// ---------------------------------------------------------------------------- // All the below types are for Efl Animation struct @beta Efl.Canvas.Animation_Player_Event_Running; [[Information of event running]] enum @beta Efl.Canvas.Animation_Repeat_Mode { [[Animation repeat mode.]] restart = 0, [[Restart animation when the animation ends: The animation will play again from the beginning to the end.]] reverse = 1, [[Reverse animation when the animation ends: The animation will continue playing from the end to the beginning.]] last }