#ifndef _EVAS_H # error You shall not include this header directly #endif /** * @ingroup Evas_Canvas * * @{ */ /** * Creates a new empty evas. * * Note that before you can use the evas, you will to at a minimum: * @li Set its render method with @ref evas_output_method_set . * @li Set its viewport size with @ref evas_output_viewport_set . * @li Set its size of the canvas with @ref evas_output_size_set . * @li Ensure that the render engine is given the correct settings * with @ref evas_engine_info_set . * * This function should only fail if the memory allocation fails * * @note this function is very low level. Instead of using it * directly, consider using the high level functions in * @ref Ecore_Evas_Group such as @c ecore_evas_new(). See * @ref Ecore. * * @attention it is recommended that one calls evas_init() before * creating new canvas. * * @return A new uninitialised Evas canvas on success. Otherwise, @c NULL. * @ingroup Evas_Canvas */ EAPI Evas *evas_new(void) EINA_WARN_UNUSED_RESULT EINA_MALLOC; /** * Frees the given evas and any objects created on it. * * Any objects with 'free' callbacks will have those callbacks called * in this function. * * @param e The given evas. * * @ingroup Evas_Canvas */ EAPI void evas_free(Evas *e) EINA_ARG_NONNULL(1); #include "canvas/evas_canvas.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Canvas_Events * * @{ */ /** * Add (register) a callback function to a given canvas event. * * @param e Canvas to attach a callback to * @param type The type of event that will trigger the callback * @param func The (callback) function to be called when the event is * triggered * @param data The data pointer to be passed to @p func * * This function adds a function callback to the canvas @p e when the * event of type @p type occurs on it. The function pointer is @p * func. * * In the event of a memory allocation error during the addition of * the callback to the canvas, evas_alloc_error() should be used to * determine the nature of the error, if any, and the program should * sensibly try and recover. * * A callback function must have the ::Evas_Event_Cb prototype * definition. The first parameter (@p data) in this definition will * have the same value passed to evas_event_callback_add() as the @p * data parameter, at runtime. The second parameter @p e is the canvas * pointer on which the event occurred. The third parameter @p * event_info is a pointer to a data structure that may or may not be * passed to the callback, depending on the event type that triggered * the callback. This is so because some events don't carry extra * context with them, but others do. * * The event type @p type to trigger the function may be one of * #EVAS_CALLBACK_RENDER_FLUSH_PRE, #EVAS_CALLBACK_RENDER_FLUSH_POST, * #EVAS_CALLBACK_CANVAS_FOCUS_IN, #EVAS_CALLBACK_CANVAS_FOCUS_OUT, * #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN and * #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT. This determines the kind of * event that will trigger the callback to be called. Only the last * two of the event types listed here provide useful event information * data -- a pointer to the recently focused Evas object. For the * others the @p event_info pointer is going to be @c NULL. * * Example: * @dontinclude evas-events.c * @skip evas_event_callback_add(d.canvas, EVAS_CALLBACK_RENDER_FLUSH_PRE * @until two canvas event callbacks * * Looking to the callbacks registered above, * @dontinclude evas-events.c * @skip called when our rectangle gets focus * @until let's have our events back * * we see that the canvas flushes its rendering pipeline * (#EVAS_CALLBACK_RENDER_FLUSH_PRE) whenever the @c _resize_cb * routine takes place: it has to redraw that image at a different * size. Also, the callback on an object being focused comes just * after we focus it explicitly, on code. * * See the full @ref Example_Evas_Events "example". * * @note Be careful not to add the same callback multiple times, if * that's not what you want, because Evas won't check if a callback * existed before exactly as the one being registered (and thus, call * it more than once on the event, in this case). This would make * sense if you passed different functions and/or callback data, only. */ EAPI void evas_event_callback_add(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3); /** * Add (register) a callback function to a given canvas event with a * non-default priority set. Except for the priority field, it's exactly the * same as @ref evas_event_callback_add * * @param e Canvas to attach a callback to * @param type The type of event that will trigger the callback * @param priority The priority of the callback, lower values called first. * @param func The (callback) function to be called when the event is * triggered * @param data The data pointer to be passed to @p func * * @see evas_event_callback_add * @since 1.1 */ EAPI void evas_event_callback_priority_add(Evas *e, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4); /** * Delete a callback function from the canvas. * * @param e Canvas to remove a callback from * @param type The type of event that was triggering the callback * @param func The function that was to be called when the event was triggered * @return The data pointer that was to be passed to the callback * * This function removes the most recently added callback from the * canvas @p e which was triggered by the event type @p type and was * calling the function @p func when triggered. If the removal is * successful it will also return the data pointer that was passed to * evas_event_callback_add() when the callback was added to the * canvas. If not successful @c NULL will be returned. * * Example: * @code * extern Evas *e; * void *my_data; * void focus_in_callback(void *data, Evas *e, void *event_info); * * my_data = evas_event_callback_del(ebject, EVAS_CALLBACK_CANVAS_FOCUS_IN, focus_in_callback); * @endcode */ EAPI void *evas_event_callback_del(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func) EINA_ARG_NONNULL(1, 3); /** * Delete (unregister) a callback function registered to a given * canvas event. * * @param e Canvas to remove an event callback from * @param type The type of event that was triggering the callback * @param func The function that was to be called when the event was * triggered * @param data The data pointer that was to be passed to the callback * @return The data pointer that was to be passed to the callback * * This function removes the first added callback from the * canvas @p e matching the event type @p type, the registered * function pointer @p func and the callback data pointer @p data. If * the removal is successful it will also return the data pointer that * was passed to evas_event_callback_add() (that will be the same as * the parameter) when the callback(s) was(were) added to the * canvas. If not successful @c NULL will be returned. A common use * would be to remove an exact match of a callback. * * Example: * @dontinclude evas-events.c * @skip evas_event_callback_del_full(evas, EVAS_CALLBACK_RENDER_FLUSH_PRE, * @until _object_focus_in_cb, NULL); * * See the full @ref Example_Evas_Events "example". * * @note For deletion of canvas events callbacks filtering by just * type and function pointer, user evas_event_callback_del(). */ EAPI void *evas_event_callback_del_full(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3); /** * Push a callback on the post-event callback stack * * @param e Canvas to push the callback on * @param func The function that to be called when the stack is unwound * @param data The data pointer to be passed to the callback * * Evas has a stack of callbacks that get called after all the callbacks for * an event have triggered (all the objects it triggers on and all the callbacks * in each object triggered). When all these have been called, the stack is * unwond from most recently to least recently pushed item and removed from the * stack calling the callback set for it. * * This is intended for doing reverse logic-like processing, example - when a * child object that happens to get the event later is meant to be able to * "steal" functions from a parent and thus on unwind of this stack have its * function called first, thus being able to set flags, or return 0 from the * post-callback that stops all other post-callbacks in the current stack from * being called (thus basically allowing a child to take control, if the event * callback prepares information ready for taking action, but the post callback * actually does the action). * */ EAPI void evas_post_event_callback_push(Evas *e, Evas_Object_Event_Post_Cb func, const void *data); /** * Remove a callback from the post-event callback stack * * @param e Canvas to push the callback on * @param func The function that to be called when the stack is unwound * * This removes a callback from the stack added with * evas_post_event_callback_push(). The first instance of the function in * the callback stack is removed from being executed when the stack is * unwound. Further instances may still be run on unwind. */ EAPI void evas_post_event_callback_remove(Evas *e, Evas_Object_Event_Post_Cb func); /** * Remove a callback from the post-event callback stack * * @param e Canvas to push the callback on * @param func The function that to be called when the stack is unwound * @param data The data pointer to be passed to the callback * * This removes a callback from the stack added with * evas_post_event_callback_push(). The first instance of the function and data * in the callback stack is removed from being executed when the stack is * unwound. Further instances may still be run on unwind. */ EAPI void evas_post_event_callback_remove_full(Evas *e, Evas_Object_Event_Post_Cb func, const void *data); /** * @} */ /** * @ingroup Evas_Event_Feeding_Group * * @{ */ /** * Freeze all input events processing. * * @param e The canvas to freeze input events processing on. * * This function will indicate to Evas that the canvas @p e is to have * all input event processing frozen until a matching * evas_event_thaw() function