#ifndef EVAS_ENGINE_H # define EVAS_ENGINE_H # include "config.h" # include "evas_common_private.h" # include "evas_private.h" # include "Evas.h" # include "Evas_Engine_Wayland.h" /* NB: This already includes wayland-client.h */ # include # define GL_GLEXT_PROTOTYPES # if !defined(HAVE_ECORE_X_XLIB) && !defined(MESA_EGL_NO_X11_HEADERS) # define MESA_EGL_NO_X11_HEADERS # endif # include # include # include # include "../gl_generic/Evas_Engine_GL_Generic.h" extern int _evas_engine_wl_egl_log_dom; # ifdef ERR # undef ERR # endif # define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_wl_egl_log_dom, __VA_ARGS__) # ifdef DBG # undef DBG # endif # define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_wl_egl_log_dom, __VA_ARGS__) # ifdef INF # undef INF # endif # define INF(...) EINA_LOG_DOM_INFO(_evas_engine_wl_egl_log_dom, __VA_ARGS__) # ifdef WRN # undef WRN # endif # define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_wl_egl_log_dom, __VA_ARGS__) # ifdef CRI # undef CRI # endif # define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_wl_egl_log_dom, __VA_ARGS__) # ifndef EGL_BUFFER_AGE_EXT # define EGL_BUFFER_AGE_EXT 0x313d # endif struct _Outbuf { struct wl_display *disp; struct wl_egl_window *win; Ecore_Wl2_Window *wl2_win; int w, h; int depth, screen, rot, alpha; Evas_Engine_Info_Wayland *info; Evas_Engine_GL_Context *gl_context; int prev_age; Render_Engine_Swap_Mode swap_mode; int vsync; int frame_cnt; struct { Eina_Bool drew : 1; } draw; EGLContext egl_context; EGLSurface egl_surface; EGLConfig egl_config; EGLDisplay egl_disp; Eina_Bool lost_back : 1; Eina_Bool surf : 1; }; struct _Context_3D { EGLDisplay display; EGLContext context; EGLSurface surface; }; extern Eina_Bool extn_have_buffer_age; extern Eina_Bool extn_have_y_inverted; extern Evas_GL_Common_Context_New glsym_evas_gl_common_context_new; extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush; extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free; extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use; extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe; extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done; extern Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize; extern Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump; extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock; extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock; extern unsigned int (*glsym_eglSwapBuffersWithDamage) (EGLDisplay a, void *b, const EGLint *d, EGLint c); extern unsigned int (*glsym_eglSetDamageRegionKHR) (EGLDisplay a, EGLSurface b, EGLint *c, EGLint d); Outbuf *eng_window_new(Evas_Engine_Info_Wayland *einfo, int w, int h, Render_Engine_Swap_Mode swap_mode); void eng_window_free(Outbuf *gw); void eng_window_use(Outbuf *gw); void eng_window_unsurf(Outbuf *gw); void eng_window_resurf(Outbuf *gw); void eng_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth); int eng_outbuf_rotation_get(Outbuf *ob); Render_Engine_Swap_Mode eng_outbuf_swap_mode_get(Outbuf *ob); Eina_Bool eng_outbuf_region_first_rect(Outbuf *ob); void eng_outbuf_damage_region_set(Outbuf *ob, Tilebuf_Rect *damage); void *eng_outbuf_update_region_new(Outbuf *ob, int x, int y, int w, int h, int *cx, int *cy, int *cw, int *ch); void eng_outbuf_update_region_free(Outbuf *ob, RGBA_Image *update); void eng_outbuf_update_region_push(Outbuf *ob, RGBA_Image *update, int x, int y, int w, int h); void eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage, Tilebuf_Rect *buffer_damage, Evas_Render_Mode render_mode); Evas_Engine_GL_Context *eng_outbuf_gl_context_get(Outbuf *ob); void *eng_outbuf_egl_display_get(Outbuf *ob); Eina_Bool eng_preload_make_current(void *data, void *doit); Context_3D *eng_gl_context_new(Outbuf *win); void eng_gl_context_free(Context_3D *context); void eng_gl_context_use(Context_3D *context); void eng_gl_symbols(EGLDisplay disp); static inline int _re_wincheck(Outbuf *ob) { if (ob->surf) return 1; eng_window_resurf(ob); ob->lost_back = EINA_TRUE; if (!ob->surf) ERR("Wayland EGL Engine cannot recreate window surface"); return 0; } #endif