efl/data/elementary/themes/macros.edc

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#define ASPECT_FILL(_ASPECT) \
aspect: _ASPECT _ASPECT; aspect_preference: NONE;
#define TILED_PATTERN(_WIDTH, _HEIGHT) \
fill { size { relative: 0.0 0.0; offset: _WIDTH _HEIGHT; } }
#define TILED_HORIZ(_WIDTH) \
fill { size { relative: 0.0 1.0; offset: _WIDTH 0; } }
#define FIXED_SIZE(_WIDTH, _HEIGHT) \
min: _WIDTH _HEIGHT; max: _WIDTH _HEIGHT; fixed: 1 1;
#define SHELFPAD 3
#define ICMIN 15
#define RSZCOL 0 0 0 0
#define RSZCOL2 0 0 0 0
#define RSZMINW 44
#define RSZMINH 10
#define SPACER_TEXT "NN";
#define BACKGROUND_COMP LOSSY 91
//#define BACKGROUND_COMP LOSSY_ETC1
//#define BACKGROUND_COMP LOSSY_ETC2
#define BACKGROUND_IMG \
set { name: "background"; \
image { image: "p-5120.png" BACKGROUND_COMP; size: 3841 2161 51200 28800; } \
image { image: "p-3840.png" BACKGROUND_COMP; size: 3201 1801 3840 2160; } \
image { image: "p-3200.png" BACKGROUND_COMP; size: 2561 1441 3200 1800; } \
image { image: "p-2560.png" BACKGROUND_COMP; size: 1921 1081 2560 1440; } \
image { image: "p-1920.png" BACKGROUND_COMP; size: 1601 900 1920 1080; } \
image { image: "p-1600.png" BACKGROUND_COMP; size: 1281 721 1600 900; } \
image { image: "p-1280.png" BACKGROUND_COMP; size: 0 0 1280 720; } \
}
#define PAT_FILL_SCALE(_w, _h) \
part { name: "_pat_sizer"; type: SPACER; \
scale: 1; \
description { state: "default" 0.0; \
rel2.relative: 0.0 0.0; \
fixed: 1 1; \
min: 100 100; max: 100 100; \
} \
} \
program { signal: "resize"; source: ""; \
script { \
new x, y, w, h; \
get_geometry(PART:"_pat_sizer", x, y, w, h); \
custom_state(PART:"pat", "default", 0.0); \
set_state_val(PART:"pat", STATE_FILL_SIZE, 0, 0, (w*_w)/100, (h*_h)/100); \
set_state(PART:"pat", "custom", 0.0); \
} \
}
#define DARK_GREY_BG_COLOR 48 48 48 255
#define DARK_GREY_BG_DISABLED_COLOR 64 64 64 255
#define SHAD(_to, _clip, _img, _l, _r, _t, _b, _scale) \
scale: 1; clip_to: _clip; \
description { state: "default" 0.0; \
rel.to: _to; \
image.normal: _img; \
image.border: 75 75 75 75; \
image.border_scale: 1; \
image.border_scale_by: _scale; \
rel1.offset: (-_l) (-_t); \
rel2.offset: (_r-1) (_b-1); \
fill.smooth: 1; \
offscale; \
}
#define SHAD_CLIP(_to, _clip, _l, _r, _t, _b, _scale) \
part { type: RECT; name: "_shcl1"; \
scale: 1; clip_to: _clip; \
description { state: "default" 0.0; \
rel.to: _to; \
rel1.offset: (-_l) (-_t); \
rel2.offset: (_r-1) -1; \
rel2.relative: 1.0 0.0; \
offscale; \
} \
} \
part { type: RECT; name: "_shcl2"; \
scale: 1; clip_to: _clip; \
description { state: "default" 0.0; \
rel.to: _to; \
rel1.offset: (-_l) 0; \
rel1.relative: 0.0 1.0; \
rel2.offset: (_r-1) (_b-1); \
offscale; \
} \
} \
part { type: RECT; name: "_shcl3"; \
scale: 1; clip_to: _clip; \
description { state: "default" 0.0; \
rel.to: _to; \
rel1.offset: (-_l) 0; \
rel2.offset: -1 -1; \
rel2.relative: 0.0 1.0; \
offscale; \
} \
} \
part { type: RECT; name: "_shcl4"; \
scale: 1; clip_to: _clip; \
description { state: "default" 0.0; \
rel.to: _to; \
rel1.offset: 0 0; \
rel1.relative: 1.0 0.0; \
rel2.offset: (_r-1) -1; \
offscale; \
} \
}
#define WIN_SHAD(_to, _clip, _img, _l, _r, _t, _b, _scale) \
SHAD_CLIP(_to, _clip, _l, _r, _t, _b, _scale) \
part { name: "_sh1"; mouse_events: 0; \
SHAD(_to, "_shcl1", _img, _l, _r, _t, _b, _scale) \
} \
part { name: "_sh2"; mouse_events: 0; \
SHAD(_to, "_shcl2", _img, _l, _r, _t, _b, _scale) \
