forked from enlightenment/efl
1732 lines
52 KiB
C
1732 lines
52 KiB
C
#include "evas_gl_private.h"
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static const GLenum rgba_fmt = GL_RGBA;
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static const GLenum rgba_ifmt = GL_RGBA;
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//#ifdef GL_GLES
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//static const GLenum rgb_fmt = GL_RGBA;
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//static const GLenum rgb_ifmt = GL_RGBA;
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//#else
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static const GLenum rgb_fmt = GL_RGBA;
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static const GLenum rgb_ifmt = GL_RGB;
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//#endif
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#ifdef GL_BGRA
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# ifdef GL_GLES
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static const GLenum bgra_fmt = GL_BGRA;
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static const GLenum bgra_ifmt = GL_BGRA;
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static const GLenum bgr_fmt = GL_BGRA;
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static const GLenum bgr_ifmt = GL_BGRA;
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# else
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static const GLenum bgra_fmt = GL_BGRA;
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static const GLenum bgra_ifmt = GL_RGBA;
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static const GLenum bgr_fmt = GL_BGRA;
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static const GLenum bgr_ifmt = GL_RGB;
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# endif
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#endif
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static const GLenum alpha_fmt = GL_ALPHA;
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static const GLenum alpha_ifmt = GL_ALPHA;
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static const GLenum lum_fmt = GL_LUMINANCE;
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static const GLenum lum_ifmt = GL_LUMINANCE;
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static const GLenum lum_alpha_fmt = GL_LUMINANCE_ALPHA;
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static const GLenum lum_alpha_ifmt = GL_LUMINANCE_ALPHA;
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static const GLenum rgba8_ifmt = GL_RGBA;
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static const GLenum rgba8_fmt = GL_BGRA;
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static struct {
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struct {
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int num, pix;
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} c, a, v, r, n, d;
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} texinfo = {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}};
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static const struct {
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Eina_Bool alpha;
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Eina_Bool bgra;
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const GLenum *intformat;
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const GLenum *format;
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} matching_format[] = {
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{ EINA_TRUE, EINA_TRUE, &bgra_ifmt, &bgra_fmt },
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{ EINA_TRUE, EINA_FALSE, &rgba_ifmt, &rgba_fmt },
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{ EINA_FALSE, EINA_TRUE, &bgr_ifmt, &bgr_fmt },
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#ifdef GL_GLES
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{ EINA_FALSE, EINA_FALSE, &rgba_ifmt, &rgba_fmt }
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#else
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{ EINA_FALSE, EINA_FALSE, &rgb_ifmt, &rgb_fmt }
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#endif
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};
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static int
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_evas_gl_texture_search_format(Eina_Bool alpha, Eina_Bool bgra)
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{
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unsigned int i;
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alpha = !!alpha;
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bgra = !!bgra;
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for (i = 0; i < sizeof (matching_format) / sizeof (matching_format[0]); ++i)
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if (matching_format[i].alpha == alpha &&
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matching_format[i].bgra == bgra)
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return i;
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abort();
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return 0;
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}
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static void
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_print_tex_count(void)
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{
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if (getenv("EVAS_GL_MEMINFO"))
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{
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fprintf(stderr,
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"T: c:%i/%ik | a:%i/%ik | v:%i/%ik | r:%i/%ik | n:%i/%ik | d:%i/%ik\n",
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texinfo.c.num, (texinfo.c.pix * 4) / 1024,
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texinfo.a.num, (texinfo.a.pix ) / 1024,
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texinfo.v.num, (texinfo.v.pix ) / 1024,
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texinfo.r.num, (texinfo.r.pix * 4) / 1024,
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texinfo.n.num, (texinfo.n.pix * 4) / 1024,
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texinfo.d.num, (texinfo.d.pix * 4) / 1024
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);
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}
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}
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static int
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_nearest_pow2(int num)
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{
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unsigned int n = num - 1;
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n |= n >> 1;
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n |= n >> 2;
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n |= n >> 4;
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n |= n >> 8;
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n |= n >> 16;
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return n + 1;
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}
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static void
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_tex_adjust(Evas_Engine_GL_Context *gc, int *w, int *h)
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{
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if (gc->shared->info.tex_npo2) return;
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/*if (gc->shared->info.tex_rect) return;*/
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*w = _nearest_pow2(*w);
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*h = _nearest_pow2(*h);
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}
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static int
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_tex_round_slot(Evas_Engine_GL_Context *gc, int h)
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{
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if (!gc->shared->info.tex_npo2)
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h = _nearest_pow2(h);
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return (h + gc->shared->info.tune.atlas.slot_size - 1) /
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gc->shared->info.tune.atlas.slot_size;
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}
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static int
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_tex_format_index(GLuint format)
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{
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switch (format)
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{
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case GL_RGBA:
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#ifdef GL_BGRA
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case GL_BGRA:
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#endif
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return 0;
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case GL_RGB:
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return 1;
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case GL_ALPHA:
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return 2;
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case GL_LUMINANCE: // never used in atlas
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return 3;
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default:
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return 0;
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}
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return 0;
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}
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static void
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_tex_2d(int intfmt, int w, int h, int fmt, int type)
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{
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glTexImage2D(GL_TEXTURE_2D, 0, intfmt, w, h, 0, fmt, type, NULL);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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#ifdef GL_TEXTURE_INTERNAL_FORMAT
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# ifdef GL_GLES
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# else
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// this is not in opengles!!! hrrrm
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// if (glGetTexLevelParameteriv) // in case of weak symbols?
