efl/src/bindings/mono/efl_mono/efl_csharp_application.cs

167 lines
4.8 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Threading;
using static Efl.UnsafeNativeMethods;
namespace Efl
{
namespace Csharp
{
///<summary>The components to be initialized.</summary>
public enum Components
{
///<summary>Basic components: Eina, Eo, Ecore, Evas and DBus.</summary>
Basic,
///<summary>The same components of <see cref="Efl.Csharp.Components.Basic"/> and the Elementary widget toolkit.</summary>
Ui,
}
/// <summary>
/// This represents the entry point for the EFL framework
/// You can use this class to implement the 4 abstract methods which will then be called accordingly
/// All subsystems of efl are booted up correctly when the abstract methods of this class are called.
/// </summary>
/// <remarks>
/// Calls to efl outside those efl-callbacks or outside the mainloop are not allowed and will lead to issues
/// </remarks>
/// <example>
/// UserApp is the class that implements the Application abstract
/// <code>
/// public static void Main()
/// {
/// UserApp editor = new UserApp();
/// editor.Launch(editor);
/// }
/// </code>
/// </example>
public abstract class Application
{
//the initializied components
private static Components initComponent;
//what follows are 3 private functions to boot up the internals of efl
private static void Init(Efl.Csharp.Components component)
{
Eina.Config.Init();
Efl.Eo.Config.Init();
ecore_init();
evas_init();
eldbus.Config.Init();
if (component == Components.Ui)
{
// TODO Support elm command line arguments
#if WIN32 // Not a native define, we define it in our build system
// Ecore_Win32 uses OleInitialize, which requires single thread apartments
if (System.Threading.Thread.CurrentThread.GetApartmentState() != ApartmentState.STA)
{
throw new InvalidOperationException("UI Applications require STAThreadAttribute in Main()");
}
#endif
elm_init(0, IntPtr.Zero);
elm_policy_set((int)Elm.Policy.Quit, (int)Elm.PolicyQuit.LastWindowHidden);
}
initComponent = component;
}
private static void Shutdown()
{
// Try to cleanup everything before actually shutting down.
System.GC.Collect();
System.GC.WaitForPendingFinalizers();
if (initComponent == Components.Ui)
{
elm_shutdown();
}
eldbus.Config.Shutdown();
evas_shutdown();
ecore_shutdown();
Efl.Eo.Config.Shutdown();
Eina.Config.Shutdown();
}
/// <summary>
/// Called when the application is started. Arguments from the command line are passed here.
/// </summary>
protected abstract void OnInitialize(Eina.Array<System.String> args);
/// <summary>
/// Arguments are passed here, Additional calls to this function may occure,
/// but then the initialization flag is set to false.
/// </summary>
/// <remarks>
/// When Initialize is true then OnInitialize is also called
/// </remarks>
protected virtual void OnArguments(Efl.LoopArguments args)
{
}
/// <summary>
/// Called when the application is not going to be displayed, or is not used by a user for some time.
/// </summary>
protected virtual void OnPause()
{
}
/// <summary>
/// Called before an application is used again after a call to OnPause().
/// </summary>
protected virtual void OnResume()
{
}
/// <summary>
/// Called before starting the shutdown of the application.
/// </summary>
protected virtual void OnTerminate()
{
}
/// <summary>
/// This function initializices everything in EFL and runs your application.
/// This call will result in a call to OnInitialize(), which you application should override.
/// </summary>
public void Launch(Efl.Csharp.Components components = Components.Ui)
{
Init(components);
Efl.App app = Efl.App.AppMain;
Eina.Array<String> command_line = new Eina.Array<String>();
command_line.Append(Environment.GetCommandLineArgs());
#if EFL_BETA
app.SetCommandArray(command_line);
#endif
app.ArgumentsEvt += (object sender, LoopArgumentsEvt_Args evt) =>
{
if (evt.arg.Initialization)
{
OnInitialize(evt.arg.Argv);
}
OnArguments(evt.arg);
};
app.PauseEvt += (object sender, EventArgs e) =>
{
OnPause();
};
app.ResumeEvt += (object sender, EventArgs e) =>
{
OnResume();
};
app.TerminateEvt += (object sender, EventArgs e) =>
{
OnTerminate();
};
app.Begin();
Shutdown();
}
}
}
}