#include "evas_common_private.h" #include "evas_gl_core_private.h" #include "software/Ector_Software.h" #include "cairo/Ector_Cairo.h" #include "gl/Ector_GL.h" #if defined HAVE_DLSYM && ! defined _WIN32 # include /* dlopen,dlclose,etc */ #else # error gl_x11 should not get compiled if dlsym is not found on the system! #endif #include "../gl_common/evas_gl_common.h" #include "Evas_Engine_GL_Generic.h" #ifdef EVAS_CSERVE2 #include "evas_cs2_private.h" #endif #define EVAS_GL_NO_GL_H_CHECK 1 #include "Evas_GL.h" #define EVAS_GL_UPDATE_TILE_SIZE 16 static int _evas_engine_GL_log_dom = -1; #undef ERR #undef DBG #undef INF #undef WRN #undef CRI #define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_GL_log_dom, __VA_ARGS__) #define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_GL_log_dom, __VA_ARGS__) #define INF(...) EINA_LOG_DOM_INFO(_evas_engine_GL_log_dom, __VA_ARGS__) #define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_GL_log_dom, __VA_ARGS__) #define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_GL_log_dom, __VA_ARGS__) #ifdef GL_GLES # ifndef GL_FRAMEBUFFER # define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES # endif #else # ifndef GL_FRAMEBUFFER # define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT # endif #endif static int eng_gl_image_direct_get(void *data, void *image); static int eng_gl_surface_destroy(void *data, void *surface); static Eina_Bool eng_gl_surface_lock(void *data, void *surface); static Eina_Bool eng_gl_surface_unlock(void *data, void *surface); static Eina_Bool eng_gl_surface_read_pixels(void *data, void *surface, int x, int y, int w, int h, Evas_Colorspace cspace, void *pixels); Eina_Bool _need_context_restore = EINA_FALSE; void _context_restore(void) { EVGL_Resource *rsc = _evgl_tls_resource_get(); if (rsc) { if (rsc->id == evgl_engine->main_tid) { if (rsc->stored.data) evgl_make_current(rsc->stored.data, rsc->stored.surface, rsc->stored.context); _need_context_restore = EINA_FALSE; } } } static inline void _context_store(void *data, void *surface, void *context) { EVGL_Resource *rsc = _evgl_tls_resource_get(); if (rsc) { if (rsc->id == evgl_engine->main_tid) { _need_context_restore = EINA_FALSE; rsc->stored.data = data; rsc->stored.surface = surface; rsc->stored.context = context; } } } static inline void _context_stored_reset(void *data EINA_UNUSED, void *surface) { EVGL_Resource *rsc = _evgl_tls_resource_get(); if (rsc && rsc->stored.surface == surface) { _need_context_restore = EINA_FALSE; rsc->stored.data = NULL; rsc->stored.surface = NULL; rsc->stored.context = NULL; } } #define CONTEXT_STORE(data, surface, context) _context_store(data, surface, context) #define CONTEXT_STORED_RESET(data, surface) _context_stored_reset(data, surface) static void eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; evas_gl_common_rect_draw(gl_context, x, y, w, h); } static void eng_line_draw(void *data, void *context, void *surface, int p1x, int p1y, int p2x, int p2y, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; evas_gl_common_line_draw(gl_context, p1x, p1y, p2x, p2y); } static void * eng_polygon_point_add(void *data EINA_UNUSED, void *context EINA_UNUSED, void *polygon, int x, int y) { return evas_gl_common_poly_point_add(polygon, x, y); } static void * eng_polygon_points_clear(void *data EINA_UNUSED, void *context EINA_UNUSED, void *polygon) { return evas_gl_common_poly_points_clear(polygon); } static void eng_polygon_draw(void *data, void *context, void *surface EINA_UNUSED, void *polygon, int x, int y, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; evas_gl_common_poly_draw(gl_context, polygon, x, y); } static int eng_image_alpha_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im; if (!image) return 1; im = image; return im->alpha; } static Evas_Colorspace eng_image_colorspace_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im; if (!image) return EVAS_COLORSPACE_ARGB8888; im = image; return im->cs.space; } static void * eng_image_alpha_set(void *data, void *image, int has_alpha) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im; if (!image) return NULL; im = image; if (im->alpha == has_alpha) return image; if (im->native.data) { im->alpha = has_alpha; return image; } re->window_use(re->software.ob); if ((im->tex) && (im->tex->pt->dyn.img)) { im->alpha = has_alpha; im->tex->alpha = im->alpha; return image; } /* FIXME: can move to gl_common */ if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im; if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image; else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image; if (im->references > 1) { Evas_GL_Image *im_new; if (!im->im->image.data) { #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->im->cache_entry)) evas_cache2_image_load_data(&im->im->cache_entry); else #endif evas_cache_image_load_data(&im->im->cache_entry); } evas_gl_common_image_alloc_ensure(im); im_new = evas_gl_common_image_new_from_copied_data (im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im_new) return im; evas_gl_common_image_free(im); im = im_new; } else evas_gl_common_image_dirty(im, 0, 0, 0, 0); return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0); } static void * eng_image_border_set(void *data EINA_UNUSED, void *image, int l EINA_UNUSED, int r EINA_UNUSED, int t EINA_UNUSED, int b EINA_UNUSED) { return image; } static void eng_image_border_get(void *data EINA_UNUSED, void *image EINA_UNUSED, int *l EINA_UNUSED, int *r EINA_UNUSED, int *t EINA_UNUSED, int *b EINA_UNUSED) { } static char * eng_image_comment_get(void *data EINA_UNUSED, void *image, char *key EINA_UNUSED) { Evas_GL_Image *im; if (!image) return NULL; im = image; if (!im->im) return NULL; return im->im->info.comment; } static Evas_Colorspace eng_image_file_colorspace_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im = image; if (!im || !im->im) return EVAS_COLORSPACE_ARGB8888; if (im->im->cache_entry.cspaces) return im->im->cache_entry.cspaces[0]; return im->im->cache_entry.space; } static Eina_Bool eng_image_data_has(void *data EINA_UNUSED, void *image, Evas_Colorspace *cspace) { Evas_GL_Image *im = image; if (!im || !im->im) return EINA_FALSE; if (im->im->image.data) { if (cspace) *cspace = im->im->cache_entry.space; return EINA_TRUE; } return EINA_FALSE; } static void eng_image_colorspace_set(void *data, void *image, Evas_Colorspace cspace) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im; if (!image) return; im = image; if (im->native.data) return; /* FIXME: can move to gl_common */ if (im->cs.space == cspace) return; re->window_use(re->software.ob); evas_gl_common_image_alloc_ensure(im); switch (cspace) { case EVAS_COLORSPACE_ARGB8888: evas_cache_image_colorspace(&im->im->cache_entry, cspace); if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); im->cs.data = NULL; im->cs.no_free = 0; } break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: evas_cache_image_colorspace(&im->im->cache_entry, cspace); if (im->tex) evas_gl_common_texture_free(im->tex, EINA_TRUE); im->tex = NULL; if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); } if (im->im->cache_entry.h > 0) im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2); else im->cs.data = NULL; im->cs.no_free = 0; break; default: ERR("colorspace %d is not supported here", im->cs.space); return; } im->cs.space = cspace; } static void _native_bind_cb(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im = image; Evas_Native_Surface *n = im->native.data; if (n->type == EVAS_NATIVE_SURFACE_OPENGL) glBindTexture(GL_TEXTURE_2D, n->data.opengl.texture_id); } static void _native_unbind_cb(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im = image; Evas_Native_Surface *n = im->native.data; if (n->type == EVAS_NATIVE_SURFACE_OPENGL) glBindTexture(GL_TEXTURE_2D, 0); } static void _native_free_cb(void *data, void *image) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = image; Evas_Native_Surface *n = im->native.data; uint32_t texid; if (n->type == EVAS_NATIVE_SURFACE_OPENGL) { gl_context = re->window_gl_context_get(re->software.ob); texid = n->data.opengl.texture_id; eina_hash_del(gl_context->shared->native_tex_hash, &texid, im); } im->native.data = NULL; im->native.func.data = NULL; im->native.func.bind = NULL; im->native.func.unbind = NULL; im->native.func.free = NULL; free(n); } static void * eng_image_native_set(void *data, void *image, void *native) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_Native_Surface *ns = native; Evas_GL_Image *im = image, *im2 = NULL; uint32_t texid; Evas_Native_Surface *n; unsigned int tex = 0; unsigned int fbo = 0; gl_context = re->window_gl_context_get(re->software.ob); if (!im) { if ((ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL)) { im = evas_gl_common_image_new_from_data(gl_context, ns->data.opengl.w, ns->data.opengl.h, NULL, 1, EVAS_COLORSPACE_ARGB8888); } else return NULL; } if (ns) { if (ns->type == EVAS_NATIVE_SURFACE_OPENGL) { tex = ns->data.opengl.texture_id; fbo = ns->data.opengl.framebuffer_id; if (im->native.data) { Evas_Native_Surface *ens = im->native.data; if ((ens->data.opengl.texture_id == tex) && (ens->data.opengl.framebuffer_id == fbo)) return im; } } } if ((!ns) && (!im->native.data)) return im; re->window_use(re->software.ob); if (im->native.data) { if (im->native.func.free) im->native.func.free(im->native.func.data, im); evas_gl_common_image_native_disable(im); } if (!ns) return im; if (ns->type == EVAS_NATIVE_SURFACE_OPENGL) { texid = tex; im2 = eina_hash_find(gl_context->shared->native_tex_hash, &texid); if (im2 == im) return im; if (im2) { n = im2->native.data; if (n) { evas_gl_common_image_ref(im2); evas_gl_common_image_free(im); return im2; } } } im2 = evas_gl_common_image_new_from_data(gl_context, im->w, im->h, NULL, im->alpha, EVAS_COLORSPACE_ARGB8888); evas_gl_common_image_free(im); im = im2; if (!im) return NULL; if (ns->type == EVAS_NATIVE_SURFACE_OPENGL) { if (native) { n = calloc(1, sizeof(Evas_Native_Surface)); if (n) { memcpy(n, ns, sizeof(Evas_Native_Surface)); eina_hash_add(gl_context->shared->native_tex_hash, &texid, im); im->native.yinvert = 0; im->native.loose = 0; im->native.data = n; im->native.func.data = re; im->native.func.bind = _native_bind_cb; im->native.func.unbind = _native_unbind_cb; im->native.func.free = _native_free_cb; im->native.target = GL_TEXTURE_2D; im->native.mipmap = 0; // FIXME: need to implement mapping sub texture regions // x, y, w, h for possible texture atlasing evas_gl_common_image_native_enable(im); } } } return im; } static void * eng_image_native_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im = image; Evas_Native_Surface *n; if (!im) return NULL; n = im->native.data; if (!n) return NULL; return n; } static void * eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; *error = EVAS_LOAD_ERROR_NONE; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_load(gl_context, file, key, lo, error); } static void * eng_image_mmap(void *data, Eina_File *f, const char *key, int *error, Evas_Image_Load_Opts *lo) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; *error = EVAS_LOAD_ERROR_NONE; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_mmap(gl_context, f, key, lo, error); } static void * eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, Evas_Colorspace cspace) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_new_from_data(gl_context, w, h, image_data, alpha, cspace); } static void * eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, Evas_Colorspace cspace) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_new_from_copied_data(gl_context, w, h, image_data, alpha, cspace); } static void eng_image_free(void *data, void *image) { Render_Engine_GL_Generic *re = data; if (!image) return; re->window_use(re->software.ob); evas_gl_common_image_free(image); } static void * eng_image_ref(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im = image; if (!im) return NULL; im->references++; return im; } static void eng_image_size_get(void *data EINA_UNUSED, void *image, int *w, int *h) { Evas_GL_Image *im; if (!image) { *w = 0; *h = 0; return; } im = image; if (im->orient == EVAS_IMAGE_ORIENT_90 || im->orient == EVAS_IMAGE_ORIENT_270 || im->orient == EVAS_IMAGE_FLIP_TRANSPOSE || im->orient == EVAS_IMAGE_FLIP_TRANSVERSE) { if (w) *w = ((Evas_GL_Image *)image)->h; if (h) *h = ((Evas_GL_Image *)image)->w; } else { if (w) *w = ((Evas_GL_Image *)image)->w; if (h) *h = ((Evas_GL_Image *)image)->h; } } static void * eng_image_size_set(void *data, void *image, int w, int h) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = image; Evas_GL_Image *im_old; if (!im) return NULL; if (im->native.data) { im->w = w; im->h = h; return image; } re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); if ((im->tex) && (im->tex->pt->dyn.img)) { evas_gl_common_texture_free(im->tex, EINA_TRUE); im->tex = NULL; im->w = w; im->h = h; im->tex = evas_gl_common_texture_dynamic_new(im->gc, im); return image; } im_old = image; switch (eng_image_colorspace_get(data, image)) { case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: w &= ~0x1; break; default: break; } evas_gl_common_image_alloc_ensure(im_old); if ((im_old->im) && ((int)im_old->im->cache_entry.w == w) && ((int)im_old->im->cache_entry.h == h)) return image; im = evas_gl_common_image_new(gl_context, w, h, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); evas_gl_common_image_free(im_old); return im; } static void * eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = image; if (!image) return NULL; if (im->native.data) return image; re->window_use(re->software.ob); evas_gl_common_image_dirty(image, x, y, w, h); return image; } static Evas_GL_Image * _rotate_image_data(Render_Engine_GL_Generic *re, Evas_GL_Image *im1) { int alpha; Evas_GL_Image *im2; Evas_Engine_GL_Context *gl_context; RGBA_Draw_Context *dc; int w, h; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); w = im1->w; h = im1->h; alpha = eng_image_alpha_get(re, im1); if (im1->orient == EVAS_IMAGE_ORIENT_90 || im1->orient == EVAS_IMAGE_ORIENT_270 || im1->orient == EVAS_IMAGE_FLIP_TRANSPOSE || im1->orient == EVAS_IMAGE_FLIP_TRANSVERSE) { w = im1->h; h = im1->w; } im2 = evas_gl_common_image_surface_new(gl_context, w, h, alpha); evas_gl_common_context_target_surface_set(gl_context, im2); // Create a new and temporary context dc = evas_common_draw_context_new(); evas_common_draw_context_set_clip(dc, 0, 0, im2->w, im2->h); gl_context->dc = dc; // Image draw handle the rotation magically for us evas_gl_common_image_draw(gl_context, im1, 0, 0, w, h, 0, 0, im2->w, im2->h, 0); gl_context->dc = NULL; evas_common_draw_context_free(dc); // flush everything eng_gl_surface_lock(re, im2); // Rely on Evas_GL_Image infrastructure to allocate pixels im2->im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); if (!im2->im) return NULL; im2->im->cache_entry.flags.alpha = !!alpha; evas_gl_common_image_alloc_ensure(im2); eng_gl_surface_read_pixels(re, im2, 0, 0, im2->w, im2->h, EVAS_COLORSPACE_ARGB8888, im2->im->image.data); eng_gl_surface_unlock(re, im2); return im2; } static void * eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err, Eina_Bool *tofree) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im_new = NULL; Evas_GL_Image *im = image; int error; *image_data = NULL; if (tofree) *tofree = EINA_FALSE; if (err) *err = EVAS_LOAD_ERROR_NONE; if (!im) { if (err) *err = EVAS_LOAD_ERROR_GENERIC; ERR("No image provided."); return NULL; } if (im->native.data) return im; if (im->im && im->orient != EVAS_IMAGE_ORIENT_NONE) { im_new = _rotate_image_data(data, image); if (!im_new) { if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; ERR("Rotation failed."); return im; } evas_gl_common_image_free(im); *image_data = im_new->im->image.data; return im_new; } #ifdef GL_GLES re->window_use(re->software.ob); if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img) && (im->cs.space == EVAS_COLORSPACE_ARGB8888)) { if (im->tex->pt->dyn.checked_out > 0) { im->tex->pt->dyn.checked_out++; *image_data = im->tex->pt->dyn.data; return im; } if ((im->gc->shared->info.sec_tbm_surface) && (secsym_tbm_surface_map)) { tbm_surface_info_s info; if (secsym_tbm_surface_map(im->tex->pt->dyn.buffer, TBM_SURF_OPTION_READ|TBM_SURF_OPTION_WRITE, &info)) { ERR("tbm_surface_map failed!"); *image_data = im->tex->pt->dyn.data = NULL; } else *image_data = im->tex->pt->dyn.data = (DATA32 *) info.planes[0].ptr; } else if ((im->gc->shared->info.sec_image_map) && (secsym_eglMapImageSEC)) { void *disp = re->window_egl_display_get(re->software.ob); *image_data = im->tex->pt->dyn.data = secsym_eglMapImageSEC(disp, im->tex->pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC, EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC); } if (!im->tex->pt->dyn.data) { if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; ERR("Ressource allocation failed."); return im; } im->tex->pt->dyn.checked_out++; if (err) *err = EVAS_LOAD_ERROR_NONE; return im; } #else if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data)) { *image_data = im->tex->pt->dyn.data; return im; } re->window_use(re->software.ob); #endif /* use glReadPixels for FBOs (assume fbo > 0) */ if (!im->im && im->tex && im->tex->pt && im->tex->pt->fb) { Eina_Bool ok; if (to_write) { // This could be implemented, but can't be efficient at all. // Apps should avoid this situation. ERR("Can not retrieve image data from FBO to write it back."); if (err) *err = EVAS_LOAD_ERROR_GENERIC; return NULL; } if (!tofree) { ERR("FBO image must be freed after image_data_get."); if (err) *err = EVAS_LOAD_ERROR_GENERIC; return NULL; } ok = eng_gl_surface_lock(data, im); if (!ok) { if (err) *err = EVAS_LOAD_ERROR_GENERIC; ERR("Lock failed."); return NULL; } im_new = evas_gl_common_image_new_from_copied_data (im->gc, im->tex->w, im->tex->h, NULL, eng_image_alpha_get(data, image), EVAS_COLORSPACE_ARGB8888); if (!im_new) { if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; ERR("Allocation failed."); return NULL; } ok = eng_gl_surface_read_pixels (data, im, 0, 0, im_new->w, im_new->h, EVAS_COLORSPACE_ARGB8888, im_new->im->image.data); eng_gl_surface_unlock(data, im); if (!ok) { if (err) *err = EVAS_LOAD_ERROR_GENERIC; ERR("Unlock failed."); return NULL; } *image_data = im_new->im->image.data; if (tofree) *tofree = EINA_TRUE; return im_new; } /* Engine can be fail to create texture after cache drop like eng_image_content_hint_set function, so it is need to add code which check im->im's NULL value*/ if (!im->im) { // FIXME: Should we create an FBO and draw the texture there, to then read it back? ERR("GL image has no source data, failed to get pixel data"); if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; return NULL; } #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->im->cache_entry)) error = evas_cache2_image_load_data(&im->im->cache_entry); else #endif error = evas_cache_image_load_data(&im->im->cache_entry); evas_gl_common_image_alloc_ensure(im); switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: case EVAS_COLORSPACE_AGRY88: case EVAS_COLORSPACE_GRY8: if (to_write) { if (im->references > 1) { im_new = evas_gl_common_image_new_from_copied_data (im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im_new) { if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; return NULL; } evas_gl_common_image_free(im); im = im_new; } else evas_gl_common_image_dirty(im, 0, 0, 0, 0); } *image_data = im->im->image.data; break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: *image_data = im->cs.data; break; case EVAS_COLORSPACE_ETC1: case EVAS_COLORSPACE_RGB8_ETC2: case EVAS_COLORSPACE_RGBA8_ETC2_EAC: case EVAS_COLORSPACE_ETC1_ALPHA: ERR("This image is encoded in ETC1 or ETC2, not returning any data"); error = EVAS_LOAD_ERROR_UNKNOWN_FORMAT; break; default: ERR("colorspace %d is not supported here", im->cs.space); error = EVAS_LOAD_ERROR_UNKNOWN_FORMAT; break; } if (err) *err = error; return im; } static void * eng_image_data_put(void *data, void *image, DATA32 *image_data) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im, *im2; if (!image) return NULL; im = image; if (im->native.data) return image; re->window_use(re->software.ob); evas_gl_common_image_alloc_ensure(im); if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data) && (im->cs.space == EVAS_COLORSPACE_ARGB8888)) { if (im->tex->pt->dyn.data == image_data) { if (im->tex->pt->dyn.checked_out > 0) { im->tex->pt->dyn.checked_out--; #ifdef GL_GLES if (im->tex->pt->dyn.checked_out == 0) { if (im->gc->shared->info.sec_tbm_surface) { if (secsym_tbm_surface_unmap(im->tex->pt->dyn.buffer)) ERR("tbm_surface_unmap failed!"); } else if (im->gc->shared->info.sec_image_map) { void *disp = disp = re->window_egl_display_get(re->software.ob); secsym_eglUnmapImageSEC(disp, im->tex->pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC); } } #endif } return image; } im2 = eng_image_new_from_data(data, im->w, im->h, image_data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im2) return im; evas_gl_common_image_free(im); im = im2; evas_gl_common_image_dirty(im, 0, 0, 0, 0); return im; } switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: case EVAS_COLORSPACE_AGRY88: case EVAS_COLORSPACE_GRY8: if ((!im->im) || (image_data != im->im->image.data)) { im2 = eng_image_new_from_data(data, im->w, im->h, image_data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im2) return im; evas_gl_common_image_free(im); im = im2; } evas_gl_common_image_dirty(im, 0, 0, 0, 0); break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: if (image_data != im->cs.data) { if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); } im->cs.data = image_data; } evas_gl_common_image_dirty(im, 0, 0, 0, 0); break; default: ERR("colorspace %d is not supported here", im->cs.space); break; } return im; } static void * eng_image_orient_set(void *data, void *image, Evas_Image_Orient orient) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im; Evas_GL_Image *im_new; if (!image) return NULL; im = image; if (im->orient == orient) return image; re->window_use(re->software.ob); evas_gl_common_image_update(im->gc, im); im_new = evas_gl_common_image_new(im->gc, im->w, im->h, im->alpha, im->cs.space); if (!im_new) return im; im_new->load_opts = im->load_opts; im_new->scaled = im->scaled; im_new->scale_hint = im->scale_hint; im_new->content_hint = im->content_hint; im_new->csize = im->csize; im_new->alpha = im->alpha; im_new->tex_only = im->tex_only; im_new->locked = im->locked; im_new->direct = im->direct; im_new->cached = EINA_FALSE; im_new->orient = orient; im_new->tex = im->tex; im_new->tex->references++; im_new->tex->pt->references++; evas_gl_common_image_free(im); return im_new; } static Evas_Image_Orient eng_image_orient_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im; if (!image) return EVAS_IMAGE_ORIENT_NONE; im = image; return im->orient; } static void eng_image_data_preload_request(void *data, void *image, const Eo *target) { Evas_GL_Image *gim = image; Render_Engine_GL_Generic *re = data; RGBA_Image *im; if (!gim) return; if (gim->native.data) return; im = (RGBA_Image *)gim->im; if (!im) return; #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->cache_entry)) evas_cache2_image_preload_data(&im->cache_entry, target); else #endif evas_cache_image_preload_data(&im->cache_entry, target, NULL, NULL, NULL); if (!gim->tex) { Evas_Engine_GL_Context *gl_context; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); gim->tex = evas_gl_common_texture_new(gl_context, gim->im, EINA_FALSE); EINA_SAFETY_ON_NULL_RETURN(gim->tex); gim->tex->im = gim; im->cache_entry.flags.updated_data = 1; } evas_gl_preload_target_register(gim->tex, (Eo*) target); } static void eng_image_data_preload_cancel(void *data EINA_UNUSED, void *image, const Eo *target) { Evas_GL_Image *gim = image; RGBA_Image *im; if (!gim) return; if (gim->native.data) return; im = (RGBA_Image *)gim->im; if (!im) return; #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->cache_entry)) evas_cache2_image_preload_cancel(&im->cache_entry, target); else #endif evas_cache_image_preload_cancel(&im->cache_entry, target); evas_gl_preload_target_unregister(gim->tex, (Eo*) target); } static Eina_Bool eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = image; Evas_Native_Surface *n; if (!im) return EINA_FALSE; n = im->native.data; gl_context = re->window_gl_context_get(re->software.ob); re->window_use(re->software.ob); if (eng_gl_image_direct_get(data, image)) { void *direct_surface = NULL; gl_context->dc = context; if ((gl_context->master_clip.enabled) && (gl_context->master_clip.w > 0) && (gl_context->master_clip.h > 0)) { // Pass the preserve flag info the evas_gl evgl_direct_partial_info_set(gl_context->preserve_bit); } if (n->type == EVAS_NATIVE_SURFACE_EVASGL) direct_surface = n->data.evasgl.surface; else { ERR("This native surface type is not supported for direct rendering"); return EINA_FALSE; } // Set necessary info for direct rendering evgl_direct_info_set(gl_context->w, gl_context->h, gl_context->rot, dst_x, dst_y, dst_w, dst_h, gl_context->dc->clip.x, gl_context->dc->clip.y, gl_context->dc->clip.w, gl_context->dc->clip.h, gl_context->dc->render_op, direct_surface); // Call pixel get function evgl_get_pixels_pre(); re->func.get_pixels(re->func.get_pixels_data, re->func.obj); evgl_get_pixels_post(); // Call end tile if it's being used if ((gl_context->master_clip.enabled) && (gl_context->master_clip.w > 0) && (gl_context->master_clip.h > 0)) { evgl_direct_partial_render_end(); evgl_direct_partial_info_clear(); gl_context->preserve_bit = GL_COLOR_BUFFER_BIT0_QCOM; } // Reset direct rendering info evgl_direct_info_clear(); } else { evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; evas_gl_common_image_draw(gl_context, image, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h, smooth); } return EINA_FALSE; } static void eng_image_scale_hint_set(void *data EINA_UNUSED, void *image, int hint) { if (image) evas_gl_common_image_scale_hint_set(image, hint); } static int eng_image_scale_hint_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE; return gim->scale_hint; } static Eina_Bool eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level, Eina_Bool do_async) { Evas_Engine_GL_Context *gl_context; Evas_GL_Image *gim = image; Render_Engine_GL_Generic *re = data; if (!image) return EINA_FALSE; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; if ((m->pts[0].x == m->pts[3].x) && (m->pts[1].x == m->pts[2].x) && (m->pts[0].y == m->pts[1].y) && (m->pts[3].y == m->pts[2].y) && (m->pts[0].x <= m->pts[1].x) && (m->pts[0].y <= m->pts[2].y) && (m->pts[0].u == 0) && (m->pts[0].v == 0) && (m->pts[1].u == (gim->w << FP)) && (m->pts[1].v == 0) && (m->pts[2].u == (gim->w << FP)) && (m->pts[2].v == (gim->h << FP)) && (m->pts[3].u == 0) && (m->pts[3].v == (gim->h << FP)) && (m->pts[0].col == 0xffffffff) && (m->pts[1].col == 0xffffffff) && (m->pts[2].col == 0xffffffff) && (m->pts[3].col == 0xffffffff)) { int dx, dy, dw, dh; dx = m->pts[0].x >> FP; dy = m->pts[0].y >> FP; dw = (m->pts[2].x >> FP) - dx; dh = (m->pts[2].y >> FP) - dy; eng_image_draw(data, context, surface, image, 0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth, do_async); } else { evas_gl_common_image_map_draw(gl_context, image, m->count, &m->pts[0], smooth, level); } return EINA_FALSE; } static void eng_image_map_clean(void *data EINA_UNUSED, RGBA_Map *m EINA_UNUSED) { } static void * eng_image_map_surface_new(void *data, int w, int h, int alpha) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); return evas_gl_common_image_surface_new(gl_context, w, h, alpha); } static void * eng_image_scaled_update(void *data EINA_UNUSED, void *scaled, void *image, int dst_w, int dst_h, Eina_Bool smooth, Eina_Bool alpha, Evas_Colorspace cspace EINA_UNUSED) { Evas_GL_Image *dst = scaled, *newdst; Evas_GL_Image *src = image; Evas_Engine_GL_Context *gc; Eina_Bool reffed = EINA_FALSE; if (!src) return NULL; // masking will work only with single texture images switch (src->cs.space) { case EVAS_COLORSPACE_AGRY88: case EVAS_COLORSPACE_ARGB8888: case EVAS_COLORSPACE_GRY8: case EVAS_COLORSPACE_RGBA8_ETC2_EAC: case EVAS_COLORSPACE_RGBA_S3TC_DXT1: case EVAS_COLORSPACE_RGBA_S3TC_DXT2: case EVAS_COLORSPACE_RGBA_S3TC_DXT3: case EVAS_COLORSPACE_RGBA_S3TC_DXT4: case EVAS_COLORSPACE_RGBA_S3TC_DXT5: break; default: DBG("cspace %d can't be used for masking's fast path", src->cs.space); return NULL; } gc = src->gc; if (dst && (dst->scaled.origin == src) && (dst->w == dst_w) && (dst->h == dst_h)) return dst; evas_gl_common_image_update(gc, src); if (!src->tex) { ERR("No source texture."); return NULL; } newdst = calloc(1, sizeof(Evas_GL_Image)); if (!newdst) return NULL; if (dst) { if (dst->scaled.origin == src) { if (dst->references == 1) { dst->w = dst_w; dst->h = dst_h; dst->scaled.smooth = smooth; free(newdst); return dst; } src->references++; reffed = EINA_TRUE; } evas_gl_common_image_free(dst); } newdst->references = 1; newdst->gc = gc; newdst->cs.space = src->cs.space; newdst->alpha = alpha; newdst->w = dst_w; newdst->h = dst_h; newdst->tex = src->tex; newdst->tex->references++; newdst->tex_only = 1; if (!reffed) src->references++; newdst->scaled.origin = src; newdst->scaled.smooth = smooth; return newdst; } static void eng_image_content_hint_set(void *data, void *image, int hint) { Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); evas_gl_common_image_content_hint_set(image, hint); } static int eng_image_content_hint_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE; return gim->content_hint; } static void eng_image_cache_flush(void *data) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; int tmp_size; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); tmp_size = evas_common_image_get_cache(); evas_common_image_set_cache(0); evas_common_rgba_image_scalecache_flush(); evas_gl_common_image_cache_flush(gl_context); evas_common_image_set_cache(tmp_size); } static void eng_image_cache_set(void *data, int bytes) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_common_image_set_cache(bytes); evas_common_rgba_image_scalecache_size_set(bytes); evas_gl_common_image_cache_flush(gl_context); } static int eng_image_cache_get(void *data EINA_UNUSED) { return evas_common_image_get_cache(); } static void eng_image_stride_get(void *data EINA_UNUSED, void *image, int *stride) { Evas_GL_Image *im = image; if ((im->tex) && (im->tex->pt->dyn.img)) *stride = im->tex->pt->dyn.stride; else { switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: *stride = im->w * 4; return; case EVAS_COLORSPACE_AGRY88: *stride = im->w * 2; return; case EVAS_COLORSPACE_GRY8: *stride = im->w * 1; return; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: *stride = im->w * 1; return; /* the strides below are approximations, since stride doesn't * really make sense for ETC & S3TC */ case EVAS_COLORSPACE_ETC1: case EVAS_COLORSPACE_RGB8_ETC2: case EVAS_COLORSPACE_RGB_S3TC_DXT1: case EVAS_COLORSPACE_RGBA_S3TC_DXT1: *stride = (im->w + 2 + 3) / 4 * (8 / 4); return; case EVAS_COLORSPACE_ETC1_ALPHA: case EVAS_COLORSPACE_RGBA8_ETC2_EAC: case EVAS_COLORSPACE_RGBA_S3TC_DXT2: case EVAS_COLORSPACE_RGBA_S3TC_DXT3: case EVAS_COLORSPACE_RGBA_S3TC_DXT4: case EVAS_COLORSPACE_RGBA_S3TC_DXT5: *stride = (im->w + 2 + 3) / 4 * (16 / 4); return; default: ERR("Requested stride on an invalid format %d", im->cs.space); *stride = 0; return; } } } static Eina_Bool eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font EINA_UNUSED, int x, int y, int w EINA_UNUSED, int h EINA_UNUSED, int ow EINA_UNUSED, int oh EINA_UNUSED, Evas_Text_Props *intl_props, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; { if (!gl_context->font_surface) gl_context->font_surface = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); gl_context->font_surface->cache_entry.w = gl_context->shared->w; gl_context->font_surface->cache_entry.h = gl_context->shared->h; evas_common_draw_context_font_ext_set(context, gl_context, evas_gl_font_texture_new, evas_gl_font_texture_free, evas_gl_font_texture_draw, evas_gl_image_new_from_data, evas_gl_image_free, evas_gl_image_draw); evas_common_font_draw_prepare(intl_props); evas_common_font_draw(gl_context->font_surface, context, x, y, intl_props->glyphs); evas_common_draw_context_font_ext_set(context, NULL, NULL, NULL, NULL, NULL, NULL, NULL); } return EINA_FALSE; } //--------------------------------// // Evas GL Related Code static int evgl_init(Render_Engine_GL_Generic *re) { if (re->evgl_initted) return 1; if (!evgl_engine_init(re, re->evgl_funcs)) return 0; re->evgl_initted = EINA_TRUE; return 1; } #define EVGLINIT(_re, _ret) if (!evgl_init(_re)) return _ret static void * eng_gl_surface_create(void *data, void *config, int w, int h) { Evas_GL_Config *cfg = (Evas_GL_Config *)config; EVGLINIT(data, NULL); return evgl_surface_create(data, cfg, w, h); } static void * eng_gl_pbuffer_surface_create(void *data, void *config, int w, int h, const int *attrib_list) { Evas_GL_Config *cfg = (Evas_GL_Config *)config; EVGLINIT(data, NULL); return evgl_pbuffer_surface_create(data, cfg, w, h, attrib_list); } static int eng_gl_surface_destroy(void *data, void *surface) { EVGL_Surface *sfc = (EVGL_Surface *)surface; EVGLINIT(data, 0); CONTEXT_STORED_RESET(data, surface); return evgl_surface_destroy(data, sfc); } static void * eng_gl_context_create(void *data, void *share_context, int version, void *(*native_context_get)(void *), void *(*engine_data_get)(void *)) { EVGL_Context *sctx = (EVGL_Context *)share_context; EVGLINIT(data, NULL); return evgl_context_create(data, sctx, version, native_context_get, engine_data_get); } static int eng_gl_context_destroy(void *data, void *context) { EVGL_Context *ctx = (EVGL_Context *)context; EVGLINIT(data, 0); return evgl_context_destroy(data, ctx); } static int eng_gl_make_current(void *data, void *surface, void *context) { Render_Engine_GL_Generic *re = data; EVGL_Surface *sfc = (EVGL_Surface *)surface; EVGL_Context *ctx = (EVGL_Context *)context; int ret = 0; // TODO: Add check for main thread before flush if ((sfc) && (ctx)) { Evas_Engine_GL_Context *gl_context; gl_context = re->window_gl_context_get(re->software.ob); if ((gl_context->havestuff) || (gl_context->master_clip.used)) { re->window_use(re->software.ob); evas_gl_common_context_flush(gl_context); if (gl_context->master_clip.used) evas_gl_common_context_done(gl_context); } } ret = evgl_make_current(data, sfc, ctx); CONTEXT_STORE(data, surface, context); return ret; } static void * eng_gl_current_surface_get(void *data EINA_UNUSED) { EVGL_Context *ctx; ctx = evas_gl_common_current_context_get(); if (!ctx) return NULL; // Note: We could verify with a call to eglGetCurrentSurface return ctx->current_sfc; } static int eng_gl_rotation_angle_get(void *data) { if (!evgl_engine->funcs->rotation_angle_get) return 0; if (!_evgl_direct_enabled()) return 0; return evgl_engine->funcs->rotation_angle_get(data); } static const char * eng_gl_string_query(void *data, int name) { EVGLINIT(data, NULL); return evgl_string_query(name); } static void * eng_gl_proc_address_get(void *data, const char *name) { Render_Engine_GL_Generic *re = data; EVGLINIT(re, NULL); void *func = NULL; if (!evgl_safe_extension_get(name, &func)) { DBG("The extension '%s' is not safe to use with Evas GL or is not " "supported on this platform.", name); return NULL; } if (func) return func; if (re->evgl_funcs && re->evgl_funcs->proc_address_get) return re->evgl_funcs->proc_address_get(name); return NULL; } static int eng_gl_native_surface_get(void *data EINA_UNUSED, void *surface, void *native_surface) { EVGL_Surface *sfc = (EVGL_Surface *)surface; Evas_Native_Surface *ns = (Evas_Native_Surface *)native_surface; return evgl_native_surface_get(sfc, ns); } static void * eng_gl_api_get(void *data, int version) { Render_Engine_GL_Generic *re = data; void *ret; Evas_Engine_GL_Context *gl_context; EVGLINIT(re, NULL); gl_context = re->window_gl_context_get(re->software.ob); if (!gl_context) { ERR("Invalid context!"); return NULL; } if ((version == EVAS_GL_GLES_3_X) && (gl_context->gles_version != EVAS_GL_GLES_3_X)) { ERR("Version not supported!"); return NULL; } ret = evgl_api_get(data, version, EINA_TRUE); //Disable GLES3 support if symbols not present if ((!ret) && (version == EVAS_GL_GLES_3_X)) gl_context->gles_version--; return ret; } static void eng_gl_direct_override_get(void *data, Eina_Bool *override, Eina_Bool *force_off) { EVGLINIT(data, ); evgl_direct_override_get(override, force_off); } static Eina_Bool eng_gl_surface_direct_renderable_get(void *data, Evas_Native_Surface *ns, Eina_Bool *override, void *surface) { Render_Engine_GL_Generic *re = data; Eina_Bool direct_render, client_side_rotation; Evas_Engine_GL_Context *gl_context; Evas_GL_Image *sfc = surface; EVGLINIT(data, EINA_FALSE); if (!re || !ns) return EINA_FALSE; if (!evgl_native_surface_direct_opts_get(ns, &direct_render, &client_side_rotation, override)) return EINA_FALSE; if (!direct_render) return EINA_FALSE; if ((re->software.outbuf_get_rot(re->software.ob) != 0) && (!client_side_rotation)) return EINA_FALSE; gl_context = re->window_gl_context_get(re->software.ob); if (gl_context->def_surface != sfc) return EINA_FALSE; return EINA_TRUE; } static void eng_gl_get_pixels_set(void *data, void *get_pixels, void *get_pixels_data, void *obj) { Render_Engine_GL_Generic *re = data; re->func.get_pixels = get_pixels; re->func.get_pixels_data = get_pixels_data; re->func.obj = (Evas_Object*)obj; } static void eng_gl_get_pixels_pre(void *data) { EVGLINIT(data, ); evgl_get_pixels_pre(); } static void eng_gl_get_pixels_post(void *data EINA_UNUSED) { evgl_get_pixels_post(); } static Eina_Bool eng_gl_surface_lock(void *data EINA_UNUSED, void *surface) { Evas_GL_Image *im = surface; if (!im || !im->tex || !im->tex->pt) { ERR("Can not lock image that is not a surface!"); return EINA_FALSE; } evas_gl_common_context_flush(im->gc); im->locked = EINA_TRUE; return EINA_TRUE; } static Eina_Bool eng_gl_surface_unlock(void *data EINA_UNUSED, void *surface) { Evas_GL_Image *im = surface; im->locked = EINA_FALSE; return EINA_TRUE; } static Eina_Bool eng_gl_surface_read_pixels(void *data EINA_UNUSED, void *surface, int x, int y, int w, int h, Evas_Colorspace cspace, void *pixels) { Evas_GL_Image *im = surface; GLint fmt = GL_BGRA, fbo = 0; int done = 0; EINA_SAFETY_ON_NULL_RETURN_VAL(pixels, EINA_FALSE); if (!im->locked) { // For now, this is useless, but let's force clients to lock :) CRI("The surface must be locked before reading its pixels!"); return EINA_FALSE; } if (cspace != EVAS_COLORSPACE_ARGB8888) { ERR("Conversion to colorspace %d is not supported!", (int) cspace); return EINA_FALSE; } /* Since this is an FBO, the pixels are already in the right Y order. * But some devices don't support GL_BGRA, so we still need to convert. */ glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo); if (fbo != (GLint) im->tex->pt->fb) glsym_glBindFramebuffer(GL_FRAMEBUFFER, im->tex->pt->fb); glPixelStorei(GL_PACK_ALIGNMENT, 4); // With GLX we will try to read BGRA even if the driver reports RGBA #if defined(GL_GLES) && defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT) glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &fmt); #endif if ((im->tex->pt->format == GL_BGRA) && (fmt == GL_BGRA)) { glReadPixels(x, y, w, h, GL_BGRA, GL_UNSIGNED_BYTE, pixels); done = (glGetError() == GL_NO_ERROR); } if (!done) { DATA32 *ptr = pixels; int k; glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); for (k = w * h; k; --k) { const DATA32 v = *ptr; *ptr++ = (v & 0xFF00FF00) | ((v & 0x00FF0000) >> 16) | ((v & 0x000000FF) << 16); } } if (fbo != (GLint) im->tex->pt->fb) glsym_glBindFramebuffer(GL_FRAMEBUFFER, fbo); return