efl/src/lib/evas/canvas/evas_canvas_eo.legacy.h

1036 lines
32 KiB
C

#ifndef _EVAS_CANVAS_EO_LEGACY_H_
#define _EVAS_CANVAS_EO_LEGACY_H_
#ifndef _EVAS_CANVAS_EO_CLASS_TYPE
#define _EVAS_CANVAS_EO_CLASS_TYPE
typedef Eo Evas_Canvas;
#endif
#ifndef _EVAS_CANVAS_EO_TYPES
#define _EVAS_CANVAS_EO_TYPES
#endif
/**
* @brief Set the image cache.
*
* This function sets the image cache of canvas in bytes.
*
* @param[in] obj The object.
* @param[in] size The cache size.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_image_cache_set(Evas_Canvas *obj, int size);
/**
* @brief Get the image cache.
*
* This function returns the image cache size of canvas in bytes.
*
* @param[in] obj The object.
*
* @return The cache size.
*
* @ingroup Evas_Canvas
*/
EAPI int evas_image_cache_get(const Evas_Canvas *obj);
/**
* @brief Set the default set of flags an event begins with
*
* Events in evas can have an event_flags member. This starts out with an
* initial value (no flags). This lets you set the default flags that an event
* begins with to @c flags.
*
* @param[in] obj The object.
* @param[in] flags The default flags to use.
*
* @since 1.2
*
* @ingroup Evas_Canvas
*/
EAPI void evas_event_default_flags_set(Evas_Canvas *obj, Evas_Event_Flags flags);
/**
* @brief Get the default set of flags an event begins with
*
* This gets the default event flags events are produced with when fed in.
*
* @param[in] obj The object.
*
* @return The default flags to use.
*
* @since 1.2
*
* @ingroup Evas_Canvas
*/
EAPI Evas_Event_Flags evas_event_default_flags_get(const Evas_Canvas *obj);
/**
* @brief Changes the size of font cache of the given evas.
*
* @param[in] obj The object.
* @param[in] size The size in bytes.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_font_cache_set(Evas_Canvas *obj, int size);
/**
* @brief Get the size of font cache of the given evas in bytes.
*
* @param[in] obj The object.
*
* @return The size in bytes.
*
* @ingroup Evas_Canvas
*/
EAPI int evas_font_cache_get(const Evas_Canvas *obj);
/**
* @brief Attaches a specific pointer to the evas for fetching later.
*
* @param[in] obj The object.
* @param[in] data The attached pointer.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_data_attach_set(Evas_Canvas *obj, void *data);
/**
* @brief Returns the pointer attached by @ref evas_data_attach_set.
*
* @param[in] obj The object.
*
* @return The attached pointer.
*
* @ingroup Evas_Canvas
*/
EAPI void *evas_data_attach_get(const Evas_Canvas *obj);
/**
* @brief Retrieve the object focused by the default seat.
*
* Focused objects will be the ones having key events delivered to, which the
* programmer can act upon by means of @ref evas_object_event_callback_add
* usage.
*
* @note Most users wouldn't be dealing directly with Evas' focused objects.
* Instead, they would be using a higher level library for that (like a
* toolkit, as Elementary) to handle focus and who's receiving input for them.
*
* This call returns the object that currently has focus on the canvas @c e or
* @c null, if none.
*
* See also @ref evas_object_focus_set, @ref evas_object_focus_get, @ref
* evas_object_key_grab, @ref evas_object_key_ungrab, @ref evas_seat_focus_get.
*
* @param[in] obj The object.
*
* @return The object that has focus or @c null if there is not one.
*
* @ingroup Evas_Canvas
*/
EAPI Efl_Canvas_Object *evas_focus_get(const Evas_Canvas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Return the focused object by a given seat.
*
* @param[in] obj The object.
* @param[in] seat The seat to fetch the focused object or @c null for the
* default seat.
*
* @return The object that has the focus or @c null if the seat has no focused
* object.
*
* @since 1.19
*
* @ingroup Evas_Canvas
*/
EAPI Efl_Canvas_Object *evas_seat_focus_get(const Evas_Canvas *obj, Evas_Device *seat);
/**
* @brief Get the highest (stacked) Evas object on the canvas @c e.
*
* This function will take all populated layers in the canvas into account,
* getting the highest object for the highest layer, naturally.
*
* @warning This function will skip objects parented by smart objects, acting
* only on the ones at the "top level", with regard to object parenting.