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{
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int intfmtret = -1;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
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GL_TEXTURE_INTERNAL_FORMAT, &intfmtret);
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if (intfmtret != intfmt)
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{
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ERR("Fail tex alloc %ix%i", w, h);
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// XXX send async err to evas
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}
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}
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// else
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// {
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// ERR("GL_TEXTURE_INTERNAL_FORMAT defined but no symbol loaded.");
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// }
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# endif
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#endif
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}
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static Evas_GL_Texture *
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evas_gl_common_texture_alloc(Evas_Engine_GL_Context *gc,
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Evas_Coord w, Evas_Coord h,
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Eina_Bool alpha)
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{
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Evas_GL_Texture *tex;
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tex = calloc(1, sizeof(Evas_GL_Texture));
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if (!tex) return NULL;
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tex->gc = gc;
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tex->references = 1;
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tex->alpha = alpha;
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tex->w = w;
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tex->h = h;
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return tex;
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}
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static void
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evas_gl_common_texture_light_free(Evas_GL_Texture *tex)
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{
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free(tex);
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}
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static Evas_GL_Texture_Pool *
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_pool_tex_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, GLenum format)
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{
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Evas_GL_Texture_Pool *pt;
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pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
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if (!pt) return NULL;
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h = _tex_round_slot(gc, h) * gc->shared->info.tune.atlas.slot_size;
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_tex_adjust(gc, &w, &h);
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pt->gc = gc;
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pt->w = w;
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pt->h = h;
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pt->intformat = intformat;
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pt->format = format;
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pt->dataformat = GL_UNSIGNED_BYTE;
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pt->references = 0;
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if (format == alpha_fmt)
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{
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texinfo.a.num++;
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texinfo.a.pix += pt->w * pt->h;
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}
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else if (format == lum_fmt)
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{
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texinfo.v.num++;
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texinfo.v.pix += pt->w * pt->h;
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}
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else
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{
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texinfo.c.num++;
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texinfo.c.pix += pt->w * pt->h;
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}
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_print_tex_count();
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glGenTextures(1, &(pt->texture));
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(pt->intformat, w, h, pt->format, pt->dataformat);
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glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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return pt;
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}
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static Evas_GL_Texture_Alloca *
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_pool_tex_define(Evas_GL_Texture_Pool *pt, int lastx, int w, int *u, Eina_List *l)
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{
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Evas_GL_Texture_Alloca *napt;
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*u = lastx;
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napt = malloc(sizeof (Evas_GL_Texture_Alloca));
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if (!napt) return NULL;
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napt->tex = NULL;
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napt->x = lastx;
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napt->w = w;
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if (l == NULL)
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pt->allocations = eina_list_append(pt->allocations, napt);
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else
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pt->allocations = eina_list_prepend_relative_list(pt->allocations, napt, l);
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return napt;
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}
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static Evas_GL_Texture_Alloca *
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_pool_tex_alloc(Evas_GL_Texture_Pool *pt, int w, int h EINA_UNUSED, int *u, int *v)
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{
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Evas_GL_Texture_Alloca *apt;
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Eina_List *l;
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int lastx = 0;
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*v = 0;
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EINA_LIST_FOREACH(pt->allocations, l, apt)
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{
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if (apt->x - lastx >= w)
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return _pool_tex_define(pt, lastx, w, u, l);
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lastx = apt->x + apt->w;
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}
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if (pt->w - lastx >= w)
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return _pool_tex_define(pt, lastx, w, u, NULL);
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return NULL;
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}
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static Evas_GL_Texture_Pool *
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_pool_tex_find(Evas_Engine_GL_Context *gc, int w, int h,
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int intformat, int format, int *u, int *v,
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Evas_GL_Texture_Alloca **apt, int atlas_w)
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{
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Evas_GL_Texture_Pool *pt = NULL;
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Eina_List *l;
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int th, th2;
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if (atlas_w > gc->shared->info.max_texture_size)
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atlas_w = gc->shared->info.max_texture_size;
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if ((w > gc->shared->info.tune.atlas.max_w) ||
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(h > gc->shared->info.tune.atlas.max_h))
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{
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pt = _pool_tex_new(gc, w, h, intformat, format);
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gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, pt);
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pt->slot = -1;
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pt->fslot = -1;
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pt->whole = 1;
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*apt = _pool_tex_alloc(pt, w, h, u, v);
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return pt;
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}
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th = _tex_round_slot(gc, h);
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th2 = _tex_format_index(intformat);
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EINA_LIST_FOREACH(gc->shared->tex.atlas[th][th2], l, pt)
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{
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if ((*apt = _pool_tex_alloc(pt, w, h, u, v)) != NULL)
