/** * @defgroup Panel Panel * @ingroup Elementary * * @image html panel_inheritance_tree.png * @image latex panel_inheritance_tree.eps * * @image html img/widget/panel/preview-00.png * @image latex img/widget/panel/preview-00.eps * * @brief A panel is an animated side-panel that contains a * sub-object. It can be expanded or contracted by clicking the * button on its edge. * * Orientations are as follows: * @li @c ELM_PANEL_ORIENT_TOP * @li @c ELM_PANEL_ORIENT_LEFT * @li @c ELM_PANEL_ORIENT_RIGHT * @li @c ELM_PANEL_ORIENT_BOTTOM * * This widget inherits from the @ref Layout one, so that all the * functions acting on it also work for panel objects. * * Default content parts of the panel widget that you can use are: * @li @c "default" - A content of the panel * * @ref tutorial_panel shows one way to use this widget. * @{ */ typedef enum { ELM_PANEL_ORIENT_TOP, /**< Panel (dis)appears from the top */ ELM_PANEL_ORIENT_BOTTOM, /**< Panel (dis)appears from the bottom */ ELM_PANEL_ORIENT_LEFT, /**< Panel (dis)appears from the left */ ELM_PANEL_ORIENT_RIGHT, /**< Panel (dis)appears from the right */ } Elm_Panel_Orient; /** * @brief Adds a panel object * * @param parent The parent object * * @return The panel object, or NULL on failure * * @ingroup Panel */ EAPI Evas_Object *elm_panel_add(Evas_Object *parent); /** * @brief Sets the orientation of the panel * * @param obj The panel object * @param orient The panel orientation. Can be one of the following: * @li ELM_PANEL_ORIENT_TOP * @li ELM_PANEL_ORIENT_LEFT * @li ELM_PANEL_ORIENT_RIGHT * * Sets from where the panel will (dis)appear. * * @ingroup Panel */ EAPI void elm_panel_orient_set(Evas_Object *obj, Elm_Panel_Orient orient); /** * @brief Get the orientation of the panel. * * @param obj The panel object * @return The Elm_Panel_Orient, or ELM_PANEL_ORIENT_LEFT on failure. * * @ingroup Panel */ EAPI Elm_Panel_Orient elm_panel_orient_get(const Evas_Object *obj); /** * @brief Set the state of the panel. * * @param obj The panel object * @param hidden If true, the panel will run the animation to disappear. * * @ingroup Panel */ EAPI void elm_panel_hidden_set(Evas_Object *obj, Eina_Bool hidden); /** * @brief Get the state of the panel. * * @param obj The panel object * @return EINA_TRUE if it is hidden state * * @ingroup Panel */ EAPI Eina_Bool elm_panel_hidden_get(const Evas_Object *obj); /** * @brief Toggle the hidden state of the panel from code * * @param obj The panel object * * @ingroup Panel */ EAPI void elm_panel_toggle(Evas_Object *obj); /** * @} */