*
* See also @ref evas_object_layer_get, @ref evas_object_layer_set, @ref
* evas_object_below_get, @ref evas_object_above_get.
*
* @param[in] obj The object.
*
* @return A pointer to the highest object on it (if any) or @c null otherwise.
*
* @ingroup Evas_Canvas
*/
EAPI Efl_Canvas_Object *evas_object_top_get(const Evas_Canvas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief This function returns the current known default pointer coordinates.
*
* @param[in] obj The object.
* @param[in] dev The pointer device.
* @param[out] x The pointer to a Evas_Coord to be filled in.
* @param[out] y The pointer to a Evas_Coord to be filled in.
*
* @since 1.19
*
* @ingroup Evas_Canvas
*/
EAPI void evas_pointer_canvas_xy_by_device_get(const Evas_Canvas *obj, Evas_Device *dev, int *x, int *y);
/**
* @brief This function returns the current known default pointer coordinates
*
* This function returns the current known canvas unit coordinates of the mouse
* pointer and sets the contents of the Evas_Coords pointed to by @c x and @c y
* to contain these coordinates. If @c e is not a valid canvas the results of
* this function are undefined.
*
* @param[in] obj The object.
* @param[out] x The pointer to a Evas_Coord to be filled in.
* @param[out] y The pointer to a Evas_Coord to be filled in.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_pointer_canvas_xy_get(const Evas_Canvas *obj, int *x, int *y);
/**
* @brief Get the number of mouse or multi presses currently active.
*
* @param[in] obj The object.
*
* @return Mouse or multi presses currently active
*
* @since 1.2
*
* @ingroup Evas_Canvas
*/
EAPI int evas_event_down_count_get(const Evas_Canvas *obj);
/**
* @brief This gets the internal counter that counts the number of smart
* calculations.
*
* Whenever evas performs smart object calculations on the whole canvas it
* increments a counter by 1. This function returns the value of the smart
* object calculate counter. It starts with a value of 0 and will increase (and
* eventually wrap around to negative values and so on) by 1 every time objects
* are calculated. You can use this counter to ensure you don't re-do
* calculations withint the same calculation generation/run if the calculations
* maybe cause self-feeding effects.
*
* @param[in] obj The object.
*
* @return Number of smart calculations
*
* @since 1.1
*
* @ingroup Evas_Canvas
*/
EAPI int evas_smart_objects_calculate_count_get(const Evas_Canvas *obj);
/**
* @brief Get the focus state for the default seat.
*
* @param[in] obj The object.
*
* @return @c true if focused, @c false otherwise
*
* @ingroup Evas_Canvas
*/
EAPI Eina_Bool evas_focus_state_get(const Evas_Canvas *obj);
/**
* @brief Get the focus state by a given seat.
*
* @param[in] obj The object.
* @param[in] seat The seat to check the focus state. Use @c null for the
* default seat.
*
* @return @c true if the seat has the canvas focus, @c false otherwise.
*
* @ingroup Evas_Canvas
*/
EAPI Eina_Bool evas_seat_focus_state_get(const Evas_Canvas *obj, Evas_Device *seat);
/**
* @brief Get the changed marker for the canvas.
*
* @param[in] obj The object.
*
* @return @c true if changed, @c false otherwise
*
* @since 1.11
*
* @ingroup Evas_Canvas
*/
EAPI Eina_Bool evas_changed_get(const Evas_Canvas *obj);
/**
* @brief This function returns the current known pointer coordinates.
*
* @param[in] obj The object.
* @param[in] dev The mouse device.
* @param[out] x The pointer to an integer to be filled in.
* @param[out] y The pointer to an integer to be filled in.
*
* @since 1.19
*
* @ingroup Evas_Canvas
*/
EAPI void evas_pointer_output_xy_by_device_get(const Evas_Canvas *obj, Evas_Device *dev, int *x, int *y);
/**
* @brief This function returns the current known default pointer coordinates.
*
* This function returns the current known screen/output coordinates of the
* mouse pointer and sets the contents of the integers pointed to by @c x and
* @c y to contain these coordinates. If @c e is not a valid canvas the results
* of this function are undefined.
*
* @param[in] obj The object.
* @param[out] x The pointer to an integer to be filled in.
* @param[out] y The pointer to an integer to be filled in.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_pointer_output_xy_get(const Evas_Canvas *obj, int *x, int *y);
/**
* @brief Get the lowest (stacked) Evas object on the canvas @c e.
