efl/src/lib/ecore/Ecore_Legacy.h

434 lines
16 KiB
C

#ifndef _ECORE_LEGACY_H
#define _ECORE_LEGACY_H
/**
* @addtogroup Ecore_Poller_Group
*
* @{
*/
typedef enum
{
ECORE_POLLER_CORE = 0 /**< The core poller interval */
} Ecore_Poller_Type;
typedef struct _Ecore_Poller Ecore_Poller;
/**
* @brief Creates a poller to call the given function at a particular tick interval.
* @param type The ticker type to attach the poller to. Must be ECORE_POLLER_CORE.
* @param interval The poll interval.
* @param func The poller function.
* @param data Data to pass to @a func when it is called.
* @return A poller object on success, @c NULL otherwise.
*
* This function adds @a func as a poller callback that will be called every @a
* interval ticks together with other pollers of type @a type. @a func will be
* passed the @p data pointer as a parameter.
*
* The @p interval must be between 1 and 32768 inclusive, and must be a power of
* 2 (i.e. 1, 2, 4, 8, 16, ... 16384, 32768). The exact tick in which @a func
* will be called is undefined, as only the interval between calls can be
* defined. Ecore will endeavor to keep pollers synchronized and to call as
* many in 1 wakeup event as possible. If @a interval is not a power of two, the
* closest power of 2 greater than @a interval will be used.
*
* When the poller @p func is called, it must return a value of either
* @c ECORE_CALLBACK_RENEW(or @c 1) or @c ECORE_CALLBACK_CANCEL(or @c 0). If it
* returns @c 1, it will be called again at the next tick, or if it returns
* @c 0 it will be deleted automatically making any references/handles for it
* invalid.
*/
EAPI Ecore_Poller *ecore_poller_add(Ecore_Poller_Type type, int interval, Ecore_Task_Cb func, const void *data);
/**
* @brief Deletes the specified poller from the timer list.
* @param poller The poller to delete.
* @return The data pointer set for the timer when @ref ecore_poller_add was
* called on success, @c NULL otherwise.
*
* @note @a poller must be a valid handle. If the poller function has already
* returned @c 0, the handle is no longer valid (and does not need to be deleted).
*/
EAPI void *ecore_poller_del(Ecore_Poller *poller);
/**
* @brief Sets the time(in seconds) between ticks for the given poller type.
* @param type The poller type to adjust.
* @param poll_time The time(in seconds) between ticks of the timer.
*
* This will adjust the time between ticks of the given timer type defined by
* @p type to the time period defined by @p poll_time.
*/
EAPI void ecore_poller_poll_interval_set(Ecore_Poller_Type type, double poll_time);
/**
* @brief Gets the time(in seconds) between ticks for the given poller type.
* @param type The poller type to query.
* @return The time in seconds between ticks of the poller timer.
*
* This will get the time between ticks of the specified poller timer.
*/
EAPI double ecore_poller_poll_interval_get(Ecore_Poller_Type type);
/**
* @brief Polling interval rate of the poller.
*
* @param[in] interval The tick interval; must be a power of 2 and <= 32768.
*
* @return @c true on success, @c false on failure.
*/
EAPI Eina_Bool ecore_poller_poller_interval_set(Ecore_Poller *obj, int interval);
/**
* @brief Polling interval rate of the poller.
*
* @return The tick interval; must be a power of 2 and <= 32768.
*/
EAPI int ecore_poller_poller_interval_get(const Ecore_Poller *obj);
/**
* @}
*/
/**
* @addtogroup Ecore_Animator_Group
*
* @{
*/
/**
* @struct Ecore_Animator
* Opaque handle to manage Ecore Animator objects.
*/
typedef struct _Ecore_Animator Ecore_Animator;
/**
* @brief Adds an animator to call @p func at every animation tick during main
* loop execution.
