class Efl.Input.Focus(Efl.Object, Efl.Input.Event) { [[Represents a focus event. @since 1.19]] methods { @property object { [[The focused object]] values { object: Efl.Object; [[The focused object. In case this represents a canvas focus the object will be $null]] } } } implements { class.destructor; Efl.Object.constructor; Efl.Object.destructor; Efl.Input.Event.device { get; set; } Efl.Input.Event.reset; Efl.Duplicate.duplicate; [[Creates a copy of this event. @Efl.Input.Event.fake is $true. The returned event object is similar to the given object in most ways except that @Efl.Input.Event.fake will be $true. Note: A reference is given to the caller. In order to avoid leaks the C API users should call $efl_unref() after use. ]] Efl.Input.Event.timestamp { get; set; } } }