class @beta Efl.Cubic_Bezier_Interpolator extends Efl.Object implements Efl.Interpolator { [[Cubic Bezier interpolator. It starts slow, then moves quickly and then slows down again before stopping. The exact shape of the mapping curve can be modified through the @.control_points property. ]] data: Efl_Cubic_Bezier_Interpolator_Data; methods { @property control_points { [[Cubic Bezier curves are described by 4 2D control points (https://en.wikipedia.org/wiki/B%C3%A9zier_curve). For each control point, the X coordinate is an input value and the Y coordinate is the corresponding output value. The first one, P0, is set to $[(0,0)]: The input $[0.0] is mapped to the $[0.0] output. The last one, P3, is set to $[(1,1)]: The input $[1.0] is mapped to the $[1.0] output. The other two control points can be set through this property and control the shape of the curve. Note that the control points do not need to be in the $[0...1] range, and neither do the output values of the curve. ]] set { } get { } values { p1: Eina.Vector2; [[P1 control point.]] p2: Eina.Vector2; [[P2 control point.]] } } } implements { Efl.Object.constructor; Efl.Interpolator.interpolate; } }