import eina_types; struct Efl.Ui.Property_Event { [[EFL Ui property event data structure triggered when an object property change due to the interaction on the object.]] changed_properties: array; [[List of changed properties]] } interface @beta Efl.Ui.Property_Bind { [[Efl UI Property_Bind interface. view object can have @Efl.Model to manage the data, the interface can help loading and tracking child data from the model property. see @Efl.Model see @Efl.Ui.Factory]] methods { property_bind { [[bind property data with the given key string. when the data is ready or changed, bind the data to the key action and process promised work.]] params { key: string; [[key string for bind model property data]] property: string; [[Model property name]] } return: Eina.Error; [[0 when it succeed, an error code otherwise.]] } } events { properties,changed: Efl.Ui.Property_Event; [[Event dispatched when a property on the object has changed due to an user interaction on the object that a model could be interested in.]] property,bound: stringshare; [[Event dispatched when a property on the object is bound to a model. This is useful to not overgenerate event.]] } }