*
* This function will take all populated layers in the canvas into account,
* getting the lowest object for the lowest layer, naturally.
*
* @warning This function will skip objects parented by smart objects, acting
* only on the ones at the "top level", with regard to object parenting.
*
* See also @ref evas_object_layer_get, @ref evas_object_layer_set, @ref
* evas_object_below_get.
*
* @param[in] obj The object.
*
* @return A pointer to the lowest object on it, if any, or @c null otherwise.
*
* @ingroup Evas_Canvas
*/
EAPI Efl_Canvas_Object *evas_object_bottom_get(const Evas_Canvas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Returns a bitmask with the mouse buttons currently pressed, set to 1.
*
* @param[in] obj The object.
* @param[in] dev The mouse device.
*
* @return A bitmask of the currently depressed buttons on the canvas.
*
* @ingroup Evas_Canvas
*/
EAPI unsigned int evas_pointer_button_down_mask_by_device_get(const Evas_Canvas *obj, Evas_Device *dev);
/**
* @brief Returns a bitmask with the default mouse buttons currently pressed,
* set to 1.
*
* Calling this function will return a 32-bit integer with the appropriate bits
* set to 1, which correspond to a mouse button being depressed. This limits
* Evas to a mouse devices with a maximum of 32 buttons, but that is generally
* in excess of any host system's pointing device abilities.
*
* A canvas by default begins with no mouse buttons being pressed and only
* pointer move events can alter that.
*
* The least significant bit corresponds to the first mouse button (button 1)
* and the most significant bit corresponds to the last mouse button (button
* 32).
*
* If @c e is not a valid canvas, the return value is undefined.
*
* @param[in] obj The object.
*
* @return A bitmask of the currently depressed buttons on the canvas.
*
* @ingroup Evas_Canvas
*/
EAPI unsigned int evas_pointer_button_down_mask_get(const Evas_Canvas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Retrieve a list of Evas objects lying over a given position in a
* canvas.
*
* This function will traverse all the layers of the given canvas, from top to
* bottom, querying for objects with areas covering the given position. It will
* enter the smart objects. It will not append to the list pass events as
* hidden objects. Call eina_list_free on the returned list after usage.
*
* @param[in] obj The object.
* @param[in] stop An Evas Object where to stop searching.
* @param[in] x The horizontal coordinate of the position.
* @param[in] y The vertical coordinate of the position.
*
* @return List of objects
*
* @ingroup Evas_Canvas
*/
EAPI Eina_List *evas_tree_objects_at_xy_get(Evas_Canvas *obj, Efl_Canvas_Object *stop, int x, int y) EINA_WARN_UNUSED_RESULT;
/**
* @brief Enables or turns on programmatically the lock key with name
* @c keyname for the default seat.
*
* The effect will be as if the key was put on its active state after this
* call.
*
* See also @ref evas_key_lock_add, @ref evas_key_lock_del,
* @ref evas_key_lock_del, @ref evas_key_lock_off, @ref evas_seat_key_lock_on,
* @ref evas_seat_key_lock_off.
*
* @param[in] obj The object.
* @param[in] keyname The name of the lock to enable.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_key_lock_on(Evas_Canvas *obj, const char *keyname) EINA_ARG_NONNULL(2);
/**
* @brief Enables or turns on programmatically the lock key with name
* @c keyname for a give seat.
*
* The effect will be as if the key was put on its active state after this
* call.
*
* See also @ref evas_key_lock_add, @ref evas_key_lock_del,
* @ref evas_key_lock_del, @ref evas_key_lock_off, @ref evas_key_lock_on,
* @ref evas_seat_key_lock_off.
*
* @param[in] obj The object.
* @param[in] keyname The name of the lock to enable.
* @param[in] seat The seat to enable the keylock. A @c null seat repesents the
* default seat.
*
* @since 1.19
*
* @ingroup Evas_Canvas
*/
EAPI void evas_seat_key_lock_on(Evas_Canvas *obj, const char *keyname, Evas_Device *seat) EINA_ARG_NONNULL(2);
/**
* @brief Disables or turns off programmatically the lock key with name
* @c keyname for a given seat.
*
* The effect will be as if the key was put on its inactive state after this
* call.
*
* See also @ref evas_key_lock_on, @ref evas_seat_key_lock_on,
* @ref evas_key_lock_off.
*
* @param[in] obj The object.
* @param[in] keyname The name of the lock to enable.