} \
part { name: "_sh3"; mouse_events: 0; \
SHAD(_to, "_shcl3", _img, _l, _r, _t, _b, _scale) \
} \
part { name: "_sh4"; mouse_events: 0; \
SHAD(_to, "_shcl4", _img, _l, _r, _t, _b, _scale) \
}
#define WIN_SHADOW \
image.normal: "win_shadow.png"; \
image.border: 32 32 32 32; \
image.border_scale: 1; \
image.border_scale_by: 1.0; \
image.middle: 0; \
rel1.offset: -21 -14; \
rel2.offset: 20 27; \
fill.smooth: 0; \
offscale
#define WIN_SHADOW_SMALL \
image.normal: "win_shadow.png"; \
image.border: 32 32 32 32; \
image.border_scale: 1; \
image.border_scale_by: 0.5; \
image.middle: 0; \
rel1.offset: -10 -7; \
rel2.offset: 9 10; \
fill.smooth: 0; \
offscale
#define WIN_SHADOW_SPACER \
rel1.offset: 21 14; \
rel2.offset: -22 -29; \
offscale
#define WIN_MENU_SHADOW \
image.normal: "win_menu_shadow.png"; \
image.border: 32 32 32 32; \
image.border_scale: 1; \
image.border_scale_by: 1.0; \
image.middle: 0; \
rel1.offset: -21 -14; \
rel2.offset: 20 27; \
fill.smooth: 0; \
offscale
#define WIN_SHADOW_ANGLE_SMALL(_img) \
image.normal: _img; \
image.border: 32 32 32 32; \
image.border_scale: 1; \
image.border_scale_by: 0.5; \
image.middle: 0; \
rel1.offset: -10 -7; \
rel2.offset: 9 13; \
fill.smooth: 0; \
offscale
#define IMAGE_RING(x, sz) \
set { name: x; \
image { image: x"1.png" COMP; size: (sz/2) (sz/2) 99999 99999; } \
image { image: x"2.png" COMP; size: (sz/4) (sz/4) (sz/2) (sz/2); } \
image { image: x"3.png" COMP; size: (sz/8) (sz/8) (sz/4) (sz/4); } \
image { image: x"4.png" COMP; size: (sz/16) (sz/16) (sz/8) (sz/8); } \
image { image: x"5.png" COMP; size: 0 0 (sz/16) (sz/16); } \
}
#define BUSY(x, start1, start2, stop1, stop2) \
program { signal: start1; source: start2; \
action: STATE_SET "visible" 0.0; \
transition: SINUSOIDAL 1.0 USE_DURATION_FACTOR 1; \
target: "busy"; } \
program { signal: start1; source: start2; \
action: STATE_SET "default" 0.0; \
target: "busy1"; \
target: "busy2"; \
target: "busy3"; \
after: "busy-p11"; \
after: "busy-p21"; \
after: "busy-p31"; } \
program { signal: stop1; source: stop2; \
action: STATE_SET "default" 0.0; \
transition: SINUSOIDAL 1.0 USE_DURATION_FACTOR 1; \
target: "busy"; \
after: "busy_stop2"; } \
program { name: "busy_stop2"; \
action: ACTION_STOP; \
target: "busy-p11"; \
target: "busy-p12"; \
target: "busy-p21"; \
target: "busy-p22"; \
target: "busy-p31"; \
target: "busy-p32"; } \
part { name: "busy"; type: RECT; \
description { state: "default" 0.0; \
rel1.to: x; rel2.to: x; \
color: 255 255 255 0; /* no cc */ visible: 0; } \
description { state: "visible" 0.0; \
inherit: "default" 0.0; \
color: 255 255 255 255; /* no cc */ visible: 1; } } \
part { name: "busy1"; \
clip_to: "busy"; \
description { state: "default" 0.0; \
rel1.to: "busy"; rel2.to: "busy"; \
aspect: 1.0 1.0; aspect_preference: BOTH; \
image.normal: "ringa"; \
color_class: "/fg/normal/progress/busy/1"; \
map.on: 1; \
map.smooth: 1; \
map.rotation.center: "busy"; \
map.rotation.z: 0; } \
description { state: "default" 1.0; \
inherit: "default" 0.0; \
map.rotation.z: 360; } } \
program { name: "busy-p11"; \
action: STATE_SET "default" 1.0; \
transition: LINEAR 1.0; \
target: "busy1"; \
after: "busy-p12"; } \
program { name: "busy-p12"; \
action: STATE_SET "default" 0.0; \
target: "busy1"; \
after: "busy-p11"; } \
part { name: "busy2"; \
clip_to: "busy"; \
description { state: "default" 0.0; \
rel1.to: "busy"; rel2.to: "busy"; \