is called on the same canvas. All events * of this kind during the freeze will get @b discarded. Every freeze * call must be matched by a thaw call in order to completely thaw out * a canvas (i.e. these calls may be nested). The most common use is * when you don't want the user to interact with your user interface * when you're populating a view or changing the layout. * * Example: * @dontinclude evas-events.c * @skip freeze input for 3 seconds * @until } * @dontinclude evas-events.c * @skip let's have our events back * @until } * * See the full @ref Example_Evas_Events "example". * * If you run that example, you'll see the canvas ignoring all input * events for 3 seconds, when the "f" key is pressed. In a more * realistic code we would be freezing while a toolkit or Edje was * doing some UI changes, thawing it back afterwards. */ EAPI void evas_event_freeze(Evas *e) EINA_ARG_NONNULL(1); /** * Thaw a canvas out after freezing (for input events). * * @param e The canvas to thaw out. * * This will thaw out a canvas after a matching evas_event_freeze() * call. If this call completely thaws out a canvas, i.e., there's no * other unbalanced call to evas_event_freeze(), events will start to * be processed again, but any "missed" events will @b not be * evaluated. * * See evas_event_freeze() for an example. */ EAPI void evas_event_thaw(Evas *e) EINA_ARG_NONNULL(1); /** * Return the freeze count on input events of a given canvas. * * @param e The canvas to fetch the freeze count from. * * This returns the number of times the canvas has been told to freeze * input events. It is possible to call evas_event_freeze() multiple * times, and these must be matched by evas_event_thaw() calls. This * call allows the program to discover just how many times things have * been frozen in case it may want to break out of a deep freeze state * where the count is high. * * Example: * @code * extern Evas *evas; * * while (evas_event_freeze_get(evas) > 0) evas_event_thaw(evas); * @endcode * */ EAPI int evas_event_freeze_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1); /** * After thaw of a canvas, re-evaluate the state of objects and call callbacks * * @param e The canvas to evaluate after a thaw * * This is normally called after evas_event_thaw() to re-evaluate mouse * containment and other states and thus also call callbacks for mouse in and * out on new objects if the state change demands it. */ EAPI void evas_event_thaw_eval(Evas *e) EINA_ARG_NONNULL(1); /** * @} */ /** * @ingroup Evas_Font_Group * * @{ */ /** * Free list of font descriptions returned by evas_font_dir_available_list(). * * @param e The evas instance that returned such list. * @param available the list returned by evas_font_dir_available_list(). * * @ingroup Evas_Font_Group */ EAPI void evas_font_available_list_free(Evas *e, Eina_List *available) EINA_ARG_NONNULL(1); /** * @ingroup Evas_Object_Group_Basic * * @{ */ /** * Increments object reference count to defer its deletion. * * @param obj The given Evas object to reference * * This increments the reference count of an object, which if greater * than 0 will defer deletion by evas_object_del() until all * references are released back (counter back to 0). References cannot * go below 0 and unreferencing past that will result in the reference * count being limited to 0. References are limited to 2^32 - 1 * for an object. Referencing it more than this will result in it * being limited to this value. * * @see evas_object_unref() * @see evas_object_del() * * @note This is a very simple reference counting mechanism! For * instance, Evas is not ready to check for pending references on a * canvas deletion, or things like that. This is useful on scenarios * where, inside a code block, callbacks exist which would possibly * delete an object we are operating on afterwards. Then, one would * evas_object_ref() it on the beginning of the block and * evas_object_unref() it on the end. It would then be deleted at this * point, if it should be. * * Example: * @code * evas_object_ref(obj); * * // action here... * evas_object_smart_callback_call(obj, SIG_SELECTED, NULL); * // more action here... * evas_object_unref(obj); * @endcode * * @ingroup Evas_Object_Group_Basic * @since 1.1 */ EAPI void evas_object_ref(Evas_Object *obj); /** * Decrements object reference count. * * @param obj The given Evas object to unreference * * This decrements the reference count of an object. If the object has * had evas_object_del() called on it while references were more than * 0, it will be deleted at the time this function is called and puts * the counter back to 0. See evas_object_ref() for more information. * * @see evas_object_ref() (for an example) * @see evas_object_del() * * @ingroup Evas_Object_Group_Basic * @since 1.1 */ EAPI void evas_object_unref(Evas_Object *obj); /** * Get the object reference count. * * @param obj The given Evas object to query * * This gets the reference count for an object (normally 0 until it is * referenced). Values of 1 or greater mean that someone is holding a * reference to this object that needs to be unreffed before it can be * deleted. * * @see evas_object_ref() * @see evas_object_unref() * @see evas_object_del() * * @ingroup Evas_Object_Group_Basic * @since 1.2 */ EAPI int evas_object_ref_get(const Evas_Object *obj); /** * Marks the given Evas object for deletion (when Evas will free its * memory). * * @param obj The given Evas object. * * This call will mark @p obj for deletion, which will take place * whenever it has no more references to it (see evas_object_ref() and * evas_object_unref()). * * At actual deletion time, which may or may not be just after this * call, ::EVAS_CALLBACK_DEL and ::EVAS_CALLBACK_FREE callbacks will * be called. If the object currently had the focus, its * ::EVAS_CALLBACK_FOCUS_OUT callback will also be called. * * @see evas_object_ref() * @see evas_object_unref() * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_del(Evas_Object *obj) EINA_ARG_NONNULL(1); /** * Retrieves the position and (rectangular) size of the given Evas * object. * * @param obj The given Evas object. * @param x Pointer to an integer in which to store the X coordinate * of the object. * @param y Pointer to an integer in which to store the Y coordinate * of the object. * @param w Pointer to an integer in which to store the width of the * object. * @param h Pointer to an integer in which to store the height of the * object. * * The position, naturally, will be relative to the top left corner of * the canvas' viewport. * * @note Use @c NULL pointers on the geometry components you're not * interested in: they'll be ignored by the function. * * Example: * @dontinclude evas-events.c * @skip int w, h, cw, ch; * @until return * * See the full @ref Example_Evas_Events "example". * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_geometry_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1); /** * Set the position and (rectangular) size of the given Evas object. * * @param obj The given Evas object. * @param x X position to move the object to, in canvas units. * @param y Y position to move the object to, in canvas units. * @param w The new width of the Evas object. * @param h The new height of the Evas object. * * The position, naturally, will be relative to the top left corner of * the canvas' viewport. * * If the object get moved, the object's ::EVAS_CALLBACK_MOVE callback * will be called. * * If the object get resized, the object's ::EVAS_CALLBACK_RESIZE callback * will be called. * * @see evas_object_move() * @see evas_object_resize() * @see evas_object_geometry_get * * @since 1.8 * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_geometry_set(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1); /** * Makes the given Evas object visible. * * @param obj The given Evas object. * * Besides becoming visible, the object's ::EVAS_CALLBACK_SHOW * callback will be called. * * @see evas_object_hide() for more on object visibility. * @see evas_object_visible_get() * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_show(Evas_Object *obj) EINA_ARG_NONNULL(1); /** * Makes the given Evas object invisible. * * @param obj The given Evas object. * * Hidden objects, besides not being shown at all in your canvas, * won't be checked for changes on the canvas rendering * process. Furthermore, they will not catch input events. Thus, they * are much ligher (in processing needs) than an object that is * invisible due to indirect causes, such as being clipped or out of * the canvas' viewport. * * Besides becoming hidden, @p obj object's ::EVAS_CALLBACK_SHOW * callback will be called. * * @note All objects are created in the hidden state! If you want them * shown, use evas_object_show() after their creation. * * @see evas_object_show() * @see evas_object_visible_get() * * Example: * @dontinclude evas-object-manipulation.c * @skip if (evas_object_visible_get(d.clipper)) * @until return * * See the full @ref Example_Evas_Object_Manipulation "example". * * @ingroup Evas_Object_Group_Basic */ EAPI void evas_object_hide(Evas_Object *obj) EINA_ARG_NONNULL(1); #include "canvas/evas_common_interface.eo.legacy.h" #include "canvas/evas_object.