* @param[in] seat The seat to disable the keylock. A @c null seat repesents
* the default seat.
*
* @since 1.19
*
* @ingroup Evas_Canvas
*/
EAPI void evas_seat_key_lock_off(Evas_Canvas *obj, const char *keyname, Evas_Device *seat) EINA_ARG_NONNULL(2);
/**
* @brief Adds the @c keyname key to the current list of modifier keys.
*
* Modifiers are keys like shift, alt and ctrl, i.e. keys which are meant to be
* pressed together with others, altering the behavior of the second keys
* pressed. Evas is so that these keys can be user defined.
*
* This call allows custom modifiers to be added to the Evas system at run
* time. It is then possible to set and unset modifier keys programmatically
* for other parts of the program to check and act on. Programmers using Evas
* would check for modifier keys on key event callbacks using @ref
* evas_key_modifier_is_set.
*
* @note If the programmer instantiates the canvas by means of the @ref
* ecore_evas_new family of helper functions, Ecore will take care of
* registering on it all standard modifiers: "Shift", "Control", "Alt", "Meta",
* "Hyper", "Super".
*
* @param[in] obj The object.
* @param[in] keyname The name of the modifier key to add to the list of Evas
* modifiers.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_key_modifier_add(Evas_Canvas *obj, const char *keyname) EINA_ARG_NONNULL(2);
/**
* @brief Disables or turns off programmatically the modifier key with name
* @c keyname for the default seat.
*
* See also @ref evas_key_modifier_add, @ref evas_key_modifier_get,
* @ref evas_key_modifier_on, @ref evas_seat_key_modifier_off,
* @ref evas_seat_key_modifier_off, @ref evas_key_modifier_is_set, @ref
* evas_seat_key_modifier_is_set.
*
* @param[in] obj The object.
* @param[in] keyname The name of the modifier to disable.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_key_modifier_off(Evas_Canvas *obj, const char *keyname) EINA_ARG_NONNULL(2);
/**
* @brief Render the given Evas canvas asynchronously.
*
* This function only returns @c true when a frame will be rendered. If the
* previous frame is still rendering, @c false will be returned so the users
* know not to wait for the updates callback and just return to their main
* loop.
*
* If a @c func callback is given, a list of updated areas will be generated
* and the function will be called from the main thread after the rendered
* frame is flushed to the screen. The resulting list should be freed with @ref
* evas_render_updates_free.
*
* The list is given in the @c event_info parameter of the callback function.
*
* @param[in] obj The object.
*
* @return @c true if the canvas will render, @c false otherwise.
*
* @since 1.8
*
* @ingroup Evas_Canvas
*/
EAPI Eina_Bool evas_render_async(Evas_Canvas *obj);
/** Inform the evas that it lost the focus from the default seat.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_focus_out(Evas_Canvas *obj);
/**
* @brief Update the canvas internal objects but not triggering immediate
* renderization.
*
* This function updates the canvas internal objects not triggering
* renderization. To force renderization function @ref evas_render should be
* used.
* @param[in] obj The object.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_norender(Evas_Canvas *obj);
/**
* @brief Update the canvas internal objects but not triggering immediate
* renderization and producing update regions in post-render event.
*
* This function updates the canvas internal objects not triggering
* renderization. To force renderization function @ref evas_render should be
* used.
* @param[in] eo_e The object.
*
* @since 1.24
*
* @ingroup Evas_Canvas
*/
EAPI void evas_norender_with_updates(Eo *eo_e);
/**
* @brief Pop the nochange flag down 1.
*
* This tells evas, that while the nochange flag is greater than 0, do not mark
* objects as "changed" when making changes.
*
* @warning Do not use this function unless you know what Evas exactly works
* with "changed" state.
* @param[in] obj The object.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_nochange_pop(Evas_Canvas *obj);
/**
* @brief Disables or turns off programmatically the lock key with name
* @c keyname for the default seat.
*
* The effect will be as if the key was put on its inactive state after this
* call.
*
* See also @ref evas_key_lock_on, @ref evas_seat_key_lock_on,
* @ref evas_seat_key_lock_off.
*
* @param[in] obj The object.
* @param[in] keyname The name of the lock to disable.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_key_lock_off(Evas_Canvas *obj, const char *keyname) EINA_ARG_NONNULL(2);
/**
* @brief Push the nochange flag up 1
*
* This tells evas, that while the nochange flag is greater than 0, do not mark
* objects as "changed" when making changes.
