#include "evas_common.h" #include "language/evas_bidi_utils.h" /*defines BIDI_SUPPORT if possible */ #include "evas_font_private.h" /* for Frame-Queuing support */ #include "evas_font_ot.h" EAPI int evas_common_font_query_kerning(RGBA_Font_Int* fi, FT_UInt left, FT_UInt right, int* kerning) { int *result; FT_Vector delta; int key[2]; int error = 1; // return 0; key[0] = left; key[1] = right; result = eina_hash_find(fi->kerning, key); if (result) { *kerning = result[2]; goto on_correct; } /* NOTE: ft2 seems to have a bug. and sometimes returns bizarre * values to kern by - given same font, same size and same * prev_index and index. auto/bytecode or none hinting doesn't * matter */ evas_common_font_int_reload(fi); FTLOCK(); if (FT_Get_Kerning(fi->src->ft.face, key[0], key[1], ft_kerning_default, &delta) == 0) { int *push; FTUNLOCK(); *kerning = delta.x; push = malloc(sizeof (int) * 3); if (!push) return 1; push[0] = key[0]; push[1] = key[1]; push[2] = *kerning; eina_hash_direct_add(fi->kerning, push, push); goto on_correct; } FTUNLOCK(); error = 0; on_correct: return error; } /* text x inset */ /* FIXME: should use OT info when available. */ EAPI int evas_common_font_query_inset(RGBA_Font *fn, const Eina_Unicode *text) { FT_UInt index; RGBA_Font_Glyph *fg; int gl; RGBA_Font_Int *fi; fi = fn->fonts->data; if (!*text) return 0; gl = *text; if (gl == 0) return 0; // evas_common_font_size_use(fn); index = evas_common_font_glyph_search(fn, &fi, gl); LKL(fi->ft_mutex); evas_common_font_int_reload(fi); if (fi->src->current_size != fi->size) { FTLOCK(); FT_Activate_Size(fi->ft.size); FTUNLOCK(); fi->src->current_size = fi->size; } fg = evas_common_font_int_cache_glyph_get(fi, index); LKU(fi->ft_mutex); if (!fg) return 0; /* INF("fg->glyph_out->left = %i, " "fi->src->ft.face->glyph->bitmap_left = %i, " "fi->src->ft.face->glyph->metrics.horiBearingX = %i, " "fi->src->ft.face->glyph->metrics.horiBearingY = %i, " "fi->src->ft.face->glyph->metrics.horiAdvance = %i" , (int)fg->glyph_out->left, (int)fi->src->ft.face->glyph->bitmap_left, (int)fi->src->ft.face->glyph->metrics.horiBearingX >> 6, (int)fi->src->ft.face->glyph->metrics.horiBearingY >> 6, (int)fi->src->ft.face->glyph->metrics.horiAdvance >> 6 ); */ evas_common_font_int_use_trim(); return fg->glyph_out->left; } /* size of the string (width and height) in pixels * BiDi handling: We receive the shaped string + other props from text_props, * We only care about the size, and the size does not depend on the visual order. * As long as we follow the logical string and get kerning data like we should, * we are fine. */ EAPI void evas_common_font_query_size(RGBA_Font *fn, const Eina_Unicode *text, const Evas_Text_Props *text_props __UNUSED__, int *w, int *h) { int keep_width = 0; int prev_pen_x = 0; EVAS_FONT_WALK_TEXT_INIT(); EVAS_FONT_WALK_TEXT_VISUAL_START() { EVAS_FONT_WALK_TEXT_WORK(); if (!visible) continue; /* Keep the width because we'll need it for the last char */ keep_width = EVAS_FONT_WALK_WIDTH + EVAS_FONT_WALK_X_OFF + EVAS_FONT_WALK_X_BEAR; /* Keep the previous EVAS_FONT_WALK_PEN_X, before it's advanced in TEXT_END */ prev_pen_x = EVAS_FONT_WALK_PEN_X; } EVAS_FONT_WALK_TEXT_END(); if (w) *w = prev_pen_x + keep_width; if (h) *h = evas_common_font_max_ascent_get(fn) + evas_common_font_max_descent_get(fn); } /* h & v advance * BiDi handling: We receive the shaped string + other props from text_props, * We don't care about the order, as heights will remain the same (we already did * shaping) and as long as we go through the logical string and match the kerning * this way, we are safe. */ EAPI void evas_common_font_query_advance(RGBA_Font *fn, const Eina_Unicode *text, const Evas_Text_Props *text_props, int *h_adv, int *v_adv) { EVAS_FONT_WALK_TEXT_INIT(); EVAS_FONT_WALK_TEXT_LOGICAL_START() { EVAS_FONT_WALK_TEXT_WORK(); if (!visible) continue; } EVAS_FONT_WALK_TEXT_END(); if (v_adv) *v_adv = evas_common_font_get_line_advance(fn); if (h_adv) *h_adv = EVAS_FONT_WALK_PEN_X; } /* x y w h for char at char pos for null it returns the position right after * the last char with 0 as width and height. * BiDi handling: We receive the shaped string + other props from text_props, * We care about the actual drawing location of the string, this is why we need * the visual string. We need to know how it's printed. After that we need to calculate * the reverse kerning in case of rtl parts. "pos" passed to this function is an * index in bytes, that is the actual byte location of the string, we need to find * the index in order to find it in the visual string. */ EAPI int evas_common_font_query_char_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_Text_Props *text_props, int pos, int *cx, int *cy, int *cw, int *ch) { int asc, desc; int position = 0; int ret_val = 0; EVAS_FONT_WALK_TEXT_INIT(); asc = evas_common_font_max_ascent_get(fn); desc = evas_common_font_max_descent_get(fn); position = pos; /* If it's the null, choose location according to the direction. */ if (text_props->len == position) { /* if it's rtl then the location is the left of the string, * otherwise, the right. */ #ifdef BIDI_SUPPORT if (text_props->bidi.dir == EVAS_BIDI_DIRECTION_RTL) { if (cx) *cx = 0; if (ch) *ch = asc + desc; } else #endif { evas_common_font_query_advance(fn, in_text, text_props, cx, ch); } if (cy) *cy = 0; if (cw) *cw = 0; ret_val = 1; goto end; } Evas_Coord cluster_start, last_end; int prev_cluster = -1; int found = 0, items = 1, item_pos = 1; int last_is_visible; EVAS_FONT_WALK_TEXT_VISUAL_START() { EVAS_FONT_WALK_TEXT_WORK(); if (prev_cluster != (int) EVAS_FONT_WALK_POS) { if (found) { break; } else { cluster_start = EVAS_FONT_WALK_PEN_X + EVAS_FONT_WALK_X_OFF + EVAS_FONT_WALK_X_BEAR; } } last_is_visible = visible; last_end = EVAS_FONT_WALK_PEN_X + EVAS_FONT_WALK_X_OFF + EVAS_FONT_WALK_X_BEAR + EVAS_FONT_WALK_WIDTH; /* we need to see if the char at the visual position is the char wanted */ if ((text_props->bidi.dir == EVAS_BIDI_DIRECTION_LTR) && (EVAS_FONT_WALK_POS <= (size_t) position) && ((((size_t) position) < EVAS_FONT_WALK_POS_NEXT) || (EVAS_FONT_WALK_IS_LAST))) { found = 1; #ifdef OT_SUPPORT if (evas_common_font_ot_is_enabled()) { items = evas_common_font_ot_cluster_size_get(text_props, char_index); } #endif item_pos = position - EVAS_FONT_WALK_POS + 1; } else if ((text_props->bidi.dir == EVAS_BIDI_DIRECTION_RTL) && ((EVAS_FONT_WALK_POS_PREV > (size_t) position) || (EVAS_FONT_WALK_IS_FIRST)) && (((size_t) position) >= EVAS_FONT_WALK_POS)) { found = 1; #ifdef OT_SUPPORT if (evas_common_font_ot_is_enabled()) { items = evas_common_font_ot_cluster_size_get(text_props, char_index); } #endif item_pos = items - (position - EVAS_FONT_WALK_POS); } prev_cluster = EVAS_FONT_WALK_POS; } EVAS_FONT_WALK_TEXT_END(); if (found) { Evas_Coord cluster_w; cluster_w = last_end - cluster_start; if (cy) *cy = -asc; if (ch) *ch = asc + desc; if (last_is_visible) { if (cx) *cx = cluster_start + (cluster_w / items) * (item_pos - 1); if (cw) *cw = (cluster_w / items); } else { if (cx) *cx = cluster_start; if (cw) *cw = 0; } ret_val = 1; goto end; } end: return ret_val; } /* x y w h for pen at char pos for null it returns the position right after * the last char with 0 as width and height. This is the same as char_coords * but it returns the pen_x and adv instead of x and w. * BiDi handling: We receive the shaped string + other props from text_props, * We care about the actual drawing location of the string, this is why we need * the visual string. We need to know how it's printed. After that we need to calculate * the reverse kerning in case of rtl parts. "pos" passed to this function is an * index in bytes, that is the actual byte location of the string, we need to find * the index in order to find it in the visual string. */ EAPI int evas_common_font_query_pen_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_Text_Props *text_props, int pos, int *cpen_x, int *cy, int *cadv, int *ch) { int asc, desc; int position = 0; int ret_val = 0; EVAS_FONT_WALK_TEXT_INIT(); asc = evas_common_font_max_ascent_get(fn); desc = evas_common_font_max_descent_get(fn); position = pos; /* If it's the null, choose location according to the direction. */ if (text_props->len == position) { /* if it's rtl then the location is the left of the string, * otherwise, the right. */ #ifdef BIDI_SUPPORT if (text_props->bidi.dir == EVAS_BIDI_DIRECTION_RTL) { if (cpen_x) *cpen_x = 0; if (ch) *ch = asc + desc; } else #endif { evas_common_font_query_advance(fn, in_text, text_props, cpen_x, ch); } if (cy) *cy = 0; if (cadv) *cadv = 0; ret_val = 1; goto end; } Evas_Coord cluster_start; int prev_cluster = -1; int found = 0, items = 1, item_pos = 1; int last_is_visible = 1; EVAS_FONT_WALK_TEXT_VISUAL_START() { EVAS_FONT_WALK_TEXT_WORK(); if (prev_cluster != (int) EVAS_FONT_WALK_POS) { if (found) { break; } else { cluster_start = EVAS_FONT_WALK_PEN_X; } } last_is_visible = visible; if ((text_props->bidi.dir == EVAS_BIDI_DIRECTION_LTR) && (EVAS_FONT_WALK_POS <= (size_t) position) && ((((size_t) position) < EVAS_FONT_WALK_POS_NEXT) || (EVAS_FONT_WALK_IS_LAST))) { found = 1; #ifdef OT_SUPPORT if (evas_common_font_ot_is_enabled()) { items = evas_common_font_ot_cluster_size_get(text_props, char_index); } #endif item_pos = position - EVAS_FONT_WALK_POS + 1; } else if ((text_props->bidi.dir == EVAS_BIDI_DIRECTION_RTL) && ((EVAS_FONT_WALK_POS_PREV > (size_t) position) || (EVAS_FONT_WALK_IS_FIRST)) && (((size_t) position) >= EVAS_FONT_WALK_POS)) { found = 1; #ifdef OT_SUPPORT if (evas_common_font_ot_is_enabled()) { items = evas_common_font_ot_cluster_size_get(text_props, char_index); } #endif item_pos = items - (position - EVAS_FONT_WALK_POS); } prev_cluster = EVAS_FONT_WALK_POS; } EVAS_FONT_WALK_TEXT_END(); if (found) { Evas_Coord cluster_adv; cluster_adv = EVAS_FONT_WALK_PEN_X - cluster_start; if (cy) *cy = -asc; if (ch) *ch = asc + desc; if (last_is_visible) { if (cpen_x) *cpen_x = cluster_start + (cluster_adv / items) * (item_pos - 1); if (cadv) *cadv = (cluster_adv / items); } else { if (cpen_x) *cpen_x = EVAS_FONT_WALK_PEN_X; if (cadv) *cadv = 0; } ret_val = 1; goto end; } end: return ret_val; } /* char pos of text at xy pos * BiDi handling: Since we are looking for the char at the specific coords, * we have to get the visual string (to which the coords relate to), do * reverse kerning query because we are working on the visual string, and then * we need to get the logical position of the char we found from the visual string. */ EAPI int evas_common_font_query_char_at_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_Text_Props *text_props, int x, int y, int *cx, int *cy, int *cw, int *ch) { int asc, desc; int ret_val = -1; EVAS_FONT_WALK_TEXT_INIT(); asc = evas_common_font_max_ascent_get(fn); desc = evas_common_font_max_descent_get(fn); Evas_Coord cluster_start; int prev_cluster = -1; int found = 0, items = 1; EVAS_FONT_WALK_TEXT_VISUAL_START() { EVAS_FONT_WALK_TEXT_WORK(); if (prev_cluster != (int) EVAS_FONT_WALK_POS) { if (found) { break; } else { cluster_start = EVAS_FONT_WALK_PEN_X; } } if (!visible) continue; /* we need to see if the char at the visual position is the char, * we check that by checking if it's before the current pen * position and the next */ if ((x >= EVAS_FONT_WALK_PEN_X) && (x <= (EVAS_FONT_WALK_PEN_X + EVAS_FONT_WALK_X_ADV)) && (y >= -asc) && (y <= desc)) { #ifdef OT_SUPPORT if (evas_common_font_ot_is_enabled()) { items = evas_common_font_ot_cluster_size_get(text_props, char_index); } #endif found = 1; } prev_cluster = EVAS_FONT_WALK_POS; } EVAS_FONT_WALK_TEXT_END(); if (found) { int item_pos; Evas_Coord cluster_adv; cluster_adv = EVAS_FONT_WALK_PEN_X - cluster_start; if (text_props->bidi.dir == EVAS_BIDI_DIRECTION_LTR) { double part; part = cluster_adv / items; item_pos = (int) ((x - cluster_start) / part); } else { double part; part = cluster_adv / items; item_pos = items - ((int) ((x - cluster_start) / part)) - 1; } if (cx) *cx = EVAS_FONT_WALK_PEN_X + ((cluster_adv / items) * (item_pos - 1)); if (cy) *cy = -asc; if (cw) *cw = (cluster_adv / items); if (ch) *ch = asc + desc; ret_val = prev_cluster + item_pos; goto end; } end: return ret_val; } /* position of the char after the last char in the text that will fit in xy. * BiDi handling: We receive the shaped string + other props from text_props, * All we care about is char sizes + kerning so we only really need to get the * shaped string to utf8, and then just go through it like in english, as it's * just the logical string, nothing special about that. */ EAPI int evas_common_font_query_last_up_to_pos(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_Text_Props *text_props __UNUSED__, int x, int y) { int asc, desc; int ret=-1; EVAS_FONT_WALK_TEXT_INIT(); asc = evas_common_font_max_ascent_get(fn); desc = evas_common_font_max_descent_get(fn); EVAS_FONT_WALK_TEXT_LOGICAL_START() { EVAS_FONT_WALK_TEXT_WORK(); if (!visible) continue; if ((x >= EVAS_FONT_WALK_PEN_X) && (x <= (EVAS_FONT_WALK_PEN_X + EVAS_FONT_WALK_X_ADV)) && (y >= -asc) && (y <= desc)) { ret = EVAS_FONT_WALK_POS; goto end; } } EVAS_FONT_WALK_TEXT_END(); end: return ret; }