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Group_Events * * @{ */ /** * Add (register) a callback function to a given Evas object event. * * @param obj Object to attach a callback to * @param type The type of event that will trigger the callback * @param func The function to be called when the event is triggered * @param data The data pointer to be passed to @p func * * This function adds a function callback to an object when the event * of type @p type occurs on object @p obj. The function is @p func. * * In the event of a memory allocation error during addition of the * callback to the object, evas_alloc_error() should be used to * determine the nature of the error, if any, and the program should * sensibly try and recover. * * A callback function must have the ::Evas_Object_Event_Cb prototype * definition. The first parameter (@p data) in this definition will * have the same value passed to evas_object_event_callback_add() as * the @p data parameter, at runtime. The second parameter @p e is the * canvas pointer on which the event occurred. The third parameter is * a pointer to the object on which event occurred. Finally, the * fourth parameter @p event_info is a pointer to a data structure * that may or may not be passed to the callback, depending on the * event type that triggered the callback. This is so because some * events don't carry extra context with them, but others do. * * The event type @p type to trigger the function may be one of * #EVAS_CALLBACK_MOUSE_IN, #EVAS_CALLBACK_MOUSE_OUT, * #EVAS_CALLBACK_MOUSE_DOWN, #EVAS_CALLBACK_MOUSE_UP, * #EVAS_CALLBACK_MOUSE_MOVE, #EVAS_CALLBACK_MOUSE_WHEEL, * #EVAS_CALLBACK_MULTI_DOWN, #EVAS_CALLBACK_MULTI_UP, * #EVAS_CALLBACK_AXIS_UPDATE, * #EVAS_CALLBACK_MULTI_MOVE, #EVAS_CALLBACK_FREE, * #EVAS_CALLBACK_KEY_DOWN, #EVAS_CALLBACK_KEY_UP, * #EVAS_CALLBACK_FOCUS_IN, #EVAS_CALLBACK_FOCUS_OUT, * #EVAS_CALLBACK_SHOW, #EVAS_CALLBACK_HIDE, #EVAS_CALLBACK_MOVE, * #EVAS_CALLBACK_RESIZE, #EVAS_CALLBACK_RESTACK, #EVAS_CALLBACK_DEL, * #EVAS_CALLBACK_HOLD, #EVAS_CALLBACK_CHANGED_SIZE_HINTS, * #EVAS_CALLBACK_IMAGE_PRELOADED or #EVAS_CALLBACK_IMAGE_UNLOADED. * * This determines the kind of event that will trigger the callback. * What follows is a list explaining better the nature of each type of * event, along with their associated @p event_info pointers: * * - #EVAS_CALLBACK_MOUSE_IN: @p event_info is a pointer to an * #Evas_Event_Mouse_In struct\n\n * This event is triggered when the mouse pointer enters the area * (not shaded by other objects) of the object @p obj. This may * occur by the mouse pointer being moved by * evas_event_feed_mouse_move() calls, or by the object being shown, * raised, moved, resized, or other objects being moved out of the * way, hidden or lowered, whatever may cause the mouse pointer to * get on top of @p obj, having been on top of another object * previously. * * - #EVAS_CALLBACK_MOUSE_OUT: @p event_info is a pointer to an * #Evas_Event_Mouse_Out struct\n\n * This event is triggered exactly like #EVAS_CALLBACK_MOUSE_IN is, * but it occurs when the mouse pointer exits an object's area. Note * that no mouse out events will be reported if the mouse pointer is * implicitly grabbed to an object (mouse buttons are down, having * been pressed while the pointer was over that object). In these * cases, mouse out events will be reported once all buttons are * released, if the mouse pointer has left the object's area. The * indirect ways of taking off the mouse pointer from an object, * like cited above, for #EVAS_CALLBACK_MOUSE_IN, also apply here, * naturally. * * - #EVAS_CALLBACK_MOUSE_DOWN: @p event_info is a pointer to an * #Evas_Event_Mouse_Down struct\n\n * This event is triggered by a mouse button being pressed while the * mouse pointer is over an object. If the pointer mode for Evas is * #EVAS_OBJECT_POINTER_MODE_AUTOGRAB (default), this causes this * object to passively grab the mouse until all mouse buttons * have been released: all future mouse events will be reported to * only this object until no buttons are down. That includes mouse * move events, mouse in and mouse out events, and further button * presses. When all buttons are released, event propagation will * occur as normal (see #Evas_Object_Pointer_Mode). * * - #EVAS_CALLBACK_MOUSE_UP: @p event_info is a pointer to an * #Evas_Event_Mouse_Up struct\n\n * This event is triggered by a mouse button being released while * the mouse pointer is over an object's area (or when passively * grabbed to an object). * * - #EVAS_CALLBACK_MOUSE_MOVE: @p event_info is a pointer to an * #Evas_Event_Mouse_Move struct\n\n * This event is triggered by the mouse pointer being moved while * over an object's area (or while passively grabbed to an object). * * - #EVAS_CALLBACK_MOUSE_WHEEL: @p event_info is a pointer to an * #Evas_Event_Mouse_Wheel struct\n\n * This event is triggered by the mouse wheel being rolled while the * mouse pointer is over an object (or passively grabbed to an * object). * * - #EVAS_CALLBACK_MULTI_DOWN: @p event_info is a pointer to an * #Evas_Event_Multi_Down struct * * - #EVAS_CALLBACK_MULTI_UP: @p event_info is a pointer to an * #Evas_Event_Multi_Up struct * * - #EVAS_CALLBACK_MULTI_MOVE: @p event_info is a pointer to an * #Evas_Event_Multi_Move struct * * - #EVAS_CALLBACK_AXIS_UPDATE: @p event_info is a pointer to an * #Evas_Event_Axis_Update struct * * - #EVAS_CALLBACK_FREE: @p event_info is @c NULL \n\n * This event is triggered just before Evas is about to free all * memory used by an object and remove all references to it. This is * useful for programs to use if they attached data to an object and * want to free it when the object is deleted. The object is still * valid when this callback is called, but after it returns, there * is no guarantee on the object's validity. * * - #EVAS_CALLBACK_KEY_DOWN: @p event_info is a pointer to an * #Evas_Event_Key_Down struct\n\n * This callback is called when a key is pressed and the focus is on * the object, or a key has been grabbed to a particular object * which wants to intercept the key press regardless of what object * has the focus. * * - #EVAS_CALLBACK_KEY_UP: @p event_info is a pointer to an * #Evas_Event_Key_Up struct \n\n * This callback is called when a key is released and the focus is * on the object, or a key has been grabbed to a particular object * which wants to intercept the key release regardless of what * object has the focus. * * - #EVAS_CALLBACK_FOCUS_IN: @p event_info is @c NULL \n\n * This event is called when an object gains the focus. When it is * called the object has already gained the focus. * * - #EVAS_CALLBACK_FOCUS_OUT: @p event_info is @c NULL \n\n * This event is triggered when an object loses the focus. When it * is called the object has already lost the focus. * * - #EVAS_CALLBACK_SHOW: @p event_info is @c NULL \n\n * This event is triggered by the object being shown by * evas_object_show(). * * - #EVAS_CALLBACK_HIDE: @p event_info is @c NULL \n\n * This event is triggered by an object being hidden by * evas_object_hide(). * * - #EVAS_CALLBACK_MOVE: @p event_info is @c NULL \n\n * This event is triggered by an object being * moved. evas_object_move() can trigger this, as can any * object-specific manipulations that would mean the object's origin * could move. * * - #EVAS_CALLBACK_RESIZE: @p event_info is @c NULL \n\n * This event is triggered by an object being resized. Resizes can * be triggered by evas_object_resize() or by any object-specific * calls that may cause the object to resize. * * - #EVAS_CALLBACK_RESTACK: @p event_info is @c NULL \n\n * This event is triggered by an object being re-stacked. Stacking * changes can be triggered by * evas_object_stack_below()/evas_object_stack_above() and others. * * - #EVAS_CALLBACK_DEL: @p event_info is @c NULL. * * - #EVAS_CALLBACK_HOLD: @p event_info is a pointer to an * #Evas_Event_Hold struct * * - #EVAS_CALLBACK_CHANGED_SIZE_HINTS: @p event_info is @c NULL. * * - #EVAS_CALLBACK_IMAGE_PRELOADED: @p event_info is @c NULL. * * - #EVAS_CALLBACK_IMAGE_UNLOADED: @p event_info is @c NULL. * * @note Be careful not to add the same callback multiple times, if * that's not what you want, because Evas won't check if a callback * existed before exactly as the one being registered (and thus, call * it more than once on the event, in this case). This would make * sense if you passed different functions and/or callback data, only. * * Example: * @dontinclude evas-events.c * @skip evas_object_event_callback_add( * @until } * * See the full example @ref Example_Evas_Events "here". * */ EAPI void evas_object_event_callback_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3); /** * Add (register) a callback function to a given Evas object event with a * non-default priority set. Except for the priority field, it's exactly the * same as @ref evas_object_event_callback_add * * @param obj Object to attach a callback to * @param type The type of event that will trigger the callback * @param priority The priority of the callback, lower values called first. * @param func The function to be called when the event is triggered * @param data The data pointer to be passed to @p func * * @see evas_object_event_callback_add * @since 1.1 */ EAPI void evas_object_event_callback_priority_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4); /** * Delete a callback function from an object * * @param obj Object to remove a callback from * @param type The type of event that was triggering the callback * @param func The function that was to be called when the event was triggered * @return The data pointer that was to be passed to the callback * * This function removes the most recently added callback from the * object @p obj which was triggered by the event type @p type and was * calling the function @p func when triggered. If the removal is * successful it will also return the data pointer that was passed to * evas_object_event_callback_add() when the callback was added to the * object. If not successful @c NULL will be returned. * * Example: * @code * extern Evas_Object *object; * void *my_data; * void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info); * * my_data = evas_object_event_callback_del(object, EVAS_CALLBACK_MOUSE_UP, up_callback); * @endcode */ EAPI void *evas_object_event_callback_del(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func) EINA_ARG_NONNULL(1, 3); /** * Delete (unregister) a callback function registered to a given * Evas object event. * * @param obj Object to remove a callback from * @param type The type of event that was triggering the callback * @param func The function that was to be called when the event was * triggered * @param data The data pointer that was to be passed to the callback * @return The data pointer that was to be passed to the callback * * This function removes the most recently added callback from the * object @p obj, which was triggered by the event type @p type and