*
* @warning Do not use this function unless you know what Evas exactly works
* with "changed" state.
* @param[in] obj The object.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_nochange_push(Evas_Canvas *obj);
/** Force the given evas and associated engine to flush its font cache.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_font_cache_flush(Evas_Canvas *obj);
/**
* @brief Enables or turns on programmatically the modifier key with name
* @c keyname for the default seat.
*
* The effect will be as if the key was pressed for the whole time between this
* call and a matching evas_key_modifier_off().
*
* See also @ref evas_key_modifier_off, @ref evas_seat_key_modifier_on,
* @ref evas_seat_key_modifier_off.
*
* @param[in] obj The object.
* @param[in] keyname The name of the modifier to enable.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_key_modifier_on(Evas_Canvas *obj, const char *keyname) EINA_ARG_NONNULL(2);
/**
* @brief Enables or turns on programmatically the modifier key with name
* @c keyname for a given seat.
*
* The effect will be as if the key was pressed for the whole time between this
* call and a matching @ref evas_seat_key_modifier_off.
*
* See also @ref evas_key_modifier_off, @ref evas_seat_key_modifier_on,
* @ref evas_seat_key_modifier_off.
*
* @param[in] obj The object.
* @param[in] keyname The name of the lock to enable.
* @param[in] seat The seat to enable the modifier. A @c null seat repesents
* the default seat.
*
* @since 1.19
*
* @ingroup Evas_Canvas
*/
EAPI void evas_seat_key_modifier_on(Evas_Canvas *obj, const char *keyname, Evas_Device *seat) EINA_ARG_NONNULL(2);
/**
* @brief Disables or turns off programmatically the modifier key with name
* @c keyname for a given seat.
*
* See also @ref evas_key_modifier_add, @ref evas_key_modifier_get,
* @ref evas_key_modifier_on, @ref evas_seat_key_modifier_off,
* @ref evas_seat_key_modifier_off, @ref evas_key_modifier_is_set, @ref
* evas_seat_key_modifier_is_set.
*
* @param[in] obj The object.
* @param[in] keyname The name of the lock to enable.
* @param[in] seat The seat to disable the modifier. A @c null seat repesents
* the default seat.
*
* @since 1.19
*
* @ingroup Evas_Canvas
*/
EAPI void evas_seat_key_modifier_off(Evas_Canvas *obj, const char *keyname, Evas_Device *seat) EINA_ARG_NONNULL(2);
/**
* @brief List of available font descriptions known or found by this evas.
*
* The list depends on Evas compile time configuration, such as fontconfig
* support, and the paths provided at runtime as explained in @ref
* Evas_Font_Path_Group.
*
* @param[in] obj The object.
*
* @return A newly allocated list of strings. Do not change the strings. Be
* sure to call @ref evas_font_available_list_free after you're done.
*
* @ingroup Evas_Canvas
*/
EAPI Eina_List *evas_font_available_list(const Evas_Canvas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Retrieves the object on the given evas with the given name.
*
* This looks for the evas object given a name by @ref evas_object_name_set. If
* the name is not unique canvas-wide, then which one of the many objects with
* that name is returned is undefined, so only use this if you can ensure the
* object name is unique.
*
* @param[in] obj The object.
* @param[in] name The given name.
*
* @return If successful, the Evas object with the given name. Otherwise,
* @c null.
*
* @ingroup Evas_Canvas
*/
EAPI Efl_Canvas_Object *evas_object_name_find(const Evas_Canvas *obj, const char *name) EINA_WARN_UNUSED_RESULT;
/**
* @brief Appends a font path to the list of font paths used by the given evas.
*
* @param[in] obj The object.
* @param[in] path The new font path.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_font_path_append(Evas_Canvas *obj, const char *path) EINA_ARG_NONNULL(2);
/** Removes all font paths loaded into memory for the given evas.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_font_path_clear(Evas_Canvas *obj);
/**
* @brief Removes the @c keyname key from the current list of lock keys on
* canvas @c e.
*
* @param[in] obj The object.
* @param[in] keyname The name of the key to remove from the locks list.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_key_lock_del(Evas_Canvas *obj, const char *keyname) EINA_ARG_NONNULL(2);
/**
* @brief Add a damage rectangle.
*
* This is the function by which one tells evas that a part of the canvas has
* to be repainted.
*
* @note All newly created Evas rectangles get the default color values of 255
* 255 255 255 (opaque white).
*
* @param[in] obj The object.
