can reuse it as a source for any kind of effect. * * @param[in] s Wether to put the content of the canvas below inside the * Evas_Object_Image. * * @since 1.15 */ EAPI void evas_object_image_snapshot_set(Evas_Object *obj, Eina_Bool s); /** * @brief Determine wether the Evas_Object_Image replicate the content of the * canvas below. * * @return Wether to put the content of the canvas below inside the * Evas_Object_Image. * * @since 1.15 */ EAPI Eina_Bool evas_object_image_snapshot_get(const Evas_Object *obj); /** * @brief Set the source object on an image object to used as a proxy. * * If an image object is set to behave as a proxy, it will mirror the rendering * contents of a given source object in its drawing region, without affecting * that source in any way. The source must be another valid Evas object. Other * effects may be applied to the proxy, such as a map (see @ref * evas_object_map_set) to create a reflection of the original object (for * example). * * Any existing source object on @c obj will be removed after this call. * Setting @c src to @c null clears the proxy object (not in "proxy state" * anymore). * * @warning You cannot set a proxy as another proxy's source. * * @param[in] src Source object to use for the proxy. */ EAPI Eina_Bool evas_object_image_source_set(Evas_Object *obj, Evas_Object *src); /** * @brief Get the current source object of an image object. * * @return Source object to use for the proxy. */ EAPI Evas_Object *evas_object_image_source_get(const Evas_Object *obj); /** * @brief Clip the proxy object with the source object's clipper. * * @param[in] source_clip Whether @c obj is clipped by the source clipper * ($true) or not ($false). * * @since 1.8 */ EAPI void evas_object_image_source_clip_set(Evas_Object *obj, Eina_Bool source_clip); /** * @brief Determine whether an object is clipped by source object's clipper. * * @return Whether @c obj is clipped by the source clipper ($true) or not * ($false). * * @since 1.8 */ EAPI Eina_Bool evas_object_image_source_clip_get(const Evas_Object *obj); /** * @brief Set whether an Evas object is to source events. * * Set whether an Evas object is to repeat events to source. * * If @c repeat is @c true, it will make events on @c obj to also be repeated * for the source object (see @ref evas_object_image_source_set). Even the * @c obj and source geometries are different, the event position will be * transformed to the source object's space. * * If @c repeat is @c false, events occurring on @c obj will be processed only * on it. * * @param[in] source Whether @c obj is to pass events ($true) or not ($false). * * @since 1.8 */ EAPI void evas_object_image_source_events_set(Evas_Object *obj, Eina_Bool repeat); /** * @brief Determine whether an object is set to source events. * * @return Whether @c obj is to pass events ($true) or not ($false). * * @since 1.8 */ EAPI Eina_Bool evas_object_image_source_events_get(const Evas_Object *obj); /** * @brief Set the source object to be visible or not. * * If @c visible is set to @c false, the source object of the proxy ($obj) will * be invisible. * * This API works differently to @ref evas_object_show and @ref * evas_object_hide. Once source object is hidden, the proxy object will be * hidden as well. Actually in this case both objects are excluded from the * Evas internal update circle. * * By this API, instead, one can toggle the visibility of a proxy's source * object remaining the proxy visibility untouched. * * @warning If the all of proxies are deleted, then the source visibility of * the source object will be cancelled. * * @param[in] visible @c true is source object to be shown, @c false otherwise. * * @deprecated Please use evas_object_norender_get() on the source instead. * * @since 1.8 */ EAPI void evas_object_image_source_visible_set(Evas_Object *obj, Eina_Bool visible); /** * @brief Get the state of the source object visibility. * * @return @c true is source object to be shown, @c false otherwise. * * @deprecated Please use evas_object_norender_get() on the source instead. * * @since 1.8 */ EAPI Eina_Bool evas_object_image_source_visible_get(const Evas_Object *obj); /** * @brief Mark whether the given image object is dirty and needs to request its * pixels. * * This function will only properly work if a pixels get callback has been set. * * @warning Use this function if you really know what you are doing. * * @param[in] dirty Whether the image is dirty. */ EAPI void evas_object_image_pixels_dirty_set(Evas_Object *obj, Eina_Bool dirty); /** * @brief Retrieves whether the given image object is dirty (needs to be * redrawn). * * @return Whether the image is dirty. */ EAPI Eina_Bool evas_object_image_pixels_dirty_get(const Evas_Object *obj); /** * @brief Set the callback function to get pixels from a canvas' image. * * This functions sets a function to be the callback function that get pixels * from a image of the canvas. * * @param[in] func The callback function. * @param[in] data The data pointer to be passed to @c func. */ EAPI void evas_object_image_pixels_get_callback_set(Evas_Object *obj, Evas_Object_Image_Pixels_Get_Cb func, void *data) EINA_ARG_NONNULL(2); /** * @typedef Evas_Video_Surface * * A generic datatype for video specific surface information * @see evas_object_image_video_surface_set * @see evas_object_image_video_surface_get * @since 1.1 */ typedef struct _Evas_Video_Surface Evas_Video_Surface; /** * @def EVAS_VIDEO_SURFACE_VERSION * Magic version number to know what the video surf struct looks like * @since 1.1 */ #define EVAS_VIDEO_SURFACE_VERSION 1 typedef void (*Evas_Video_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface); /**< Evas video callback function signature */ typedef void (*Evas_Video_Coord_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface, Evas_Coord a, Evas_Coord b); /**< Evas video coordinates callback function signature */ struct _Evas_Video_Surface { int version; /**< The Evas Video surface version in use @see EVAS_VIDEO_SURFACE_VERSION*/ Evas_Video_Coord_Cb move; /**< Move the video surface to this position */ Evas_Video_Coord_Cb resize; /**< Resize the video surface to that size */ Evas_Video_Cb show; /**< Show the video overlay surface */ Evas_Video_Cb hide; /**< Hide the video overlay surface */ Evas_Video_Cb update_pixels; /**< Please update the Evas_Object_Image pixels when called */ Evas_Object *parent; /**< The parent object */ void *data; }; /** * Enum values for the Video surface capabilities * @see evas_object_image_video_surface_caps_get() * @see evas_object_image_video_surface_caps_set() */ typedef enum _Evas_Video_Surface_Caps { EVAS_VIDEO_SURFACE_MOVE = 1, /**< Move capability */ EVAS_VIDEO_SURFACE_RESIZE = 2, /**< Resize capability */ EVAS_VIDEO_SURFACE_CLIP = 4, /**< Clip capability */ EVAS_VIDEO_SURFACE_BELOW = 8, /**< Below capability */ EVAS_VIDEO_SURFACE_STACKING_CHECK = 16, /**< Stacking capability */ EVAS_VIDEO_SURFACE_IGNORE_WINDOW = 32, /**< Ignore window capability */ } Evas_Video_Surface_Caps; /** * @brief Set the video surface linked to a given image of the canvas. * * @param[in] surf The new video surface. * * @since 1.1 */ EAPI void evas_object_image_video_surface_set(Evas_Object *obj, Evas_Video_Surface *surf); /** * @brief Get the video surface linekd to a given image of the canvas. * * @return The new video surface. * * @since 1.1 */ EAPI const Evas_Video_Surface *evas_object_image_video_surface_get(const Evas_Object *obj); /** * @brief Set the video surface capabilities to a given image of the canvas. * * @param[in] caps */ EAPI void evas_object_image_video_surface_caps_set(Evas_Object *obj, unsigned int caps); /** Get the video surface capabilities to a given image of the canvas. */ EAPI unsigned int evas_object_image_video_surface_caps_get(const Evas_Object *obj); /* * Converts the raw image data of the given image object to the * specified colorspace. * * Note that this function does not modify the raw image data. If the * requested colorspace is the same as the image colorspace nothing is * done and @c NULL is returned. You should use * evas_object_image_colorspace_get() to check the current image * colorspace. * * See @ref evas_object_image_colorspace_get. * * @return data A newly allocated data in the format specified by to_cspace. * * @param[in] to_cspace The colorspace to which the image raw data will be converted. */ /** @deprecated evas_object_image_data_convert */ EAPI void *evas_object_image_data_convert(Evas_Object *obj, Evas_Colorspace to_cspace) EINA_WARN_UNUSED_RESULT EINA_DEPRECATED; /* * Import pixels from given source to a given canvas image object. * * This function imports pixels from a given source to a given canvas image. * * @param[in] pixels The pixel's source to be imported. */ /** @deprecated evas_object_image_pixels_import */ EAPI Eina_Bool evas_object_image_pixels_import(Evas_Object *obj, Evas_Pixel_Import_Source *pixels) EINA_ARG_NONNULL(2) EINA_DEPRECATED; /* * Reload an image object's image data. * * This function reloads the image data bound to image object @p obj. */ /** @deprecated evas_object_image_reload */ EAPI void evas_object_image_reload(Evas_Object *obj) EINA_DEPRECATED; /** * @deprecated This function has never been implemented. Please use * evas_object_clip_set() with an alpha or RGBA image instead * of setting this flag. */ EAPI void evas_object_image_alpha_mask_set(Evas_Object *obj, Eina_Bool ismask) EINA_ARG_NONNULL(1) EINA_DEPRECATED; #include "canvas/evas_image_eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Text * * @{ */ /** * Creates a new text object on the provided canvas. * * @param e The canvas to create the text object on. * @return @c NULL on error, a pointer to a new text object on * success. * * Text objects are for simple, single line text elements. If you want * more elaborated text blocks, see @ref Evas_Object_Textblock. * * @see evas_object_text_font_source_set() * @see evas_object_text_font_set() * @see evas_object_text_text_set() */ EAPI Evas_Object *evas_object_text_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * * Sets the text string to be displayed by the given text object. * * @see evas_object_text_text_get() * * @param[in] text Text string to display on it. */ EAPI void evas_object_text_text_set(Eo *obj, const char *text); /** * * Retrieves the text string currently being displayed by the given * text object. * * @return The text string currently being displayed on it. * * @note Do not free() the return value. * * @see evas_object_text_text_set() * */ EAPI const char *evas_object_text_text_get(const Eo *obj); /** * Types of styles to be applied on text objects. The * EVAS_TEXT_STYLE_SHADOW_DIRECTION_* ones are to be OR'ed together with others * imposing shadow, to change the shadow's direction. * * @see evas_object_text_style_set() * @see evas_object_text_style_get() */ typedef enum { EVAS_TEXT_STYLE_PLAIN = 0, /**< plain, standard text */ EVAS_TEXT_STYLE_SHADOW, /**< text