/** * Add a new box to the parent * * By default, the box will be in vertical mode and non-homogeneous. * * @param parent The parent object * @return The new object or NULL if it cannot be created * * @ingroup Box */ EAPI Evas_Object *elm_box_add(Evas_Object *parent); /** * Set the horizontal orientation * * By default, box object arranges their contents vertically from top to * bottom. * By calling this function with @p horizontal as EINA_TRUE, the box will * become horizontal, arranging contents from left to right. * * @note This flag is ignored if a custom layout function is set. * * @param obj The box object * @param horizontal The horizontal flag (EINA_TRUE = horizontal, * EINA_FALSE = vertical) * * @ingroup Box */ EAPI void elm_box_horizontal_set(Evas_Object *obj, Eina_Bool horizontal); /** * Get the horizontal orientation * * @param obj The box object * @return EINA_TRUE if the box is set to horizontal mode, EINA_FALSE otherwise */ EAPI Eina_Bool elm_box_horizontal_get(const Evas_Object *obj); /** * Set the box to arrange its children homogeneously * * If enabled, homogeneous layout makes all items the same size, according * to the size of the largest of its children. * * @note This flag is ignored if a custom layout function is set. * * @param obj The box object * @param homogeneous The homogeneous flag * * @ingroup Box */ EAPI void elm_box_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous); /** * Get whether the box is using homogeneous mode or not * * @param obj The box object * @return EINA_TRUE if it's homogeneous, EINA_FALSE otherwise * * @ingroup Box */ EAPI Eina_Bool elm_box_homogeneous_get(const Evas_Object *obj); /** * Add an object to the beginning of the pack list * * Pack @p subobj into the box @p obj, placing it first in the list of * children objects. The actual position the object will get on screen * depends on the layout used. If no custom layout is set, it will be at * the top or left, depending if the box is vertical or horizontal, * respectively. * * @param obj The box object * @param subobj The object to add to the box * * @see elm_box_pack_end() * @see elm_box_pack_before() * @see elm_box_pack_after() * @see elm_box_unpack() * @see elm_box_unpack_all() * @see elm_box_clear() * * @ingroup Box */ EAPI void elm_box_pack_start(Evas_Object *obj, Evas_Object *subobj); /** * Add an object at the end of the pack list * * Pack @p subobj into the box @p obj, placing it last in the list of * children objects. The actual position the object will get on screen * depends on the layout used. If no custom layout is set, it will be at * the bottom or right, depending if the box is vertical or horizontal, * respectively. * * @param obj The box object * @param subobj The object to add to the box * * @see elm_box_pack_start() * @see elm_box_pack_before() * @see elm_box_pack_after() * @see elm_box_unpack() * @see elm_box_unpack_all() * @see elm_box_clear() * * @ingroup Box */ EAPI void elm_box_pack_end(Evas_Object *obj, Evas_Object *subobj); /** * Adds an object to the box before the indicated object * * This will add the @p subobj to the box indicated before the object * indicated with @p before. If @p before is not already in the box, results * are undefined. Before means either to the left of the indicated object or * above it depending on orientation. * * @param obj The box object * @param subobj The object to add to the box * @param before The object before which to add it * * @see elm_box_pack_start() * @see elm_box_pack_end() * @see elm_box_pack_after() * @see elm_box_unpack() * @see elm_box_unpack_all() * @see elm_box_clear() * * @ingroup Box */ EAPI void elm_box_pack_before(Evas_Object *obj, Evas_Object *subobj, Evas_Object *before); /** * Adds an object to the box after the indicated object * * This will add the @p subobj to the box indicated after the object * indicated with @p after. If @p after is not already in the box, results * are undefined. After means either to the right of the indicated object or * below it depending on orientation. * * @param obj The box object * @param subobj The object to add to the box * @param after The object after which to add it * * @see elm_box_pack_start() * @see elm_box_pack_end() * @see elm_box_pack_before() * @see elm_box_unpack() * @see elm_box_unpack_all() * @see elm_box_clear() * * @ingroup Box */ EAPI void elm_box_pack_after(Evas_Object *obj, Evas_Object *subobj, Evas_Object *after); /** * Clear the box of all children * * Remove all the elements contained by the box, deleting the respective * objects. * * @param obj The box object * * @see elm_box_unpack() * @see elm_box_unpack_all() * * @ingroup Box */ EAPI void elm_box_clear(Evas_Object *obj); /** * Unpack a box item * * Remove the object given by @p subobj from the box @p obj without * deleting it. * * @param obj The box object * @param subobj The object to unpack * * @see elm_box_unpack_all() * @see