was * calling the function @p func with data @p data, when triggered. If * the removal is successful it will also return the data pointer that * was passed to evas_object_event_callback_add() (that will be the * same as the parameter) when the callback was added to the * object. In errors, @c NULL will be returned. * * @note For deletion of Evas object events callbacks filtering by * just type and function pointer, use * evas_object_event_callback_del(). * * Example: * @code * extern Evas_Object *object; * void *my_data; * void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info); * * my_data = evas_object_event_callback_del_full(object, EVAS_CALLBACK_MOUSE_UP, up_callback, data); * @endcode */ EAPI void *evas_object_event_callback_del_full(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3); /** * @} */ /** * @ingroup Evas_Object_Group_Extras * * @{ */ /** * Set an attached data pointer to an object with a given string key. * * @param obj The object to attach the data pointer to * @param key The string key for the data to access it * @param data The pointer to the data to be attached * * This attaches the pointer @p data to the object @p obj, given the * access string @p key. This pointer will stay "hooked" to the object * until a new pointer with the same string key is attached with * evas_object_data_set() or it is deleted with * evas_object_data_del(). On deletion of the object @p obj, the * pointers will not be accessible from the object anymore. * * You can find the pointer attached under a string key using * evas_object_data_get(). It is the job of the calling application to * free any data pointed to by @p data when it is no longer required. * * If @p data is @c NULL, the old value stored at @p key will be * removed but no new value will be stored. This is synonymous with * calling evas_object_data_del() with @p obj and @p key. * * @note This function is very handy when you have data associated * specifically to an Evas object, being of use only when dealing with * it. Than you don't have the burden to a pointer to it elsewhere, * using this family of functions. * * Example: * * @code * int *my_data; * extern Evas_Object *obj; * * my_data = malloc(500); * evas_object_data_set(obj, "name_of_data", my_data); * printf("The data that was attached was %p\n", evas_object_data_get(obj, "name_of_data")); * @endcode */ EAPI void evas_object_data_set(Evas_Object *obj, const char *key, const void *data) EINA_ARG_NONNULL(1, 2); /** * Return an attached data pointer on an Evas object by its given * string key. * * @param obj The object to which the data was attached * @param key The string key the data was stored under * @return The data pointer stored, or @c NULL if none was stored * * This function will return the data pointer attached to the object * @p obj, stored using the string key @p key. If the object is valid * and a data pointer was stored under the given key, that pointer * will be returned. If this is not the case, @c NULL will be * returned, signifying an invalid object or a non-existent key. It is * possible that a @c NULL pointer was stored given that key, but this * situation is non-sensical and thus can be considered an error as * well. @c NULL pointers are never stored as this is the return value * if an error occurs. * * Example: * * @code * int *my_data; * extern Evas_Object *obj; * * my_data = evas_object_data_get(obj, "name_of_my_data"); * if (my_data) printf("Data stored was %p\n", my_data); * else printf("No data was stored on the object\n"); * @endcode */ EAPI void *evas_object_data_get(const Evas_Object *obj, const char *key) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2); /** * Delete an attached data pointer from an object. * * @param obj The object to delete the data pointer from * @param key The string key the data was stored under * @return The original data pointer stored at @p key on @p obj * * This will remove the stored data pointer from @p obj stored under * @p key and return this same pointer, if actually there was data * there, or @c NULL, if nothing was stored under that key. * * Example: * * @code * int *my_data; * extern Evas_Object *obj; * * my_data = evas_object_data_del(obj, "name_of_my_data"); * @endcode */ EAPI void *evas_object_data_del(Evas_Object *obj, const char *key) EINA_ARG_NONNULL(1, 2); /** * @} */ /** * @ingroup Evas_Object_Group_Find * * @{ */ /** * Retrieve the Evas object stacked at the top at the position of the * mouse cursor, over a given canvas * * @param e A handle to the canvas. * @return The Evas object that is over all other objects at the mouse * pointer's position * * This function will traverse all the layers of the given canvas, * from top to bottom, querying for objects with areas covering the * mouse pointer's position, over @p e. * * @warning This function will @b skip objects parented by smart * objects, acting only on the ones at the "top level", with regard to * object parenting. */ EAPI Evas_Object *evas_object_top_at_pointer_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1); /** * @} */ /** * @ingroup Evas_Object_Group_Interceptors * * @{ */ /** * Set the callback function that intercepts a show event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a show event * of a canvas object. * * @see evas_object_intercept_show_callback_del(). * */ EAPI void evas_object_intercept_show_callback_add(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a show event of a object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a show event * of a canvas object. * * @see evas_object_intercept_show_callback_add(). * */ EAPI void *evas_object_intercept_show_callback_del(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a hide event of a object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a hide event * of a canvas object. * * @see evas_object_intercept_hide_callback_del(). * */ EAPI void evas_object_intercept_hide_callback_add(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a hide event of a object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a hide event * of a canvas object. * * @see evas_object_intercept_hide_callback_add(). * */ EAPI void *evas_object_intercept_hide_callback_del(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a move event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a move event * of a canvas object. * * @see evas_object_intercept_move_callback_del(). * */ EAPI void evas_object_intercept_move_callback_add(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a move event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a move event * of a canvas object. * * @see evas_object_intercept_move_callback_add(). * */ EAPI void *evas_object_intercept_move_callback_del(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a resize event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a resize event * of a canvas object. * * @see evas_object_intercept_resize_callback_del(). * */ EAPI void evas_object_intercept_resize_callback_add(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a resize event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a resize event * of a canvas object. * * @see evas_object_intercept_resize_callback_add(). * */ EAPI void *evas_object_intercept_resize_callback_del(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a raise event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a raise event * of a canvas object. * * @see evas_object_intercept_raise_callback_del(). * */ EAPI void evas_object_intercept_raise_callback_add(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a raise event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a raise event * of a canvas object. * * @see evas_object_intercept_raise_callback_add(). * */ EAPI void *evas_object_intercept_raise_callback_del(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a lower event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a lower event * of a canvas object. * * @see evas_object_intercept_lower_callback_del(). * */ EAPI void evas_object_intercept_lower_callback_add(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a lower event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a lower event * of a canvas object. * * @see evas_object_intercept_lower_callback_add(). * */ EAPI void *evas_object_intercept_lower_callback_del(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a stack above event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a stack above event * of a canvas object. * * @see evas_object_intercept_stack_above_callback_del(). * */ EAPI void evas_object_intercept_stack_above_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a stack above event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a stack above event * of a canvas object. * * @see evas_object_intercept_stack_above_callback_add(). * */ EAPI void *evas_object_intercept_stack_above_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a stack below event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a stack below event * of a canvas object. * * @see evas_object_intercept_stack_below_callback_del(). * */ EAPI void evas_object_intercept_stack_below_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a stack below event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a stack below event * of a canvas object. * * @see evas_object_intercept_stack_below_callback_add(). * */ EAPI void *evas_object_intercept_stack_below_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a layer set event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a layer set event * of a canvas object. * * @see evas_object_intercept_layer_set_callback_del(). * */ EAPI void evas_object_intercept_layer_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a layer set event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a layer set event * of a canvas object. * * @see evas_object_intercept_layer_set_callback_add(). * */ EAPI void *evas_object_intercept_layer_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a color set event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a color set event * of a canvas object. * * @see evas_object_intercept_color_set_callback_del(). * */ EAPI void evas_object_intercept_color_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a color set event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a color set event * of a canvas object. * * @see evas_object_intercept_color_set_callback_add(). * */ EAPI void *evas_object_intercept_color_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a clip set event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a clip set event * of a canvas object. * * @see evas_object_intercept_clip_set_callback_del(). * */ EAPI void evas_object_intercept_clip_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a clip set event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a clip set event * of a canvas object. * * @see evas_object_intercept_clip_set_callback_add(). * */ EAPI void *evas_object_intercept_clip_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a clip unset event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a clip unset event * of a canvas object. * * @see evas_object_intercept_clip_unset_callback_del(). * */ EAPI void evas_object_intercept_clip_unset_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a clip unset event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a clip unset event * of a canvas object. * * @see evas_object_intercept_clip_unset_callback_add(). * */ EAPI void *evas_object_intercept_clip_unset_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func) EINA_ARG_NONNULL(1, 2); /** * Set the callback function that intercepts a focus set event of an object. * * @param obj The given canvas object pointer. * @param func The given function to be the callback function. * @param data The data passed to the callback function. * * This function sets a callback function to intercepts a focus set event * of a canvas object. * * @see evas_object_intercept_focus_set_callback_del(). * */ EAPI void evas_object_intercept_focus_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2); /** * Unset the callback function that intercepts a focus set event of an object. * * @param obj The given canvas object pointer. * @param func The given callback function. * * This function sets a callback function to intercepts a focus set event * of a canvas object. * * @see evas_object_intercept_focus_set_callback_add(). * */ EAPI void *evas_object_intercept_focus_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func) EINA_ARG_NONNULL(1, 2); /** * @} */ /** * @ingroup Evas_Object_Rectangle * * @{ */ /** * Adds a rectangle to the given evas. * @param e The given evas. * @return The new rectangle object. * * @ingroup Evas_Object_Rectangle */ EAPI Evas_Object *evas_object_rectangle_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; #include "canvas/evas_rectangle.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Image * * @{ */ /** * Creates a new image object on the given Evas @p e canvas. * * @param e The given canvas. * @return The created image object handle. * * @note If you intend to @b display an image somehow in a GUI, * besides binding it to a real image file/source (with * evas_object_image_file_set(), for example), you'll have to tell * this image object how to fill its space with the pixels it can get * from the source. See evas_object_image_filled_add(), for a helper * on the common case of scaling up an image source to the whole area * of the image object. * * @see evas_object_image_fill_set() * * Example: * @code * img = evas_object_image_add(canvas); * evas_object_image_file_set(img, "/path/to/img", NULL); * @endcode */ EAPI Evas_Object *evas_object_image_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * Creates a new image object that @b automatically scales its bound * image to the object's area, on both axis. * * @param e The given canvas. * @return The created image object handle. * * This is a helper function around evas_object_image_add() and * evas_object_image_filled_set(). It has the same effect of applying * those functions in sequence, which is a very common use case. * * @note Whenever this object gets resized, the bound image will be * rescaled, too. * * @see evas_object_image_add() * @see evas_object_image_filled_set() * @see evas_object_image_fill_set() */ EAPI Evas_Object *evas_object_image_filled_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * Sets the data for an image from memory to be loaded * * This is the same as evas_object_image_file_set() but the file to be loaded * may exist at an address in memory (the data for the file, not the filename * itself). The @p data at the address is copied and stored for future use, so * no @p data needs to be kept after this call is made. It will be managed and * freed for you when no longer needed. The @p size is limited to 2 gigabytes * in size, and must be greater than 0. A @c NULL @p data pointer is also * invalid. Set the filename to @c NULL to reset to empty state and have the * image file data freed from memory using evas_object_image_file_set(). * * The @p format is optional (pass @c NULL if you don't need/use it). It is * used to help Evas guess better which loader to use for the data. It may * simply be the "extension" of the file as it would normally be on disk * such as "jpg" or "png" or "gif" etc. * * @param obj The given image object. * @param data The image file data address * @param size The size of the image file data in bytes * @param format The format of the file (optional), or @c NULL if not needed * @param key The image key in file, or @c NULL. */ EAPI void evas_object_image_memfile_set(Evas_Object *obj, void *data, int size, char *format, char *key) EINA_ARG_NONNULL(1, 2); /** * Set the native surface of a given image of the canvas * * @param obj The given canvas pointer. * @param surf The new native surface. * * This function sets a native surface of a given canvas image. * */ EAPI void evas_object_image_native_surface_set(Evas_Object *obj, Evas_Native_Surface *surf) EINA_ARG_NONNULL(1, 2); /** * Preload an image object's image data in the background * * @param obj The given image object. * @param cancel @c EINA_FALSE will add it the preloading work queue, * @c EINA_TRUE will remove it (if it was issued before). * * This function requests the preload of the data image in the * background. The work is queued before being processed (because * there might be other pending requests of this type). * * Whenever the image data gets loaded, Evas will call * #EVAS_CALLBACK_IMAGE_PRELOADED registered callbacks on @p obj (what * may be immediately, if the data was already preloaded before). * * Use @c EINA_TRUE for @p cancel on scenarios where you don't need * the image data preloaded anymore. * * @note Any evas_object_show() call after evas_object_image_preload() * will make the latter to be @b cancelled, with the loading process * now taking place @b synchronously (and, thus, blocking the return * of the former until the image is loaded). It is highly advisable, * then, that the user preload an image with it being @b hidden, just * to be shown on the #EVAS_CALLBACK_IMAGE_PRELOADED event's callback. */ EAPI void evas_object_image_preload(Evas_Object *obj, Eina_Bool cancel) EINA_ARG_NONNULL(1); /** * Clear the source object on a proxy image object. * * @param obj Image object to clear source of. * @return @c EINA_TRUE on success, @c EINA_FALSE on error. * * This is equivalent to calling evas_object_image_source_set() with a * @c NULL source. */ EAPI Eina_Bool evas_object_image_source_unset(Evas_Object *obj) EINA_ARG_NONNULL(1); /** * Enable an image to be used as an alpha mask. * * This will set any flags, and discard any excess image data not used as an * alpha mask. * * Note there is little point in using a image as alpha mask unless it has an * alpha channel. * * @param obj Object to use as an alpha mask. * @param ismask Use image as alphamask, must be true. */ EAPI void evas_object_image_alpha_mask_set(Evas_Object *obj, Eina_Bool ismask) EINA_ARG_NONNULL(1); /** * * Set the source file from where an image object must fetch the real * image data (it may be an Eet file, besides pure image ones). * * If the file supports multiple data stored in it (as Eet files do), * you can specify the key to be used as the index of the image in * this file. * * Example: * @code * img = evas_object_image_add(canvas); * evas_object_image_file_set(img, "/path/to/img", NULL); * err = evas_object_image_load_error_get(img); * if (err != EVAS_LOAD_ERROR_NONE) * { * fprintf(stderr, "could not load image '%s'. error string is \"%s\"\n", * valid_path, evas_load_error_str(err)); * } * else * { * evas_object_image_fill_set(img, 0, 0, w, h); * evas_object_resize(img, w, h); * evas_object_show(img); * } * @endcode * * @param[in] file The image file path. * @param[in] key The image key in @p file (if its an Eet one), or @c NULL, otherwise. */ EAPI void evas_object_image_file_set(Eo *obj, const char *file, const char *key); /** * * Retrieve the source file from where an image object is to fetch the * real image data (it may be an Eet file, besides pure image ones). * * You must @b not modify the strings on the returned pointers. * * @note Use @c NULL pointers on the file components you're not * interested in: they'll be ignored by the function. * * @param[out] file The image file path. * @param[out] key The image key in @p file (if its an Eet one), or @c NULL, otherwise. */ EAPI void evas_object_image_file_get(const Eo *obj, const char **file, const char **key); /** * * Set the source mmaped file from where an image object must fetch the real * image data (it must be an Eina_File). * * If the file supports multiple data stored in it (as Eet files do), * you can specify the key to be used as the index of the image in * this file. * * @since 1.8 * * @param[in] f The mmaped file * @param[in] key The image key in @p file (if its an Eet one), or @c NULL, otherwise. */ EAPI void evas_object_image_mmap_set(Eo *obj, const Eina_File *f, const char *key); /** * * Get the source mmaped file from where an image object must fetch the real * image data (it must be an Eina_File). * * If the file supports multiple data stored in it (as Eet files do), * you can get the key to be used as the index of the image in * this file. * * @since 1.10 * * @param[out] f The mmaped file * @param[out] key The image key in @p file (if its an Eet one), or @c NULL, otherwise. */ EAPI void evas_object_image_mmap_get(const Eo *obj, const Eina_File **f, const char **key); /** * * Save the given image object's contents to an (image) file. * * The extension suffix on @p file will determine which saver * module Evas is to use when saving, thus the final file's * format. If the file supports multiple data stored in it (Eet ones), * you can specify the key to be used as the index of the image in it. * * You can specify some flags when saving the image. Currently * acceptable flags are @c quality and @c compress. Eg.: @c * "quality=100 compress=9" * * @param[in] file The filename to be used to save the image (extension obligatory). * @param[in] key The image key in the file (if an Eet one), or @c NULL, otherwise. * @param[in] flags String containing the flags to be used (@c NULL for none). */ EAPI Eina_Bool evas_object_image_save(const Eo *obj, const char *file, const char *key, const char *flags) EINA_ARG_NONNULL(2); /** * * Check if an image object can be animated (have multiple frames) * * @return whether obj support animation * * This returns if the image file of an image object is capable of animation * such as an animated gif file might. This is only useful to be called once * the image object file has been set. * * Example: * @code * extern Evas_Object *obj; * * if (evas_object_image_animated_get(obj)) * { * int frame_count; * int loop_count; * Evas_Image_Animated_Loop_Hint loop_type; * double duration; * * frame_count = evas_object_image_animated_frame_count_get(obj); * printf("This image has %d frames\n",frame_count); * * duration = evas_object_image_animated_frame_duration_get(obj,1,0); * printf("Frame 1's duration is %f. You had better set object's frame to 2 after this duration using timer\n"); * * loop_count = evas_object_image_animated_loop_count_get(obj); * printf("loop count is %d. You had better run loop %d times\n",loop_count,loop_count); * * loop_type = evas_object_image_animated_loop_type_get(obj); * if (loop_type == EVAS_IMAGE_ANIMATED_HINT_LOOP) * printf("You had better set frame like 1->2->3->1->2->3...\n"); * else if (loop_type == EVAS_IMAGE_ANIMATED_HINT_PINGPONG) * printf("You had better set frame like 1->2->3->2->1->2...\n"); * else * printf("Unknown loop type\n"); * * evas_object_image_animated_frame_set(obj,1); * printf("You set image object's frame to 1. You can see frame 1\n"); * } * @endcode * * @see evas_object_image_animated_get() * @see evas_object_image_animated_frame_count_get() * @see evas_object_image_animated_loop_type_get() * @see evas_object_image_animated_loop_count_get() * @see evas_object_image_animated_frame_duration_get() * @see evas_object_image_animated_frame_set() * @since 1.1 * */ EAPI Eina_Bool evas_object_image_animated_get(const Eo *obj); /** * * Set the load size of a given image object's source image. * * This function sets a new geometry size for the given canvas image. * The image will be loaded into memory as if it was the set size instead of * the original size. * * @note The size of a given image object's source image will be less than or * equal to the size of @p w and @p h. * * @see evas_object_image_load_size_get() * * @param[in] w The new width of the image's load size. * @param[in] h The new height of the image's load size. */ EAPI void evas_object_image_load_size_set(Eo *obj, int w, int h); /** * * Get the load size of a given image object's source image. * * This function gets the geometry size set manually for the given canvas image. * * @note Use @c NULL pointers on the size components you're not * interested in: they'll be ignored by the function. * @note @p w and @p h will be set with the image's loading size only if * the image's load size is set manually: if evas_object_image_load_size_set() * has not been called, @p w and @p h will be set with 0. * * @see evas_object_image_load_size_set() for more details * * @param[out] w The new width of the image's load size. * @param[out] h The new height of the image's load size. */ EAPI void evas_object_image_load_size_get(const Eo *obj, int *w, int *h); /** * * Sets whether to use high-quality image scaling algorithm on the * given image object. * * When enabled, a higher quality image scaling algorithm is used when * scaling images to sizes other than the source image's original * one. This gives better results but is more computationally * expensive. * * @note Image objects get created originally with smooth scaling @b * on. * * @see evas_object_image_smooth_scale_get() * * @param[in] smooth_scale Whether to use smooth scale or not. */ EAPI void evas_object_image_smooth_scale_set(Eo *obj, Eina_Bool smooth_scale); /** * * Retrieves whether the given image object is using high-quality * image scaling algorithm. * * @return Whether smooth scale is being used. * * See @ref evas_object_image_smooth_scale_set() for more details. * */ EAPI Eina_Bool evas_object_image_smooth_scale_get(const Eo *obj); #include "canvas/evas_image.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Text * * @{ */ /** * Creates a new text object on the provided canvas. * * @param e The canvas to create the text object on. * @return @c NULL on error, a pointer to a new text object on * success. * * Text objects are for simple, single line text elements. If you want * more elaborated text blocks, see @ref Evas_Object_Textblock. * * @see evas_object_text_font_source_set() * @see evas_object_text_font_set() * @see evas_object_text_text_set() */ EAPI Evas_Object *evas_object_text_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * * Sets the text string to be displayed by the given text object. * * @see evas_object_text_text_get() * * @param[in] text Text string to display on it. */ EAPI void evas_object_text_text_set(Eo *obj, const char *text); /** * * Retrieves the text string currently being displayed by the given * text object. * * @return The text string currently being displayed on it. * * @note Do not free() the return value. * * @see evas_object_text_text_set() * */ EAPI const char *evas_object_text_text_get(const Eo *obj); #include "canvas/evas_text.eo.legacy.h" /** * * Set the font (source) file to be used on a given text object. * * This function allows the font file to be explicitly set for a given * text object, overriding system lookup, which will first occur in * the given file's contents. * * @see evas_object_text_font_get() * * @param[in] font_source The font file's path. */ EAPI void evas_object_text_font_source_set(Eo *obj, const char *font_source); /** * * Get the font file's path which is being used on a given text * object. * * @return The font file's path. * * @see evas_object_text_font_get() for more details * */ EAPI const char *evas_object_text_font_source_get(const Eo *obj); /** * * Set the font family or filename, and size on a given text object. * * This function allows the font name and size of a text object to be * set. The @p font string has to follow fontconfig's convention on * naming fonts, as it's the underlying library used to query system * fonts by Evas (see the @c fc-list command's output, on your system, * to get an idea). Alternatively, one can use a full path to a font file. * * @see evas_object_text_font_get() * @see evas_object_text_font_source_set() * * @param[in] font The font family name or filename. * @param[in] size The font size, in points. */ EAPI void evas_object_text_font_set(Eo *obj, const char *font, Evas_Font_Size size); /** * * Retrieve the font family and size in use on a given text object. * * This function allows the font name and size of a text object to be * queried. Be aware that the font name string is still owned by Evas * and should @b not have free() called on it by the caller of the * function. * * @see evas_object_text_font_set() * * @param[out] font The font family name or filename. * @param[out] size The font size, in points. */ EAPI void evas_object_text_font_get(const Eo *obj, const char **font, Evas_Font_Size *size); /** * @} */ /** * @ingroup Evas_Object_Textblock * * @{ */ /** * Adds a textblock to the given evas. * @param e The given evas. * @return The new textblock object. */ EAPI Evas_Object *evas_object_textblock_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * Return the plain version of the markup. * * Works as if you set the markup to a textblock and then retrieve the plain * version of the text. i.e:
and <\n> will be replaced with \n, &...; with * the actual char and etc. * * @param obj The textblock object to work with. (if @c NULL, tries the * default). * @param text The markup text (if @c NULL, return @c NULL). * @return An allocated plain text version of the markup. * @since 1.2 */ EAPI char *evas_textblock_text_markup_to_utf8(const Evas_Object *obj, const char *text) EINA_WARN_UNUSED_RESULT EINA_MALLOC; /** * Return the markup version of the plain text. * * Replaces \\n -\> \
