efl/src/lib/evas/canvas/evas_canvas3d_texture.eo

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type @extern Evas_Colorspace: int; [[Evas colorspace type]] /* FIXME: Need to get emile migrated. */
class Evas.Canvas3D.Texture (Evas.Canvas3D.Object)
{
[[Evas 3d canvas texture class]]
data : Evas_Canvas3D_Texture_Data;
methods {
@property source_visible {
set {
[[Set the visibility flag of the source evas object of the given
texture.
Recommend to call \@ref evas_object_show on the source object
and control the visibility using this function.
By default, source object is visible.
See also @.source_set.
]]
}
get {
[[Get the visibility flag of the source evas object of the given
texture.
]]
}
values {
visible: bool; [[$true for visible, $false for invisible.]]
}
}
@property atlas_enable {
set {
[[Set enable flag to generation texture unit with support atlas.
Use this flag only in case not normalize texture coordinates.
By default, is enabled.
]]
}
get {
[[Get enable flag of generation texture unit with support atlas.]]
}
values {
use_atlas: bool; [[$true for enable, $false for disable.]]
}
}
data_set {
[[Set the data of the given texture.
See also @.file_set.
]]
params {
@in color_format: Evas_Colorspace; [[Color format of the texture.]]
@in w: int; [[Width of the data.]]
@in h: int; [[Height of the data.]]
@in data: const(void_ptr); [[Pointer to the data.]]
}
}
file_set {
[[Set the data of the given texture from file.]]
params {
@in file: string; [[Path to the image file.]]
@in key: string; [[Key in the image file.]]
}
}
source_set {
[[Set the data of the given texture from an evas object.
Evas 3D support using existing evas object as a texture source.
This feature make it possible using any exisiting evas object
inside 3D scene.
See also @.source_visible.set.
]]
params {
@in source: Efl.Canvas.Object; [[Source evas object to be used as
the texture data.]]
}
}
color_format_get @const {
[[Get the color format of the given texture.
EVAS_CANVAS3D_COLOR_FORMAT_RGBA will be returned if the texture
has source object. Otherwise, the color format of the data will
be returned.
See also @.data_set, @.file_set, @.source_set.
]]
return: Evas_Colorspace; [[Color format of the given texture]]
}
size_get @const {
[[Get the size of the given texture.
If the texture has source object, the size of the source object
will be returned. Otherwise, the size of the data (or image file)
will be returned.
See also @.data_set, @.file_set, @.source_set.
]]
params {
@out w: int; [[Pointer to receive the width of the texture size.]]
@out h: int; [[Pointer to receive the height of the texture size.]]
}
}
wrap_set {
[[Set the wrap mode of the given texture.
If the texture coordinate exceed range [0.0, 1.0] the values are
modified according to the wrap mode.
Default wrap modes are both EVAS_CANVAS3D_WRAP_MODE_CLAMP for s and t.
]]
params {
@in s: Evas.Canvas3D.Wrap_Mode; [[Wrap mode for S-axis.]]
@in t: Evas.Canvas3D.Wrap_Mode; [[Wrap mode for T-axis.]]
}
}
wrap_get {
[[Get the wrap mode of the given texture.
See also @.wrap_set.
]]
params {
@out s: Evas.Canvas3D.Wrap_Mode; [[Pointer to receive S-axis wrap mode.]]
@out t: Evas.Canvas3D.Wrap_Mode; [[Pointer to receive T-axis wrap mode.]]
}
}
filter_set {
[[Set the filter of the given texture.
Default filters are both EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST for
s and t.
]]
params {
@in min: Evas.Canvas3D.Texture_Filter; [[Minification filter used when down-scaling.]]
@in mag: Evas.Canvas3D.Texture_Filter; [[Magnification filter used when up-scaling.]]
}
}
filter_get @const {
[[Get the filter of the given texture.
See also @.filter_set.
]]
params {
@out min: Evas.Canvas3D.Texture_Filter; [[Pointer to receive the minification filter.]]
@out mag: Evas.Canvas3D.Texture_Filter; [[Pointer to receive the magnification filter.]]
}
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
Evas.Canvas3D.Object.update_notify;
Evas.Canvas3D.Object.change_notify;
}
}