with shadow underneath */ EVAS_TEXT_STYLE_OUTLINE, /**< text with an outline */ EVAS_TEXT_STYLE_SOFT_OUTLINE, /**< text with a soft outline */ EVAS_TEXT_STYLE_GLOW, /**< text with a glow effect */ EVAS_TEXT_STYLE_OUTLINE_SHADOW, /**< text with both outline and shadow effects */ EVAS_TEXT_STYLE_FAR_SHADOW, /**< text with (far) shadow underneath */ EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW, /**< text with outline and soft shadow effects combined */ EVAS_TEXT_STYLE_SOFT_SHADOW, /**< text with (soft) shadow underneath */ EVAS_TEXT_STYLE_FAR_SOFT_SHADOW, /**< text with (far soft) shadow underneath */ // Shadow direction modifiers EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_RIGHT = 0 /* 0 >> 4 */, /**< shadow growing to bottom right */ EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM = 16 /* 1 >> 4 */, /**< shadow growing to the bottom */ EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_LEFT = 32 /* 2 >> 4 */, /**< shadow growing to bottom left */ EVAS_TEXT_STYLE_SHADOW_DIRECTION_LEFT = 48 /* 3 >> 4 */, /**< shadow growing to the left */ EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_LEFT = 64 /* 4 >> 4 */, /**< shadow growing to top left */ EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP = 80 /* 5 >> 4 */, /**< shadow growing to the top */ EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_RIGHT = 96 /* 6 >> 4 */, /**< shadow growing to top right */ EVAS_TEXT_STYLE_SHADOW_DIRECTION_RIGHT = 112 /* 7 >> 4 */ /**< shadow growing to the right */ } Evas_Text_Style_Type; #include "canvas/evas_text_eo.legacy.h" /** * * Set the font (source) file to be used on a given text object. * * This function allows the font file to be explicitly set for a given * text object, overriding system lookup, which will first occur in * the given file's contents. * * @see evas_object_text_font_get() * * @param[in] font_source The font file's path. */ EAPI void evas_object_text_font_source_set(Eo *obj, const char *font_source); /** * * Get the font file's path which is being used on a given text * object. * * @return The font file's path. * * @see evas_object_text_font_get() for more details * */ EAPI const char *evas_object_text_font_source_get(const Eo *obj); /** * * Set the font family or filename, and size on a given text object. * * This function allows the font name and size of a text object to be * set. The @p font string has to follow fontconfig's convention on * naming fonts, as it's the underlying library used to query system * fonts by Evas (see the @c fc-list command's output, on your system, * to get an idea). Alternatively, one can use a full path to a font file. * * @see evas_object_text_font_get() * @see evas_object_text_font_source_set() * * @param[in] font The font family name or filename. * @param[in] size The font size, in points. */ EAPI void evas_object_text_font_set(Eo *obj, const char *font, Evas_Font_Size size); /** * * Retrieve the font family and size in use on a given text object. * * This function allows the font name and size of a text object to be * queried. Be aware that the font name string is still owned by Evas * and should @b not have free() called on it by the caller of the * function. * * @see evas_object_text_font_set() * * @param[out] font The font family name or filename. * @param[out] size The font size, in points. */ EAPI void evas_object_text_font_get(const Eo *obj, const char **font, Evas_Font_Size *size); /** * @} */ #include "canvas/evas_textblock_legacy.h" /** * @ingroup Evas_Object_Grid * * @{ */ /** * @brief Add a textgrid to the given Evas. * * @param e The given evas. * @return The new textgrid object. * * This function adds a new textgrid object to the Evas @p e and returns the object. * * @since 1.7 */ EAPI Evas_Object *evas_object_textgrid_add(Evas *e); #include "canvas/evas_textgrid_eo.legacy.h" /** * * @brief Set the font (source) file to be used on a given textgrid object. * * This function allows the font file @p font_source to be explicitly * set for the textgrid object @p obj, overriding system lookup, which * will first occur in the given file's contents. If @p font_source is * @c NULL or is an empty string, or the same font_source has already * been set, or on error, this function does nothing. * * @see evas_object_textgrid_font_get() * @see evas_object_textgrid_font_set() * @see evas_object_textgrid_font_source_get() * * @since 1.7 * * @param[in] font_source The font file's path. */ EAPI void evas_object_textgrid_font_source_set(Eo *obj, const char *font_source); /** * * @brief Get the font file's path which is being used on a given textgrid object. * * @return The font file's path. * * This function returns the font source path of the textgrid object * @p obj. If the font source path has not been set, or on error, * @c NULL is returned. * * @see evas_object_textgrid_font_get() * @see evas_object_textgrid_font_set() * @see evas_object_textgrid_font_source_set() * * @since 1.7 * */ EAPI const char *evas_object_textgrid_font_source_get(const Eo *obj); /** * * @brief Set the font family and size on a given textgrid object. * * This function allows the font name @p font_name and size * @p font_size of the textgrid object @p obj to be set. The @p font_name * string has to follow fontconfig's convention on naming fonts, as * it's the underlying library used to query system fonts by Evas (see * the @c fc-list command's output, on your system, to get an * idea). It also has to be a monospace font. If @p font_name is * @c NULL, or if it is an empty string, or if @p font_size is less or * equal than 0, or on error, this function does nothing. * * @see evas_object_textgrid_font_get() * @see evas_object_textgrid_font_source_set() * @see evas_object_textgrid_font_source_get() * * @since 1.7 * * @param[in] font_name The font (family) name. * @param[in] font_size The font size, in points. */ EAPI void evas_object_textgrid_font_set(Eo *obj, const char *font_name, Evas_Font_Size font_size); /** * * @brief Retrieve the font family and size in use on a given textgrid object. * * This function allows the font name and size of a textgrid object * @p obj to be queried and stored respectively in the buffers * @p font_name and @p font_size. Be aware that the font name string is * still owned by Evas and should @b not have free() called on it by * the caller of the function. On error, the font name is the empty * string and the font size is 0. @p font_name and @p font_source can * be @c NULL. * * @see evas_object_textgrid_font_set() * @see evas_object_textgrid_font_source_set() * @see evas_object_textgrid_font_source_get() * * @since 1.7 * * @param[out] font_name The font (family) name. * @param[out] font_size The font size, in points. */ EAPI void evas_object_textgrid_font_get(const Eo *obj, const char **font_name, Evas_Font_Size *font_size); /** * @} */ /** * @ingroup Evas_Object_Line * * @{ */ /** * Adds a new evas line object to the given evas. * @param e The given evas. * @return The new evas line object. */ EAPI Evas_Object *evas_object_line_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; #include "canvas/evas_line_eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Polygon * * @{ */ /** * Adds a new evas polygon object to the given evas. * @param e The given evas. * @return A new evas polygon object. */ EAPI Evas_Object *evas_object_polygon_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * @brief Adds the given point to the given evas polygon object. * * @param[in] y The Y coordinate of the given point. * * @ingroup Evas_Polygon */ EAPI void evas_object_polygon_point_add(Evas_Object *obj, Evas_Coord x, Evas_Coord y); /** Removes all of the points from the given evas polygon object. * * @ingroup Evas_Polygon */ EAPI void evas_object_polygon_points_clear(Evas_Object *obj); /** * @} */ /** * @} */ /** * @ingroup Evas_Smart_Object_Group * * @{ */ /** Call user-provided @c calculate smart functions and unset the flag * signalling that the object needs to get recalculated to all smart objects in * the canvas. * * @ingroup Evas_Canvas */ EAPI void evas_smart_objects_calculate(Eo *obj); /** * @brief Get if the canvas is currently calculating smart objects. * * @param[in] obj The object. * * @return @c true if currently calculating smart objects. * * @ingroup Evas_Canvas */ EAPI Eina_Bool evas_smart_objects_calculating_get(const Eo *obj); /** * Instantiates a new smart object described by @p s. * * @param e the canvas on which to add the object * @param s the #Evas_Smart describing the smart object * @return a new #Evas_Object handle * * This is the function one should use when defining the public * function @b adding an instance of the new smart object to a given * canvas. It will take care of setting all of its internals to work * as they should, if the user set things properly, as seem on the * #EVAS_SMART_SUBCLASS_NEW, for example. * * @ingroup Evas_Smart_Object_Group */ EAPI Evas_Object *evas_object_smart_add(Evas *e, Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2) EINA_MALLOC; /** * Set an Evas object as a member of a given smart object. * * @param obj The member object * @param smart_obj The smart object * * Members will automatically be stacked and layered together with the * smart object. The various stacking functions will operate on * members relative to the other members instead of the entire canvas, * since they now live on an exclusive layer (see * evas_object_stack_above(), for more details). * * Any @p smart_obj object's specific implementation of the @c * member_add() smart function will take place too, naturally. * * @see evas_object_smart_member_del() * @see evas_object_smart_members_get() * * @ingroup Evas_Smart_Object_Group */ EAPI void evas_object_smart_member_add(Evas_Object *obj, Evas_Object *smart_obj) EINA_ARG_NONNULL(1, 2); /** * Removes a member object from a given smart object. * * @param obj the member object * @ingroup Evas_Smart_Object_Group * * This removes a member object from a smart object, if it was added * to any. The object will still be on the canvas, but no longer * associated with whichever smart object it was associated with. * * @see evas_object_smart_member_add() for more details * @see evas_object_smart_members_get() */ EAPI void evas_object_smart_member_del(Evas_Object *obj) EINA_ARG_NONNULL(1); /** * Add (register) a callback function to the smart event specified by * @p event on the smart object @p obj. * * @param obj a smart object * @param event the event's name string * @param func the callback function * @param data user data to be passed to the callback function * * Smart callbacks look very similar to Evas callbacks, but are * implemented as smart object's custom ones. * * This function adds a function callback to an smart object when the * event named @p event occurs in it. The function is @p func. * * In the event of a memory allocation error during addition of the * callback to the object, evas_alloc_error() should