aspect: 1.0 1.0; aspect_preference: BOTH; \
image.normal: "ringb"; \
color_class: "/fg/normal/progress/busy/2"; \
map.on: 1; \
map.smooth: 1; \
map.rotation.center: "busy"; \
map.rotation.z: 420; } \
description { state: "default" 1.0; \
inherit: "default" 0.0; \
map.rotation.z: 80; } } \
program { name: "busy-p21"; \
action: STATE_SET "default" 1.0; \
transition: LINEAR 0.7; \
target: "busy2"; \
after: "busy-p22"; } \
program { name: "busy-p22"; \
action: STATE_SET "default" 0.0; \
target: "busy2"; \
after: "busy-p21"; } \
part { name: "busy3"; \
clip_to: "busy"; \
description { state: "default" 0.0; \
rel1.to: "busy"; rel2.to: "busy"; \
aspect: 1.0 1.0; aspect_preference: BOTH; \
image.normal: "ringc"; \
color_class: "/fg/normal/progress/busy/3"; \
map.on: 1; \
map.smooth: 1; \
map.rotation.center: "busy"; \
map.rotation.z: 170; } \
description { state: "default" 1.0; \
inherit: "default" 0.0; \
map.rotation.z: 530; } } \
program { name: "busy-p31"; \
action: STATE_SET "default" 1.0; \
transition: LINEAR 1.4; \
target: "busy3"; \
after: "busy-p32"; } \
program { name: "busy-p32"; \
action: STATE_SET "default" 0.0; \
target: "busy3"; \
after: "busy-p31"; }
#define ICON 1
#define LABEL 2
#define MASK 3
#define DISABLE 4
#define PRESSED 8
#define BACKGROUND 16
#define BUTTONMODE_SCRIPT \
public btmode; \
public eval_mode(m) { \
new m1 = m & MASK; \
new d = m & DISABLE; \
new p = m & PRESSED; \
new bg = m & BACKGROUND; \
if (bg) { \
set_state(PART:"base", "hidden", 0.0); \
set_state(PART:"elm.swallow.background", "visible", 0.0); \
} else { \
set_state(PART:"elm.swallow.background", "default", 0.0); \
if (!d) { \
if (!p) { \
set_state(PART:"base", "default", 0.0); \
set_state(PART:"shadow", "default", 0.0); \
} else { \
set_state(PART:"base", "pressed", 0.0); \
set_state(PART:"shadow", "pressed", 0.0); \
} \
} else { \
set_state(PART:"base", "disabled", 0.0); \
set_state(PART:"shadow", "disabled", 0.0); \
} \
} \
if (m1 == (ICON | LABEL)) { \
if (!d) { \
set_state(PART:"elm.swallow.content", "visible", 0.0); \
set_state(PART:"event", "default", 0.0); \
if (!p) { \
set_state(PART:"elm.text", "visible", 0.0); \
set_state(PART:"icon_clip", "default", 0.0); \
} else { \
set_state(PART:"elm.text", "pressed_visible", 0.0); \
set_state(PART:"icon_clip", "pressed", 0.0); \
} \
} else { \
set_state(PART:"elm.swallow.content", "visible", 0.0); \
set_state(PART:"elm.text", "disabled_visible", 0.0); \
set_state(PART:"icon_clip", "disabled", 0.0); \
set_state(PART:"event", "disabled", 0.0); \
} \
} else if (m1 == (ICON)) { \
if (!d) { \
set_state(PART:"elm.swallow.content", "icononly", 0.0); \
set_state(PART:"event", "default", 0.0); \
set_state(PART:"elm.text", "default", 0.0); \
if (!p) \
set_state(PART:"icon_clip", "default", 0.0); \
else \
set_state(PART:"icon_clip", "pressed", 0.0); \
} else { \
set_state(PART:"elm.swallow.content", "icononly", 0.0); \
set_state(PART:"elm.text", "default", 0.0); \
set_state(PART:"icon_clip", "disabled", 0.0); \
set_state(PART:"event", "disabled", 0.0); \
} \
} else if (m1 == (LABEL)) { \
if (!d) { \
set_state(PART:"elm.swallow.content", "default", 0.0); \
set_state(PART:"icon_clip", "default", 0.0); \
set_state(PART:"event", "default", 0.0); \
if (!p) \
set_state(PART:"elm.text", "textonly", 0.0); \
else \
set_state(PART:"elm.text", "pressed_textonly", 0.0); \
} else { \
set_state(PART:"elm.swallow.content", "default", 0.0); \