elm_box_clear() * * @ingroup Box */ EAPI void elm_box_unpack(Evas_Object *obj, Evas_Object *subobj); /** * Remove all items from the box, without deleting them * * Clear the box from all children, but don't delete the respective objects. * If no other references of the box children exist, the objects will never * be deleted, and thus the application will leak the memory. Make sure * when using this function that you hold a reference to all the objects * in the box @p obj. * * @param obj The box object * * @see elm_box_clear() * @see elm_box_unpack() * * @ingroup Box */ EAPI void elm_box_unpack_all(Evas_Object *obj); /** * Set the layout defining function to be used by the box * * Whenever anything changes that requires the box in @p obj to recalculate * the size and position of its elements, the function @p cb will be called * to determine what the layout of the children will be. * * Once a custom function is set, everything about the children layout * is defined by it. The flags set by elm_box_horizontal_set() and * elm_box_homogeneous_set() no longer have any meaning, and the values * given by elm_box_padding_set() and elm_box_align_set() are up to this * layout function to decide if they are used and how. These last two * will be found in the @c priv parameter, of type @c Evas_Object_Box_Data, * passed to @p cb. The @c Evas_Object the function receives is not the * Elementary widget, but the internal Evas Box it uses, so none of the * functions described here can be used on it. * * Any of the layout functions in @c Evas can be used here, as well as the * special elm_box_layout_transition(). * * The final @p data argument received by @p cb is the same @p data passed * here, and the @p free_data function will be called to free it * whenever the box is destroyed or another layout function is set. * * Setting @p cb to NULL will revert back to the default layout function. * * @param obj The box object * @param cb The callback function used for layout * @param data Data that will be passed to layout function * @param free_data Function called to free @p data * * @see elm_box_layout_transition() * * @ingroup Box */ EAPI void elm_box_layout_set(Evas_Object *obj, Evas_Object_Box_Layout cb, const void *data, Ecore_Cb free_data); /** * Retrieve a list of the objects packed into the box * * Returns a new @c Eina_List with a pointer to @c Evas_Object in its nodes. * The order of the list corresponds to the packing order the box uses. * * You must free this list with eina_list_free() once you are done with it. * * @param obj The box object * * @ingroup Box */ EAPI Eina_List *elm_box_children_get(const Evas_Object *obj); /** * Set the space (padding) between the box's elements. * * Extra space in pixels that will be added between a box child and its * neighbors after its containing cell has been calculated. This padding * is set for all elements in the box, besides any possible padding that * individual elements may have through their size hints. * * @param obj The box object * @param horizontal The horizontal space between elements * @param vertical The vertical space between elements * * @ingroup Box */ EAPI void elm_box_padding_set(Evas_Object *obj, Evas_Coord horizontal, Evas_Coord vertical); /** * Get the space (padding) between the box's elements. * * @param obj The box object * @param horizontal The horizontal space between elements * @param vertical The vertical space between elements * * @see elm_box_padding_set() * * @ingroup Box */ EAPI void elm_box_padding_get(const Evas_Object *obj, Evas_Coord *horizontal, Evas_Coord *vertical); /** * Set the alignment of the whole bounding box of contents. * * Sets how the bounding box containing all the elements of the box, after * their sizes and position has been calculated, will be aligned within * the space given for the whole box widget. * * @param obj The box object * @param horizontal The horizontal alignment of elements * @param vertical The vertical alignment of elements * * @ingroup Box */ EAPI void elm_box_align_set(Evas_Object *obj, double horizontal, double vertical); /** * Get the alignment of the whole bounding box of contents. * * @param obj The box object * @param horizontal The horizontal alignment of elements * @param vertical The vertical alignment of elements * * @see elm_box_align_set() * * @ingroup Box */ EAPI void elm_box_align_get(const Evas_Object *obj, double *horizontal, double *vertical); /** * Force the box to recalculate its children packing. * * If any children was added or removed, box will not calculate the * values immediately rather leaving it to the next main loop * iteration. While this is great as it would save lots of * recalculation, whenever you need to get the position of a just * added item you must force recalculate before doing so. * * @param obj The box object. * * @ingroup Box */ EAPI void elm_box_recalculate(Evas_Object *obj);