be used to * determine the nature of the error, if any, and the program should * sensibly try and recover. * * A smart callback function must have the ::Evas_Smart_Cb prototype * definition. The first parameter (@p data) in this definition will * have the same value passed to evas_object_smart_callback_add() as * the @p data parameter, at runtime. The second parameter @p obj is a * handle to the object on which the event occurred. The third * parameter, @p event_info, is a pointer to data which is totally * dependent on the smart object's implementation and semantic for the * given event. * * There is an infrastructure for introspection on smart objects' * events (see evas_smart_callbacks_descriptions_get()), but no * internal smart objects on Evas implement them yet. * * @see @ref Evas_Smart_Object_Group_Callbacks for more details. * * @see evas_object_smart_callback_del() * @ingroup Evas_Smart_Object_Group */ EAPI void evas_object_smart_callback_add(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3); /** * Add (register) a callback function to the smart event specified by * @p event on the smart object @p obj. Except for the priority field, * it's exactly the same as @ref evas_object_smart_callback_add * * @param obj a smart object * @param event the event's name string * @param priority The priority of the callback, lower values called first. * @param func the callback function * @param data user data to be passed to the callback function * * @see evas_object_smart_callback_add * @since 1.1 * @ingroup Evas_Smart_Object_Group */ EAPI void evas_object_smart_callback_priority_add(Evas_Object *obj, const char *event, Evas_Callback_Priority priority, Evas_Smart_Cb func, const void *data); /** * Delete (unregister) a callback function from the smart event * specified by @p event on the smart object @p obj. * * @param obj a smart object * @param event the event's name string * @param func the callback function * @return the data pointer * * This function removes the first added smart callback on the * object @p obj matching the event name @p event and the registered * function pointer @p func. If the removal is successful it will also * return the data pointer that was passed to * evas_object_smart_callback_add() (that will be the same as the * parameter) when the callback(s) was(were) added to the canvas. If * not successful @c NULL will be returned. * * @see evas_object_smart_callback_add() for more details. * * @ingroup Evas_Smart_Object_Group */ EAPI void *evas_object_smart_callback_del(Evas_Object *obj, const char *event, Evas_Smart_Cb func) EINA_ARG_NONNULL(1, 2, 3); /** * Delete (unregister) a callback function from the smart event * specified by @p event on the smart object @p obj. * * @param obj a smart object * @param event the event's name string * @param func the callback function * @param data the data pointer that was passed to the callback * @return the data pointer * * This function removes the first added smart callback on the * object @p obj matching the event name @p event, the registered * function pointer @p func and the callback data pointer @p data. If * the removal is successful it will also return the data pointer that * was passed to evas_object_smart_callback_add() (that will be the same * as the parameter) when the callback(s) was(were) added to the canvas. * If not successful @c NULL will be returned. A common use would be to * remove an exact match of a callback * * @see evas_object_smart_callback_add() for more details. * @since 1.2 * @ingroup Evas_Smart_Object_Group * * @note To delete all smart event callbacks which match @p type and @p func, * use evas_object_smart_callback_del(). */ EAPI void *evas_object_smart_callback_del_full(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3); /** * Call a given smart callback on the smart object @p obj. * * @param obj the smart object * @param event the event's name string * @param event_info pointer to an event specific struct or information to * pass to the callback functions registered on this smart event * * This should be called @b internally, from the smart object's own * code, when some specific event has occurred and the implementor * wants is to pertain to the object's events API (see @ref * Evas_Smart_Object_Group_Callbacks). The documentation for the smart * object should include a list of possible events and what type of @p * event_info to expect for each of them. Also, when defining an * #Evas_Smart_Class, smart object implementors are strongly * encouraged to properly set the Evas_Smart_Class::callbacks * callbacks description array, so that the users of the smart object * can have introspection on its events API at run time. * * @ingroup Evas_Smart_Object_Group */ EAPI void evas_object_smart_callback_call(Evas_Object *obj, const char *event, void *event_info) EINA_ARG_NONNULL(1, 2); /** * Retrieve an Evas smart object's interface, by name string pointer. * * @param obj An Evas smart object. * @param name Name string of the desired interface, which must be the * same pointer used at the interface's declarion, when * creating the smart object @a obj. * * @since 1.7 * * @return The interface's handle pointer, if found, @c NULL * otherwise. */ EAPI const void *evas_object_smart_interface_get(const Evas_Object *obj, const char *name); /** * Retrieve an Evas smart object interface's private data. * * @param obj An Evas smart object. * @param iface The given object's interface handle. * * @since 1.7 * * @return The object interface's private data blob pointer, if found, * @c NULL otherwise. */ EAPI void *evas_object_smart_interface_data_get(const Evas_Object *obj, const Evas_Smart_Interface *iface); /** * @brief Checks whether a given smart object or any of its smart object * parents is of a given smart class. * * If @c obj is not a smart object, this call will fail immediately. * * This function supports Eo and legacy inheritance mechanisms. However, it is * recommended to use @ref efl_isa instead if your object is using Eo from top * to bottom. * * The checks use smart classes names and string comparison. There is a version * of this same check using pointer comparison, since a smart class' name is a * single string in Evas. * * See also @ref evas_object_smart_type_check_ptr. * * @param[in] type The name (type) of the smart class to check for. * * @ingroup Evas_Object */ EAPI Eina_Bool evas_object_smart_type_check(const Evas_Object *obj, const char *type) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(2); /** * @brief Checks whether a given smart object or any of its smart object * parents is of a given smart class, using pointer comparison. * * @param[in] type The type (name string) to check for. Must be the name. * * @return @c true if @c obj or any of its parents is of type @c type, @c false * otherwise. * * @ingroup Evas_Object */ EAPI Eina_Bool evas_object_smart_type_check_ptr(const Evas_Object *obj, const char *type) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(2); /** * @brief Set an smart object instance's smart callbacks descriptions. * * These descriptions are hints to be used by introspection and are not * enforced in any way. * * It will not be checked if instance callbacks descriptions have the same name * as respective possibly registered in the smart object class. Both are kept * in different arrays and users of * evas_object_smart_callbacks_descriptions_get() should handle this case as * they wish. * * @note Because @c descriptions must be @c null terminated, and because a * @c null name makes little sense, too, Evas_Smart_Cb_Description.name must * not be @c null. * * @note While instance callbacks descriptions are possible, they are not * recommended. Use class callbacks descriptions instead as they make you smart * object user's life simpler and will use less memory, as descriptions and * arrays will be shared among all instances. * * @param[in] descriptions @c null terminated array with * @ref Evas_Smart_Cb_Description descriptions. Array elements won't be * modified at run time, but references to them and their contents will be * made, so this array should be kept alive during the whole object's lifetime. * * @return @c true on success, @c false on failure. * * @ingroup Evas_Object_Smart */ EAPI Eina_Bool evas_object_smart_callbacks_descriptions_set(Evas_Object *obj, const Evas_Smart_Cb_Description *descriptions); /** * @brief Retrieve an smart object's know smart callback descriptions (both * instance and class ones). * * This call searches for registered callback descriptions for both instance * and class of the given smart object. These arrays will be sorted by * Evas_Smart_Cb_Description.name and also @c null terminated, so both * class_count and instance_count can be ignored, if the caller wishes so. The * terminator @c null is not counted in these values. * * @note If just class descriptions are of interest, try * evas_smart_callbacks_descriptions_get() instead. * * @note Use @c null pointers on the descriptions/counters you're not * interested in: they'll be ignored by the function. * * @ref evas_smart_callbacks_descriptions_get(). * * @param[out] class_descriptions Where to store class callbacks descriptions * array, if any is known. If no descriptions are known, @c null is returned. * @param[out] class_count Returns how many class callbacks descriptions are * known. * @param[out] instance_descriptions Where to store instance callbacks * descriptions array, if any is known. If no descriptions are known, @c null * is returned. * @param[out] instance_count Returns how many instance callbacks descriptions * are known. * * @ingroup Evas_Object_Smart */ EAPI void evas_object_smart_callbacks_descriptions_get(const Evas_Object *obj, const Evas_Smart_Cb_Description ***class_descriptions, unsigned int *class_count, const Evas_Smart_Cb_Description ***instance_descriptions, unsigned int *instance_count); /** * @brief Find callback description for callback called name or @c null if not * found. * * If parameter is @c null, no search will be done on instance descriptions. * * @param[in] name name of desired callback, must not be @c null. The search * have a special case for name being the same pointer as registered with * Evas_Smart_Cb_Description, one can use it to avoid excessive use of * strcmp(). * @param[out] class_description pointer to return class description or @c null * if not found. If parameter is @c null, no search will be done on class * descriptions. * @param[out] instance_description pointer to return instance description. * * @ingroup Evas_Object_Smart */ EAPI void evas_object_smart_callback_description_find(const Evas_Object *obj, const char *name, const Evas_Smart_Cb_Description **class_description, const Evas_Smart_Cb_Description **instance_description) EINA_ARG_NONNULL(2); /** * @brief Get the @ref Evas_Smart from which @c obj smart object was created. * * @return the @ref Evas_Smart handle