*
* @param func The function to call when it ticks off
* @param data The data to pass to the function
* @return A handle to the new animator
*
* This function adds an animator and returns its handle on success and @c NULL
* on failure. The function @p func will be called every N seconds where N is
* the @p frametime interval set by ecore_animator_frametime_set(). The
* function will be passed the @p data pointer as its parameter.
*
* When the animator @p func is called, it must return a boolean value.
* If it returns @c EINA_TRUE (or @c ECORE_CALLBACK_RENEW), it will be called again at
* the next tick, or if it returns @c EINA_FALSE (or @c ECORE_CALLBACK_CANCEL) it will be
* deleted automatically making any references/handles for it invalid.
* @see ecore_animator_timeline_add()
* @see ecore_animator_frametime_set()
*
* @note The default @p frametime value is 1/30th of a second.
*
*/
EAPI Ecore_Animator *ecore_animator_add(Ecore_Task_Cb func, const void *data);
/**
* @brief Adds an animator that runs for a limited time.
*
* @param runtime The time to run in seconds
* @param func The function to call when it ticks off
* @param data The data to pass to the function
* @return A handle to the new animator
*
* This function is just like ecore_animator_add() except the animator only
* runs for a limited time specified in seconds by @p runtime. Once the
* runtime the animator has elapsed (animator finished) it will automatically
* be deleted. The callback function @p func can return @c ECORE_CALLBACK_RENEW
* to keep the animator running or @c ECORE_CALLBACK_CANCEL or stop it and have
* it be deleted automatically at any time. Just like timers, the start of
* The animation is "now" (when the loop woke up - gettable with
* ecore_loop_time_get()).
*
* The @p func will ALSO be passed a position parameter that will be in value
* from 0.0 to 1.0 to indicate where along the timeline (0.0 start, 1.0 end)
* the animator run is at. If the callback wishes not to have a linear
* transition it can "map" this value to one of several curves and mappings
* via ecore_animator_pos_map().
* @see ecore_animator_add()
* @see ecore_animator_pos_map()
*
* @note The default @p frametime value is 1/30th of a second.
* @note The first position parameter passed to the callback will never be 0.
*
* @since 1.1.0
*/
EAPI Ecore_Animator *ecore_animator_timeline_add(double runtime, Ecore_Timeline_Cb func, const void *data);
/**
* @brief Deletes the specified animator from the animator list.
*
* @param animator The animator to delete
* @return The data pointer set for the animator on add
*
* Deletes the specified @p animator from the set of animators that are
* executed during main loop execution. This function returns the data
* parameter that was being passed to the callback on success, or @c NULL on
* failure. After this call returns the specified animator object @p animator
* is invalid and should not be used again. It will not get called again after
* deletion.
*/
EAPI void *ecore_animator_del(Ecore_Animator *animator);
/**
* @brief Suspends the specified animator.
*
* @param animator The animator to delete
*
* The specified @p animator will be temporarily removed from the set of
* animators that are executed during main loop.
*
* @warning Freezing an animator doesn't freeze accounting of how long that
* animator has been running. Therefore if the animator was created with
*ecore_animator_timeline_add() the @p pos argument given to the callback
* will increase as if the animator hadn't been frozen and the animator may
* have it's execution halted if @p runtime elapsed.
*/
EAPI void ecore_animator_freeze(Ecore_Animator *animator);
/**
* @brief Restores execution of the specified animator.
*
* @param animator The animator to delete
*
* The specified @p animator will be put back in the set of animators that are
* executed during main loop.
*/
EAPI void ecore_animator_thaw(Ecore_Animator *animator);
/**
* @}
*/
/**
* @addtogroup Ecore_Timer_Group
*
* @{
*/
/**
* Creates a timer to call the given function in the given period of time.
* @param in The interval in seconds.
* @param func The given function. If @p func returns @c 1, the timer is
* rescheduled for the next interval @p in.
* @param data Data to pass to @p func when it is called.
* @return A timer object on success, @c NULL on failure.
