// 66.74 % of time static void FUNC_NAME(RGBA_Image *src, RGBA_Image *dst, RGBA_Draw_Context *dc, RGBA_Map_Point *p, int smooth, int level __UNUSED__) // level unused for now - for future use { int i; int c, cx, cy, cw, ch; int ytop, ybottom, ystart, yend, y, sw, shp, swp, direct; Line *spans; DATA32 *buf = NULL, *sp; RGBA_Gfx_Func func = NULL; int havea = 0; int havecol = 4; // get the clip c = dc->clip.use; cx = dc->clip.x; cy = dc->clip.y; cw = dc->clip.w; ch = dc->clip.h; if (!c) { cx = 0; cy = 0; cw = dst->cache_entry.w; ch = dst->cache_entry.h; } // find y yop line and y bottom line ytop = p[0].y; if ((p[0].col >> 24) < 0xff) havea = 1; if (p[0].col == 0xffffffff) havecol--; for (i = 1; i < 4; i++) { if (p[i].y < ytop) ytop = p[i].y; if ((p[i].col >> 24) < 0xff) havea = 1; if (p[i].col == 0xffffffff) havecol--; } ybottom = p[0].y; for (i = 1; i < 4; i++) { if (p[i].y > ybottom) ybottom = p[i].y; } // convert to screen space from fixed point ytop = ytop >> FP; ybottom = ybottom >> FP; // if its outside the clip vertical bounds - don't bother if ((ytop >= (cy + ch)) || (ybottom < cy)) return; // limit to the clip vertical bounds if (ytop < cy) ystart = cy; else ystart = ytop; if (ybottom >= (cy + ch)) yend = (cy + ch) - 1; else yend = ybottom; // get some source image information sp = src->image.data; sw = src->cache_entry.w; swp = sw << (FP + FPI); shp = src->cache_entry.h << (FP + FPI); // limit u,v coords of points to be within the source image for (i = 0; i < 4; i++) { if (p[i].u < 0) p[i].u = 0; else if (p[i].u > (int)(src->cache_entry.w << FP)) p[i].u = src->cache_entry.w << FP; if (p[i].v < 0) p[i].v = 0; else if (p[i].v > (int)(src->cache_entry.h << FP)) p[i].v = src->cache_entry.h << FP; } // allocate some spans to hold out span list spans = alloca((yend - ystart + 1) * sizeof(Line)); if (!spans) return; memset(spans, 0, (yend - ystart + 1) * sizeof(Line)); // calculate the spans list _calc_spans(p, spans, ystart, yend, cx, cy, cw, ch); // walk through spans and render // if operation is solid, bypass buf and draw func and draw direct to dst direct = 0; if ((!src->cache_entry.flags.alpha) && (!dst->cache_entry.flags.alpha) && (!dc->mul.use) && (!havea)) { direct = 1; } else { int pa; buf = alloca(cw * sizeof(DATA32)); if (!buf) return; pa = src->cache_entry.flags.alpha; if (havea) src->cache_entry.flags.alpha = 1; if (dc->mul.use) func = evas_common_gfx_func_composite_pixel_color_span_get(src, dc->mul.col, dst, cw, dc->render_op); else func = evas_common_gfx_func_composite_pixel_span_get(src, dst, cw, dc->render_op); src->cache_entry.flags.alpha = pa; } if (!havecol) { #undef COLMUL #include "evas_map_image_core.c" } else { #define COLMUL 1 #include "evas_map_image_core.c" } }