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{
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gc->shared->tex.atlas[th][th2] =
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eina_list_remove_list(gc->shared->tex.atlas[th][th2], l);
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gc->shared->tex.atlas[th][th2] =
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eina_list_prepend(gc->shared->tex.atlas[th][th2], pt);
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return pt;
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}
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}
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pt = _pool_tex_new(gc, atlas_w, h, intformat, format);
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gc->shared->tex.atlas[th][th2] =
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eina_list_prepend(gc->shared->tex.atlas[th][th2], pt);
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pt->slot = th;
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pt->fslot = th2;
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*apt = _pool_tex_alloc(pt, w, h, u, v);
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return pt;
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}
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Evas_GL_Texture *
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evas_gl_common_texture_new(Evas_Engine_GL_Context *gc, RGBA_Image *im)
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{
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Evas_GL_Texture *tex;
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int u = 0, v = 0;
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int lformat;
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tex = evas_gl_common_texture_alloc(gc, im->cache_entry.w, im->cache_entry.h, im->cache_entry.flags.alpha);
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if (!tex) return NULL;
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#define TEX_HREP 1
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#define TEX_VREP 1
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lformat = _evas_gl_texture_search_format(im->cache_entry.flags.alpha, gc->shared->info.bgra);
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tex->pt = _pool_tex_find(gc,
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im->cache_entry.w + TEX_HREP + 2,
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im->cache_entry.h + TEX_VREP,
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*matching_format[lformat].intformat,
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*matching_format[lformat].format,
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&u, &v, &tex->apt,
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gc->shared->info.tune.atlas.max_alloc_size);
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if (!tex->pt)
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{
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evas_gl_common_texture_light_free(tex);
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return NULL;
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}
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tex->apt->tex = tex;
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tex->x = u + 1;
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tex->y = v;
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tex->pt->references++;
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evas_gl_common_texture_update(tex, im);
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return tex;
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}
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static Evas_GL_Texture_Pool *
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_pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format)
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{
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Evas_GL_Texture_Pool *pt;
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int fnum;
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pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
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if (!pt) return NULL;
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_tex_adjust(gc, &w, &h);
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pt->gc = gc;
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pt->w = w;
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pt->h = h;
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pt->intformat = intformat;
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pt->format = format;
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pt->dataformat = GL_UNSIGNED_BYTE;
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pt->render = 1;
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pt->references = 0;
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#ifdef GL_GLES
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# ifndef GL_FRAMEBUFFER
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# define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
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# endif
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# ifndef GL_COLOR_ATTACHMENT0
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# define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES
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# endif
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#else
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# ifndef GL_FRAMEBUFFER
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# define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
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# endif
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# ifndef GL_COLOR_ATTACHMENT0
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# define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
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# endif
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#endif
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texinfo.r.num++;
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texinfo.r.pix += pt->w * pt->h;
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_print_tex_count();
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fnum);
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glGenTextures(1, &(pt->texture));
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(pt->intformat, w, h, pt->format, pt->dataformat);
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glsym_glGenFramebuffers(1, &(pt->fb));
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glsym_glBindFramebuffer(GL_FRAMEBUFFER, pt->fb);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glsym_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pt->texture, 0);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glsym_glBindFramebuffer(GL_FRAMEBUFFER, fnum);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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return pt;
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}
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static Evas_GL_Texture_Pool *
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_pool_tex_native_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format, Evas_GL_Image *im)
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{
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Evas_GL_Texture_Pool *pt;
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pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
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if (!pt) return NULL;
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pt->gc = gc;
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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if (im->native.target == GL_TEXTURE_RECTANGLE_ARB)
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{
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printf("REEEEEEEEECT\n");
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pt->w = w;
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pt->h = h;
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}
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else
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#endif
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{
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// FIXME: handle po2 only textures
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pt->w = w;
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pt->h = h;
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}
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pt->intformat = intformat;
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pt->format = format;
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pt->dataformat = GL_UNSIGNED_BYTE;
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pt->references = 0;
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pt->native = 1;
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texinfo.n.num++;
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texinfo.n.pix += pt->w * pt->h;
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_print_tex_count();
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glGenTextures(1, &(pt->texture));
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(im->native.target, pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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#ifdef GL_GLES
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#else
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if (im->native.loose)
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{
|
|
if (im->native.func.bind)
|
|
im->native.func.bind(im->native.func.data, im);
|
|
}
|
|
#endif
|
|
|
|