EINA_TRUE; } static Eina_Bool eng_gl_surface_query(void *data, void *surface, int attr, void *value) { Render_Engine_GL_Generic *re = data; EVGL_Surface *sfc = surface; #ifdef GL_GLES if (sfc->pbuffer.is_pbuffer) { // This is a real EGL surface, let's just call EGL directly int val; Eina_Bool ok; void *disp; disp = re->window_egl_display_get(re->software.ob); ok = eglQuerySurface(disp, sfc->pbuffer.native_surface, attr, &val); if (!ok) return EINA_FALSE; switch (attr) { case EVAS_GL_TEXTURE_FORMAT: if (val == EGL_TEXTURE_RGB) *((int *) value) = EVAS_GL_RGB_888; else if (val == EGL_TEXTURE_RGBA) *((int *) value) = EVAS_GL_RGBA_8888; else // if (val == EGL_NO_TEXTURE) *((int *) value) = EVAS_GL_NO_FBO; break; case EVAS_GL_TEXTURE_TARGET: if (val == EGL_TEXTURE_2D) *((int *) value) = val; else *((int *) value) = 0; break; default: *((int *) value) = val; break; } return EINA_TRUE; } else { // Since this is a fake surface (shared with evas), we must filter the // queries... switch (attr) { // TODO: Add support for whole config get /* case EVAS_GL_CONFIG_ID: *((int *) value) = sfc->cfg_index; return EINA_TRUE; */ case EVAS_GL_WIDTH: *((int *) value) = sfc->w; return EINA_TRUE; case EVAS_GL_HEIGHT: *((int *) value) = sfc->h; return EINA_TRUE; case EVAS_GL_TEXTURE_FORMAT: // FIXME: Check the possible color formats if (sfc->color_buf) { if ((sfc->color_fmt == GL_RGBA) || (sfc->color_fmt == GL_BGRA)) { *((Evas_GL_Color_Format *) value) = EVAS_GL_RGBA_8888; return EINA_TRUE; } else if (sfc->color_fmt == GL_RGB) { *((Evas_GL_Color_Format *) value) = EVAS_GL_RGB_888; return EINA_TRUE; } } *((Evas_GL_Color_Format *) value) = EVAS_GL_NO_FBO; return EINA_TRUE; case EVAS_GL_TEXTURE_TARGET: if (sfc->color_buf) *((int *) value) = EVAS_GL_TEXTURE_2D; else *((int *) value) = 0; return EINA_TRUE; // TODO: Add support for this: /* case EVAS_GL_MULTISAMPLE_RESOLVE: *((int *) value) = sfc->msaa_samples; return EINA_TRUE; */ // TODO: Add support for mipmaps /* case EVAS_GL_MIPMAP_TEXTURE: case EVAS_GL_MIPMAP_LEVEL: return eglQuerySurface(re->win->egl_disp, re->win->egl_surface[0], attr, (int *) value); */ default: break; } evas_gl_common_error_set(data, EVAS_GL_BAD_ATTRIBUTE); return EINA_FALSE; } #else (void) re; (void) sfc; (void) attr; (void) value; ERR("GLX support for surface_query is not implemented!"); return EINA_FALSE; #endif } static int eng_gl_image_direct_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im = image; if (!im) return EINA_FALSE; return im->direct; } static void eng_gl_image_direct_set(void *data, void *image, Eina_Bool direct) { Render_Engine_GL_Generic *re = data; Evas_GL_Image *im = image; if (!im) return; if (im->native.data && direct && re && re->func.get_pixels) im->direct = EINA_TRUE; else im->direct = EINA_FALSE; } //--------------------------------// static int eng_image_load_error_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *im; if (!image) return EVAS_LOAD_ERROR_NONE; im = image; return im->im->cache_entry.load_error; } static Eina_Bool eng_image_animated_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return EINA_FALSE; im = (Image_Entry *)gim->im; if (!im) return EINA_FALSE; return im->animated.animated; } static int eng_image_animated_frame_count_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return -1; im = (Image_Entry *)gim->im; if (!im) return -1; if (!im->animated.animated) return -1; return im->animated.frame_count; } static Evas_Image_Animated_Loop_Hint eng_image_animated_loop_type_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return EVAS_IMAGE_ANIMATED_HINT_NONE; im = (Image_Entry *)gim->im; if (!im) return EVAS_IMAGE_ANIMATED_HINT_NONE; if (!im->animated.animated) return EVAS_IMAGE_ANIMATED_HINT_NONE; return im->animated.loop_hint; } static int eng_image_animated_loop_count_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return -1; im = (Image_Entry *)gim->im; if (!im) return -1; if (!im->animated.animated) return -1; return im->animated.loop_count; } static double eng_image_animated_frame_duration_get(void *data EINA_UNUSED, void *image, int start_frame, int frame_num) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return -1; im = (Image_Entry *)gim->im; if (!im) return -1; if (!im->animated.animated) return -1; return evas_common_load_rgba_image_frame_duration_from_file(im, start_frame, frame_num); } static Eina_Bool eng_image_animated_frame_set(void *data EINA_UNUSED, void *image, int frame_index) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return EINA_FALSE; im = (Image_Entry *)gim->im; if (!im) return EINA_FALSE; if (!im->animated.animated) return EINA_FALSE; if (im->animated.cur_frame == frame_index) return EINA_FALSE; im->animated.cur_frame = frame_index; return EINA_TRUE; } static Eina_Bool eng_image_can_region_get(void *data EINA_UNUSED, void *image) { Evas_GL_Image *gim = image; Image_Entry *im; if (!gim) return EINA_FALSE; im = (Image_Entry *)gim->im; if (!im) return EINA_FALSE; return ((Evas_Image_Load_Func*) im->info.loader)->do_region; } static void eng_image_max_size_get(void *data, int *maxw, int *maxh) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; gl_context = re->window_gl_context_get(re->software.ob); if (maxw) *maxw = gl_context->shared->info.max_texture_size; if (maxh) *maxh = gl_context->shared->info.max_texture_size; } static Eina_Bool eng_pixel_alpha_get(void *image, int x, int y, DATA8 *alpha, int src_region_x, int src_region_y, int src_region_w, int src_region_h, int dst_region_x, int dst_region_y, int dst_region_w, int dst_region_h) { Evas_GL_Image *im = image; int px, py, dx, dy, sx, sy, src_w, src_h; double scale_w, scale_h; if (!im) return EINA_FALSE; if ((dst_region_x > x) || (x >= (dst_region_x + dst_region_w)) || (dst_region_y > y) || (y >= (dst_region_y + dst_region_h))) { *alpha = 0; return EINA_FALSE; } evas_gl_common_image_alloc_ensure(im); if (!im->im) return EINA_FALSE; src_w = im->im->cache_entry.w; src_h = im->im->cache_entry.h; if ((src_w == 0) || (src_h == 0)) { *alpha = 0; return EINA_TRUE; } EINA_SAFETY_ON_TRUE_GOTO(src_region_x < 0, error_oob); EINA_SAFETY_ON_TRUE_GOTO(src_region_y < 0, error_oob); EINA_SAFETY_ON_TRUE_GOTO(src_region_x + src_region_w > src_w, error_oob); EINA_SAFETY_ON_TRUE_GOTO(src_region_y + src_region_h > src_h, error_oob); scale_w = (double)dst_region_w / (double)src_region_w; scale_h = (double)dst_region_h / (double)src_region_h; /* point at destination */ dx = x - dst_region_x; dy = y - dst_region_y; /* point at source */ sx = dx / scale_w; sy = dy / scale_h; /* pixel point (translated) */ px = src_region_x + sx; py = src_region_y + sy; EINA_SAFETY_ON_TRUE_GOTO(px >= src_w, error_oob); EINA_SAFETY_ON_TRUE_GOTO(py >= src_h, error_oob); switch (im->im->cache_entry.space) { case EVAS_COLORSPACE_ARGB8888: { DATA32 *pixel; #ifdef EVAS_CSERVE2 if (evas_cserve2_use_get() && evas_cache2_image_cached(&im->im->cache_entry)) evas_cache2_image_load_data(&im->im->cache_entry); else #endif evas_cache_image_load_data(&im->im->cache_entry); if (!im->im->cache_entry.flags.loaded) { ERR("im %p has no pixels loaded yet", im); return EINA_FALSE; } pixel = im->im->image.data; pixel += ((py * src_w) + px); *alpha = ((*pixel) >> 24) & 0xff; } break; default: ERR("Colorspace %d not supported.", im->im->cache_entry.space); *alpha = 0; } return EINA_TRUE; error_oob: ERR("Invalid region src=(%d, %d, %d, %d), dst=(%d, %d, %d, %d), image=%dx%d", src_region_x, src_region_y, src_region_w, src_region_h, dst_region_x, dst_region_y, dst_region_w, dst_region_h, src_w, src_h); *alpha = 0; return EINA_TRUE; } static void eng_context_flush(void *data) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; gl_context = re->window_gl_context_get(re->software.ob); if ((gl_context->havestuff) || (gl_context->master_clip.used)) { re->window_use(re->software.ob); evas_gl_common_context_flush(gl_context); if (gl_context->master_clip.used) evas_gl_common_context_done(gl_context); } } static