or @c null, on errors. */ EAPI Evas_Smart *evas_object_smart_smart_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Store a pointer to user data for a given smart object. * * This data is stored independently of the one set by evas_object_data_set(), * naturally. * * See also @ref evas_object_smart_data_get. * * @param[in] data A pointer to user data. * * @ingroup Evas_Object_Smart */ EAPI void evas_object_smart_data_set(Evas_Object *obj, void *data); EAPI void *evas_object_smart_data_get(const Evas_Object *obj); /** * @brief Get the clipper object for the given clipped smart object. * * Use this function if you want to change any of this clipper's properties, * like colors. * * @ingroup Evas_Object_Smart */ EAPI Evas_Object *evas_object_smart_clipped_clipper_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Retrieves the list of the member objects of a given Evas smart * object. * * The returned list should be freed with @c eina_list_free() when you no * longer need it. * * This function will return @c null when a non-smart object is passed. * * See also @ref Efl.Canvas.Group.group_member_add, * @ref Efl.Canvas.Group.group_member_remove and @ref evas_object_smart_iterator_new. * * @return Returns the list of the member objects of @c obj. * * @since 1.7 * * @ingroup Evas_Object_Smart */ EAPI Eina_List *evas_object_smart_members_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Set or unset the flag signalling that a given smart object needs to * get recalculated. * * If this flag is set, then the @c calculate() smart function of @c obj will * be called, if one is provided, during rendering phase of Evas (see * evas_render()), after which this flag will be automatically unset. * * If that smart function is not provided for the given object, this flag will * be left unchanged. * * @note just setting this flag will not make the canvas' whole scene dirty, by * itself, and evas_render() will have no effect. To force that, use * evas_object_smart_changed(), that will also call this function * automatically, with @c true as parameter. * * See also @ref evas_object_smart_need_recalculate_get, * @ref evas_object_smart_calculate and @ref evas_smart_objects_calculate(). * * @param[in] value whether one wants to set ($true) or to unset ($false) the * flag. * * @ingroup Evas_Object_Smart */ EAPI void evas_object_smart_need_recalculate_set(Evas_Object *obj, Eina_Bool value); /** * @brief Get the value of the flag signalling that a given smart object needs * to get recalculated. * * @note this flag will be unset during the rendering phase, when the * @c calculate() smart function is called, if one is provided. If it's not * provided, then the flag will be left unchanged after the rendering phase. * * See also @ref evas_object_smart_need_recalculate_set, for more details. * * @return whether one wants to set ($true) or to unset ($false) the flag. * * @ingroup Evas_Object_Smart */ EAPI Eina_Bool evas_object_smart_need_recalculate_get(const Evas_Object *obj); /** * @brief Retrieves an iterator of the member objects of a given Evas smart * object. * * See also @ref Efl.Canvas.Group.group_member_add and * @ref Efl.Canvas.Group.group_member_remove * * @return Returns the iterator of the member objects of @c obj. * * @since 1.8 * * @ingroup Evas_Object_Smart */ EAPI Eina_Iterator *evas_object_smart_iterator_new(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Call the calculate() smart function immediately on a given smart * object. * * This will force immediate calculations (see #Evas_Smart_Class) needed for * renderization of this object and, besides, unset the flag on it telling it * needs recalculation for the next rendering phase. * * See also @ref evas_object_smart_need_recalculate_set * * @ingroup Evas_Object_Smart */ EAPI void evas_object_smart_calculate(Evas_Object *obj); /** * @brief Mark smart object as changed, dirty. * * This will flag the given object as needing recalculation, forcefully. As an * effect, on the next rendering cycle its calculate() (see #Evas_Smart_Class) * smart function will be called. * * See also @ref evas_object_smart_need_recalculate_set and * @ref evas_object_smart_calculate. * * @ingroup Evas_Object_Smart */ EAPI void evas_object_smart_changed(Evas_Object *obj); /** * @brief Moves all children objects of a given smart object relative to a * given offset. * * This will make each of @c obj object's children to move, from where they * before, with those delta values (offsets) on both directions. * * @note This is most useful on custom smart @c move functions. * * @note Clipped smart objects already make use of this function on their * @c move smart function definition. * * @param[in] dx Horizontal offset (delta). * @param[in] dy Vertical offset (delta). * * @ingroup Evas_Object_Smart */ EAPI void evas_object_smart_move_children_relative(Evas_Object *obj, Evas_Coord dx, Evas_Coord dy); #include "canvas/efl_canvas_group_eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Box * * @{ */ /** * Add a new box object on the provided canvas. * * @param evas The canvas to create the box object on. * @return @c NULL on error, a pointer to a new box object on * success. * * After instantiation, if a box object hasn't its layout function * set, via evas_object_box_layout_set(), it will have it by default * set to evas_object_box_layout_horizontal(). The remaining * properties of the box must be set/retrieved via * evas_object_box_{h,v}_{align,padding}_{get,set)(). */ EAPI Evas_Object *evas_object_box_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * Get a property's value (by its given numerical identifier), on a * given box child element -- by a variable argument list * * @param o The box parenting the child element * @param opt The box option structure bound to the child box element * to get a property from * @param property The numerical ID of the given property * @param args The variable argument list with pointers to where to * store the values of this property. They @b must point to variables * of the same type the user has defined for them. * @return @c EINA_TRUE on success, @c EINA_FALSE on failure. * * This is a variable argument list variant of the * evas_object_box_option_property_get(). See its documentation for * more details. */ EAPI Eina_Bool evas_object_box_option_property_vget(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2); /** * Set a property value (by its given numerical identifier), on a * given box child element -- by a variable argument list * * @param o The box parenting the child element * @param opt The box option structure bound to the child box element * to set a property on * @param property The numerical ID of the given property * @param args The variable argument list implementing the value to * be set for this property. It @b must be of the same type the user has * defined for it. * @return @c EINA_TRUE on success, @c EINA_FALSE on failure. * * This is a variable argument list variant of the * evas_object_box_option_property_set(). See its documentation for * more details. */ EAPI Eina_Bool evas_object_box_option_property_vset(Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2); /** * Set a property value (by its given numerical identifier), on a * given box child element * * @param o The box parenting the child element * @param opt The box option structure bound to the child box element * to set a property on * @param property The numerical ID of the given property * @param ... (List of) actual value(s) to be set for this * property. It (they) @b must be of the same type the user has * defined for it (them). * @return @c EINA_TRUE on success, @c EINA_FALSE on failure. * * @note This call won't do anything for a canonical Evas box. Only * users which have @b subclassed it, setting custom box items options * (see #Evas_Object_Box_Option) on it, would benefit from this * function. They'd have to implement it and set it to be the * _Evas_Object_Box_Api::property_set smart class function of the box, * which is originally set to @c NULL. * * @note This function will internally create a variable argument * list, with the values passed after @p property, and call * evas_object_box_option_property_vset() with this list and the same * previous arguments. */ EAPI Eina_Bool evas_object_box_option_property_set(Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2); /** * Get a property's value (by its given numerical identifier), on a * given box child element * * @param o The box parenting the child element * @param opt The box option structure bound to the child box element * to get a property from * @param property The numerical ID of the given property * @param ... (List of) pointer(s) where to store the value(s) set for * this property. It (they) @b must point to variable(s) of the same * type the user has defined for it (them). * @return @c EINA_TRUE on success, @c EINA_FALSE on failure. * * @note This call won't do anything for a canonical Evas box. Only * users which have @b subclassed it, getting custom box items options * (see #Evas_Object_Box_Option) on it, would benefit from this * function. They'd have to implement it and get it to be the * _Evas_Object_Box_Api::property_get smart class function of the * box, which is originally get to @c NULL. * * @note This function will internally create a variable argument * list, with the values passed after @p property, and call * evas_object_box_option_property_vget() with this list and the same * previous arguments. */ EAPI Eina_Bool evas_object_box_option_property_get(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2); /** * Get the list of children objects in a given box object. * * @param o The box to retrieve an items list from * @return A list of @p o's child objects, on success, or @c NULL, * on errors (or if it has no child objects) * * The returned list should be freed with @c eina_list_free() when you * no longer need it. * * @note This is a duplicate of the list kept by the box internally. * It's up to the user to destroy it when it no longer needs it. * It's possible to remove objects from the box when walking * this list, but these removals won't be reflected on it. */ EAPI Eina_List *evas_object_box_children_get(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; #include "canvas/evas_box_eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Table * * @{ */ /** * @brief Create a new table. * * @param evas Canvas in which table will be added. */ EAPI Evas_Object *evas_object_table_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * @brief Control the mirrored mode of the table. In mirrored mode, the table * items go from right to left instead of left to right. That is, 1,1 is top * right, not top left. * * @param[in] obj The object. * @param[in] mirrored @c true if mirrored, @c false otherwise * * @since 1.1 * * @ingroup Evas_Table */ EAPI void evas_object_table_mirrored_set(Eo *obj, Eina_Bool mirrored); /** * @brief