/** * @defgroup Image Image * @ingroup Elementary * * @image html img/widget/image/preview-00.png * @image latex img/widget/image/preview-00.eps * * An Elementary image object is a direct realization of * @ref elm-image-class, and it allows one to load and display an @b image * file on it, be it from a disk file or from a memory * region. Exceptionally, one may also load an Edje group as the * contents of the image. In this case, though, most of the functions * of the image API will act as a no-op. * * One can tune various properties of the image, like: * - pre-scaling, * - smooth scaling, * - orientation, * - aspect ratio during resizes, etc. * * An image object may also be made valid source and destination for * drag and drop actions, through the elm_image_editable_set() call. * * Signals that you can add callbacks for are: * * @li @c "drop" - This is called when a user has dropped an image * typed object onto the object in question -- the * event info argument is the path to that image file * @li @c "clicked" - This is called when a user has clicked the image * * An example of usage for this API follows: * @li @ref tutorial_image */ /** * @addtogroup Image * @{ */ /** * Possible orientation options for elm_image_orient_set(). * * @image html elm_image_orient_set.png * @image latex elm_image_orient_set.eps width=\textwidth * * @ingroup Image */ typedef enum { ELM_IMAGE_ORIENT_NONE = 0, /**< no orientation change */ ELM_IMAGE_ORIENT_0 = 0, /**< no orientation change */ ELM_IMAGE_ROTATE_90 = 1, /**< rotate 90 degrees clockwise */ ELM_IMAGE_ROTATE_180 = 2, /**< rotate 180 degrees clockwise */ ELM_IMAGE_ROTATE_270 = 3, /**< rotate 90 degrees counter-clockwise (i.e. 270 degrees clockwise) */ ELM_IMAGE_FLIP_HORIZONTAL = 4, /**< flip image horizontally */ ELM_IMAGE_FLIP_VERTICAL = 5, /**< flip image vertically */ ELM_IMAGE_FLIP_TRANSPOSE = 6, /**< flip the image along the y = (width - x) line (bottom-left to top-right) */ ELM_IMAGE_FLIP_TRANSVERSE = 7 /**< flip the image along the y = x line (top-left to bottom-right) */ } Elm_Image_Orient; /** * Add a new image to the parent. * * @param parent The parent object * @return The new object or NULL if it cannot be created * * @see elm_image_file_set() * * @ingroup Image */ EAPI Evas_Object *elm_image_add(Evas_Object *parent); /** * Set a location in memory to be used as an image object's source * bitmap. * * @param obj The image object * @param img The binary data that will be used as image source * @param size The size of binary data blob @p img * @param format (Optional) expected format of @p img bytes * @param key Optional indexing key of @p img to be passed to the * image loader (eg. if @p img is a memory-mapped EET file) * * This function is handy when the contents of an image file are * mapped in memory, for example. * * The @p format string should be something like @c "png", @c "jpg", * @c "tga", @c "tiff", @c "bmp" etc, when provided (@c NULL, on the * contrary). This improves the loader performance as it tries the * "correct" loader first, before trying a range of other possible * loaders until one succeeds. * * @return (@c EINA_TRUE = success, @c EINA_FALSE = error) * * @since 1.1 * * @ingroup Image */ EAPI Eina_Bool elm_image_memfile_set(Evas_Object *obj, const void *img, size_t size, const char *format, const char *key); /** * Set the file that will be used as the image's source. * * @param obj The image object * @param file The path to file that will be used as image source * @param group The group that the image belongs to, in case it's an * EET (including Edje case) file * * @return (@c EINA_TRUE = success, @c EINA_FALSE = error) * * @see elm_image_file_get() * * @note This function will trigger the Edje file case based on the * extension of the @a file string (expects @c ".edj", for this * case). If one wants to force this type of file independently of the * extension, elm_image_file_edje_set() must be used, instead. * * @ingroup Image */ EAPI Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group); /** * Get the file that will be used as image. * * @param obj The image object * @param file The path to file * @param group The group that the image belongs in edje file * * @see elm_image_file_set() * * @ingroup Image */ EAPI void elm_image_file_get(const Evas_Object *obj, const char **file, const char **group); /** * Set the smooth effect for an image. * * @param obj The image object * @param smooth @c EINA_TRUE if smooth scaling should be used, @c EINA_FALSE * otherwise. Default is @c EINA_TRUE. * * Set the scaling algorithm to be used when scaling the image. Smooth * scaling provides a better resulting image, but is slower. * * The smooth scaling should be disabled when making animations that change * the image size, since it will be faster. Animations that don't require * resizing of the image can keep the smooth scaling enabled (even if the * image is already scaled, since the scaled image will be cached). * * @see elm_image_smooth_get() * * @ingroup Image */ EAPI void elm_image_smooth_set(Evas_Object *obj, Eina_Bool smooth); /** * Get the smooth effect for an image. * * @param obj The image object * @return @c EINA_TRUE if smooth scaling is enabled, @c EINA_FALSE otherwise. * * @see elm_image_smooth_get() * * @ingroup Image */ EAPI Eina_Bool elm_image_smooth_get(const Evas_Object *obj); /** * Gets the current size of the image. * * @param obj The image object. * @param w Pointer to store width, or NULL. * @param h Pointer to store height, or NULL. * * This is the real size of the image, not the size of the object. * * @ingroup Image */ EAPI void elm_image_object_size_get(const Evas_Object *obj, int *w, int *h); /** * Disable scaling of this object. * * @param obj The image object. * @param no_scale @c EINA_TRUE if the object is not scalable, @c EINA_FALSE * otherwise. Default is @c EINA_FALSE. * * This function disables scaling of the elm_image widget through the * function elm_object_scale_set(). However, this does not affect the widget * size/resize in any way. For that effect, take a look at * elm_image_resizable_set(). * * @see elm_image_no_scale_get() * @see elm_image_resizable_set() * @see elm_object_scale_set() * * @ingroup Image */ EAPI void elm_image_no_scale_set(Evas_Object *obj, Eina_Bool no_scale); /** * Get whether scaling is disabled on the object. * * @param obj The image object * @return @c EINA_TRUE if scaling is disabled, @c EINA_FALSE otherwise * * @see elm_image_no_scale_set() * * @ingroup Image */ EAPI Eina_Bool elm_image_no_scale_get(const Evas_Object *obj); /** * Set if the object is (up/down) resizable. * * @param obj The image object * @param size_up A bool to set if the object is resizable up. Default is * @c EINA_TRUE. * @param size_down A bool to set if the object is resizable down. Default * is @c EINA_TRUE. * * This function limits the image resize ability. If @p size_up is set to * @c EINA_FALSE, the object can't have its height or width resized to a value * higher than the original image size. Same is valid for @p size_down. * * @see elm_image_resizable_get() * * @ingroup Image */ EAPI void elm_image_resizable_set(Evas_Object *obj, Eina_Bool size_up, Eina_Bool size_down); /** * Get if the object is (up/down) resizable. * * @param obj The image object * @param size_up A bool to set if the object is resizable up * @param size_down A bool to set if the object is resizable down * * @see elm_image_resizable_set() * * @ingroup Image */ EAPI void elm_image_resizable_get(const Evas_Object *obj, Eina_Bool *size_up, Eina_Bool *size_down); /** * Set if the image fills the entire object area, when keeping the aspect ratio. * * @param obj The image object * @param fill_outside @c EINA_TRUE if the object is filled outside, * @c EINA_FALSE otherwise. Default is @c EINA_FALSE. * * When the image should keep its aspect ratio even if resized to another * aspect ratio, there are two possibilities to resize it: keep the entire * image inside the limits of height and width of the object (@p fill_outside * is @c EINA_FALSE) or let the extra width or height go outside of the object, * and the image will fill the entire object (@p fill_outside is @c EINA_TRUE). * * @note This option will have no effect if * elm_image_aspect_fixed_set() is set to @c EINA_FALSE. * * @see elm_image_fill_outside_get() * @see elm_image_aspect_fixed_set() * * @ingroup Image */ EAPI void elm_image_fill_outside_set(Evas_Object *obj, Eina_Bool fill_outside); /** * Get if the object is filled outside * * @param obj The image object * @return @c EINA_TRUE if the object is filled outside, @c EINA_FALSE otherwise. * * @see elm_image_fill_outside_set() * * @ingroup Image */ EAPI Eina_Bool elm_image_fill_outside_get(const Evas_Object *obj); /** * Enable or disable preloading of the image * * @param obj The image object * @param disabled If EINA_TRUE, preloading will be disabled * @ingroup Icon */ EAPI void elm_image_preload_disabled_set(Evas_Object *obj, Eina_Bool disabled); /** * Set the prescale size for the image * * @param obj The image object * @param size The prescale size. This value is used for both width and * height. * * This function sets a new size for pixmap representation of the given * image. It allows the image to be loaded already in the specified size, * reducing the memory usage and load time when loading a big image with load * size set to a smaller size. * * It's equivalent to the elm_bg_load_size_set() function for bg. * * @note this is just a hint, the real size of the pixmap may differ * depending on the type of image being loaded, being bigger than requested. * * @see elm_image_prescale_get() * @see elm_bg_load_size_set() * * @ingroup Image */ EAPI void elm_image_prescale_set(Evas_Object *obj, int size); /** * Get the prescale size for the image * * @param obj The image object * @return The prescale size * * @see elm_image_prescale_set() * * @ingroup Image */ EAPI int elm_image_prescale_get(const Evas_Object *obj); /** * Set the image orientation. * * @param obj The image object * @param orient The image orientation @ref Elm_Image_Orient * Default is #ELM_IMAGE_ORIENT_NONE. * * This function allows to rotate or flip the given image. * * @see elm_image_orient_get() * @see @ref Elm_Image_Orient * * @ingroup Image */ EAPI void elm_image_orient_set(Evas_Object *obj, Elm_Image_Orient orient); /** * Get the image orientation. * * @param obj The image object * @return The image orientation @ref Elm_Image_Orient * * @see elm_image_orient_set() * @see @ref Elm_Image_Orient * * @ingroup Image */ EAPI Elm_Image_Orient elm_image_orient_get(const Evas_Object *obj); /** * Make the image 'editable'. * * @param obj Image object. * @param set Turn on or off editability. Default is @c EINA_FALSE. * * This means the image is a valid drag target for drag and drop, and can be * cut or pasted too. * * @ingroup Image */ EAPI void elm_image_editable_set(Evas_Object *obj, Eina_Bool set); /** * Check if the image is 'editable'. * * @param obj Image object. * @return Editability. * * A return value of EINA_TRUE means the image is a valid drag target * for drag and drop, and can be cut or pasted too. * * @ingroup Image */ EAPI Eina_Bool elm_image_editable_get(const Evas_Object *obj); /** * Get the inlined image object of the image widget. * * @param obj The image object to get the inlined image from * @return The inlined image object, or NULL if none exists * * This function allows one to get the underlying @c Evas_Object of type * Image from this elementary widget. It can be useful to do things like get * the pixel data, save the image to a file, etc. * * @note Be careful to not manipulate it, as it is under control of * elementary. * * @ingroup Image */ EAPI Evas_Object *elm_image_object_get(const Evas_Object *obj); /** * Set whether the original aspect ratio of the image should be kept on resize. * * @param obj The image object. * @param fixed @c EINA_TRUE if the image should retain the aspect, * @c EINA_FALSE otherwise. * * The original aspect ratio (width / height) of the image is usually * distorted to match the object's size. Enabling this option will retain * this original aspect, and the way that the image is fit into the object's * area depends on the option set by elm_image_fill_outside_set(). * * @see elm_image_aspect_fixed_get() * @see elm_image_fill_outside_set() * * @ingroup Image */ EAPI void elm_image_aspect_fixed_set(Evas_Object *obj, Eina_Bool fixed); /** * Get if the object retains the original aspect ratio. * * @param obj The image object. * @return @c EINA_TRUE if the object keeps the original aspect, @c EINA_FALSE * otherwise. * * @ingroup Image */ EAPI Eina_Bool elm_image_aspect_fixed_get(const Evas_Object *obj); /** * Get whether an image object supports animation or not. * * @param obj The image object * @return @c EINA_TRUE if the image supports animation, * @c EINA_FALSE otherwise. * * This function returns if this Elementary image object's internal * image can be animated. Currently Evas only supports GIF * animation. If the return value is @b EINA_FALSE, other * @c elm_image_animated_xxx API calls won't work. * * @see elm_image_animated_set() * * @ingroup Image * @since 1.1 */ EAPI Eina_Bool elm_image_animated_available_get(const Evas_Object *obj); /** * Set whether an image object (which supports animation) is to * animate itself or not. * * @param obj The image object * @param animated @c EINA_TRUE if the object is to animate itself, * @c EINA_FALSE otherwise. Default is @c EINA_FALSE. * * An image object, even if it supports animation, will be displayed * by default without animation. Call this function with @a animated * set to @c EINA_TRUE to enable its animation. To start or stop the * animation, actually, use elm_image_animated_play_set(). * * @see elm_image_animated_get() * @see elm_image_animated_available_get() * @see elm_image_animated_play_set() * * @ingroup Image * @since 1.1 */ EAPI void elm_image_animated_set(Evas_Object *obj, Eina_Bool animated); /** * Get whether an image object has animation enabled or not. * * @param obj The image object * * @return @c EINA_TRUE if the image has animation enabled, * @c EINA_FALSE otherwise. * * @see elm_image_animated_set() * * @ingroup Image * @since 1.1 */ EAPI Eina_Bool elm_image_animated_get(const Evas_Object *obj); /** * Start or stop an image object's animation. * * @param obj The image object * @param play @c EINA_TRUE to start the animation, @c EINA_FALSE * otherwise. Default is @c EINA_FALSE. * * To actually start playing any image object's animation, if it * supports it, one must do something like: * * @code * if (elm_image_animated_available_get(img)) * { * elm_image_animated_set(img, EINA_TRUE); * elm_image_animated_play_set(img, EINA_TRUE); * } * @endcode * * elm_image_animated_set() will enable animation on the image, but * not start it yet. This is the function one uses to start and * stop animations on image objects. * * @see elm_image_animated_available_get() * @see elm_image_animated_set() * @see elm_image_animated_play_get() * * @ingroup Image * @since 1.1 */ EAPI void elm_image_animated_play_set(Evas_Object *obj, Eina_Bool play); /** * Get whether an image object is under animation or not. * * @param obj The image object * @return @c EINA_TRUE, if the image is being animated, @c EINA_FALSE * otherwise. * * @see elm_image_animated_play_get() * * @ingroup Image * @since 1.1 */ EAPI Eina_Bool elm_image_animated_play_get(const Evas_Object *obj); /** * @} */