void eng_context_clip_image_unset(void *data EINA_UNUSED, void *context) { RGBA_Draw_Context *ctx = context; Evas_GL_Image *im = ctx->clip.mask; if (im) evas_gl_common_image_free(im); ctx->clip.mask = NULL; } static void eng_context_clip_image_set(void *data, void *context, void *surface, int x, int y, Evas_Public_Data *evas, Eina_Bool do_async) { RGBA_Draw_Context *ctx = context; Evas_GL_Image *im = surface; Eina_Bool noinc = EINA_FALSE; if (ctx->clip.mask) { if (ctx->clip.mask != surface) eng_context_clip_image_unset(data, context); else noinc = EINA_TRUE; } ctx->clip.mask = surface; ctx->clip.mask_x = x; ctx->clip.mask_y = y; // useless in gl since the engines are sync only ctx->clip.evas = evas; ctx->clip.async = do_async; if (im) { if (!noinc) evas_gl_common_image_ref(im); RECTS_CLIP_TO_RECT(ctx->clip.x, ctx->clip.y, ctx->clip.w, ctx->clip.h, x, y, im->w, im->h); } } static void eng_context_clip_image_get(void *data EINA_UNUSED, void *context, void **ie, int *x, int *y) { RGBA_Draw_Context *ctx = context; if (ie) { Evas_GL_Image *im = ctx->clip.mask; *ie = im; if (im) evas_gl_common_image_ref(im); } if (x) *x = ctx->clip.mask_x; if (y) *y = ctx->clip.mask_y; } static void eng_context_free(void *data, void *context) { RGBA_Draw_Context *ctx = context; if (!ctx) return; if (ctx->clip.mask) eng_context_clip_image_unset(data, context); evas_common_draw_context_free(context); } static void * eng_context_dup(void *data EINA_UNUSED, void *context) { RGBA_Draw_Context *ctx; ctx = evas_common_draw_context_dup(context); if (ctx->clip.mask) evas_gl_common_image_ref(ctx->clip.mask); return ctx; } static void eng_context_3d_use(void *data) { Render_Engine_GL_Generic *re = data; if (!re->context_3d) re->context_3d = re->window_gl_context_new(re->software.ob); if (re->context_3d) re->window_gl_context_use(re->context_3d); } static E3D_Renderer * eng_renderer_3d_get(void *data) { Render_Engine_GL_Generic *re = data; if (!re->renderer_3d) re->renderer_3d = e3d_renderer_new(); return re->renderer_3d; } static void * eng_drawable_new(void *data, int w, int h, int alpha) { eng_context_3d_use(data); #ifdef GL_GLES return e3d_drawable_new(w, h, alpha, GL_DEPTH_STENCIL_OES, GL_NONE); #else return e3d_drawable_new(w, h, alpha, GL_DEPTH24_STENCIL8, GL_NONE); #endif } static void eng_drawable_free(void *data, void *drawable) { eng_context_3d_use(data); e3d_drawable_free(drawable); } static void eng_drawable_size_get(void *data EINA_UNUSED, void *drawable, int *w, int *h) { e3d_drawable_size_get((E3D_Drawable *)drawable, w, h); } static void * eng_image_drawable_set(void *data, void *image, void *drawable) { E3D_Drawable *d = drawable; Evas_Native_Surface ns; int w, h; ns.type = EVAS_NATIVE_SURFACE_OPENGL; ns.data.opengl.texture_id = e3d_drawable_texture_id_get(d); ns.data.opengl.framebuffer_id = 0; ns.data.opengl.internal_format = e3d_drawable_format_get(d); ns.data.opengl.format = e3d_drawable_format_get(d); ns.data.opengl.x = 0; ns.data.opengl.y = 0; e3d_drawable_size_get(d, &w, &h); ns.data.opengl.w = w; ns.data.opengl.h = h; return eng_image_native_set(data, image, &ns); } static void eng_drawable_scene_render(void *data, void *drawable, void *scene_data) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; E3D_Renderer *renderer = NULL; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_flush(gl_context); eng_context_3d_use(data); renderer = eng_renderer_3d_get(data); e3d_drawable_scene_render(drawable, renderer, scene_data); } static int eng_drawable_texture_color_pick_id_get(void *drawable) { return e3d_drawable_texture_color_pick_id_get((E3D_Drawable *)drawable); } static void eng_drawable_texture_pixel_color_get(GLuint tex EINA_UNUSED, int x, int y, Evas_Color *color, void *drawable) { return e3d_drawable_texture_pixel_color_get(tex, x, y, color, drawable); } static Eina_Bool eng_drawable_scene_render_to_texture(void *data, void *drawable, void *scene_data) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; E3D_Renderer *renderer = NULL; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_flush(gl_context); eng_context_3d_use(data); renderer = eng_renderer_3d_get(data); return e3d_drawable_scene_render_to_texture((E3D_Drawable *)drawable, renderer, scene_data); } static void * eng_texture_new(void *data EINA_UNUSED, Eina_Bool use_atlas) { return e3d_texture_new(use_atlas); } static void eng_texture_free(void *data EINA_UNUSED, void *texture) { e3d_texture_free((E3D_Texture *)texture); } static void eng_texture_size_get(void *data EINA_UNUSED, void *texture, int *w, int *h) { e3d_texture_size_get((E3D_Texture *)texture, w, h); } static void eng_texture_wrap_set(void *data EINA_UNUSED, void *texture, Evas_Canvas3D_Wrap_Mode s, Evas_Canvas3D_Wrap_Mode t) { e3d_texture_wrap_set((E3D_Texture *)texture, s, t); } static void eng_texture_wrap_get(void *data EINA_UNUSED, void *texture, Evas_Canvas3D_Wrap_Mode *s, Evas_Canvas3D_Wrap_Mode *t) { e3d_texture_wrap_get((E3D_Texture *)texture, s, t); } static void eng_texture_filter_set(void *data EINA_UNUSED, void *texture, Evas_Canvas3D_Texture_Filter min, Evas_Canvas3D_Texture_Filter mag) { e3d_texture_filter_set((E3D_Texture *)texture, min, mag); } static void eng_texture_filter_get(void *data EINA_UNUSED, void *texture, Evas_Canvas3D_Texture_Filter *min, Evas_Canvas3D_Texture_Filter *mag) { e3d_texture_filter_get((E3D_Texture *)texture, min, mag); } static void eng_texture_image_set(void *data, void *texture, void *image) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); e3d_texture_set(gl_context, (E3D_Texture *)texture, (Evas_GL_Image *)image); } static void * eng_texture_image_get(void *data EINA_UNUSED, void *texture) { return e3d_texture_get((E3D_Texture *)texture); } static Eina_Bool use_cairo = EINA_FALSE; static Eina_Bool use_gl = EINA_FALSE; static Ector_Surface * eng_ector_create(void *data EINA_UNUSED) { Ector_Surface *ector; const char *ector_backend; ector_backend = getenv("ECTOR_BACKEND"); if (ector_backend && !strcasecmp(ector_backend, "default")) { ector = eo_add(ECTOR_SOFTWARE_SURFACE_CLASS, NULL); } else if (ector_backend && !strcasecmp(ector_backend, "experimental")) { ector = eo_add(ECTOR_GL_SURFACE_CLASS, NULL); use_gl = EINA_TRUE; } else { ector = eo_add(ECTOR_CAIRO_SOFTWARE_SURFACE_CLASS, NULL); use_cairo = EINA_TRUE; } return ector; } static void eng_ector_destroy(void *data EINA_UNUSED, Ector_Surface *ector) { if (ector) eo_del(ector); } static Ector_Buffer * eng_ector_buffer_wrap(void *data EINA_UNUSED, Evas *e, void *engine_image) { #warning FIXME: implement me return NULL; } static Ector_Buffer * eng_ector_buffer_new(void *data EINA_UNUSED, Evas *e, void *pixels, int width, int height, int stride, Efl_Gfx_Colorspace cspace, Eina_Bool writeable, int l, int r, int t, int b, Ector_Buffer_Flag flags) { #warning FIXME: implement me return NULL; } static Efl_Gfx_Render_Op _evas_render_op_to_ector_rop(Evas_Render_Op op) { switch (op) { case EVAS_RENDER_BLEND: return EFL_GFX_RENDER_OP_BLEND; case EVAS_RENDER_COPY: return EFL_GFX_RENDER_OP_COPY; default: return EFL_GFX_RENDER_OP_BLEND; } } static void eng_ector_renderer_draw(void *data, void *context, void *surface, void *engine_data EINA_UNUSED, Ector_Renderer *renderer, Eina_Array *clips, Eina_Bool do_async EINA_UNUSED) { Evas_GL_Image *dst = surface; Evas_Engine_GL_Context *gc; Render_Engine_GL_Generic *re = data; Eina_Rectangle *r; Eina_Array *c; Eina_Rectangle clip; Eina_Array_Iterator it; unsigned int i; gc = re->window_gl_context_get(re->software.ob); gc->dc = context; if (gc->dc->clip.use) { clip.x = gc->dc->clip.x; clip.y = gc->dc->clip.y; clip.w = gc->dc->clip.w; clip.h = gc->dc->clip.h; } else { clip.x = 0; clip.y = 0; clip.w = dst->w; clip.h = dst->h; } c = eina_array_new(8); if (clips) { EINA_ARRAY_ITER_NEXT(clips, i, r, it) { Eina_Rectangle *rc; rc = eina_rectangle_new(r->x, r->y, r->w, r->h); if (!rc) continue; if (eina_rectangle_intersection(rc, &clip)) eina_array_push(c, rc); else