/** * Call this function to construct a new gesture-layer object. * * @param parent The gesture layer's parent widget. * * @return A new gesture layer object. * * This does not activate the gesture layer. You have to * call elm_gesture_layer_attach() in order to 'activate' gesture-layer. * */ EAPI Evas_Object *elm_gesture_layer_add(Evas_Object *parent); /** * Call this function to get repeat-events settings. * * @param obj gesture-layer. * * @return repeat events settings. * @see elm_gesture_layer_hold_events_set() */ EAPI Eina_Bool elm_gesture_layer_hold_events_get(const Evas_Object *obj); /** * This function is to make gesture-layer repeat events. * Set this if you like to get the raw events only if gestures were not * detected. * Clear this if you like gesture layer to forward events as testing gestures. * * @param obj gesture layer. * @param hold_events hold events or not. * */ EAPI void elm_gesture_layer_hold_events_set(Evas_Object *obj, Eina_Bool hold_events); /** * This function returns step-value for zoom action. * * @param obj gesture-layer. * @return zoom step value. * * @see elm_gesture_layer_zoom_step_set() */ EAPI double elm_gesture_layer_zoom_step_get(const Evas_Object *obj); /** * This function sets step-value for zoom action. * Set step to any positive value. * Cancel step setting by setting to 0 * * @param obj gesture-layer. * @param step new zoom step value. * * @see elm_gesture_layer_zoom_step_get() */ EAPI void elm_gesture_layer_zoom_step_set(Evas_Object *obj, double step); /** * This function returns step-value for rotate action. * * @param obj gesture-layer. * @return rotate step value. * */ EAPI double elm_gesture_layer_rotate_step_get(const Evas_Object *obj); /** * This function sets step-value for rotate action. * Set step to any positive value. * Cancel step setting by setting to 0 * * @param obj gesture-layer. * @param step new rotate step value. * */ EAPI void elm_gesture_layer_rotate_step_set(Evas_Object *obj, double step); /** * Attach a given gesture layer widget to an Evas object, thus setting * the widget's @b target. * * @param obj A gesture layer to attach an object to. * @param target Object to attach to @a obj (target) * * A gesture layer target may be whichever Evas object one * chooses. This will be object @a obj will listen all mouse and key * events from, to report the gestures made upon it back. * * @return @c EINA_TRUE, on success, @c EINA_FALSE otherwise. * */ EAPI Eina_Bool elm_gesture_layer_attach(Evas_Object *obj, Evas_Object *target); /** * Use function to set callbacks to be notified about * change of state of gesture. * When a user registers a callback with this function * this means this gesture has to be tested. * * When ALL callbacks for a gesture are set to NULL * it means user isn't interested in gesture-state * and it will not be tested. * * @param obj gesture-layer. * @param idx The gesture you would like to track its state. * @param cb callback function pointer. * @param cb_type what event this callback tracks: START, MOVE, END, ABORT. * @param data user info to be sent to callback (usually, Smart Data) * */ EAPI void elm_gesture_layer_cb_set(Evas_Object *obj, Elm_Gesture_Type idx, Elm_Gesture_State cb_type, Elm_Gesture_Event_Cb cb, void *data);