set_state(PART:"elm.text", "disabled_textonly", 0.0); \
set_state(PART:"icon_clip", "disabled", 0.0); \
set_state(PART:"event", "disabled", 0.0); \
} \
} else { \
if (!d) { \
set_state(PART:"elm.swallow.content", "default", 0.0); \
set_state(PART:"icon_clip", "default", 0.0); \
set_state(PART:"event", "default", 0.0); \
} else { \
set_state(PART:"elm.swallow.content", "default", 0.0); \
set_state(PART:"icon_clip", "disabled", 0.0); \
set_state(PART:"event", "disabled", 0.0); \
} \
} \
} \
flag_set(flag) { \
new m = get_int(btmode) | flag; \
set_int(btmode, m); eval_mode(m); \
} \
flag_unset(flag) { \
new m = get_int(btmode) & ~flag; \
set_int(btmode, m); eval_mode(m); \
}
#define BUTTONMODE_SCRIPT2 \
public btmode; \
public eval_mode(m) { \
new m1 = m & MASK; \
new d = m & DISABLE; \
new p = m & PRESSED; \
new bg = m & BACKGROUND; \
if (bg) { \
set_state(PART:"base", "hidden", 0.0); \
set_state(PART:"efl.background", "visible", 0.0); \
} else { \
set_state(PART:"efl.background", "default", 0.0); \
if (!d) { \
if (!p) { \
set_state(PART:"base", "default", 0.0); \
set_state(PART:"shadow", "default", 0.0); \
} else { \
set_state(PART:"base", "pressed", 0.0); \
set_state(PART:"shadow", "pressed", 0.0); \
} \
} else { \
set_state(PART:"base", "disabled", 0.0); \
set_state(PART:"shadow", "disabled", 0.0); \
} \
} \
if (m1 == (ICON | LABEL)) { \
if (!d) { \
set_state(PART:"efl.content", "visible", 0.0); \
set_state(PART:"event", "default", 0.0); \
if (!p) { \
set_state(PART:"efl.text", "visible", 0.0); \
set_state(PART:"icon_clip", "default", 0.0); \
} else { \
set_state(PART:"efl.text", "pressed_visible", 0.0); \
set_state(PART:"icon_clip", "pressed", 0.0); \
} \
} else { \
set_state(PART:"efl.content", "visible", 0.0); \
set_state(PART:"efl.text", "disabled_visible", 0.0); \
set_state(PART:"icon_clip", "disabled", 0.0); \
set_state(PART:"event", "disabled", 0.0); \
} \
} else if (m1 == (ICON)) { \
if (!d) { \
set_state(PART:"efl.content", "icononly", 0.0); \
set_state(PART:"event", "default", 0.0); \
set_state(PART:"efl.text", "default", 0.0); \
if (!p) \
set_state(PART:"icon_clip", "default", 0.0); \
else \
set_state(PART:"icon_clip", "pressed", 0.0); \
} else { \
set_state(PART:"efl.content", "icononly", 0.0); \
set_state(PART:"efl.text", "default", 0.0); \
set_state(PART:"icon_clip", "disabled", 0.0); \
set_state(PART:"event", "disabled", 0.0); \
} \
} else if (m1 == (LABEL)) { \
if (!d) { \
set_state(PART:"efl.content", "default", 0.0); \
set_state(PART:"icon_clip", "default", 0.0); \
set_state(PART:"event", "default", 0.0); \
if (!p) \
set_state(PART:"efl.text", "textonly", 0.0); \
else \
set_state(PART:"efl.text", "pressed_textonly", 0.0); \
} else { \
set_state(PART:"efl.content", "default", 0.0); \
set_state(PART:"efl.text", "disabled_textonly", 0.0); \
set_state(PART:"icon_clip", "disabled", 0.0); \
set_state(PART:"event", "disabled", 0.0); \
} \
} else { \
if (!d) { \
set_state(PART:"efl.content", "default", 0.0); \
set_state(PART:"icon_clip", "default", 0.0); \
set_state(PART:"event", "default", 0.0); \
} else { \
set_state(PART:"efl.content", "default", 0.0); \
set_state(PART:"icon_clip", "disabled", 0.0); \
set_state(PART:"event", "disabled", 0.0); \
} \
} \
} \
flag_set(flag) { \
new m = get_int(btmode) | flag; \
set_int(btmode, m); eval_mode(m); \
} \
flag_unset(flag) { \
new m = get_int(btmode) & ~flag; \
set_int(btmode, m); eval_mode(m); \
}