eina_rectangle_free(rc); } if (eina_array_count(c) == 0 && eina_array_count(clips) > 0) { eina_array_free(c); return; } } if (eina_array_count(c) == 0) eina_array_push(c, eina_rectangle_new(clip.x, clip.y, clip.w, clip.h)); eo_do(renderer, ector_renderer_draw(_evas_render_op_to_ector_rop(gc->dc->render_op), c, // mul_col will be applied by GL during ector_end 0xffffffff)); while ((r = eina_array_pop(c))) eina_rectangle_free(r); eina_array_free(c); } typedef struct _Evas_GL_Ector Evas_GL_Ector; struct _Evas_GL_Ector { Evas_GL_Image *gl; DATA32 *software; Eina_Bool tofree; }; static void* eng_ector_new(void *data EINA_UNUSED, void *context EINA_UNUSED, Ector_Surface *ector EINA_UNUSED, void *surface EINA_UNUSED) { Evas_GL_Ector *r; r = calloc(1, sizeof (Evas_GL_Ector)); return r; } static void eng_ector_free(void *engine_data) { Evas_GL_Ector *r = engine_data; if (r->gl) evas_gl_common_image_free(r->gl); if (r->tofree) free(r->software); free(r); } static void eng_ector_begin(void *data, void *context EINA_UNUSED, Ector_Surface *ector, void *surface, void *engine_data, int x, int y, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_GL_Ector *buffer = engine_data; int w, h; re->window_use(re->software.ob); gl_context = re->window_gl_context_get(re->software.ob); evas_gl_common_context_target_surface_set(gl_context, surface); gl_context->dc = context; if (use_cairo|| !use_gl) { w = gl_context->w; h = gl_context->h; if (!buffer->gl || buffer->gl->w != w || buffer->gl->h != h) { int err = EVAS_LOAD_ERROR_NONE; if (buffer->gl) evas_gl_common_image_free(buffer->gl); if (buffer->tofree) free(buffer->software); buffer->software = NULL; buffer->gl = evas_gl_common_image_new(gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888); if (!buffer->gl) { ERR("Creation of an image for vector graphics [%i, %i] failed\n", w, h); return ; } /* evas_gl_common_image_content_hint_set(buffer->gl, EVAS_IMAGE_CONTENT_HINT_DYNAMIC); */ buffer->gl = eng_image_data_get(data, buffer->gl, 1, &buffer->software, &err, &buffer->tofree); if (!buffer->gl && err != EVAS_LOAD_ERROR_NONE) { ERR("Mapping of an image for vector graphics [%i, %i] failed with %i\n", w, h, err); return ; } } memset(buffer->software, 0, sizeof (unsigned int) * w * h); eo_do(ector, ector_buffer_pixels_set(buffer->software, w, h, 0, EFL_GFX_COLORSPACE_ARGB8888, EINA_TRUE, 0, 0, 0, 0), ector_surface_reference_point_set(x, y)); } else { evas_gl_common_context_flush(gl_context); eo_do(ector, ector_surface_reference_point_set(x, y)); } } static void eng_ector_end(void *data, void *context EINA_UNUSED, Ector_Surface *ector, void *surface EINA_UNUSED, void *engine_data, Eina_Bool do_async EINA_UNUSED) { Evas_Engine_GL_Context *gl_context; Render_Engine_GL_Generic *re = data; Evas_GL_Ector *buffer = engine_data; int w, h; Eina_Bool mul_use; if (use_cairo || !use_gl) { gl_context = re->window_gl_context_get(re->software.ob); w = gl_context->w; h = gl_context->h; mul_use = gl_context->dc->mul.use; eo_do(ector, ector_buffer_pixels_set(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0)); eng_image_data_put(data, buffer->gl, buffer->software); if (!mul_use) { // @hack as image_draw uses below fields to do colour multiplication. gl_context->dc->mul.col = ector_color_multiply(0xffffffff, gl_context->dc->col.col); gl_context->dc->mul.use = EINA_TRUE; } // We actually just bluntly push the pixel all over the // destination surface. We don't have the actual information // of the widget size. This is not a problem. // Later on, we don't want that information and today when // using GL backend, you just need to turn on Evas_Map on // the Evas_Object_VG. evas_gl_common_image_draw(gl_context, buffer->gl, 0, 0, w, h, 0, 0, w, h, 0); // restore gl state gl_context->dc->mul.use = mul_use; } else if (use_gl) { // FIXME: Need to find a cleaner way to do so (maybe have a reset in evas_gl_context) // Force a full pipe reinitialization for now } } static Evas_Func func, pfunc; static int module_open(Evas_Module *em) { if (!em) return 0; if (!evas_gl_common_module_open()) return 0; /* get whatever engine module we inherit from */ if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0; if (_evas_engine_GL_log_dom < 0) _evas_engine_GL_log_dom = eina_log_domain_register("evas-gl_generic", EVAS_DEFAULT_LOG_COLOR); if (_evas_engine_GL_log_dom < 0) { EINA_LOG_ERR("Can not create a module log domain."); return 0; } ector_init(); ector_glsym_set(dlsym, RTLD_DEFAULT); /* store it for later use */ func = pfunc; /* now to override methods */ #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_) ORD(context_clip_image_set); ORD(context_clip_image_unset); ORD(context_clip_image_get); ORD(context_dup); ORD(context_free); ORD(rectangle_draw); ORD(line_draw); ORD(polygon_point_add); ORD(polygon_points_clear); ORD(polygon_draw); ORD(image_load); ORD(image_mmap); ORD(image_new_from_data); ORD(image_new_from_copied_data); ORD(image_free); ORD(image_ref); ORD(image_size_get); ORD(image_size_set); ORD(image_dirty_region); ORD(image_data_get); ORD(image_data_put); ORD(image_data_has); ORD(image_data_preload_request); ORD(image_data_preload_cancel); ORD(image_alpha_set); ORD(image_alpha_get); ORD(image_orient_set); ORD(image_orient_get); ORD(image_border_set); ORD(image_border_get); ORD(image_draw); ORD(image_comment_get); ORD(image_colorspace_set); ORD(image_colorspace_get); ORD(image_file_colorspace_get); ORD(image_can_region_get); ORD(image_native_set); ORD(image_native_get); ORD(font_draw); ORD(image_scale_hint_set); ORD(image_scale_hint_get); ORD(image_stride_get); ORD(image_map_draw); ORD(image_map_surface_new); ORD(image_map_clean); ORD(image_scaled_update); ORD(image_content_hint_set); ORD(image_content_hint_get); ORD(image_cache_flush); ORD(image_cache_set); ORD(image_cache_get); ORD(gl_surface_create); ORD(gl_pbuffer_surface_create); ORD(gl_surface_destroy); ORD(gl_context_create); ORD(gl_context_destroy); ORD(gl_make_current); ORD(gl_string_query); ORD(gl_proc_address_get); ORD(gl_native_surface_get); ORD(gl_api_get); ORD(gl_direct_override_get); ORD(gl_surface_direct_renderable_get); ORD(gl_get_pixels_set); ORD(gl_get_pixels_pre); ORD(gl_get_pixels_post); ORD(gl_surface_lock); ORD(gl_surface_read_pixels); ORD(gl_surface_unlock); //ORD(gl_error_get); ORD(gl_surface_query); // gl_current_context_get is in engine ORD(gl_current_surface_get); ORD(gl_rotation_angle_get); ORD(gl_image_direct_get); ORD(gl_image_direct_set); ORD(image_load_error_get); /* now advertise out own api */ ORD(image_animated_get); ORD(image_animated_frame_count_get); ORD(image_animated_loop_type_get); ORD(image_animated_loop_count_get); ORD(image_animated_frame_duration_get); ORD(image_animated_frame_set); ORD(image_max_size_get); ORD(pixel_alpha_get); ORD(context_flush); /* 3D features */ ORD(drawable_new); ORD(drawable_free); ORD(drawable_size_get); ORD(image_drawable_set); ORD(drawable_scene_render); ORD(drawable_texture_color_pick_id_get); ORD(drawable_texture_pixel_color_get); ORD(drawable_scene_render_to_texture); ORD(texture_new); ORD(texture_free); ORD(texture_size_get); ORD(texture_wrap_set); ORD(texture_wrap_get); ORD(texture_filter_set); ORD(texture_filter_get); ORD(texture_image_set); ORD(texture_image_get); ORD(ector_create); ORD(ector_destroy); ORD(ector_buffer_wrap); ORD(ector_buffer_new); ORD(ector_begin); ORD(ector_renderer_draw); ORD(ector_end); ORD(ector_new); ORD(ector_free); /* now advertise out own api */ em->functions = (void *)(&func); return 1; } static void module_close(Evas_Module *em EINA_UNUSED) { ector_shutdown(); eina_log_domain_unregister(_evas_engine_GL_log_dom); evas_gl_common_module_close(); } static Evas_Module_Api evas_modapi = { EVAS_MODULE_API_VERSION, "gl_generic", "none", { module_open, module_close } }; EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_generic); #ifndef EVAS_STATIC_BUILD_GL_COMMON EVAS_EINA_MODULE_DEFINE(engine, gl_generic); #endif