glTexParameteri(im->native.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glTexParameteri(im->native.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glTexParameteri(im->native.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glTexParameteri(im->native.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glBindTexture(im->native.target, 0);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glBindTexture(im->native.target, gc->pipe[0].shader.cur_tex);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
return pt;
|
|
}
|
|
|
|
static Evas_GL_Texture_Pool *
|
|
_pool_tex_dynamic_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format)
|
|
{
|
|
Evas_GL_Texture_Pool *pt = NULL;
|
|
|
|
#ifdef GL_GLES
|
|
int fmt; // EGL_MAP_GL_TEXTURE_RGBA_SEC or EGL_MAP_GL_TEXTURE_RGB_SEC or bust
|
|
int pixtype; // EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC or bust
|
|
int attr[] =
|
|
{
|
|
EGL_MAP_GL_TEXTURE_WIDTH_SEC, 32,
|
|
EGL_MAP_GL_TEXTURE_HEIGHT_SEC, 32,
|
|
EGL_MAP_GL_TEXTURE_FORMAT_SEC, EGL_MAP_GL_TEXTURE_RGBA_SEC,
|
|
EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC, EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC,
|
|
EGL_NONE
|
|
};
|
|
void *egldisplay;
|
|
|
|
if (intformat != format) return NULL;
|
|
|
|
switch (intformat)
|
|
{
|
|
#ifdef EGL_MAP_GL_TEXTURE_LUMINANCE_SEC
|
|
case GL_LUMINANCE: attr[5] = EGL_MAP_GL_TEXTURE_LUMINANCE_SEC; break;
|
|
#endif
|
|
#ifdef EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC
|
|
case GL_LUMINANCE_ALPHA: attr[5] = EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC; break;
|
|
#endif
|
|
case GL_RGBA: attr[5] = EGL_MAP_GL_TEXTURE_RGBA_SEC; break;
|
|
case GL_BGRA: attr[5] = EGL_MAP_GL_TEXTURE_BGRA_SEC; break;
|
|
default: fprintf(stderr, "unknown format\n"); return NULL;
|
|
}
|
|
|
|
pt = calloc(1, sizeof(Evas_GL_Texture_Pool));
|
|
if (!pt) return NULL;
|
|
h = _tex_round_slot(gc, h) * gc->shared->info.tune.atlas.slot_size;
|
|
_tex_adjust(gc, &w, &h);
|
|
pt->gc = gc;
|
|
pt->w = w;
|
|
pt->h = h;
|
|
pt->intformat = intformat;
|
|
pt->format = format;
|
|
pt->dataformat = GL_UNSIGNED_BYTE;
|
|
pt->render = 1;
|
|
pt->references = 0;
|
|
texinfo.d.num++;
|
|
texinfo.d.pix += pt->w * pt->h;
|
|
|
|
_print_tex_count();
|
|
|
|
glGenTextures(1, &(pt->texture));
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glBindTexture(GL_TEXTURE_2D, pt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
|
|
egldisplay = pt->gc->egldisp;
|
|
|
|
attr[1] = pt->w;
|
|
attr[3] = pt->h;
|
|
|
|
// FIXME: seems a bit slower than i'd like - maybe too many flushes?
|
|
// FIXME: YCbCr no support as yet
|
|
pt->dyn.img = secsym_eglCreateImage(egldisplay,
|
|
EGL_NO_CONTEXT,
|
|
EGL_MAP_GL_TEXTURE_2D_SEC,
|
|
0, attr);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
if (!pt->dyn.img)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glDeleteTextures(1, &(pt->texture));
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
free(pt);
|
|
return NULL;
|
|
}
|
|
if (secsym_eglGetImageAttribSEC(egldisplay,
|
|
pt->dyn.img,
|
|
EGL_MAP_GL_TEXTURE_WIDTH_SEC,
|
|
&(pt->dyn.w)) != EGL_TRUE) goto error;
|
|
if (secsym_eglGetImageAttribSEC(egldisplay,
|
|
pt->dyn.img,
|
|
EGL_MAP_GL_TEXTURE_HEIGHT_SEC,
|
|
&(pt->dyn.h)) != EGL_TRUE) goto error;
|
|
if (secsym_eglGetImageAttribSEC(egldisplay,
|
|
pt->dyn.img,
|
|
EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC,
|
|
&(pt->dyn.stride)) != EGL_TRUE) goto error;
|
|
if (secsym_eglGetImageAttribSEC(egldisplay,
|
|
pt->dyn.img,
|
|
EGL_MAP_GL_TEXTURE_FORMAT_SEC,
|
|
&(fmt)) != EGL_TRUE) goto error;
|
|
|
|
if (secsym_eglGetImageAttribSEC(egldisplay,
|
|
pt->dyn.img,
|
|
EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC,
|
|
&(pixtype)) != EGL_TRUE) goto error;
|
|
|
|
if (pixtype != EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC) goto error;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
#else
|
|
if (gc + w + h + intformat + format) return pt;
|
|
#endif
|
|
return pt;
|
|
|
|
/* ERROR HANDLING */
|
|
#ifdef GL_GLES
|
|
error:
|
|
secsym_eglDestroyImage(egldisplay, pt->dyn.img);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
pt->dyn.img = NULL;
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glDeleteTextures(1, &(pt->texture));
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
free(pt);
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
void
|
|
evas_gl_texture_pool_empty(Evas_GL_Texture_Pool *pt)
|
|
{
|
|
Evas_GL_Texture_Alloca *apt;
|
|
|
|
if (!pt->gc) return;
|
|
|
|
if (pt->format == alpha_fmt)
|
|
{
|
|
texinfo.a.num--;
|
|
texinfo.a.pix -= pt->w * pt->h;
|
|
}
|
|
else if (pt->format == lum_fmt)
|
|
{
|
|
texinfo.v.num--;
|
|
texinfo.v.pix -= pt->w * pt->h;
|
|
}
|
|
else if (pt->dyn.img)
|
|
{
|
|
texinfo.d.num--;
|
|
texinfo.d.pix -= pt->w * pt->h;
|
|
}
|
|
else if (pt->render)
|
|
{
|
|
texinfo.r.num--;
|
|
texinfo.r.pix -= pt->w * pt->h;
|
|
}
|
|
else if (pt->native)
|
|
{
|
|
texinfo.n.num--;
|
|
texinfo.n.pix -= pt->w * pt->h;
|
|
}
|
|
else
|
|
{
|
|
texinfo.c.num--;
|
|
texinfo.c.pix -= pt->w * pt->h;
|
|
}
|
|
|
|
_print_tex_count();
|
|
|
|
#ifdef GL_GLES
|
|
if (pt->dyn.img)
|
|
{
|
|
if (pt->dyn.checked_out > 0)
|
|
secsym_eglUnmapImageSEC(pt->gc->egldisp, pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC);
|
|
secsym_eglDestroyImage(pt->gc->egldisp, pt->dyn.img);
|
|
pt->dyn.img = NULL;
|
|
pt->dyn.data = NULL;
|
|
pt->dyn.w = 0;
|
|
pt->dyn.h = 0;
|
|
pt->dyn.stride = 0;
|
|
pt->dyn.checked_out = 0;
|
|
}
|
|
#endif
|
|
|
|
glDeleteTextures(1, &(pt->texture));
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
if (pt->fb)
|
|
{
|
|
glsym_glDeleteFramebuffers(1, &(pt->fb));
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
pt->fb = 0;
|
|
}
|
|
|
|
EINA_LIST_FREE(pt->allocations, apt)
|
|
free(apt);
|
|
pt->texture = 0;
|
|
pt->gc = NULL;
|
|
pt->w = 0;
|
|
pt->h = 0;
|
|
}
|
|
|
|
void
|
|
pt_unref(Evas_GL_Texture_Pool *pt)
|
|
{
|
|
if (!pt) return;
|
|
if (!pt->gc) return;
|
|
pt->references--;
|
|
if (pt->references != 0) return;
|
|
|
|
if (!((pt->render) || (pt->native)))
|
|
{
|
|
if (pt->whole)
|
|
pt->gc->shared->tex.whole =
|
|
eina_list_remove(pt->gc->shared->tex.whole, pt);
|
|
else
|
|
pt->gc->shared->tex.atlas [pt->slot][pt->fslot] =
|
|
eina_list_remove(pt->gc->shared->tex.atlas[pt->slot][pt->fslot], pt);
|
|
}
|
|
evas_gl_texture_pool_empty(pt);
|
|
free(pt);
|
|
}
|
|
|
|
static void
|
|
pt_link(Evas_Engine_GL_Context *gc, Evas_GL_Texture_Pool *pt)
|
|
{
|
|
gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, pt);
|
|
pt->slot = -1;
|
|
pt->fslot = -1;
|
|
pt->whole = 1;
|
|
pt->references++;
|
|
}
|
|
|
|
Evas_GL_Texture *
|
|
evas_gl_common_texture_native_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha, Evas_GL_Image *im)
|
|
{
|
|
Evas_GL_Texture *tex;
|
|
int lformat;
|
|
|
|
tex = evas_gl_common_texture_alloc(gc, w, h, alpha);
|
|
if (!tex) return NULL;
|
|
|
|
lformat = _evas_gl_texture_search_format(alpha, gc->shared->info.bgra);
|
|
tex->pt = _pool_tex_native_new(gc, w, h,
|
|
*matching_format[lformat].intformat,
|
|
*matching_format[lformat].format,
|
|
im);
|
|
if (!tex->pt)
|
|
{
|
|
evas_gl_common_texture_light_free(tex);
|
|
return NULL;
|
|
}
|
|
tex->pt->references++;
|
|
return tex;
|
|
}
|
|
|
|
Evas_GL_Texture *
|
|
evas_gl_common_texture_render_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha)
|
|
{
|
|
Evas_GL_Texture *tex;
|
|
int lformat;
|
|
|
|
tex = evas_gl_common_texture_alloc(gc, w, h, alpha);
|
|
if (!tex) return NULL;
|
|
|
|
lformat = _evas_gl_texture_search_format(alpha, gc->shared->info.bgra);
|
|
tex->pt = _pool_tex_render_new(gc, w, h,
|
|
*matching_format[lformat].intformat,
|
|
*matching_format[lformat].format);
|
|
if (!tex->pt)
|
|
{
|
|
evas_gl_common_texture_light_free(tex);
|
|
return NULL;
|
|
}
|
|
tex->pt->references++;
|
|
return tex;
|
|
}
|
|
|
|
Evas_GL_Texture *
|
|
evas_gl_common_texture_dynamic_new(Evas_Engine_GL_Context *gc, Evas_GL_Image *im)
|
|
{
|
|
Evas_GL_Texture *tex;
|
|
int lformat;
|
|
|
|
tex = evas_gl_common_texture_alloc(gc, im->w, im->h, im->alpha);
|
|
if (!tex) return NULL;
|
|
|
|
lformat = _evas_gl_texture_search_format(tex->alpha, gc->shared->info.bgra);
|
|
tex->pt = _pool_tex_dynamic_new(gc, tex->w, tex->h,
|
|
*matching_format[lformat].intformat,
|
|
*matching_format[lformat].format);
|
|
if (!tex->pt)
|
|
{
|
|
evas_gl_common_texture_light_free(tex);
|
|
return NULL;
|
|
}
|
|
tex->pt->references++;
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im)
|
|
{
|
|
GLuint fmt;
|
|
|
|
if (tex->alpha != im->cache_entry.flags.alpha)
|
|
{
|
|
int lformat;
|
|
|
|
tex->pt->allocations = eina_list_remove(tex->pt->allocations, tex->apt);
|
|
pt_unref(tex->pt);
|
|
tex->alpha = im->cache_entry.flags.alpha;
|
|
|
|
lformat = _evas_gl_texture_search_format(tex->alpha, tex->gc->shared->info.bgra);
|
|
// FIXME: why a 'render' new here ???
|
|
tex->pt = _pool_tex_render_new(tex->gc, tex->w, tex->h,
|
|
*matching_format[lformat].intformat,
|
|
*matching_format[lformat].format);
|
|
}
|
|
// If image was preloaded then we need a ptt
|
|
if (!tex->pt) return;
|
|
if (!im->image.data) return;
|
|
|
|
// if preloaded, then async push it in after uploading a miniature of it
|
|
if (im->cache_entry.flags.preload_done && tex->w > 2 * EVAS_GL_TILE_SIZE && tex->h > 2 * EVAS_GL_TILE_SIZE)
|
|
{
|
|
Evas_GL_Texture_Async_Preload *async;
|
|
int *in;
|
|
int out[EVAS_GL_TILE_SIZE * EVAS_GL_TILE_SIZE];
|
|
float xstep, ystep;
|
|
float x, y;
|
|
int i, j;
|
|
int lformat;
|
|
int u, v;
|
|
|
|
if (tex->ptt) return ;
|
|
|
|
xstep = (float)tex->w / (EVAS_GL_TILE_SIZE - 2);
|
|
ystep = (float)tex->h / (EVAS_GL_TILE_SIZE - 1);
|
|
in = (int*) im->image.data;
|
|
|
|
for (y = 0, j = 0; j < EVAS_GL_TILE_SIZE - 1; y += ystep, j++)
|
|
{
|
|
out[j * EVAS_GL_TILE_SIZE] = in[(int)y * im->cache_entry.w];
|
|
for (x = 0, i = 1; i < EVAS_GL_TILE_SIZE - 1; x += xstep, i++)
|
|
out[j * EVAS_GL_TILE_SIZE + i] = in[(int)y * im->cache_entry.w + (int)x];
|
|
out[j * EVAS_GL_TILE_SIZE + i] = in[(int)y * im->cache_entry.w + (int)(x - xstep)];
|
|
}
|
|
|
|
memcpy(&out[j * EVAS_GL_TILE_SIZE], &out[(j - 1) * EVAS_GL_TILE_SIZE], EVAS_GL_TILE_SIZE * sizeof (int));
|
|
|
|
// out is a miniature of the texture, upload that now and schedule the data for later.
