#ifdef HAVE_CONFIG_H # include #endif #include "ephysics_test.h" static void _ball_add(Test_Data *test_data, int x) { Evas_Object *sphere, *shadow; EPhysics_Body *ball; shadow = elm_layout_add(test_data->win); elm_layout_file_set( shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); evas_object_move(shadow, WIDTH / 3, FLOOR_Y); evas_object_resize(shadow, 70, 3); evas_object_show(shadow); test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow); sphere = elm_image_add(test_data->win); elm_image_file_set( sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball"); evas_object_move(sphere, x, HEIGHT / 8); evas_object_resize(sphere, 70, 70); evas_object_show(sphere); test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere); ball = ephysics_body_circle_add(test_data->world); ephysics_body_evas_object_set(ball, sphere, EINA_TRUE); ephysics_body_restitution_set(ball, 0.95); ephysics_body_friction_set(ball, 0.1); ephysics_body_event_callback_add(ball, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, shadow); test_data->bodies = eina_list_append(test_data->bodies, ball); } static void _world_populate(Test_Data *test_data) { _ball_add(test_data, WIDTH / 3); _ball_add(test_data, WIDTH / 3 + 160); } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { test_clean(data); _world_populate(data); } void test_light(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Test_Data *test_data; if (!ephysics_init()) return; test_data = test_data_new(); test_win_add(test_data, "Light", EINA_TRUE); elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); world = ephysics_world_new(); ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40); test_data->world = world; boundary = ephysics_body_bottom_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0.65); ephysics_body_friction_set(boundary, 4); ephysics_world_light_set(world, 200, 300, -120, 255, 120, 120, 40, 40, 40); ephysics_world_light_all_bodies_set(world, EINA_TRUE); _world_populate(test_data); }