Control the mirrored mode of the table. In mirrored mode, the table * items go from right to left instead of left to right. That is, 1,1 is top * right, not top left. * * @param[in] obj The object. * * @return @c true if mirrored, @c false otherwise * * @since 1.1 * * @ingroup Evas_Table */ EAPI Eina_Bool evas_object_table_mirrored_get(const Eo *obj); #include "canvas/evas_table_eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Grid * * @{ */ /** * Create a new grid. * * It's set to a virtual size of 1x1 by default and add children with * evas_object_grid_pack(). * @since 1.1 */ EAPI Evas_Object *evas_object_grid_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * @brief Sets the mirrored mode of the grid. In mirrored mode the grid items * go from right to left instead of left to right. That is, 0,0 is top right, * not to left. * * @param[in] obj The object. * @param[in] mirrored @c true if mirrored mode is set, @c false otherwise * * @since 1.1 * * @ingroup Evas_Grid */ EAPI void evas_object_grid_mirrored_set(Eo *obj, Eina_Bool mirrored); /** * @brief Gets the mirrored mode of the grid. * * See also @ref evas_object_grid_mirrored_set * * @param[in] obj The object. * * @return @c true if mirrored mode is set, @c false otherwise * * @since 1.1 * * @ingroup Evas_Grid */ EAPI Eina_Bool evas_object_grid_mirrored_get(const Eo *obj); #include "canvas/evas_grid_eo.legacy.h" /** * @} */ /** * @brief Sets the output framespace size of the render engine of the given * evas. * * The framespace size is used in the Wayland engines to denote space in the * viewport which is occupied by the window frame. This is mainly used in * ecore_evas to draw borders. * * The units used for @c w and @c h depend on the engine used by the evas. * * @param[in] x The left coordinate in output units, usually pixels. * @param[in] y The top coordinate in output units, usually pixels. * @param[in] w The width in output units, usually pixels. * @param[in] h The height in output units, usually pixels. * * @since 1.1 * * @ingroup Evas_Canvas */ EAPI void evas_output_framespace_set(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h); /** * @brief Get the render engine's output framespace coordinates in canvas * units. * * @param[out] x The left coordinate in output units, usually pixels. * @param[out] y The top coordinate in output units, usually pixels. * @param[out] w The width in output units, usually pixels. * @param[out] h The height in output units, usually pixels. * * @since 1.1 * * @ingroup Evas_Canvas */ EAPI void evas_output_framespace_get(const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h); /** * @brief Sets the output viewport of the given evas in evas units. * * The output viewport is the area of the evas that will be visible to the * viewer. The viewport will be stretched to fit the output target of the evas * when rendering is performed. * * @note The coordinate values do not have to map 1-to-1 with the output * target. However, it is generally advised that it is done for ease of use. * * @param[in] x The top-left corner x value of the viewport. * @param[in] y The top-left corner y value of the viewport. * @param[in] w The width of the viewport. Must be greater than 0. * @param[in] h The height of the viewport. Must be greater than 0. * * @ingroup Evas_Canvas */ EAPI void evas_output_viewport_set(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h); /** * @brief Get the render engine's output viewport coordinates in canvas units. * * Calling this function writes the current canvas output viewport size and * location values into the variables pointed to by @c x, @c y, @c w and @c h. * On success the variables have the output location and size values written * to them in canvas units. Any of @c x, @c y, @c w or @c h that are @c null * will not be written to. If @c e is invalid, the results are undefined. * * @param[out] x The top-left corner x value of the viewport. * @param[out] y The top-left corner y value of the viewport. * @param[out] w The width of the viewport. Must be greater than 0. * @param[out] h The height of the viewport. Must be greater than 0. * * @ingroup Evas_Canvas */ EAPI void evas_output_viewport_get(const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h); /** * @brief Sets the output engine for the given evas. * * Once the output engine for an evas is set, any attempt to change it will be * ignored. The value for @c render_method can be found using @ref * evas_render_method_lookup. * * @note it is mandatory that one calls @ref evas_init before setting the * output method. * * @param[in] render_method The numeric engine value to use. * * @ingroup Evas_Canvas */ EAPI void evas_output_method_set(Evas *e, int render_method); /** * @brief Retrieves the number of the output engine used for the given evas. * * @return The numeric engine value to use. * * @ingroup Evas_Canvas */ EAPI int evas_output_method_get(const Evas *e); /** * @brief Sets the output size of the render engine of the given evas. * * The evas will render to a rectangle of the given size once this function is * called. The output size is independent of the viewport size. The viewport * will be stretched to fill the given rectangle. * * The units used for @c w and @c h depend on the engine used by the evas. * * @param[in] w The width in output units, usually pixels. * @param[in] h The height in output units, usually pixels. * * @ingroup Evas_Canvas */ EAPI void evas_output_size_set(Evas *e, int w, int h); /** * @brief Retrieve the output size of the render engine of the given evas. * * The output size is given in whatever the output units are for the engine. * * If either @c w or @c h is @c null, then it is ignored. If @c e is invalid, * the returned results are undefined. * * @param[out] w The width in output units, usually pixels. * @param[out] h The height in output units, usually pixels. * * @ingroup Evas_Canvas */ EAPI void evas_output_size_get(const Evas *e, int *w, int *h); typedef struct _Evas_Map Evas_Map; /** * @defgroup Evas_Object_Group_Map UV Mapping (Rotation, Perspective, 3D...) * * Evas allows different transformations to be applied to all kinds of * objects. These are applied by means of UV mapping. * * With UV mapping, one maps points in the source object to a 3D space * positioning at target. This allows rotation, perspective, scale and * lots of other effects, depending on the map that is used. * * Each map point may carry a multiplier color. If properly * calculated, these can do shading effects on the object, producing * 3D effects. * * As usual, Evas provides both the raw and easy to use methods. The * raw methods allow developers to create their maps somewhere else, * possibly loading them from some file format. The easy to use methods * calculate the points given some high-level parameters such as * rotation angle, ambient light, and so on. * * @note applying mapping will reduce performance, so use with * care. The impact on performance depends on engine in * use. Software is quite optimized, but not as fast as OpenGL. * * @section sec-map-points Map points * @subsection subsec-rotation Rotation * * A map consists of a set of points, currently only four are supported. Each * of these points contains a set of canvas coordinates @c x and @c y that * can be used to alter the geometry of the mapped object, and a @c z * coordinate that indicates the depth of that point. This last coordinate * does not normally affect the map, but it's used by several of the utility * functions to calculate the right position of the point given other * parameters. * * The coordinates for each point are set with evas_map_point_coord_set(). * The following image shows a map set to match the geometry of an existing * object. * * @image html map-set-map-points-1.png * @image rtf map-set-map-points-1.png * @image latex map-set-map-points-1.eps * * This is a common practice, so there are a few functions that help make it * easier. * * evas_map_util_points_populate_from_geometry() sets the coordinates of each * point in the given map to match the rectangle defined by the function * parameters. * * evas_map_util_points_populate_from_object() and * evas_map_util_points_populate_from_object_full() both take an object and * set the map points to match its geometry. The difference between the two * is that the first function sets the @c z value of all points to 0, while * the latter receives the value to set in said coordinate as a parameter. * * The following lines of code all produce the same result as in the image * above. * @code * evas_map_util_points_populate_from_geometry(m, 100, 100, 200, 200, 0); * // Assuming o is our original object * evas_object_move(o, 100, 100); * evas_object_resize(o, 200, 200); * evas_map_util_points_populate_from_object(m, o); * evas_map_util_points_populate_from_object_full(m, o, 0); * @endcode * * Several effects can be applied to an object by simply setting each point * of the map to the right coordinates. For example, a simulated perspective * could be achieve as follows. * * @image html map-set-map-points-2.png * @image rtf map-set-map-points-2.png * @image latex map-set-map-points-2.eps * * As said before, the @c z coordinate is unused here so when setting points * by hand, its value is of no importance. * * @image html map-set-map-points-3.png * @image rtf map-set-map-points-3.png * @image latex map-set-map-points-3.eps * * In all three cases above, setting the map to be used by the object is the * same. * @code * evas_object_map_set(o, m); * evas_object_map_enable_set(o, EINA_TRUE); * @endcode * * Doing things this way, however, is a lot of work that can be avoided by * using the provided utility functions, as described in the next section. * * @section map-utils Utility functions * * Utility functions take an already set up map and alter it to produce a * specific effect. For example, to rotate an object around its own center * you would need to take the rotation angle, the coordinates of each corner * of the object and do all the math to get the new set of coordinates that * need to be set in the map. * * Or you can use this code: * @code * evas_object_geometry_get(o, &x, &y, &w, &h); * m = evas_map_new(4); * evas_map_util_points_populate_from_object(m, o); * evas_map_util_rotate(m, 45, x + (w / 2), y + (h / 2)); * evas_object_map_set(o, m); * evas_object_map_enable_set(o, EINA_TRUE); * evas_map_free(m); * @endcode * * Which will rotate the object around its center point in a 45 degree angle * in the clockwise direction, taking it from this * * @image html map-rotation-2d-1.png * @image rtf map-rotation-2d-1.png * @image latex map-rotation-2d-1.eps * * to this * * @image html map-rotation-2d-2.png * @image rtf map-rotation-2d-2.png * @image latex map-rotation-2d-2.eps * * Objects may be rotated around any other point just by setting the last two * paramaters of the evas_map_util_rotate() function to the right values. A * circle