|
|
|
|
// Creating the mini picture texture
|
|
lformat = _evas_gl_texture_search_format(tex->alpha, tex->gc->shared->info.bgra);
|
|
tex->ptt = _pool_tex_find(tex->gc, EVAS_GL_TILE_SIZE, EVAS_GL_TILE_SIZE,
|
|
*matching_format[lformat].intformat,
|
|
*matching_format[lformat].format,
|
|
&u, &v, &tex->aptt,
|
|
tex->gc->shared->info.tune.atlas.max_alloc_size);
|
|
if (!tex->ptt)
|
|
goto upload;
|
|
tex->aptt->tex = tex;
|
|
|
|
tex->tx = u + 1;
|
|
tex->ty = v;
|
|
tex->ptt->references++;
|
|
|
|
// Bind and upload ! Vooom !
|
|
fmt = tex->ptt->format;
|
|
glBindTexture(GL_TEXTURE_2D, tex->ptt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
if (tex->gc->shared->info.unpack_row_length)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
|
|
_tex_sub_2d(u, tex->ty, EVAS_GL_TILE_SIZE, EVAS_GL_TILE_SIZE, fmt, tex->ptt->dataformat, out);
|
|
|
|
// Switch back to current texture
|
|
if (tex->ptt->texture != tex->gc->pipe[0].shader.cur_tex)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
|
|
// Now prepare uploading the main texture before returning;
|
|
async = malloc(sizeof (Evas_GL_Texture_Async_Preload));
|
|
if (!async)
|
|
{
|
|
goto upload;
|
|
}
|
|
|
|
async->tex = tex;
|
|
async->tex->references++;
|
|
async->im = im;
|
|
evas_cache_image_ref(&async->im->cache_entry);
|
|
async->unpack_row_length = tex->gc->shared->info.unpack_row_length;
|
|
|
|
if (evas_gl_preload_push(async))
|
|
return ;
|
|
|
|
// Failed to start asynchronous upload, likely due to preload not being supported by the backend
|
|
async->tex->references--;
|
|
evas_cache_image_drop(&async->im->cache_entry);
|
|
free(async);
|
|
|
|
upload:
|
|
pt_unref(tex->ptt);
|
|
tex->ptt = NULL;
|
|
}
|
|
|
|
fmt = tex->pt->format;
|
|
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
if (tex->gc->shared->info.unpack_row_length)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
|
|
// printf("tex upload %ix%i\n", im->cache_entry.w, im->cache_entry.h);
|
|
// +-+
|
|
// +-+
|
|
//
|
|
_tex_sub_2d(tex->x, tex->y,
|
|
im->cache_entry.w, im->cache_entry.h,
|
|
fmt, tex->pt->dataformat,
|
|
im->image.data);
|
|
// xxx
|
|
// xxx
|
|
// ---
|
|
_tex_sub_2d(tex->x, tex->y + im->cache_entry.h,
|
|
im->cache_entry.w, 1,
|
|
fmt, tex->pt->dataformat,
|
|
im->image.data + ((im->cache_entry.h - 1) * im->cache_entry.w));
|
|
// xxx
|
|
// xxx
|
|
// o
|
|
_tex_sub_2d(tex->x - 1, tex->y + im->cache_entry.h,
|
|
1, 1,
|
|
fmt, tex->pt->dataformat,
|
|
im->image.data + ((im->cache_entry.h - 1) * im->cache_entry.w));
|
|
// xxx
|
|
// xxx
|
|
// o
|
|
_tex_sub_2d(tex->x + im->cache_entry.w, tex->y + im->cache_entry.h,
|
|
1, 1,
|
|
fmt, tex->pt->dataformat,
|
|
im->image.data + ((im->cache_entry.h - 1) * im->cache_entry.w) + (im->cache_entry.w - 1));
|
|
if (tex->gc->shared->info.unpack_row_length)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, im->cache_entry.w);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
// |xxx
|
|
// |xxx
|
|
//
|
|
_tex_sub_2d(tex->x - 1, tex->y,
|
|
1, im->cache_entry.h,
|
|
fmt, tex->pt->dataformat,
|
|
im->image.data);
|
|
// xxx|
|
|
// xxx|
|
|
//
|
|
_tex_sub_2d(tex->x + im->cache_entry.w, tex->y,
|
|
1, im->cache_entry.h,
|
|
fmt, tex->pt->dataformat,
|
|
im->image.data + (im->cache_entry.w - 1));
|
|
}
|
|
else
|
|
{
|
|
DATA32 *tpix, *ps, *pd;
|
|
int i;
|
|
|
|
tpix = alloca(im->cache_entry.h * sizeof(DATA32));
|
|
pd = tpix;
|
|
ps = im->image.data;
|
|
for (i = 0; i < (int)im->cache_entry.h; i++)
|
|
{
|
|
*pd = *ps;
|
|
pd++;
|
|
ps += im->cache_entry.w;
|
|
}
|
|
// |xxx
|
|
// |xxx
|
|
//
|
|
_tex_sub_2d(tex->x - 1, tex->y,
|
|
1, im->cache_entry.h,
|
|
fmt, tex->pt->dataformat,
|
|
tpix);
|
|
pd = tpix;
|
|
ps = im->image.data + (im->cache_entry.w - 1);
|
|
for (i = 0; i < (int)im->cache_entry.h; i++)
|
|
{
|
|
*pd = *ps;
|
|
pd++;
|
|
ps += im->cache_entry.w;
|
|
}
|
|
// xxx|
|
|
// xxx|
|
|
//
|
|
_tex_sub_2d(tex->x + im->cache_entry.w, tex->y,
|
|
1, im->cache_entry.h,
|
|
fmt, tex->pt->dataformat,
|
|
tpix);
|
|
}
|
|
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
}
|
|
|
|
void
|
|
evas_gl_common_texture_free(Evas_GL_Texture *tex, Eina_Bool force EINA_UNUSED)
|
|
{
|
|
if (!tex) return;
|
|
if (force)
|
|
{
|
|
evas_gl_preload_pop(tex);
|
|
|
|
while (tex->targets)
|
|
evas_gl_preload_target_unregister(tex, eina_list_data_get(tex->targets));
|
|
}
|
|
tex->references--;
|
|
if (tex->references != 0) return;
|
|
if (tex->fglyph)
|
|
{
|
|
tex->gc->font_glyph_textures = eina_list_remove(tex->gc->font_glyph_textures, tex);
|
|
tex->fglyph->ext_dat = NULL;
|
|
tex->fglyph->ext_dat_free = NULL;
|
|
}
|
|
|
|
if (tex->pt)
|
|
{
|
|
tex->pt->allocations = eina_list_remove(tex->pt->allocations, tex->apt);
|
|
free(tex->apt);
|
|
tex->apt = NULL;
|
|
pt_unref(tex->pt);
|
|
}
|
|
if (tex->ptt)
|
|
{
|
|
tex->ptt->allocations = eina_list_remove(tex->ptt->allocations, tex->aptt);
|
|
free(tex->aptt);
|
|
tex->aptt = NULL;
|
|
pt_unref(tex->ptt);
|
|
}
|
|
if (tex->ptu)
|
|
pt_unref(tex->ptu);
|
|
if (tex->ptv)
|
|
pt_unref(tex->ptv);
|
|
if (tex->ptuv)
|
|
pt_unref(tex->ptuv);
|
|
|
|
evas_gl_common_texture_light_free(tex);
|
|
}
|
|
|
|
Evas_GL_Texture *
|
|
evas_gl_common_texture_alpha_new(Evas_Engine_GL_Context *gc, DATA8 *pixels,
|
|
unsigned int w, unsigned int h, int fh)
|
|
{
|
|
Evas_GL_Texture *tex;
|
|
int u = 0, v = 0;
|
|
|
|