\\t -\> \ and etc. Generally needed before you pass * plain text to be set in a textblock. * * @param obj the textblock object to work with (if @c NULL, it just does the * default behaviour, i.e with no extra object information). * @param text The plain text (if @c NULL, return @c NULL). * @return An allocated markup version of the plain text. * @since 1.2 */ EAPI char *evas_textblock_text_utf8_to_markup(const Evas_Object *obj, const char *text) EINA_WARN_UNUSED_RESULT EINA_MALLOC; /** * Clear the textblock object. * @note Does *NOT* free the Evas object itself. * * @param obj the object to clear. * @return nothing. */ EAPI void evas_object_textblock_clear(Evas_Object *obj) EINA_ARG_NONNULL(1); #include "canvas/evas_textblock.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Grid * * @{ */ /** * @brief Add a textgrid to the given Evas. * * @param e The given evas. * @return The new textgrid object. * * This function adds a new textgrid object to the Evas @p e and returns the object. * * @since 1.7 */ EAPI Evas_Object *evas_object_textgrid_add(Evas *e); #include "canvas/evas_textgrid.eo.legacy.h" /** * * @brief Set the font (source) file to be used on a given textgrid object. * * This function allows the font file @p font_source to be explicitly * set for the textgrid object @p obj, overriding system lookup, which * will first occur in the given file's contents. If @p font_source is * @c NULL or is an empty string, or the same font_source has already * been set, or on error, this function does nothing. * * @see evas_object_textgrid_font_get() * @see evas_object_textgrid_font_set() * @see evas_object_textgrid_font_source_get() * * @since 1.7 * * @param[in] font_source The font file's path. */ EAPI void evas_object_textgrid_font_source_set(Eo *obj, const char *font_source); /** * * @brief Get the font file's path which is being used on a given textgrid object. * * @return The font file's path. * * This function returns the font source path of the textgrid object * @p obj. If the font source path has not been set, or on error, * @c NULL is returned. * * @see evas_object_textgrid_font_get() * @see evas_object_textgrid_font_set() * @see evas_object_textgrid_font_source_set() * * @since 1.7 * */ EAPI const char *evas_object_textgrid_font_source_get(const Eo *obj); /** * * @brief Set the font family and size on a given textgrid object. * * This function allows the font name @p font_name and size * @p font_size of the textgrid object @p obj to be set. The @p font_name * string has to follow fontconfig's convention on naming fonts, as * it's the underlying library used to query system fonts by Evas (see * the @c fc-list command's output, on your system, to get an * idea). It also has to be a monospace font. If @p font_name is * @c NULL, or if it is an empty string, or if @p font_size is less or * equal than 0, or on error, this function does nothing. * * @see evas_object_textgrid_font_get() * @see evas_object_textgrid_font_source_set() * @see evas_object_textgrid_font_source_get() * * @since 1.7 * * @param[in] font_name The font (family) name. * @param[in] font_size The font size, in points. */ EAPI void evas_object_textgrid_font_set(Eo *obj, const char *font_name, Evas_Font_Size font_size); /** * * @brief Retrieve the font family and size in use on a given textgrid object. * * This function allows the font name and size of a textgrid object * @p obj to be queried and stored respectively in the buffers * @p font_name and @p font_size. Be aware that the font name string is * still owned by Evas and should @b not have free() called on it by * the caller of the function. On error, the font name is the empty * string and the font size is 0. @p font_name and @p font_source can * be @c NULL. * * @see evas_object_textgrid_font_set() * @see evas_object_textgrid_font_source_set() * @see evas_object_textgrid_font_source_get() * * @since 1.7 * * @param[out] font_name The font (family) name. * @param[out] font_size The font size, in points. */ EAPI void evas_object_textgrid_font_get(const Eo *obj, const char **font_name, Evas_Font_Size *font_size); /** * @} */ /** * @ingroup Evas_Object_Line * * @{ */ /** * Adds a new evas line object to the given evas. * @param e The given evas. * @return The new evas line object. */ EAPI Evas_Object *evas_object_line_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; #include "canvas/evas_line.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Polygon * * @{ */ /** * Adds a new evas polygon object to the given evas. * @param e The given evas. * @return A new evas polygon object. */ EAPI Evas_Object *evas_object_polygon_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; #include "canvas/evas_polygon.eo.legacy.h" /** * @} */ /** * @} */ /** * @ingroup Evas_Smart_Object_Group * * @{ */ /** * Instantiates a new smart object described by @p s. * * @param e the canvas on which to add the object * @param s the #Evas_Smart describing the smart object * @return a new #Evas_Object handle * * This is the function one should use when defining the public * function @b adding an instance of the new smart object to a given * canvas. It will take care of setting all of its internals to work * as they should, if the user set things properly, as seem on the * #EVAS_SMART_SUBCLASS_NEW, for example. * * @ingroup Evas_Smart_Object_Group */ EAPI Evas_Object *evas_object_smart_add(Evas *e, Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2) EINA_MALLOC; /** * Set an Evas object as a member of a given smart object. * * @param obj The member object * @param smart_obj The smart object * * Members will automatically be stacked and layered together with the * smart object. The various stacking functions will operate on * members relative to the other members instead of the entire canvas, * since they now live on an exclusive layer (see * evas_object_stack_above(), for more details). * * Any @p smart_obj object's specific implementation of the @c * member_add() smart function will take place too, naturally. * * @see evas_object_smart_member_del() * @see evas_object_smart_members_get() * * @ingroup Evas_Smart_Object_Group */ EAPI void evas_object_smart_member_add(Evas_Object *obj, Evas_Object *smart_obj) EINA_ARG_NONNULL(1, 2); /** * Removes a member object from a given smart object. * * @param obj the member object * @ingroup Evas_Smart_Object_Group * * This removes a member object from a smart object, if it was added * to any. The object will still be on the canvas, but no longer * associated with whichever smart object it was associated with. * * @see evas_object_smart_member_add() for more details * @see evas_object_smart_members_get() */ EAPI void evas_object_smart_member_del(Evas_Object *obj) EINA_ARG_NONNULL(1); /** * Add (register) a callback function to the smart event specified by * @p event on the smart object @p obj. * * @param obj a smart object * @param event the event's name string * @param func the callback function * @param data user data to be passed to the callback function * * Smart callbacks look very similar to Evas callbacks, but are * implemented as smart object's custom ones. * * This function adds a function callback to an smart object when the * event named @p event occurs in it. The function is @p func. * * In the event of a memory allocation error during addition of the * callback to the object, evas_alloc_error() should be used to * determine the nature of the error, if any, and the program should * sensibly try and recover. * * A smart callback function must have the ::Evas_Smart_Cb prototype * definition. The first parameter (@p data) in this definition will * have the same value passed to evas_object_smart_callback_add() as * the @p data parameter, at runtime. The second parameter @p obj is a * handle to the object on which the event occurred. The third * parameter, @p event_info, is a pointer to data which is totally * dependent on the smart object's implementation and semantic for the * given event. * * There is an infrastructure for introspection on smart objects' * events (see evas_smart_callbacks_descriptions_get()), but no * internal smart objects on Evas implement them yet. * * @see @ref Evas_Smart_Object_Group_Callbacks for more details. * * @see evas_object_smart_callback_del() * @ingroup Evas_Smart_Object_Group */ EAPI void evas_object_smart_callback_add(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3); /** * Add (register) a callback function to the smart event specified by * @p event on the smart object @p obj. Except for the priority field, * it's exactly the same as @ref evas_object_smart_callback_add * * @param obj a smart object * @param event the event's name string * @param priority The priority of the callback, lower values called first. * @param func the callback function * @param data user data to be passed to the callback function * * @see evas_object_smart_callback_add * @since 1.1 * @ingroup Evas_Smart_Object_Group */ EAPI void evas_object_smart_callback_priority_add(Evas_Object *obj, const char *event, Evas_Callback_Priority priority, Evas_Smart_Cb func, const void *data); /** * Delete (unregister) a callback function from the smart event * specified by @p event on the smart object @p obj. * * @param obj a smart object * @param event the event's name string * @param func the callback function * @return the data pointer * * This function removes the first added smart callback on the * object @p obj matching the event name @p event and the registered * function pointer @p func. If the removal is successful it will also * return the data pointer that was passed to * evas_object_smart_callback_add() (that will be the same as the * parameter) when the callback(s) was(were) added to the canvas. If * not successful @c NULL will be returned. * * @see evas_object_smart_callback_add() for more details. * * @ingroup Evas_Smart_Object_Group */ EAPI void *evas_object_smart_callback_del(Evas_Object *obj, const char *event, Evas_Smart_Cb func) EINA_ARG_NONNULL(1, 2, 3); /** * Delete (unregister) a callback function from the smart event * specified by @p event on the smart object @p obj. * * @param obj a smart object * @param event the event's name string * @param func the callback function * @param data the data pointer that was passed to the callback * @return the data pointer * * This function removes the first added smart callback on the * object @p obj matching the event name @p event, the registered * function pointer @p func and the callback data pointer @p data. If * the removal is successful it will also return the data pointer that * was passed to evas_object_smart_callback_add() (that will be the same * as the parameter) when the callback(s) was(were) added to the canvas. * If not successful @c NULL will be returned. A common use would be to * remove an exact match of a callback * * @see evas_object_smart_callback_add() for more details. * @since 1.2 * @ingroup Evas_Smart_Object_Group * * @note To delete all smart event callbacks which match @p type