of roughly the diameter of the object overlaid on each image shows * where the center of rotation is set for each example. * * For example, this code * @code * evas_object_geometry_get(o, &x, &y, &w, &h); * m = evas_map_new(4); * evas_map_util_points_populate_from_object(m, o); * evas_map_util_rotate(m, 45, x + w - 20, y + h - 20); * evas_object_map_set(o, m); * evas_object_map_enable_set(o, EINA_TRUE); * evas_map_free(m); * @endcode * * produces something like * * @image html map-rotation-2d-3.png * @image rtf map-rotation-2d-3.png * @image latex map-rotation-2d-3.eps * * And the following * @code * evas_output_size_get(evas, &w, &h); * m = evas_map_new(4); * evas_map_util_points_populate_from_object(m, o); * evas_map_util_rotate(m, 45, w, h); * evas_object_map_set(o, m); * evas_object_map_enable_set(o, EINA_TRUE); * evas_map_free(m); * @endcode * * rotates the object around the center of the window * * @image html map-rotation-2d-4.png * @image rtf map-rotation-2d-4.png * @image latex map-rotation-2d-4.eps * * @subsection subsec-3d 3D Maps * * Maps can also be used to achieve the effect of 3-dimensionality. When doing * this, the @c z coordinate of each point counts, with higher values meaning * the point is further into the screen, and smaller values (negative, usually) * meaning the point is closer towards the user. * * Thinking in 3D also introduces the concept of back-face of an object. An * object is said to be facing the user when all its points are placed in a * clockwise fashion. The next image shows this, with each point showing the * with which is identified within the map. * * @image html map-point-order-face.png * @image rtf map-point-order-face.png * @image latex map-point-order-face.eps * * Rotating this map around the @c Y axis would leave the order of the points * in a counter-clockwise fashion, as seen in the following image. * * @image html map-point-order-back.png * @image rtf map-point-order-back.png * @image latex map-point-order-back.eps * * This way we can say that we are looking at the back face of the object. * This will have stronger implications later when we talk about lighting. * * To know if a map is facing towards the user or not it's enough to use * the evas_map_util_clockwise_get() function, but this is normally done * after all the other operations are applied on the map. * * @subsection subsec-3d-rot 3D rotation and perspective * * Much like evas_map_util_rotate(), there's the function * evas_map_util_3d_rotate() that transforms the map to apply a 3D rotation * to an object. As in its 2D counterpart, the rotation can be applied around * any point in the canvas, this time with a @c z coordinate too. The rotation * can also be around any of the 3 axis. * * Starting from this simple setup * * @image html map-3d-basic-1.png * @image rtf map-3d-basic-1.png * @image latex map-3d-basic-1.eps * * and setting maps so that the blue square to rotate on all axis around a * sphere that uses the object as its center, and the red square to rotate * around the @c Y axis, we get the following. A simple overlay over the image * shows the original geometry of each object and the axis around which they * are being rotated, with the @c Z one not appearing due to being orthogonal * to the screen. * * @image html map-3d-basic-2.png * @image rtf map-3d-basic-2.png * @image latex map-3d-basic-2.eps * * which doesn't look very real. This can be helped by adding perspective * to the transformation, which can be simply done by calling * evas_map_util_3d_perspective() on the map after its position has been set. * The result in this case, making the vanishing point the center of each * object: * * @image html map-3d-basic-3.png * @image rtf map-3d-basic-3.png * @image latex map-3d-basic-3.eps * * @section sec-color Color and lighting * * Each point in a map can be set to a color, which will be multiplied with * the objects own color and linearly interpolated in between adjacent points. * This is done with evas_map_point_color_set() for each point of the map, * or evas_map_util_points_color_set() to set every point to the same color. * * When using 3D effects, colors can be used to improve the looks of them by * simulating a light source. The evas_map_util_3d_lighting() function makes * this task easier by taking the coordinates of the light source and its * color, along with the color of the ambient light. Evas then sets the color * of each point based on the distance to the light source, the angle with * which the object is facing the light and the ambient light. Here, the * orientation of each point as explained before, becomes more important. * If the map is defined counter-clockwise, the object will be facing away * from the user and thus become obscured, since no light would be reflecting * from it. * * @image html map-light.png * @image rtf map-light.png * @image latex map-light.eps * @note Object facing the light source * * @image html map-light2.png * @image rtf map-light2.png * @image latex map-light2.eps * @note Same object facing away from the user * * @section Image mapping * * @image html map-uv-mapping-1.png * @image rtf map-uv-mapping-1.png * @image latex map-uv-mapping-1.eps * * Images need some special handling when mapped. Evas can easily take care * of objects and do almost anything with them, but it's completely oblivious * to the content of images, so each point in the map needs to be told to what * pixel in the source image it belongs. Failing to do may sometimes result * in the expected behavior, or it may look like a partial work. * * The next image illustrates one possibility of a map being set to an image * object, without setting the right UV mapping for each point. The objects * themselves are mapped properly to their new geometry, but the image content * may not be displayed correctly within the mapped object. * * @image html map-uv-mapping-2.png * @image rtf map-uv-mapping-2.png * @image latex map-uv-mapping-2.eps * * Once Evas knows how to handle the source image within the map, it will * transform it as needed. This is done with evas_map_point_image_uv_set(), * which tells the map to which pixel in image it maps. * * To match our example images to the maps above all we need is the size of * each image, which can always be found with evas_object_image_size_get(). * * @code * evas_map_point_image_uv_set(m, 0, 0, 0); * evas_map_point_image_uv_set(m, 1, 150, 0); * evas_map_point_image_uv_set(m, 2, 150, 200); * evas_map_point_image_uv_set(m, 3, 0, 200); * evas_object_map_set(o, m); * evas_object_map_enable_set(o, EINA_TRUE); * * evas_map_point_image_uv_set(m, 0, 0, 0); * evas_map_point_image_uv_set(m, 1, 120, 0); * evas_map_point_image_uv_set(m, 2, 120, 160); * evas_map_point_image_uv_set(m, 3, 0, 160); * evas_object_map_set(o2, m); * evas_object_map_enable_set(o2, EINA_TRUE); * @endcode * * To get * * @image html map-uv-mapping-3.png * @image rtf map-uv-mapping-3.png * @image latex map-uv-mapping-3.eps * * Maps can also be set to use part of an image only, or even map them inverted, * and combined with evas_object_image_source_set() it can be used to achieve * more interesting results. * * @code * evas_object_image_size_get(evas_object_image_source_get(o), &w, &h); * evas_map_point_image_uv_set(m, 0, 0, h); * evas_map_point_image_uv_set(m, 1, w, h); * evas_map_point_image_uv_set(m, 2, w, h / 3); * evas_map_point_image_uv_set(m, 3, 0, h / 3); * evas_object_map_set(o, m); * evas_object_map_enable_set(o, EINA_TRUE); * @endcode * * @image html map-uv-mapping-4.png * @image rtf map-uv-mapping-4.png * @image latex map-uv-mapping-4.eps * * Examples: * @li @ref Example_Evas_Map_Overview * * @ingroup Evas_Object_Group * * @{ */ /** * Populate source and destination map points to match exactly object. * * Usually one initialize map of an object to match it's original * position and size, then transform these with evas_map_util_* * functions, such as evas_map_util_rotate() or * evas_map_util_3d_rotate(). The original set is done by this * function, avoiding code duplication all around. * * @param m map to change all 4 points (must be of size 4). * @param obj object to use unmapped geometry to populate map coordinates. * @param z Point Z Coordinate hint (pre-perspective transform). This value * will be used for all four points. * * @see evas_map_util_points_populate_from_object() * @see evas_map_point_coord_set() * @see evas_map_point_image_uv_set() */ EAPI void evas_map_util_points_populate_from_object_full(Evas_Map *m, const Evas_Object *obj, Evas_Coord z); /** * Populate source and destination map points to match exactly object. * * Usually one initialize map of an object to match it's original * position and size, then transform these with evas_map_util_* * functions, such as evas_map_util_rotate() or * evas_map_util_3d_rotate(). The original set is done by this * function, avoiding code duplication all around. * * Z Point coordinate is assumed as 0 (zero). * * @param m map to change all 4 points (must be of size 4). * @param obj object to use unmapped geometry to populate map coordinates. * * @see evas_map_util_points_populate_from_object_full() * @see evas_map_util_points_populate_from_geometry() * @see evas_map_point_coord_set() * @see evas_map_point_image_uv_set() */ EAPI void evas_map_util_points_populate_from_object(Evas_Map *m, const Evas_Object *obj); /** * Populate source and destination map points to match given geometry. * * Similar to evas_map_util_points_populate_from_object_full(), this * call takes raw values instead of querying object's unmapped * geometry. The given width will be used to calculate destination * points (evas_map_point_coord_set()) and set the image uv * (evas_map_point_image_uv_set()). * * @param m map to change all 4 points (must be of size 4). * @param x Point X Coordinate * @param y Point Y Coordinate * @param w width to use to calculate second and third points. * @param h height to use to calculate third and fourth points. * @param z Point Z Coordinate hint (pre-perspective transform). This value * will be used for all four points. * * @see evas_map_util_points_populate_from_object() * @see evas_map_point_coord_set() * @see evas_map_point_image_uv_set() */ EAPI void evas_map_util_points_populate_from_geometry(Evas_Map *m, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Evas_Coord z); /** * Set color of all points to given color. * * This call is useful to reuse maps after they had 3d lighting or * any other colorization applied before. * * @param m map to change the color of. * @param r red (0 - 255) * @param g green (0 - 255) * @param b blue (0 - 255) * @param a alpha (0 - 255) * * @see evas_map_point_color_set() */ EAPI void evas_map_util_points_color_set(Evas_Map *m, int r, int g, int b, int a); /** * Change the map to apply the given rotation. * * This rotates the indicated map's coordinates around the center coordinate * given by @p cx and @p cy as the rotation center. The points will have their * X and Y coordinates rotated clockwise by @p degrees degrees (360.0 is a * full rotation). Negative values for degrees will rotate counter-clockwise * by that amount. All coordinates are canvas global coordinates. * * @param m map to change. * @param degrees amount of degrees from 0.0 to 360.0 to rotate. * @param cx rotation's center horizontal position. * @param cy rotation's center vertical position. * * @see evas_map_point_coord_set() * @see evas_map_util_zoom() */ EAPI void evas_map_util_rotate(Evas_Map *m, double degrees, Evas_Coord cx, Evas_Coord cy); /** * Change the map to apply the given zooming. * * Like evas_map_util_rotate(), this zooms the points of the map from a center * point. That center is defined by @p cx and @p cy. The @p zoomx and @p zoomy * parameters specify how much to zoom in the X and Y direction respectively. * A value of 1.0 means "don't zoom". 