tex = evas_gl_common_texture_alloc(gc, w, h, EINA_FALSE);
|
|
if (!tex) return NULL;
|
|
|
|
tex->pt = _pool_tex_find(gc, w + 3, fh, alpha_ifmt, alpha_fmt, &u, &v,
|
|
&tex->apt,
|
|
gc->shared->info.tune.atlas.max_alloc_alpha_size);
|
|
if (!tex->pt)
|
|
{
|
|
evas_gl_common_texture_light_free(tex);
|
|
return NULL;
|
|
}
|
|
tex->apt->tex = tex;
|
|
tex->x = u + 1;
|
|
tex->y = v;
|
|
tex->pt->references++;
|
|
evas_gl_common_texture_alpha_update(tex, pixels, w, h, fh);
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
evas_gl_common_texture_alpha_update(Evas_GL_Texture *tex, DATA8 *pixels,
|
|
unsigned int w, unsigned int h, int fh EINA_UNUSED)
|
|
{
|
|
if (!tex->pt) return;
|
|
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
if (tex->gc->shared->info.unpack_row_length)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_sub_2d(tex->x, tex->y, w, h, tex->pt->format, tex->pt->dataformat,
|
|
pixels);
|
|
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
}
|
|
|
|
Evas_GL_Texture *
|
|
evas_gl_common_texture_yuv_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h)
|
|
{
|
|
Evas_GL_Texture *tex;
|
|
|
|
tex = evas_gl_common_texture_alloc(gc, w, h, EINA_FALSE);
|
|
if (!tex) return NULL;
|
|
|
|
tex->ptu = _pool_tex_new(gc, w / 2 + 1, h / 2 + 1, lum_ifmt, lum_fmt);
|
|
if (!tex->ptu)
|
|
{
|
|
evas_gl_common_texture_light_free(tex);
|
|
return NULL;
|
|
}
|
|
gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->ptu);
|
|
tex->ptu->slot = -1;
|
|
tex->ptu->fslot = -1;
|
|
tex->ptu->whole = 1;
|
|
tex->ptv = _pool_tex_new(gc, tex->ptu->w, tex->ptu->h, lum_ifmt, lum_fmt);
|
|
if (!tex->ptv)
|
|
{
|
|
pt_unref(tex->pt);
|
|
pt_unref(tex->ptu);
|
|
evas_gl_common_texture_light_free(tex);
|
|
return NULL;
|
|
}
|
|
gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->ptv);
|
|
tex->ptv->slot = -1;
|
|
tex->ptv->fslot = -1;
|
|
tex->ptv->whole = 1;
|
|
tex->pt = _pool_tex_new(gc, tex->ptu->w * 2, tex->ptu->h * 2, lum_ifmt, lum_fmt);
|
|
if (!tex->pt)
|
|
{
|
|
evas_gl_common_texture_light_free(tex);
|
|
return NULL;
|
|
}
|
|
gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->pt);
|
|
tex->pt->slot = -1;
|
|
tex->pt->fslot = -1;
|
|
tex->pt->whole = 1;
|
|
tex->pt->references++;
|
|
tex->ptu->references++;
|
|
tex->ptv->references++;
|
|
evas_gl_common_texture_yuv_update(tex, rows, w, h);
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
evas_gl_common_texture_yuv_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h)
|
|
{
|
|
if (!tex->pt) return;
|
|
// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
|
|
if (tex->gc->shared->info.unpack_row_length)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
|
|
_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
|
|
glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat);
|
|
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]);
|
|
glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + (h / 2) + 1] - rows[h + (h / 2)]);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat);
|
|
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]);
|
|
}
|
|
else
|
|
{
|
|
unsigned int y;
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
|
|
if ((rows[1] - rows[0]) == (int)w)
|
|
_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
|
|
else
|
|
{
|
|
for (y = 0; y < h; y++)
|
|
_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat);
|
|
if ((rows[h + 1] - rows[h]) == (int)(w / 2))
|
|
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]);
|
|
else
|
|
{
|
|
for (y = 0; y < (h / 2); y++)
|
|
_tex_sub_2d(0, y, w / 2, 1, tex->ptu->format, tex->ptu->dataformat, rows[h + y]);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat);
|
|
if ((rows[h + (h / 2) + 1] - rows[h + (h / 2)]) == (int)(w / 2))
|
|
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]);
|
|
else
|
|
{
|
|
for (y = 0; y < (h / 2); y++)
|
|
_tex_sub_2d(0, y, w / 2, 1, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2) + y]);
|
|
}
|
|
}
|
|
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
}
|
|
|
|
static Evas_GL_Texture *
|
|
_evas_gl_common_texture_y2uv_new(Evas_Engine_GL_Context *gc,
|
|
unsigned int yw, unsigned int yh,
|
|
Eina_Bool uv2w, Eina_Bool uv2h,
|
|
GLenum y_ifmt, GLenum y_fmt,
|
|
GLenum uv_ifmt, GLenum uv_fmt,
|
|
Eina_Bool dynamic)
|
|
{
|
|
Evas_GL_Texture_Pool *pt[2] = { NULL, NULL };
|
|
Evas_GL_Texture_Pool *ptuv[2] = { NULL, NULL };
|
|
Evas_GL_Texture *tex;
|
|
unsigned int uvw, uvh;
|
|
|
|
uvw = uv2w ? yw / 2 + 1 : yw + 1;
|
|
uvh = uv2h ? yh / 2 + 1 : yh + 1;
|
|
|
|
if (!dynamic)
|
|
{
|
|
ptuv[0] = _pool_tex_new(gc, uvw, uvh, uv_ifmt, uv_fmt);
|
|
ptuv[1] = _pool_tex_new(gc, uvw, uvh, uv_ifmt, uv_fmt);
|
|
|
|
if (ptuv[0] && ptuv[1])
|
|
{
|
|
pt[0] = _pool_tex_new(gc,
|
|
ptuv[0]->w * (uv2w ? 2 : 1),
|
|
ptuv[0]->h * (uv2h ? 2 : 1),
|
|
y_ifmt, y_fmt);
|
|
pt[1] = _pool_tex_new(gc,
|
|
ptuv[1]->w * (uv2w ? 2 : 1),
|
|
ptuv[1]->h * (uv2h ? 2 : 1),
|
|
y_ifmt, y_fmt);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ptuv[0] = _pool_tex_dynamic_new(gc, uvw, uvh, uv_ifmt, uv_fmt);
|
|
ptuv[1] = _pool_tex_dynamic_new(gc, uvw, uvh, uv_ifmt, uv_fmt);
|
|
|
|
if (ptuv[0] && ptuv[1])
|
|
{
|
|
pt[0] = _pool_tex_dynamic_new(gc,
|
|
ptuv[0]->w * (uv2w ? 2 : 1),
|
|
ptuv[0]->h * (uv2h ? 2 : 1),
|
|
y_ifmt, y_fmt);
|
|
pt[1] = _pool_tex_dynamic_new(gc,
|
|
ptuv[1]->w * (uv2w ? 2 : 1),