*
* This function adds a timer and returns its handle on success and @c NULL on
* failure. The function @p func will be called every @p in seconds. The
* function will be passed the @p data pointer as its parameter.
*
* When the timer @p func is called, it must return a value of either @c 1
* (or @c ECORE_CALLBACK_RENEW) or @c 0 (or @c ECORE_CALLBACK_CANCEL).
* If it returns @c 1, it will be called again at the next tick, or if it returns
* @c 0 it will be deleted automatically making any references/handles for it
* invalid.
*/
EAPI Ecore_Timer *ecore_timer_add(double in, Ecore_Task_Cb func, const void *data);
/**
* Creates a timer to call the given function in the given period of time.
* @param in The interval in seconds from current loop time.
* @param func The given function. If @p func returns 1, the timer is
* rescheduled for the next interval @p in.
* @param data Data to pass to @p func when it is called.
* @return A timer object on success, @c NULL on failure.
*
* This is the same as ecore_timer_add(), but "now" is the time from
* ecore_loop_time_get() not ecore_time_get() as ecore_timer_add() uses. See
* ecore_timer_add() for more details.
*/
EAPI Ecore_Timer *ecore_timer_loop_add(double in, Ecore_Task_Cb func, const void *data);
/**
* Deletes the specified timer from the timer list.
* @param timer The timer to delete.
* @return The data pointer set for the timer when @ref ecore_timer_add was
* called. @c NULL is returned if the function is unsuccessful.
*
* Note: @p timer must be a valid handle. If the timer function has already
* returned @c 0, the handle is no longer valid (and does not need to be delete).
*/
EAPI void *ecore_timer_del(Ecore_Timer *timer);
/**
* Pauses a running timer.
*
* @param timer The timer to be paused.
*
* @remarks The timer callback won't be called while the timer is paused. The remaining
* time until the timer expires will be saved, so the timer can be resumed with
* that same remaining time to expire, instead of expiring instantly. Use
* ecore_timer_thaw() to resume it.
*
* @note Nothing happens if the timer was already paused.
*
* @see ecore_timer_thaw()
*/
EAPI void ecore_timer_freeze(Ecore_Timer *timer);
/**
* @brief Return whether the timer is freezing.
*
* @return True if the timer object is freezed, false otherwise.
*
* @see ecore_timer_freeze(), ecore_timer_thaw()
*/
EAPI Eina_Bool ecore_timer_freeze_get(Ecore_Timer *timer);
/**
* @brief Resumes a frozen (paused) timer.
*
* @remarks The timer will be resumed from its previous relative position in time. That
* means, if it had X seconds remaining until expire when it was paused, it will
* be started now with those same X seconds remaining to expire again. But
* notice that the interval time won't be touched by this call or by
* ecore_timer_freeze().
*
* @param[in] timer The timer to be resumed.
*
* @see ecore_timer_freeze()
*/
EAPI void ecore_timer_thaw(Ecore_Timer *timer);
#include "efl_loop_timer_eo.legacy.h"
/**
* @}
*/
/**
* @addtogroup Ecore_Idle_Group
*
* @{
*/
/**
* Adds an idler handler.
* @param func The function to call when idling.
* @param data The data to be passed to this @p func call.
* @return A idler handle if successfully added, @c NULL otherwise.
*
* Add an idler handle to the event loop, returning a handle on
* success and @c NULL otherwise. The function @p func will be called
* repeatedly while no other events are ready to be processed, as
* long as it returns @c 1 (or @c ECORE_CALLBACK_RENEW). A return of @c 0
* (or @c ECORE_CALLBACK_CANCEL) deletes the idler.
*
* Idlers are useful for progressively processing data without blocking.
*/
EAPI Ecore_Idler *ecore_idler_add(Ecore_Task_Cb func, const void *data);
/**
* Deletes an idler callback from the list to be executed.