2.0 means "double the size". 0.5 is * "half the size" etc. All coordinates are canvas global coordinates. * * @param m map to change. * @param zoomx horizontal zoom to use. * @param zoomy vertical zoom to use. * @param cx zooming center horizontal position. * @param cy zooming center vertical position. * * @see evas_map_point_coord_set() * @see evas_map_util_rotate() */ EAPI void evas_map_util_zoom(Evas_Map *m, double zoomx, double zoomy, Evas_Coord cx, Evas_Coord cy); /** * Rotate the map around 3 axes in 3D * * This will rotate not just around the "Z" axis as in evas_map_util_rotate() * (which is a convenience call for those only wanting 2D). This will rotate * around the X, Y and Z axes. The Z axis points "into" the screen with low * values at the screen and higher values further away. The X axis runs from * left to right on the screen and the Y axis from top to bottom. Like with * evas_map_util_rotate() you provide a center point to rotate around (in 3D). * * @param m map to change. * @param dx amount of degrees from 0.0 to 360.0 to rotate around X axis. * @param dy amount of degrees from 0.0 to 360.0 to rotate around Y axis. * @param dz amount of degrees from 0.0 to 360.0 to rotate around Z axis. * @param cx rotation's center horizontal position. * @param cy rotation's center vertical position. * @param cz rotation's center vertical position. */ EAPI void evas_map_util_3d_rotate(Evas_Map *m, double dx, double dy, double dz, Evas_Coord cx, Evas_Coord cy, Evas_Coord cz); /** * Rotate the map in 3D using a unit quaternion. * * This will rotate in 3D using a unit quaternion. Like with * evas_map_util_3d_rotate() you provide a center point * to rotate around (in 3D). * * @param m map to change. * @param qx the x component of the imaginary part of the quaternion. * @param qy the y component of the imaginary part of the quaternion. * @param qz the z component of the imaginary part of the quaternion. * @param qw the w component of the real part of the quaternion. * @param cx rotation's center x. * @param cy rotation's center y. * @param cz rotation's center z. * * @warning Rotations can be done using a unit quaternion. Thus, this * function expects a unit quaternion (i.e. qx² + qy² + qz² + qw² == 1). * If this is not the case the behavior is undefined. * * @since 1.8 */ EAPI void evas_map_util_quat_rotate(Evas_Map *m, double qx, double qy, double qz, double qw, double cx, double cy, double cz); /** * Perform lighting calculations on the given Map * * This is used to apply lighting calculations (from a single light source) * to a given map. The R, G and B values of each vertex will be modified to * reflect the lighting based on the light point coordinates, the light * color and the ambient color, and at what angle the map is facing the * light source. A surface should have its points be declared in a * clockwise fashion if the face is "facing" towards you (as opposed to * away from you) as faces have a "logical" side for lighting. * * @image html map-light3.png * @image rtf map-light3.png * @image latex map-light3.eps * @note Grey object, no lighting used * * @image html map-light4.png * @image rtf map-light4.png * @image latex map-light4.eps * @note Lights out! Every color set to 0 * * @image html map-light5.png * @image rtf map-light5.png * @image latex map-light5.eps * @note Ambient light to full black, red light coming from close at the * bottom-left vertex * * @image html map-light6.png * @image rtf map-light6.png * @image latex map-light6.eps * @note Same light as before, but not the light is set to 0 and ambient light * is cyan * * @image html map-light7.png * @image rtf map-light7.png * @image latex map-light7.eps * @note Both lights are on * * @image html map-light8.png * @image rtf map-light8.png * @image latex map-light8.eps * @note Both lights again, but this time both are the same color. * * @param m map to change. * @param lx X coordinate in space of light point * @param ly Y coordinate in space of light point * @param lz Z coordinate in space of light point * @param lr light red value (0 - 255) * @param lg light green value (0 - 255) * @param lb light blue value (0 - 255) * @param ar ambient color red value (0 - 255) * @param ag ambient color green value (0 - 255) * @param ab ambient color blue value (0 - 255) */ EAPI void evas_map_util_3d_lighting(Evas_Map *m, Evas_Coord lx, Evas_Coord ly, Evas_Coord lz, int lr, int lg, int lb, int ar, int ag, int ab); /** * Apply a perspective transform to the map * * This applies a given perspective (3D) to the map coordinates. X, Y and Z * values are used. The px and py points specify the "infinite distance" point * in the 3D conversion (where all lines converge to like when artists draw * 3D by hand). The @p z0 value specifies the z value at which there is a 1:1 * mapping between spatial coordinates and screen coordinates. Any points * on this z value will not have their X and Y values modified in the transform. * Those further away (Z value higher) will shrink into the distance, and * those less than this value will expand and become bigger. The @p foc value * determines the "focal length" of the camera. This is in reality the distance * between the camera lens plane itself (at or closer than this rendering * results are undefined) and the "z0" z value. This allows for some "depth" * control and @p foc must be greater than 0. * * @param m map to change. * @param px The perspective distance X coordinate * @param py The perspective distance Y coordinate * @param z0 The "0" z plane value * @param foc The focal distance */ EAPI void evas_map_util_3d_perspective(Evas_Map *m, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc); /** * Get the clockwise state of a map * * This determines if the output points (X and Y. Z is not used) are * clockwise or counter-clockwise. This can be used for "back-face culling". This * is where you hide objects that "face away" from you. In this case objects * that are not clockwise. * * @param m map to query. * @return 1 if clockwise, 0 otherwise */ EAPI Eina_Bool evas_map_util_clockwise_get(Evas_Map *m); /** * Create map of transformation points to be later used with an Evas object. * * This creates a set of points (currently only 4 is supported. no other * number for @p count will work). That is empty and ready to be modified * with evas_map calls. * * @param count number of points in the map. * @return a newly allocated map or @c NULL on errors. * * @see evas_map_free() * @see evas_map_dup() * @see evas_map_point_coord_set() * @see evas_map_point_image_uv_set() * @see evas_map_util_points_populate_from_object_full() * @see evas_map_util_points_populate_from_object() * * @see evas_object_map_set() */ EAPI Evas_Map *evas_map_new(int count); /** * Set the smoothing for map rendering * * This sets smoothing for map rendering. If the object is a type that has * its own smoothing settings, then both the smooth settings for this object * and the map must be turned off. By default smooth maps are enabled. * * @param m map to modify. Must not be NULL. * @param enabled enable or disable smooth map rendering */ EAPI void evas_map_smooth_set(Evas_Map *m, Eina_Bool enabled); /** * Get the smoothing for map rendering * * This gets smoothing for map rendering. * * @param m map to get the smooth from. Must not be NULL. * @return @c EINA_TRUE if the smooth is enabled, @c EINA_FALSE otherwise. */ EAPI Eina_Bool evas_map_smooth_get(const Evas_Map *m); /** * Set the alpha flag for map rendering * * This sets alpha flag for map rendering. If the object is a type that has * its own alpha settings, then this will take precedence. Only image objects * have this currently. * Setting this off stops alpha blending of the map area, and is * useful if you know the object and/or all sub-objects is 100% solid. * * @param m map to modify. Must not be NULL. * @param enabled enable or disable alpha map rendering */ EAPI void evas_map_alpha_set(Evas_Map *m, Eina_Bool enabled); /** * Get the alpha flag for map rendering * * This gets the alpha flag for map rendering. * * @param m map to get the alpha from. Must not be NULL. * @return EINA_FALSE if map is NULL EINA_TRUE otherwise. */ EAPI Eina_Bool evas_map_alpha_get(const Evas_Map *m); /** * Set the flag of the object move synchronization for map rendering * * This sets the flag of the object move synchronization for map rendering. * If the flag is set as enabled, the map will be moved as the object of the map * is moved. By default, the flag of the object move synchronization is not * enabled. * * @param m map to modify. Must not be NULL. * @param enabled enable or disable the object move synchronization for map * rendering. * @since 1.13 */ EAPI void evas_map_util_object_move_sync_set(Evas_Map *m, Eina_Bool enabled); /** * Get the flag of the object move synchronization for map rendering * * This gets the flag of the object move synchronization for map rendering. * * @param m map to get the flag of the object move synchronization from. Must * not be NULL. * @return EINA_FALSE if map is NULL EINA_TRUE otherwise. * @since 1.13 */ EAPI Eina_Bool evas_map_util_object_move_sync_get(const Evas_Map *m); /** * Copy a previously allocated map. * * This makes a duplicate of the @p m object and returns it. * * @param m map to copy. Must not be NULL. * @return newly allocated map with the same count and contents as @p m. */ EAPI Evas_Map *evas_map_dup(const Evas_Map *m); /** * Free a previously allocated map. * * This frees a given map @p m and all memory associated with it. You must NOT * free a map returned by evas_object_map_get() as this is internal. * * @param m map to free. */ EAPI void evas_map_free(Evas_Map *m); /** * Get a maps size. * * Returns the number of points in a map. Should be at least 4. * * @param m map to get size. * @return -1 on error, points otherwise. */ EAPI int evas_map_count_get(const Evas_Map *m) EINA_CONST; /** * Apply a map transformation on given coordinate * * @param m map to use to transform x and y * @param x point x source coordinate * @param y point y source coordinate * @param mx point x after transformation by m * @param my point y after transformation by m * @param grab * @return #EINA_TRUE on success interpolation, @EINA_FALSE otherwise * @since 1.20 */ EAPI Eina_Bool evas_map_coords_get(const Evas_Map *m, double x, double y, double *mx, double *my, int grab); /** * Change the map point's coordinate. * * This sets the fixed point's coordinate in the map. Note that points * describe the outline of a quadrangle and are ordered either clockwise * or counter-clockwise. It is suggested to keep your quadrangles concave and * non-complex, though these polygon modes may work, they may not render * a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2, * 2 and 3, and 3 and 0 to describe the edges of the quadrangle. * * The X and Y and Z coordinates are in canvas units. Z is optional and may * or may not be honored in drawing. Z is a hint and does not affect the * X and Y rendered coordinates. It may be used for calculating fills with * perspective correct rendering. * * Remember all coordinates are canvas global ones like with move and resize * in evas. * * @param m map to change point. Must not be @c NULL. * @param idx index of point to change. Must be smaller than map size. * @param x Point X Coordinate * @param y Point Y Coordinate * @param z Point Z Coordinate hint (pre-perspective transform) * * @see evas_map_util_rotate() * @see evas_map_util_zoom() * @see evas_map_util_points_populate_from_object_full() * @see evas_map_util_points_populate_from_object() */ EAPI void evas_map_point_coord_set(Evas_Map *m, int idx, Evas_Coord x, Evas_Coord y, Evas_Coord z); /** * Get the map point's coordinate. * * This returns the coordinates of the given point in the map. * * @param m map to query point. * @param idx index of point to query. Must be smaller than map size. * @param x where to return the X coordinate. * @param y where to return the Y coordinate. * @param z where to return the Z coordinate. */ EAPI void evas_map_point_coord_get(const Evas_Map *m, int idx, Evas_Coord *x, Evas_Coord *y, Evas_Coord *z); /** * Change the map point's U and V texture source point * * This sets the U and V coordinates for the point. This determines which * coordinate in the source image is mapped to the given point, much like * OpenGL and textures. Notes that these points do select the pixel, but * are double floating point values to allow for accuracy and sub-pixel * selection. * * @param m map to change the point of. * @param idx index of point to change. Must be smaller than map size. * @param u the X coordinate within the image/texture source * @param v the Y coordinate within the image/texture source * * @see evas_map_point_coord_set() * @see evas_object_map_set() * @see evas_map_util_points_populate_from_object_full() * @see evas_map_util_points_populate_from_object() */ EAPI void evas_map_point_image_uv_set(Evas_Map *m, int idx, double u, double v); /** * Get the map point's U and V texture source points * * This returns the texture points set by evas_map_point_image_uv_set(). * * @param m map to query point. * @param idx index of point to query. Must be smaller than map size. * @param u where to write the X coordinate within the image/texture source * @param v where to write the Y coordinate within the image/texture source */ EAPI void evas_map_point_image_uv_get(const Evas_Map *m, int idx, double *u, double *v); /** * Set the color of a vertex in the map * * This sets the color of the vertex in the map. Colors will be linearly * interpolated between vertex points through the map. Color will multiply * the "texture" pixels (like GL_MODULATE in OpenGL). The default color of * a vertex in a map is white solid (255, 255, 255, 255) which means it will * have no affect on modifying the texture pixels. * * @param m map to change the color of. * @param idx index of point to change. Must be smaller than map size. * @param r red (0 - 255) * @param g green (0 - 255) * @param b blue (0 - 255) * @param a alpha (0 - 255) * * @see evas_map_util_points_color_set() * @see evas_map_point_coord_set() * @see evas_object_map_set() */ EAPI void evas_map_point_color_set(Evas_Map *m, int idx, int r, int g, int b, int a); /** * Get the color set on a vertex in the map * * This gets the color set by evas_map_point_color_set() on the given vertex * of the map. * * @param m map to get the color of the vertex from. * @param idx index of point get. Must be smaller than map size. * @param r pointer to red return * @param g pointer to green return * @param b pointer to blue return * @param a pointer to alpha return * * @see evas_map_point_coord_set() * @see evas_object_map_set() */ EAPI void evas_map_point_color_get(const Evas_Map *m, int idx, int *r, int *g, int *b, int *a); /** * @} */ /** * @brief Set current object transformation map. * * This sets the map on a given object. It is copied from the @c map pointer, * so there is no need to keep the @c map object if you don't need it anymore. * * A map is a set of 4 points which have canvas x, y coordinates per point, * with an optional z point value as a hint for perspective correction, if it * is available. As well each point has u and v coordinates. These are like * "texture coordinates" in OpenGL in that they define a point in the source * image that is mapped to that map vertex/point. The u corresponds to the x * coordinate of this mapped point and v, the y coordinate. Note that these * coordinates describe a bounding region to sample. * * @note The map points a uv coordinates match the image geometry. If the * @c map parameter is @c null, the stored map will be freed and geometry prior * to enabling/setting a map will be restored. * * @param[in] map The map. * * @ingroup Efl_Canvas_Object */ EAPI void evas_object_map_set(Evas_Object *obj, const Evas_Map *map); /** * @brief Get current object transformation map. * * This returns the current internal map set on the indicated object. It is * intended for read-only access and is only valid as long as the object is not * deleted or the map on the object is not changed. * * @return The map. * * @ingroup Efl_Canvas_Object */ EAPI const Evas_Map *evas_object_map_get(const Evas_Object *obj); /** * @brief Enable or disable the map that is set. * * Enable or disable the use of map for the object @c obj. On enable, the * object geometry will be saved, and the new geometry will change (position * and size) to reflect the map geometry set. * * If the object doesn't have a map set (with @ref evas_object_map_set), the * initial geometry will be undefined. It is advised to always set a map to the * object first, and then call this function to enable its use. * * @param[in] enabled Enabled state. * * @ingroup Evas_Object */ EAPI void evas_object_map_enable_set(Evas_Object *obj, Eina_Bool enabled); /** * @brief Whether the map is enabled or not * * @param[in] obj The evas object * * @return The value of @c enabled as passed to evas_object_map_enable_set(). * * @see evas_object_map_enable_set */ EAPI Eina_Bool evas_object_map_enable_get(const Evas_Object *obj); /** * @brief Apply an evas filter program on this text object. * * Note: the preferred method for filters is to edit EDC styles, rather than * calling this API directly. * * @since 1.18 */ EAPI void evas_object_text_filter_program_set(Evas_Object *obj, const char *code) EINA_DEPRECATED; /** * @brief Set a named source object for an evas filter program. * * Note: the preferred method for filters is to edit EDC styles, rather than * calling this API directly. * @since 1.18 */ EAPI void evas_object_text_filter_source_set(Evas_Object *obj, const char *name, Evas_Object *source) EINA_DEPRECATED; /** * Creates a new smart rectangle object on the given Evas @p e canvas. * * @param e The given canvas. * @return The created object handle. * * This provides a smart version of the typical "event rectangle", * which allows objects to set this as their parent and route events * to a group of objects. Events will not propagate to non-member objects * below this object. * * Adding members is done just like a normal smart object, using * efl_canvas_group_member_add (Eo API) or evas_object_smart_member_add (legacy). * * Child objects are not modified in any way, unlike other types of smart objects. * * It is a user error for any child objects to be stacked above the event * grabber parent while the event grabber is visible. * A critical error will be raised if this is detected at any point. * * @since 1.20 */ EAPI Evas_Object *evas_object_event_grabber_add(Evas *e); /** * @brief If @c true the object belongs to the window border decorations. * * This will be @c false by default, and should be @c false for all objects * created by the application, unless swallowed in some very specific parts of * the window. * * It is very unlikely that an application needs to call this manually, as the * window will handle this feature automatically. * * @param[in] obj The object. * @param[in] is_frame @c true if the object is a frame, @c false otherwise * * @since 1.2 * * @ingroup Evas_Object_Group */ EAPI void evas_object_is_frame_object_set(Efl_Canvas_Object *obj, Eina_Bool is_frame); /** * @brief If @c true the object belongs to the window border decorations. * * This will be @c false by default, and should be @c false for all objects * created by the application, unless swallowed in some very specific parts of * the window. * * It is very unlikely that an application needs to call this manually, as the * window will handle this feature automatically. * * @param[in] obj The object. * * @return @c true if the object is a frame, @c false otherwise * * @since 1.2 * * @ingroup Evas_Object_Group */ EAPI Eina_Bool evas_object_is_frame_object_get(const Efl_Canvas_Object *obj); /** * @brief Set whether an Evas object is to freeze (discard) events. * * If @c freeze is @c true, it will force events on @c obj to be discarded. * Unlike @ref evas_object_pass_events_set, events will not be passed to next * lower object. This API can be used for blocking events while @c obj is in * transition. * * If @c freeze is @c false, events will be processed on that object as normal. * * @warning If you block only key/mouse up events with this API, you can't be * sure of the state of any objects that have only key/mouse down events. * * @param[in] obj The object. * @param[in] freeze Pass when @c obj is to freeze events ($true) or not * ($false). * * @since 1.1 * * @ingroup Evas_Object_Group */ EAPI void evas_object_freeze_events_set(Efl_Canvas_Object *obj, Eina_Bool freeze); /** * @brief Determine whether an object is set to freeze (discard) events. * * @param[in] obj The object. * * @return Pass when @c obj is to freeze events ($true) or not ($false). * * @since 1.1 * * @ingroup Evas_Object_Group */ EAPI Eina_Bool evas_object_freeze_events_get(const Efl_Canvas_Object *obj); #include "canvas/efl_canvas_event_grabber_eo.legacy.h"