and @p func, * use evas_object_smart_callback_del(). */ EAPI void *evas_object_smart_callback_del_full(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3); /** * Call a given smart callback on the smart object @p obj. * * @param obj the smart object * @param event the event's name string * @param event_info pointer to an event specific struct or information to * pass to the callback functions registered on this smart event * * This should be called @b internally, from the smart object's own * code, when some specific event has occurred and the implementor * wants is to pertain to the object's events API (see @ref * Evas_Smart_Object_Group_Callbacks). The documentation for the smart * object should include a list of possible events and what type of @p * event_info to expect for each of them. Also, when defining an * #Evas_Smart_Class, smart object implementors are strongly * encouraged to properly set the Evas_Smart_Class::callbacks * callbacks description array, so that the users of the smart object * can have introspection on its events API at run time. * * @ingroup Evas_Smart_Object_Group */ EAPI void evas_object_smart_callback_call(Evas_Object *obj, const char *event, void *event_info) EINA_ARG_NONNULL(1, 2); /** * Retrieve an Evas smart object's interface, by name string pointer. * * @param obj An Evas smart object. * @param name Name string of the desired interface, which must be the * same pointer used at the interface's declarion, when * creating the smart object @a obj. * * @since 1.7 * * @return The interface's handle pointer, if found, @c NULL * otherwise. */ EAPI const void *evas_object_smart_interface_get(const Evas_Object *obj, const char *name); /** * Retrieve an Evas smart object interface's private data. * * @param obj An Evas smart object. * @param iface The given object's interface handle. * * @since 1.7 * * @return The object interface's private data blob pointer, if found, * @c NULL otherwise. */ EAPI void *evas_object_smart_interface_data_get(const Evas_Object *obj, const Evas_Smart_Interface *iface); /** * This gets the internal counter that counts the number of smart calculations * * @param e The canvas to get the calculate counter from * * Whenever evas performs smart object calculations on the whole canvas * it increments a counter by 1. This is the smart object calculate counter * that this function returns the value of. It starts at the value of 0 and * will increase (and eventually wrap around to negative values and so on) by * 1 every time objects are calculated. You can use this counter to ensure * you don't re-do calculations withint the same calculation generation/run * if the calculations maybe cause self-feeding effects. * * @ingroup Evas_Smart_Object_Group * @since 1.1 */ EAPI int evas_smart_objects_calculate_count_get(const Evas *e); #include "canvas/evas_object_smart.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Smart_Object_Clipped * * @{ */ /** * Get the clipper object for the given clipped smart object. * * @param obj the clipped smart object to retrieve associated clipper * from. * @return the clipper object. * * Use this function if you want to change any of this clipper's * properties, like colors. * * @see evas_object_smart_clipped_smart_add() */ EAPI Evas_Object *evas_object_smart_clipped_clipper_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1); #include "canvas/evas_smart_clipped.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Box * * @{ */ /** * Add a new box object on the provided canvas. * * @param evas The canvas to create the box object on. * @return @c NULL on error, a pointer to a new box object on * success. * * After instantiation, if a box object hasn't its layout function * set, via evas_object_box_layout_set(), it will have it by default * set to evas_object_box_layout_horizontal(). The remaining * properties of the box must be set/retrieved via * evas_object_box_{h,v}_{align,padding}_{get,set)(). */ EAPI Evas_Object *evas_object_box_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * Get a property's value (by its given numerical identifier), on a * given box child element -- by a variable argument list * * @param o The box parenting the child element * @param opt The box option structure bound to the child box element * to get a property from * @param property The numerical ID of the given property * @param args The variable argument list with pointers to where to * store the values of this property. They @b must point to variables * of the same type the user has defined for them. * @return @c EINA_TRUE on success, @c EINA_FALSE on failure. * * This is a variable argument list variant of the * evas_object_box_option_property_get(). See its documentation for * more details. */ EAPI Eina_Bool evas_object_box_option_property_vget(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2); /** * Set a property value (by its given numerical identifier), on a * given box child element -- by a variable argument list * * @param o The box parenting the child element * @param opt The box option structure bound to the child box element * to set a property on * @param property The numerical ID of the given property * @param args The variable argument list implementing the value to * be set for this property. It @b must be of the same type the user has * defined for it. * @return @c EINA_TRUE on success, @c EINA_FALSE on failure. * * This is a variable argument list variant of the * evas_object_box_option_property_set(). See its documentation for * more details. */ EAPI Eina_Bool evas_object_box_option_property_vset(Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2); /** * Set a property value (by its given numerical identifier), on a * given box child element * * @param o The box parenting the child element * @param opt The box option structure bound to the child box element * to set a property on * @param property The numerical ID of the given property * @param ... (List of) actual value(s) to be set for this * property. It (they) @b must be of the same type the user has * defined for it (them). * @return @c EINA_TRUE on success, @c EINA_FALSE on failure. * * @note This call won't do anything for a canonical Evas box. Only * users which have @b subclassed it, setting custom box items options * (see #Evas_Object_Box_Option) on it, would benefit from this * function. They'd have to implement it and set it to be the * _Evas_Object_Box_Api::property_set smart class function of the box, * which is originally set to @c NULL. * * @note This function will internally create a variable argument * list, with the values passed after @p property, and call * evas_object_box_option_property_vset() with this list and the same * previous arguments. */ EAPI Eina_Bool evas_object_box_option_property_set(Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2); /** * Get a property's value (by its given numerical identifier), on a * given box child element * * @param o The box parenting the child element * @param opt The box option structure bound to the child box element * to get a property from * @param property The numerical ID of the given property * @param ... (List of) pointer(s) where to store the value(s) set for * this property. It (they) @b must point to variable(s) of the same * type the user has defined for it (them). * @return @c EINA_TRUE on success, @c EINA_FALSE on failure. * * @note This call won't do anything for a canonical Evas box. Only * users which have @b subclassed it, getting custom box items options * (see #Evas_Object_Box_Option) on it, would benefit from this * function. They'd have to implement it and get it to be the * _Evas_Object_Box_Api::property_get smart class function of the * box, which is originally get to @c NULL. * * @note This function will internally create a variable argument * list, with the values passed after @p property, and call * evas_object_box_option_property_vget() with this list and the same * previous arguments. */ EAPI Eina_Bool evas_object_box_option_property_get(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2); /** * Get the list of children objects in a given box object. * * @param o The box to retrieve an items list from * @return A list of @p o's child objects, on success, or @c NULL, * on errors (or if it has no child objects) * * The returned list should be freed with @c eina_list_free() when you * no longer need it. * * @note This is a duplicate of the list kept by the box internally. * It's up to the user to destroy it when it no longer needs it. * It's possible to remove objects from the box when walking * this list, but these removals won't be reflected on it. */ EAPI Eina_List *evas_object_box_children_get(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; #include "canvas/evas_box.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Table * * @{ */ /** * @brief Create a new table. * * @param evas Canvas in which table will be added. */ EAPI Evas_Object *evas_object_table_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; /** * Get the child of the table at the given coordinates * * @note This does not take into account col/row spanning */ EAPI Evas_Object *evas_object_table_child_get(const Evas_Object *o, unsigned short col, unsigned short row) EINA_ARG_NONNULL(1); #include "canvas/evas_table.eo.legacy.h" /** * @} */ /** * @ingroup Evas_Object_Grid * * @{ */ /** * Create a new grid. * * It's set to a virtual size of 1x1 by default and add children with * evas_object_grid_pack(). * @since 1.1 */ EAPI Evas_Object *evas_object_grid_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC; #include "canvas/evas_grid.eo.legacy.h" /** * @} */ /** * * Adds an output to the canvas * * @parem e The canvas to add the output to * @return The output * * @see evas_out_engine_info_set * @see evas_output_viewport_set * @see evas_output_size_set * * @since 1.8 */ EAPI Evas_Out *evas_out_add(Evas *e); /** * * Deletes an output * * @parem evo The output object * * @see evas_out_add * * @since 1.8 * */ EAPI void evas_output_del(Evas_Out *evo); #include "canvas/evas_out.eo.legacy.h"