* @param idler The handle of the idler callback to delete
* @return The data pointer passed to the idler callback on success, @c NULL
* otherwise.
*/
EAPI void *ecore_idler_del(Ecore_Idler *idler);
/**
* Adds an idle enterer handler.
* @param func The function to call when entering an idle state.
* @param data The data to be passed to the @p func call
* @return A handle to the idle enterer callback if successful. Otherwise,
* @c NULL is returned.
* @note The function func will be called every time the main loop is entering
* idle state, as long as it returns @c 1 (or @c ECORE_CALLBACK_RENEW). A return of @c 0
* (or @c ECORE_CALLBACK_CANCEL) deletes the idle enterer.
*/
EAPI Ecore_Idle_Enterer *ecore_idle_enterer_add(Ecore_Task_Cb func, const void *data);
/**
* Adds an idle enterer handler at the start of the list so it gets called earlier than others.
* @param func The function to call when entering an idle state.
* @param data The data to be passed to the @p func call
* @return A handle to the idle enterer callback if successful. Otherwise,
* @c NULL is returned.
* @note The function func will be called every time the main loop is entering
* idle state, as long as it returns @c 1 (or @c ECORE_CALLBACK_RENEW). A return of @c 0
* (or @c ECORE_CALLBACK_CANCEL) deletes the idle enterer.
*/
EAPI Ecore_Idle_Enterer *ecore_idle_enterer_before_add(Ecore_Task_Cb func, const void *data);
/**
* Deletes an idle enterer callback.
* @param idle_enterer The idle enterer to delete
* @return The data pointer passed to the idler enterer callback on success.
* @c NULL otherwise.
*/
EAPI void *ecore_idle_enterer_del(Ecore_Idle_Enterer *idle_enterer);
/**
* Adds an idle exiter handler.
* @param func The function to call when exiting an idle state.
* @param data The data to be passed to the @p func call.
* @return A handle to the idle exiter callback on success. @c NULL otherwise.
* @note The function func will be called every time the main loop is exiting
* idle state, as long as it returns @c 1 (or @c ECORE_CALLBACK_RENEW). A return of @c 0
* (or @c ECORE_CALLBACK_CANCEL) deletes the idle exiter.
*/
EAPI Ecore_Idle_Exiter *ecore_idle_exiter_add(Ecore_Task_Cb func, const void *data);
/**
* Deletes an idle exiter handler from the list to be run on exiting idle state.
* @param idle_exiter The idle exiter to delete
* @return The data pointer that was being being passed to the handler if
* successful. @c NULL otherwise.
*/
EAPI void *ecore_idle_exiter_del(Ecore_Idle_Exiter *idle_exiter);
/**
* @}
*/
/**
* @addtogroup Ecore_Exe_Group
*
* @{
*/
#include "ecore_exe_eo.legacy.h"
/**
* @}
*/
/**
* @addtogroup Ecore_Job_Group
*
* @{
*/
/**
* Adds a job to the event queue.
* @param func The function to call when the job gets handled.
* @param data Data pointer to be passed to the job function when the job is
* handled.
* @return The handle of the job. @c NULL is returned if the job could not be
* added to the queue.
* @note Once the job has been executed, the job handle is invalid.
*/
EAPI Ecore_Job *ecore_job_add(Ecore_Cb func, const void *data);
/**
* Deletes a queued job that has not yet been executed.
* @param obj Handle of the job to delete.
* @return The data pointer that was to be passed to the job.
*/
EAPI void *ecore_job_del(Ecore_Job *obj);
/**
* @}
*/
#ifdef EFL_BETA_API_SUPPORT
EAPI Ecore_Animator *ecore_evas_animator_timeline_add(void *evo, double runtime, Ecore_Timeline_Cb func, const void *data);
EAPI Ecore_Animator *ecore_evas_animator_add(void *evo, Ecore_Task_Cb func, const void *data);
#endif /* EFL_BETA_API_SUPPORT */
#endif