#ifndef _EVAS_ENGINE_GL_SDL_H #define _EVAS_ENGINE_GL_SDL_H #include typedef struct _Evas_Engine_Info_GL_SDL Evas_Engine_Info_GL_SDL; struct _Evas_Engine_Info_GL_SDL { /* PRIVATE - don't mess with this baby or evas will poke its tongue out */ /* at you and make nasty noises */ Evas_Engine_Info magic; SDL_Window *window; /* engine specific data & parameters it needs to set up */ struct { int rotation; int fullscreen : 1; int noframe : 1; } flags; }; #endif