#ifdef HAVE_CONFIG_H # include #endif #include "ephysics_test.h" static void _material_change(Test_Data *test_data) { double density, mass, restitution, friction; EPhysics_Body *body; Evas_Object *sp; int material; sp = test_data->data; material = (int) elm_spinner_value_get(sp); body = evas_object_data_get(sp, "body"); ephysics_body_material_set(body, material); material = ephysics_body_material_get(body); density = ephysics_body_density_get(body); mass = ephysics_body_mass_get(body); restitution = ephysics_body_restitution_get(body); friction = ephysics_body_friction_get(body); INF("Material: %i, Density: %lf, Mass: %lf, Restitution: %lf, Friction: %lf", material, density, mass, restitution, friction); } static void _material_changed_cb(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { _material_change(data); } static void _world_populate(Test_Data *test_data) { Evas_Object *sphere, *shadow; EPhysics_Body *fall_body; shadow = elm_layout_add(test_data->win); elm_layout_file_set( shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); evas_object_move(shadow, WIDTH / 3, FLOOR_Y); evas_object_resize(shadow, 70, 3); evas_object_show(shadow); test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow); sphere = elm_image_add(test_data->win); elm_image_file_set( sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball"); evas_object_move(sphere, WIDTH / 3, HEIGHT / 8); evas_object_resize(sphere, 70, 70); evas_object_show(sphere); test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere); fall_body = ephysics_body_cylinder_add(test_data->world); ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE); ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, shadow); test_data->bodies = eina_list_append(test_data->bodies, fall_body); evas_object_data_set(test_data->data, "body", fall_body); } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { DBG("Restart pressed"); test_clean(data); _world_populate(data); _material_change(data); } void test_material(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Test_Data *test_data; Evas_Object *sp; if (!ephysics_init()) return; test_data = test_data_new(); test_win_add(test_data, "Material", EINA_TRUE); elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); sp = elm_spinner_add(test_data->win); elm_spinner_min_max_set(sp, 0, 6); elm_spinner_step_set(sp, 1); elm_spinner_wrap_set(sp, EINA_TRUE); elm_spinner_special_value_add(sp, 0, "Custom"); elm_spinner_special_value_add(sp, 1, "Concrete"); elm_spinner_special_value_add(sp, 2, "Iron"); elm_spinner_special_value_add(sp, 3, "Plastic"); elm_spinner_special_value_add(sp, 4, "Polystyrene"); elm_spinner_special_value_add(sp, 5, "Rubber"); elm_spinner_special_value_add(sp, 6, "Wood"); elm_spinner_editable_set(sp, EINA_FALSE); elm_object_style_set(sp, "ephysics-test"); evas_object_smart_callback_add(sp, "delay,changed", _material_changed_cb, test_data); elm_layout_content_set(test_data->layout, "extra_input", sp); test_data->data = sp; world = ephysics_world_new(); ephysics_world_render_geometry_set(world, 50, 40, -50, WIDTH - 100, FLOOR_Y - 40, DEPTH); test_data->world = world; boundary = ephysics_body_bottom_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 1); _world_populate(test_data); _material_change(test_data); }