|
|
ptuv[1]->h * (uv2h ? 2 : 1),
|
|
y_ifmt, y_fmt);
|
|
}
|
|
}
|
|
|
|
if (!pt[0] || !pt[1] || !ptuv[0] || !ptuv[1])
|
|
goto on_error;
|
|
|
|
INF("YUV [%i, %i] => Y[%i, %i], UV[%i, %i]",
|
|
yw, yh,
|
|
pt[0]->w, pt[0]->h,
|
|
ptuv[0]->w, ptuv[0]->h);
|
|
tex = evas_gl_common_texture_alloc(gc, yw, yh, EINA_FALSE);
|
|
if (!tex)
|
|
goto on_error;
|
|
|
|
tex->pt = pt[0];
|
|
tex->ptuv = ptuv[0];
|
|
tex->dyn = dynamic;
|
|
|
|
pt_link(gc, pt[0]);
|
|
pt_link(gc, pt[1]);
|
|
pt_link(gc, ptuv[0]);
|
|
pt_link(gc, ptuv[1]);
|
|
|
|
tex->double_buffer.source = 0;
|
|
memcpy(tex->double_buffer.pt, pt, sizeof (Evas_GL_Texture_Pool *) * 2);
|
|
memcpy(tex->double_buffer.ptuv, ptuv, sizeof (Evas_GL_Texture_Pool *) * 2);
|
|
|
|
return tex;
|
|
|
|
on_error:
|
|
pt_unref(pt[0]);
|
|
pt_unref(pt[1]);
|
|
pt_unref(ptuv[0]);
|
|
pt_unref(ptuv[1]);
|
|
return NULL;
|
|
}
|
|
|
|
Evas_GL_Texture *
|
|
evas_gl_common_texture_yuy2_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h)
|
|
{
|
|
Evas_GL_Texture *tex;
|
|
|
|
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_FALSE, lum_alpha_ifmt, lum_alpha_fmt, rgba8_ifmt, rgba8_fmt, 0);
|
|
evas_gl_common_texture_yuy2_update(tex, rows, w, h);
|
|
return tex;
|
|
}
|
|
|
|
Evas_GL_Texture *
|
|
evas_gl_common_texture_nv12_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h)
|
|
{
|
|
Evas_GL_Texture *tex;
|
|
|
|
#ifdef GL_GLES
|
|
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 1);
|
|
if (!tex)
|
|
#endif
|
|
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 0);
|
|
|
|
evas_gl_common_texture_nv12_update(tex, rows, w, h);
|
|
return tex;
|
|
}
|
|
|
|
Evas_GL_Texture *
|
|
evas_gl_common_texture_nv12tiled_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h)
|
|
{
|
|
Evas_GL_Texture *tex = NULL;
|
|
|
|
#ifdef GL_GLES
|
|
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 1);
|
|
if (!tex)
|
|
#endif
|
|
tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 0);
|
|
|
|
evas_gl_common_texture_nv12tiled_update(tex, rows, w, h);
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
evas_gl_common_texture_yuy2_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h)
|
|
{
|
|
if (!tex->pt) return;
|
|
// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
|
|
unsigned int y;
|
|
|
|
tex->double_buffer.source = 1 - tex->double_buffer.source;
|
|
tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
|
|
tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
|
|
if ((rows[1] - rows[0]) == (int)w * 4)
|
|
_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
|
|
else
|
|
{
|
|
for (y = 0; y < h; y++)
|
|
_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->ptuv->intformat, w / 2, h, tex->ptuv->format, tex->ptuv->dataformat);
|
|
#if 0
|
|
/*
|
|
FIXME: this piece of code doesn't work anymore since texture width
|
|
is not anymore exactly w / 2. I don't understand why.
|
|
*/
|
|
if ((rows[1] - rows[0]) == (int)(w * 2))
|
|
_tex_sub_2d(0, 0, w / 2, h, tex->ptuv->format, tex->ptuv->dataformat, rows[0]);
|
|
else
|
|
#endif
|
|
{
|
|
for (y = 0; y < h; y++)
|
|
_tex_sub_2d(0, y, w / 2, 1, tex->ptuv->format, tex->ptuv->dataformat, rows[y]);
|
|
}
|
|
|
|
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
}
|
|
|
|
void
|
|
evas_gl_common_texture_nv12_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h)
|
|
{
|
|
if (!tex->pt) return;
|
|
|
|
tex->double_buffer.source = 1 - tex->double_buffer.source;
|
|
tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
|
|
tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
|
|
|
|
// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
|
|
if (tex->gc->shared->info.unpack_row_length)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
|
|
_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
|
|
glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat);
|
|
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]);
|
|
}
|
|
else
|
|
{
|
|
unsigned int y;
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
|
|
if ((rows[1] - rows[0]) == (int)w)
|
|
_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
|
|
else
|
|
{
|
|
for (y = 0; y < h; y++)
|
|
_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
_tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat);
|
|
if ((rows[h + 1] - rows[h]) == (int)(w / 2))
|
|
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]);
|
|
else
|
|
{
|
|
for (y = 0; y < (h / 2); y++)
|
|
_tex_sub_2d(0, y, w / 2, 1, tex->ptuv->format, tex->ptuv->dataformat, rows[h + y]);
|
|
}
|
|
}
|
|
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
}
|
|
|
|
void
|
|
evas_gl_common_texture_nv12tiled_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h)
|
|
{
|
|
unsigned int mb_x, mb_y, mb_w, mb_h;
|
|
unsigned int base_h;
|
|
|
|
if (!tex->pt) return;
|
|
|
|
tex->double_buffer.source = 1 - tex->double_buffer.source;
|
|
tex->pt = tex->double_buffer.pt[tex->double_buffer.source];
|
|
tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
|
|
|
|
mb_w = w / 64 + (w % 64 ? 1 : 0);
|
|
mb_h = h / 32 + (h % 32 ? 1 : 0);
|
|
|
|
#ifdef GL_GLES
|
|
if (tex->dyn)
|
|
{
|
|
char *texture_addr;
|
|
char *tmp;
|
|
|
|
texture_addr = secsym_eglMapImageSEC(tex->gc->egldisp,
|
|
tex->pt->dyn.img,
|
|
EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC,
|
|
EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC);
|
|
|
|
