#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include typedef struct _App_Data { Efl_Canvas_Animation *show_anim; Efl_Canvas_Animation *hide_anim; Elm_Button *button; Evas_Object *start_btn; Evas_Object *play_count_spin; Evas_Object *repeat_mode_spin; Eina_Bool is_btn_visible; } App_Data; Efl_Canvas_Animation_Repeat_Mode _anim_repeat_mode_get(Evas_Object *spinner) { int value = elm_spinner_value_get(spinner); if (value == 0) return EFL_CANVAS_ANIMATION_REPEAT_MODE_RESTART; else return EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE; } static void _anim_changed_cb(void *data, const Efl_Event *event EINA_UNUSED) { Eo *anim = event->info; App_Data *ad = data; if (anim) { printf("Animation has been started!\n"); } else { printf("Animation has been ended!\n"); Efl_Canvas_Animation_Repeat_Mode repeat_mode = _anim_repeat_mode_get(ad->repeat_mode_spin); if (repeat_mode == EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE) { int play_count = elm_spinner_value_get(ad->play_count_spin); if (play_count % 2 == 0) { ad->is_btn_visible = !(ad->is_btn_visible); if (ad->is_btn_visible) elm_object_text_set(ad->start_btn, "Start Alpha Animation from 1.0 to 0.0"); else elm_object_text_set(ad->start_btn, "Start Alpha Animation from 0.0 to 1.0"); } } elm_object_disabled_set(ad->play_count_spin, EINA_FALSE); elm_object_disabled_set(ad->repeat_mode_spin, EINA_FALSE); } } static void _anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event) { double *progress = event->info; printf("Animation is running! Current progress(%lf)\n", *progress); } EFL_CALLBACKS_ARRAY_DEFINE(animation_stats_cb, {EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_CHANGED, _anim_changed_cb }, {EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_PROGRESS_UPDATED, _anim_running_cb }, ) static void _start_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) { App_Data *ad = data; ad->is_btn_visible = !(ad->is_btn_visible); int play_count = elm_spinner_value_get(ad->play_count_spin); elm_object_disabled_set(ad->play_count_spin, EINA_TRUE); Efl_Canvas_Animation_Repeat_Mode repeat_mode = _anim_repeat_mode_get(ad->repeat_mode_spin); elm_object_disabled_set(ad->repeat_mode_spin, EINA_TRUE); if (ad->is_btn_visible) { //Set animation play count efl_animation_play_count_set(ad->show_anim, play_count); //Set animation repeat mode efl_animation_repeat_mode_set(ad->show_anim, repeat_mode); //Create Animation Object from Animation efl_canvas_object_animation_start(ad->button, ad->show_anim, 1.0, 0.0); efl_text_set(obj, "Start Alpha Animation from 1.0 to 0.0"); } else { //Set animation repeat count efl_animation_play_count_set(ad->hide_anim, play_count); //Set animation repeat mode efl_animation_repeat_mode_set(ad->hide_anim, repeat_mode); //Create Animation Object from Animation efl_canvas_object_animation_start(ad->button, ad->hide_anim, 1.0, 0.0); efl_text_set(obj, "Start Alpha Animation from 0.0 to 1.0"); } } static void _win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = data; free(ad); } void test_efl_anim_repeat(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = calloc(1, sizeof(App_Data)); if (!ad) return; Evas_Object *win = elm_win_util_standard_add(NULL, "Efl Animation Repeat"); elm_win_autodel_set(win, EINA_TRUE); evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad); //Button to be animated Evas_Object *btn = elm_button_add(win); elm_object_text_set(btn, "Button"); evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn, 200, 200); evas_object_move(btn, 100, 50); evas_object_show(btn); efl_event_callback_array_add(btn, animation_stats_cb(), ad); //Show Animation Efl_Canvas_Animation *show_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win); efl_animation_alpha_set(show_anim, 0.0, 1.0); efl_animation_duration_set(show_anim, 1.0); efl_animation_final_state_keep_set(show_anim, EINA_TRUE); //Hide Animation Efl_Canvas_Animation *hide_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win); efl_animation_alpha_set(hide_anim, 1.0, 0.0); efl_animation_duration_set(hide_anim, 1.0); efl_animation_final_state_keep_set(hide_anim, EINA_TRUE); //Button to start animation Evas_Object *start_btn = elm_button_add(win); elm_object_text_set(start_btn, "Start Alpha Animation from 1.0 to 0.0"); evas_object_smart_callback_add(start_btn, "clicked", _start_btn_clicked_cb, ad); evas_object_size_hint_weight_set(start_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(start_btn, 200, 50); evas_object_move(start_btn, 100, 300); evas_object_show(start_btn); //Spinner to set animation play count Evas_Object *play_count_spin = elm_spinner_add(win); elm_spinner_label_format_set(play_count_spin, "Play Count (0 is infinite): %d"); elm_spinner_editable_set(play_count_spin, EINA_FALSE); elm_spinner_min_max_set(play_count_spin, 0, 3); elm_spinner_value_set(play_count_spin, 1); evas_object_resize(play_count_spin, 200, 50); evas_object_move(play_count_spin, 100, 350); evas_object_show(play_count_spin); //Spinner to set animation repeat mode Evas_Object *repeat_mode_spin = elm_spinner_add(win); elm_spinner_label_format_set(repeat_mode_spin, "Repeat Mode: %s"); elm_spinner_editable_set(repeat_mode_spin, EINA_FALSE); elm_spinner_min_max_set(repeat_mode_spin, 0, 1); elm_spinner_value_set(repeat_mode_spin, 0); elm_spinner_special_value_add(repeat_mode_spin, 0, "Restart"); elm_spinner_special_value_add(repeat_mode_spin, 1, "Reverse"); evas_object_resize(repeat_mode_spin, 200, 50); evas_object_move(repeat_mode_spin, 100, 400); evas_object_show(repeat_mode_spin); //Initialize App Data ad->show_anim = show_anim; ad->hide_anim = hide_anim; ad->start_btn = start_btn; ad->play_count_spin = play_count_spin; ad->repeat_mode_spin = repeat_mode_spin; ad->is_btn_visible = EINA_TRUE; ad->button = btn; evas_object_resize(win, 400, 500); evas_object_show(win); }