interface Efl.Access.Window () { [[Elementary accessible window interface]] events { window,created: void; [[Called when new window has been created.]] window,destroyed: void; [[Called when window has been destroyed.]] window,activated: void; [[Called when window has been activated. (unfocused)]] window,deactivated: void; [[Called when window has been deactivated (unfocused).]] window,maximized: void; [[Called when window has been maximmized]] window,minimized: void; [[Called when window has been minimized]] window,restored: void; [[Called when window has been restored]] } }