efl/legacy/elementary/src/lib/elm_video.h

233 lines
6.9 KiB
C

/**
* @defgroup Video Video
*
* @addtogroup Video
* @{
*
* Elementary comes with two object that help design application that need
* to display video. The main one, Elm_Video, display a video by using Emotion.
* It does embedded the video inside an Edje object, so you can do some
* animation depending on the video state change. It does also implement a
* ressource management policy to remove this burden from the application writer.
*
* The second one, Elm_Player is a video player that need to be linked with and Elm_Video.
* It take care of updating its content according to Emotion event and provide a
* way to theme itself. It also does automatically raise the priority of the
* linked Elm_Video so it will use the video decoder if available. It also does
* activate the remember function on the linked Elm_Video object.
*
* Signals that you can add callback for are :
*
* "forward,clicked" - the user clicked the forward button.
* "info,clicked" - the user clicked the info button.
* "next,clicked" - the user clicked the next button.
* "pause,clicked" - the user clicked the pause button.
* "play,clicked" - the user clicked the play button.
* "prev,clicked" - the user clicked the prev button.
* "rewind,clicked" - the user clicked the rewind button.
* "stop,clicked" - the user clicked the stop button.
*
* Default contents parts of the player widget that you can use for are:
* @li "video" - A video of the player
*
*/
/**
* @brief Add a new Elm_Player object to the given parent Elementary (container) object.
*
* @param parent The parent object
* @return a new player widget handle or @c NULL, on errors.
*
* This function inserts a new player widget on the canvas.
*
* @see elm_object_part_content_set()
*
* @ingroup Video
*/
EAPI Evas_Object *elm_player_add(Evas_Object *parent);
/**
* @brief Link a Elm_Payer with an Elm_Video object.
*
* @param player the Elm_Player object.
* @param video The Elm_Video object.
*
* This mean that action on the player widget will affect the
* video object and the state of the video will be reflected in
* the player itself.
*
* @see elm_player_add()
* @see elm_video_add()
* @deprecated use elm_object_part_content_set() instead
*
* @ingroup Video
*/
EINA_DEPRECATED EAPI void elm_player_video_set(Evas_Object *player, Evas_Object *video);
/**
* @brief Add a new Elm_Video object to the given parent Elementary (container) object.
*
* @param parent The parent object
* @return a new video widget handle or @c NULL, on errors.
*
* This function inserts a new video widget on the canvas.
*
* @see elm_video_file_set()
* @see elm_video_uri_set()
*
* @ingroup Video
*/
EAPI Evas_Object *elm_video_add(Evas_Object *parent);
/**
* @brief Define the file that will be the video source.
*
* @param video The video object to define the file for.
* @param filename The file to target.
*
* This function will explicitly define a filename as a source
* for the video of the Elm_Video object.
*
* @see elm_video_uri_set()
* @see elm_video_add()
* @see elm_player_add()
*
* @ingroup Video
*/
EAPI void elm_video_file_set(Evas_Object *video, const char *filename);
/**
* @brief Define the uri that will be the video source.
*
* @param video The video object to define the file for.
* @param uri The uri to target.
*
* This function will define an uri as a source for the video of the
* Elm_Video object. URI could be remote source of video, like http:// or local source
* like for example WebCam who are most of the time v4l2:// (but that depend and
* you should use Emotion API to request and list the available Webcam on your system).
*
* @see elm_video_file_set()
* @see elm_video_add()
* @see elm_player_add()
*
* @ingroup Video
*/
EAPI void elm_video_uri_set(Evas_Object *video, const char *uri);
/**
* @brief Get the underlying Emotion object.
*
* @param video The video object to proceed the request on.
* @return the underlying Emotion object.
*
* @ingroup Video
*/
EAPI Evas_Object *elm_video_emotion_get(const Evas_Object *video);
/**
* @brief Start to play the video
*
* @param video The video object to proceed the request on.
*
* Start to play the video and cancel all suspend state.
*
* @ingroup Video
*/
EAPI void elm_video_play(Evas_Object *video);
/**
* @brief Pause the video
*
* @param video The video object to proceed the request on.
*
* Pause the video and start a timer to trigger suspend mode.
*
* @ingroup Video
*/
EAPI void elm_video_pause(Evas_Object *video);
/**
* @brief Stop the video
*
* @param video The video object to proceed the request on.
*
* Stop the video and put the emotion in deep sleep mode.
*
* @ingroup Video
*/
EAPI void elm_video_stop(Evas_Object *video);
/**
* @brief Is the video actually playing.
*
* @param video The video object to proceed the request on.
* @return EINA_TRUE if the video is actually playing.
*
* You should consider watching event on the object instead of polling
* the object state.
*
* @ingroup Video
*/
EAPI Eina_Bool elm_video_is_playing(const Evas_Object *video);
/**
* @brief Is it possible to seek inside the video.
*
* @param video The video object to proceed the request on.
* @return EINA_TRUE if is possible to seek inside the video.
*
* @ingroup Video
*/
EAPI Eina_Bool elm_video_is_seekable(const Evas_Object *video);
/**
* @brief Is the audio muted.
*
* @param video The video object to proceed the request on.
* @return EINA_TRUE if the audio is muted.
*
* @ingroup Video
*/
EAPI Eina_Bool elm_video_audio_mute_get(const Evas_Object *video);
/**
* @brief Change the mute state of the Elm_Video object.
*
* @param video The video object to proceed the request on.
* @param mute The new mute state.
*
* @ingroup Video
*/
EAPI void elm_video_audio_mute_set(Evas_Object *video, Eina_Bool mute);
/**
* @brief Get the audio level of the current video.
*
* @param video The video object to proceed the request on.
* @return the current audio level.
*
* @ingroup Video
*/
EAPI double elm_video_audio_level_get(const Evas_Object *video);
/**
* @brief Set the audio level of anElm_Video object.
*
* @param video The video object to proceed the request on.
* @param volume The new audio volume.
*
* @ingroup Video
*/
EAPI void elm_video_audio_level_set(Evas_Object *video, double volume);
EAPI double elm_video_play_position_get(const Evas_Object *video);
EAPI void elm_video_play_position_set(Evas_Object *video, double position);
EAPI double elm_video_play_length_get(const Evas_Object *video);
EAPI void elm_video_remember_position_set(Evas_Object *video, Eina_Bool remember);
EAPI Eina_Bool elm_video_remember_position_get(const Evas_Object *video);
EAPI const char *elm_video_title_get(const Evas_Object *video);
/**
* @}
*/