#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include #include "elm_priv.h" typedef struct { } Efl_Ui_Spotlight_Fade_Manager_Data; EOLIAN static Efl_Object* _efl_ui_spotlight_fade_manager_efl_object_constructor(Eo *obj, Efl_Ui_Spotlight_Fade_Manager_Data *pd EINA_UNUSED) { Efl_Canvas_Animation *animation; obj = efl_constructor(efl_super(obj, EFL_UI_SPOTLIGHT_FADE_MANAGER_CLASS)); animation = efl_add(EFL_CANVAS_ALPHA_ANIMATION_CLASS, obj); efl_animation_alpha_set(animation, 0.0, 1.0); efl_animation_duration_set(animation, 0.5); efl_ui_spotlight_manager_animation_jump_setup_set(obj, animation, animation); efl_unref(animation); return obj; } #include "efl_ui_spotlight_fade_manager.eo.c"