#include "evas_common.h" #include "evas_bidi_utils.h" /*defines BIDI_SUPPORT if possible */ #include "evas_font_private.h" /* for Frame-Queuing support */ EAPI int evas_common_font_query_kerning(RGBA_Font_Int* fi, FT_UInt left, FT_UInt right, int* kerning) { int *result; FT_Vector delta; int key[2]; int error = 1; // return 0; key[0] = left; key[1] = right; result = eina_hash_find(fi->kerning, key); if (result) { *kerning = result[2]; goto on_correct; } /* NOTE: ft2 seems to have a bug. and sometimes returns bizarre * values to kern by - given same font, same size and same * prev_index and index. auto/bytecode or none hinting doesn't * matter */ evas_common_font_int_reload(fi); FTLOCK(); if (FT_Get_Kerning(fi->src->ft.face, key[0], key[1], ft_kerning_default, &delta) == 0) { int *push; FTUNLOCK(); *kerning = delta.x >> 6; push = malloc(sizeof (int) * 3); if (!push) return 1; push[0] = key[0]; push[1] = key[1]; push[2] = *kerning; eina_hash_direct_add(fi->kerning, push, push); goto on_correct; } FTUNLOCK(); error = 0; on_correct: return error; } /* text x inset */ EAPI int evas_common_font_query_inset(RGBA_Font *fn, const Eina_Unicode *text) { FT_UInt index; RGBA_Font_Glyph *fg; int gl; RGBA_Font_Int *fi; fi = fn->fonts->data; if (!*text) return 0; gl = *text; if (gl == 0) return 0; // evas_common_font_size_use(fn); index = evas_common_font_glyph_search(fn, &fi, gl); LKL(fi->ft_mutex); evas_common_font_int_reload(fi); if (fi->src->current_size != fi->size) { FTLOCK(); FT_Activate_Size(fi->ft.size); FTUNLOCK(); fi->src->current_size = fi->size; } fg = evas_common_font_int_cache_glyph_get(fi, index); LKU(fi->ft_mutex); if (!fg) return 0; /* INF("fg->glyph_out->left = %i, " "fi->src->ft.face->glyph->bitmap_left = %i, " "fi->src->ft.face->glyph->metrics.horiBearingX = %i, " "fi->src->ft.face->glyph->metrics.horiBearingY = %i, " "fi->src->ft.face->glyph->metrics.horiAdvance = %i" , (int)fg->glyph_out->left, (int)fi->src->ft.face->glyph->bitmap_left, (int)fi->src->ft.face->glyph->metrics.horiBearingX >> 6, (int)fi->src->ft.face->glyph->metrics.horiBearingY >> 6, (int)fi->src->ft.face->glyph->metrics.horiAdvance >> 6 ); */ evas_common_font_int_use_trim(); return fg->glyph_out->left; } /** * @def _INIT_FI_AND_KERNINNG() * @internal * This macro inits fi and use_kerning. * Assumes the following variables exist: * fi, fn and use_kerning. */ #define _INIT_FI_AND_KERNING() \ do \ { \ fi = fn->fonts->data; \ /* evas_common_font_size_use(fn); */ \ evas_common_font_int_reload(fi); \ if (fi->src->current_size != fi->size) \ { \ FTLOCK(); \ FT_Activate_Size(fi->ft.size); \ FTUNLOCK(); \ fi->src->current_size = fi->size; \ } \ FTLOCK(); \ use_kerning = FT_HAS_KERNING(fi->src->ft.face); \ FTUNLOCK(); \ } \ while (0) /* size of the string (width and height) in pixels * BiDi handling: We receive the shaped string + other props from intl_props, * We only care about the size, and the size does not depend on the visual order. * As long as we follow the logical string and get kerning data like we should, * we are fine. */ EAPI void evas_common_font_query_size(RGBA_Font *fn, const Eina_Unicode *text, const Evas_BiDi_Props *intl_props __UNUSED__, int *w, int *h) { int keep_width = 0; int prev_pen_x = 0; int use_kerning; RGBA_Font_Int *fi; EVAS_FONT_WALK_TEXT_INIT(); _INIT_FI_AND_KERNING(); EVAS_FONT_WALK_TEXT_START() { EVAS_FONT_WALK_TEXT_WORK(); /* Keep the width because we'll need it for the last char */ keep_width = width + bear_x; /* Keep the previous pen_x, before it's advanced in TEXT_END */ prev_pen_x = pen_x; } EVAS_FONT_WALK_TEXT_END(); if (w) *w = prev_pen_x + keep_width; if (h) *h = evas_common_font_max_ascent_get(fn) + evas_common_font_max_descent_get(fn); evas_common_font_int_use_trim(); } } /* h & v advance * BiDi handling: We receive the shaped string + other props from intl_props, * We don't care about the order, as heights will remain the same (we already did * shaping) and as long as we go through the logical string and match the kerning * this way, we are safe. */ EAPI void evas_common_font_query_advance(RGBA_Font *fn, const Eina_Unicode *text, const Evas_BiDi_Props *intl_props, int *h_adv, int *v_adv) { int use_kerning; RGBA_Font_Int *fi; EVAS_FONT_WALK_TEXT_INIT(); _INIT_FI_AND_KERNING(); #ifndef BIDI_SUPPORT /* Suppress warnings */ (void) intl_props; #endif EVAS_FONT_WALK_TEXT_START() { EVAS_FONT_WALK_TEXT_WORK(); } EVAS_FONT_WALK_TEXT_END(); if (v_adv) *v_adv = evas_common_font_get_line_advance(fn); if (h_adv) *h_adv = pen_x; evas_common_font_int_use_trim(); } /* x y w h for char at char pos for null it returns the position right after * the last char with 0 as width and height. * BiDi handling: We receive the shaped string + other props from intl_props, * We care about the actual drawing location of the string, this is why we need * the visual string. We need to know how it's printed. After that we need to calculate * the reverse kerning in case of rtl parts. "pos" passed to this function is an * index in bytes, that is the actual byte location of the string, we need to find * the index in order to find it in the visual string. */ EAPI int evas_common_font_query_char_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props, int pos, int *cx, int *cy, int *cw, int *ch) { int asc, desc; int position = 0; const Eina_Unicode *text = in_text; int ret_val = 0; int use_kerning; RGBA_Font_Int *fi; EVAS_FONT_WALK_TEXT_INIT(); _INIT_FI_AND_KERNING(); #ifdef BIDI_SUPPORT int len = 0; EvasBiDiStrIndex *visual_to_logical = NULL; Eina_Unicode *visual_text; visual_text = eina_unicode_strdup(in_text); if (visual_text) { evas_bidi_props_reorder_line(visual_text, intl_props->start, eina_unicode_strlen(visual_text), intl_props->props, &visual_to_logical); text = visual_text; } else { text = in_text; } len = eina_unicode_strlen(text); #endif asc = evas_common_font_max_ascent_get(fn); desc = evas_common_font_max_descent_get(fn); #ifdef BIDI_SUPPORT /* Get the position in the visual string because those are the coords we care about */ position = evas_bidi_position_logical_to_visual(visual_to_logical, len, pos); #else position = pos; #endif /* If it's the null, choose location according to the direction. */ if (!text[position]) { /* if it's rtl then the location is the left of the string, * otherwise, the right. */ #ifdef BIDI_SUPPORT if (evas_bidi_is_rtl_char(intl_props->props, intl_props->start, 0)) { if (cx) *cx = 0; if (ch) *ch = asc + desc; } else #endif { evas_common_font_query_advance(fn, text, intl_props, cx, ch); } if (cy) *cy = 0; if (cw) *cw = 0; ret_val = 1; goto end; } EVAS_FONT_WALK_TEXT_START() { int chr_x, chr_y, chr_w; EVAS_FONT_WALK_TEXT_WORK(); chr_x = (pen_x) + bear_x; chr_y = (pen_y) + bear_y; chr_w = width; /* we need to see if the char at the visual position is the char wanted */ if (char_index == position) { if (cx) *cx = chr_x; if (cy) *cy = -asc; if (cw) *cw = chr_w; if (ch) *ch = asc + desc; ret_val = 1; goto end; } } EVAS_FONT_WALK_TEXT_END(); end: #ifdef BIDI_SUPPORT if (visual_to_logical) free(visual_to_logical); if (visual_text) free(visual_text); #endif evas_common_font_int_use_trim(); return ret_val; } /* x y w h for pen at char pos for null it returns the position right after * the last char with 0 as width and height. This is the same as char_coords * but it returns the pen_x and adv instead of x and w. * BiDi handling: We receive the shaped string + other props from intl_props, * We care about the actual drawing location of the string, this is why we need * the visual string. We need to know how it's printed. After that we need to calculate * the reverse kerning in case of rtl parts. "pos" passed to this function is an * index in bytes, that is the actual byte location of the string, we need to find * the index in order to find it in the visual string. */ EAPI int evas_common_font_query_pen_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props, int pos, int *cpen_x, int *cy, int *cadv, int *ch) { int asc, desc; int position = 0; const Eina_Unicode *text = in_text; int ret_val = 0; int use_kerning; RGBA_Font_Int *fi; EVAS_FONT_WALK_TEXT_INIT(); _INIT_FI_AND_KERNING(); #ifdef BIDI_SUPPORT int len = 0; EvasBiDiStrIndex *visual_to_logical = NULL; Eina_Unicode *visual_text; visual_text = eina_unicode_strdup(in_text); if (visual_text) { evas_bidi_props_reorder_line(visual_text, intl_props->start, eina_unicode_strlen(visual_text), intl_props->props, &visual_to_logical); text = visual_text; } else { text = in_text; } len = eina_unicode_strlen(text); #endif asc = evas_common_font_max_ascent_get(fn); desc = evas_common_font_max_descent_get(fn); #ifdef BIDI_SUPPORT /* Get the position in the visual string because those are the coords we care about */ position = evas_bidi_position_logical_to_visual(visual_to_logical, len, pos); #else position = pos; #endif /* If it's the null, choose location according to the direction. */ if (!text[position]) { /* if it's rtl then the location is the left of the string, * otherwise, the right. */ #ifdef BIDI_SUPPORT if (evas_bidi_is_rtl_char(intl_props->props, 0, 0)) { if (cpen_x) *cpen_x = 0; if (ch) *ch = asc + desc; } else #endif { evas_common_font_query_advance(fn, text, intl_props, cpen_x, ch); } if (cy) *cy = 0; if (cadv) *cadv = 0; ret_val = 1; goto end; } EVAS_FONT_WALK_TEXT_START() { EVAS_FONT_WALK_TEXT_WORK(); /* we need to see if the char at the visual position is the char wanted */ if (char_index == position) { if (cpen_x) *cpen_x = pen_x; if (cy) *cy = -asc; if (cadv) *cadv = adv; if (ch) *ch = asc + desc; ret_val = 1; goto end; } } EVAS_FONT_WALK_TEXT_END(); end: #ifdef BIDI_SUPPORT if (visual_to_logical) free(visual_to_logical); if (visual_text) free(visual_text); #endif return ret_val; } /* char pos of text at xy pos * BiDi handling: Since we are looking for the char at the specific coords, * we have to get the visual string (to which the coords relate to), do * reverse kerning query because we are working on the visual string, and then * we need to get the logical position of the char we found from the visual string. */ EAPI int evas_common_font_query_char_at_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props, int x, int y, int *cx, int *cy, int *cw, int *ch) { int asc, desc; const Eina_Unicode *text = in_text; int ret_val = -1; int use_kerning; RGBA_Font_Int *fi; EVAS_FONT_WALK_TEXT_INIT(); _INIT_FI_AND_KERNING(); #ifndef BIDI_SUPPORT /* Suppress warnings */ (void) intl_props; #endif #ifdef BIDI_SUPPORT int len = 0; EvasBiDiStrIndex *visual_to_logical = NULL; Eina_Unicode *visual_text; visual_text = eina_unicode_strdup(in_text); if (visual_text) { evas_bidi_props_reorder_line(visual_text, intl_props->start, eina_unicode_strlen(visual_text), intl_props->props, &visual_to_logical); text = visual_text; } else { text = in_text; } len = eina_unicode_strlen(text); #endif asc = evas_common_font_max_ascent_get(fn); desc = evas_common_font_max_descent_get(fn); EVAS_FONT_WALK_TEXT_START() { int chr_x, chr_w; EVAS_FONT_WALK_TEXT_WORK(); chr_x = (pen_x) + bear_x; chr_w = width; /* we need to see if the char at the visual position is the char, * we check that by checking if it's before the current pen position * and the next */ if ((x >= pen_x) && (x <= (pen_x + adv)) && (y >= -asc) && (y <= desc)) { int position = char_index; if (cx) *cx = chr_x; if (cy) *cy = -asc; if (cw) *cw = chr_w; if (ch) *ch = asc + desc; #ifdef BIDI_SUPPORT /* we found the char position of the wanted char in the * visual string, we now need to translate it to the * position in the logical string */ position = evas_bidi_position_visual_to_logical(visual_to_logical, position); #endif ret_val = position; goto end; } } EVAS_FONT_WALK_TEXT_END(); end: #ifdef BIDI_SUPPORT if (visual_to_logical) free(visual_to_logical); if (visual_text) free(visual_text); #endif evas_common_font_int_use_trim(); return ret_val; } /* position of the char after the last char in the text that will fit in xy. * BiDi handling: We receive the shaped string + other props from intl_props, * All we care about is char sizes + kerning so we only really need to get the * shaped string to utf8, and then just go through it like in english, as it's * just the logical string, nothing special about that. */ EAPI int evas_common_font_query_last_up_to_pos(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props __UNUSED__, int x, int y) { int asc, desc; int ret=-1; const Eina_Unicode *text = in_text; int use_kerning; RGBA_Font_Int *fi; EVAS_FONT_WALK_TEXT_INIT(); _INIT_FI_AND_KERNING(); asc = evas_common_font_max_ascent_get(fn); desc = evas_common_font_max_descent_get(fn); EVAS_FONT_WALK_TEXT_START() { EVAS_FONT_WALK_TEXT_WORK(); if ((x >= pen_x) && (x <= (pen_x + adv)) && (y >= -asc) && (y <= desc)) { ret = char_index; goto end; } } EVAS_FONT_WALK_TEXT_END(); end: evas_common_font_int_use_trim(); return ret; }