#ifndef _EVAS_VG_NODE_EO_LEGACY_H_ #define _EVAS_VG_NODE_EO_LEGACY_H_ #ifndef _EVAS_VG_NODE_EO_CLASS_TYPE #define _EVAS_VG_NODE_EO_CLASS_TYPE typedef Eo Evas_Vg_Node; #endif #ifndef _EVAS_VG_NODE_EO_TYPES #define _EVAS_VG_NODE_EO_TYPES #endif /** * @defgroup Evas_Vg_Node_Group Vector Graphics Node Functions * @ingroup Evas_Object_Vg_Group */ /** * @brief Sets the transformation matrix to be used for this node object. * * @note Pass @c null to cancel the applied transformation. * * @param[in] obj The object. * @param[in] m The transformation matrix. * * @since 1.14 * * @ingroup Evas_Vg_Node_Group */ EAPI void evas_vg_node_transformation_set(Evas_Vg_Node *obj, const Eina_Matrix3 *m); /** * @brief Gets the transformation matrix used for this node object. * * @param[in] obj The object. * @return The transformation matrix. * * @since 1.14 * * @ingroup Evas_Vg_Node_Group */ EAPI const Eina_Matrix3 *evas_vg_node_transformation_get(const Evas_Vg_Node *obj); /** * @brief Sets the origin position of the node object. * * This origin position affects node transformation. * * @param[in] obj The object. * @param[in] x @c origin x position. * @param[in] y @c origin y position. * * @since 1.14 * * @ingroup Evas_Vg_Node_Group */ EAPI void evas_vg_node_origin_set(Evas_Vg_Node *obj, double x, double y); /** * @brief Gets the origin position of the node object. * * @param[in] obj The object. * @param[out] x @c origin x position. * @param[out] y @c origin y position. * * @since 1.14 * * @ingroup Evas_Vg_Node_Group */ EAPI void evas_vg_node_origin_get(const Evas_Vg_Node *obj, double *x, double *y); /** * @brief Set Mask Node to this renderer * * @param[in] obj The object. * @param[in] mask Mask object * @param[in] op Masking Option. Reserved * * @since 1.24 * * @ingroup Evas_Vg_Node_Group */ EAPI void evas_vg_node_mask_set(Evas_Vg_Node *obj, Evas_Vg_Node *mask, int op); #endif