class Efl.Ui.Focus.Manager.Calc (Efl.Object, Efl.Ui.Focus.Manager) { [[Calculates the directions of Efl.Ui.Focus.Direction Each registered item will get a other registered object into each direction, you can get those items for the currently focused item if you call request move. @since 1.20 ]] methods { register { [[Register a new item in the graph. $parent can not be $null, it will be used as the parent in the logical tree. $redirect will be set as redirect property on that manager, once $child gets focused. ]] params { child : Efl.Ui.Focus.Object @nonull; [[The object to register]] parent : Efl.Ui.Focus.Object @nonull; [[The parent to use in the logical tree]] redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set once this child is focused can be NULL for no redirect]] } return : bool; [[$true if successful, $false otherwise]] } register_logical { [[Register a new item just for the logical parent. The item can never get focus, it just helps to build a tree out of the items that are getting focus. ]] params { child : Efl.Ui.Focus.Object @nonull; [[The object to register]] parent : Efl.Ui.Focus.Object @nonull; [[The parent to use in the logical tree]] redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set once this child is focused can be $null for no redirect]] } return : bool; [[$true if successful, $false otherwise]] } update_redirect { [[Set a new redirect object for the given child. Once $child is focused the redirect manager will be set in the redirect property. Set redirect to $null if nothing should happen. ]] params { child : Efl.Ui.Focus.Object @nonull; [[The child to update]] redirect : Efl.Ui.Focus.Manager; [[Once $child got focused this element will be set as redirect]] } return : bool; [[$true if successful, $false otherwise]] } update_parent { [[Set a new logical parent for the given child.]] params { child : Efl.Ui.Focus.Object @nonull; [[The child to update]] parent : Efl.Ui.Focus.Object @nonull; [[The parent which now will be the logical parent of child]] } return : bool; [[$true if successful, $false otherwise]] } update_children { [[Give the list of children a different order.]] params { parent : Efl.Ui.Focus.Object @nonull; [[the parent to update]] children : list @owned; [[the list with the new order]] } return : bool; [[$true if successful, $false otherwise]] } update_order { [[Give the given order to the parent's child. Children from the list which are no real children are ignored. ]] params { parent : Efl.Ui.Focus.Object @nonull; [[the parent to update]] children : list @owned; [[the order of items]] } } unregister { [[Unregister the given item from the focus graph.]] params { child : Efl.Ui.Focus.Object; [[The child to unregister.]] } } } implements { class.constructor; class.destructor; Efl.Ui.Focus.Manager.move; Efl.Ui.Focus.Manager.request_move; Efl.Ui.Focus.Manager.manager_focus {get; set;} Efl.Ui.Focus.Manager.redirect {set; get;} Efl.Ui.Focus.Manager.border_elements {get;} Efl.Ui.Focus.Manager.root {set; get;} Efl.Ui.Focus.Manager.request_subchild; Efl.Ui.Focus.Manager.fetch; Efl.Ui.Focus.Manager.logical_end; Efl.Ui.Focus.Manager.reset_history; Efl.Ui.Focus.Manager.pop_history_stack; Efl.Ui.Focus.Manager.setup_on_first_touch; Efl.Object.constructor; Efl.Object.finalize; Efl.Object.provider_find; Efl.Object.destructor; } }