/* Iterate each Y macroblock like we do in evas_convert_yuv.c */
|
|
for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++)
|
|
{
|
|
int step = 2;
|
|
int offset = 0;
|
|
int x = 0;
|
|
int rmb_x = 0;
|
|
int ry[2];
|
|
|
|
ry[0] = mb_y * 2 * 32 * tex->pt->dyn.stride;
|
|
ry[1] = ry[0] + 32 * tex->pt->dyn.stride;
|
|
|
|
for (mb_x = 0; mb_x < mb_w * 2; mb_x++, rmb_x += 64 * 32)
|
|
{
|
|
unsigned int i;
|
|
|
|
tmp = texture_addr + x + ry[offset];
|
|
|
|
for (i = 0; i < 32 * 64; i += 64, tmp += tex->pt->dyn.stride)
|
|
memcpy(tmp, rows[mb_y] + rmb_x + i, 64);
|
|
|
|
step++;
|
|
if ((step & 0x3) == 0)
|
|
{
|
|
offset = 1 - offset;
|
|
x -= 64;
|
|
}
|
|
else
|
|
{
|
|
x += 64;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mb_h & 0x1)
|
|
{
|
|
int rmb_x = 0;
|
|
int x = 0;
|
|
int ry;
|
|
|
|
ry = mb_y * 2 * 32 * tex->pt->dyn.stride;
|
|
|
|
for (mb_x = 0; mb_x < mb_w; mb_x++, x += 64, rmb_x += 64 * 32)
|
|
{
|
|
unsigned int i;
|
|
|
|
tmp = texture_addr + x + ry;
|
|
|
|
for (i = 0; i < 32 * 64; i += 64, tmp += tex->pt->dyn.stride)
|
|
memcpy(tmp, rows[mb_y] + rmb_x + i, 64);
|
|
}
|
|
}
|
|
|
|
secsym_eglUnmapImageSEC(tex->gc->egldisp, tex->pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC);
|
|
|
|
texture_addr = secsym_eglMapImageSEC(tex->gc->egldisp,
|
|
tex->ptuv->dyn.img,
|
|
EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC,
|
|
EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC);
|
|
|
|
/* Iterate each UV macroblock like we do in evas_convert_yuv.c */
|
|
base_h = (mb_h >> 1) + (mb_h & 0x1);
|
|
|
|
/* h is always a multiple of 32 */
|
|
mb_h = h / 2;
|
|
mb_h = (mb_h / 32 + (mb_h % 32 ? 1 : 0));
|
|
|
|
mb_w = w / 2;
|
|
mb_w = (mb_w / 64 + (mb_w % 64 ? 1 : 0));
|
|
|
|
for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++)
|
|
{
|
|
int step = 2;
|
|
int offset = 0;
|
|
int x = 0;
|
|
int rmb_x = 0;
|
|
int ry[2];
|
|
|
|
ry[0] = mb_y * 2 * 32 * tex->ptuv->dyn.stride;
|
|
ry[1] = ry[0] + 32 * tex->ptuv->dyn.stride;
|
|
|
|
for (mb_x = 0; mb_x < mb_w * 4; mb_x++, rmb_x += 64 * 32)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
tmp = texture_addr + x + ry[offset];
|
|
|
|
for (i = 0; i < 32 * 64; i += 64, tmp += tex->ptuv->dyn.stride)
|
|
memcpy(tmp, rows[mb_y + base_h] + rmb_x + i, 64);
|
|
|
|
step++;
|
|
if ((step & 0x3) == 0)
|
|
{
|
|
offset = 1 - offset;
|
|
x -= 64;
|
|
}
|
|
else
|
|
{
|
|
x += 64;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mb_h & 0x1)
|
|
{
|
|
int rmb_x = 0;
|
|
int x = 0;
|
|
int ry;
|
|
|
|
ry = mb_y * 2 * 32 * tex->ptuv->dyn.stride;
|
|
|
|
for (mb_x = 0; mb_x < mb_w * 2; mb_x++, x += 64, rmb_x += 64 * 32)
|
|
{
|
|
unsigned int i;
|
|
|
|
tmp = texture_addr + x + ry;
|
|
|
|
/* It has horizontaly half the pixels, but they are double the size*/
|
|
for (i = 0; i < 32 * 64; i += 64, tmp += tex->ptuv->dyn.stride)
|
|
memcpy(tmp, rows[mb_y + base_h] + rmb_x + i, 64);
|
|
}
|
|
}
|
|
|
|
secsym_eglUnmapImageSEC(tex->gc->egldisp, tex->ptuv->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
|
|
// We are telling the driver to not swizzle back the buffer as we are going to replace all pixel
|
|
_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
|
|
|
|
/* Iterate each Y macroblock like we do in evas_convert_yuv.c */
|
|
for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++)
|
|
{
|
|
int step = 2;
|
|
int offset = 0;
|
|
int x = 0;
|
|
int rmb_x = 0;
|
|
int ry[2];
|
|
|
|
ry[0] = mb_y * 2 * 32;
|
|
ry[1] = ry[0] + 32;
|
|
|
|
for (mb_x = 0; mb_x < mb_w * 2; mb_x++, rmb_x += 64 * 32)
|
|
{
|
|
_tex_sub_2d(x, ry[offset], 64, 32, tex->pt->format, tex->pt->dataformat, rows[mb_y] + rmb_x);
|
|
|
|
step++;
|
|
if ((step & 0x3) == 0)
|
|
{
|
|
offset = 1 - offset;
|
|
x -= 64;
|
|
}
|
|
else
|
|
{
|
|
x += 64;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mb_h & 0x1)
|
|
{
|
|
int rmb_x = 0;
|
|
int x = 0;
|
|
int ry;
|
|
|
|
ry = mb_y * 2 * 32;
|
|
|
|
for (mb_x = 0; mb_x < mb_w; mb_x++, x += 64, rmb_x += 64 * 32)
|
|
_tex_sub_2d(x, ry, 64, 32, tex->pt->format, tex->pt->dataformat, rows[mb_y] + rmb_x);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
|
|
_tex_2d(tex->ptuv->intformat, w, h, tex->ptuv->format, tex->ptuv->dataformat);
|
|
|
|
/* Iterate each UV macroblock like we do in evas_convert_yuv.c */
|
|
base_h = (mb_h >> 1) + (mb_h & 0x1);
|
|
|
|
/* h is always a multiple of 32 */
|
|
mb_h = h / 2;
|
|
mb_h = (mb_h / 32 + (mb_h % 32 ? 1 : 0));
|
|
|
|
mb_w = w / 2;
|
|
mb_w = (mb_w / 32 + (mb_w % 32 ? 1 : 0));
|
|
|
|
for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++)
|
|
{
|
|
int step = 2;
|
|
int offset = 0;
|
|
int x = 0;
|
|
int rmb_x = 0;
|
|
int ry[2];
|
|
|
|
ry[0] = mb_y * 2 * 32;
|
|
ry[1] = ry[0] + 32;
|
|
|
|
for (mb_x = 0; mb_x < mb_w * 2; mb_x++, rmb_x += 64 * 32)
|
|
{
|
|
_tex_sub_2d(x, ry[offset], 32, 32,
|
|
tex->ptuv->format, tex->ptuv->dataformat,
|
|
rows[mb_y + base_h] + rmb_x);
|
|
step++;
|
|
if ((step & 0x3) == 0)
|
|
{
|
|
offset = 1 - offset;
|
|
x -= 32;
|
|
}
|
|
else
|
|
{
|
|
x += 32;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mb_h & 0x1)
|
|
{
|
|
int rmb_x = 0;
|
|
int x = 0;
|
|
int ry;
|
|
|
|
ry = mb_y * 2 * 32;
|
|
|
|
for (mb_x = 0; mb_x < mb_w; mb_x++, x += 32, rmb_x += 64 * 32)
|
|
_tex_sub_2d(x, ry, 64, 32, tex->ptuv->format, tex->ptuv->dataformat, rows[mb_y + base_h] + rmb_x);
|
|
}
|
|
}
|