* @param[in] x The rectangle's left position.
* @param[in] y The rectangle's top position.
* @param[in] w The rectangle's width.
* @param[in] h The rectangle's height.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_damage_rectangle_add(Evas_Canvas *obj, int x, int y, int w, int h);
/** Sync evas canvas
*
* @ingroup Evas_Canvas
*/
EAPI void evas_sync(Evas_Canvas *obj);
/**
* @brief Retrieves the list of font paths used by the given evas.
*
* @param[in] obj The object.
*
* @return The list of font paths used.
*
* @ingroup Evas_Canvas
*/
EAPI const Eina_List *evas_font_path_list(const Evas_Canvas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Reload the image cache.
*
* This function reloads the image cache of canvas.
* @param[in] obj The object.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_image_cache_reload(Evas_Canvas *obj);
/**
* @brief Convert/scale a canvas coordinate into output screen coordinates.
*
* This function takes in a horizontal coordinate as the @c x parameter and
* converts it into output units, accounting for output size, viewport size and
* location, returning it as the function return value. If @c e is invalid,
* the results are undefined.
*
* @param[in] obj The object.
* @param[in] x The canvas X coordinate.
*
* @return The output/screen coordinate translated to output coordinates.
*
* @ingroup Evas_Canvas
*/
EAPI int evas_coord_world_x_to_screen(const Evas_Canvas *obj, int x) EINA_WARN_UNUSED_RESULT;
/**
* @brief Force immediate renderization of the given Evas canvas.
*
* This function forces an immediate renderization update of the given canvas
* @c e.
*
* @note This is a very low level function, which most of Evas' users wouldn't
* care about. You might use it, for instance, to grab an Evas' canvas update
* regions and paint them back, using the canvas' pixmap, on a displaying
* system working below Evas.
*
* @note Evas is a stateful canvas. If no operations changing its state took
* place since the last rendering action, you won't see any changes and this
* call will be a no-op.
*
* @param[in] obj The object.
*
* @return A newly allocated list of updated rectangles of the canvas
* (@ref Eina_Rect structs). Free this list with @ref evas_render_updates_free.
*
* @ingroup Evas_Canvas
*/
EAPI Eina_List *evas_render_updates(Evas_Canvas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Flush the image cache of the canvas.
*
* This function flushes image cache of canvas.
* @param[in] obj The object.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_image_cache_flush(Evas_Canvas *obj);
/**
* @brief Convert/scale an output screen coordinate into canvas coordinates.
*
* This function takes in a vertical coordinate as the @c y parameter and
* converts it into canvas units, accounting for output size, viewport size and
* location, returning it as the function return value. If @c e is invalid, the
* results are undefined.
*
* @param[in] obj The object.
* @param[in] y The screen/output y coordinate.
*
* @return The screen coordinate translated to canvas unit coordinates.
*
* @ingroup Evas_Canvas
*/
EAPI int evas_coord_screen_y_to_world(const Evas_Canvas *obj, int y) EINA_WARN_UNUSED_RESULT;
/**
* @brief Removes the @c keyname key from the current list of modifier keys on
* canvas @c e.
*
* See also @ref evas_key_modifier_add.
*
* @param[in] obj The object.
* @param[in] keyname The name of the key to remove from the modifiers list.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_key_modifier_del(Evas_Canvas *obj, const char *keyname) EINA_ARG_NONNULL(2);
/** Inform to the evas that it got the focus from the default seat.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_focus_in(Evas_Canvas *obj);
/**
* @brief Add an "obscured region" to an Evas canvas.
*
* This is the function by which one tells an Evas canvas that a part of it
* must not be repainted. The region must be rectangular and its coordinates
* inside the canvas viewport are passed in the call. After this call, the
* region specified won't participate in any form in Evas' calculations and
* actions during its rendering updates, having its displaying content frozen
* as it was just after this function took place.
*
* We call it "obscured region" because the most common use case for this
* rendering (partial) freeze is something else (most probably other canvas)
* being on top of the specified rectangular region, thus shading it completely
* from the user's final scene in a display. To avoid unnecessary processing,
* one should indicate to the obscured canvas not to bother about the
* non-important area.
*
* The majority of users won't have to worry about this function, as they'll be
* using just one canvas in their applications, with nothing inset or on top of
* it in any form.
*
* To make this region one that has to be repainted again, call the function
* @ref evas_obscured_clear.
*
* @note This is a very low level function, which most of Evas' users wouldn't
* care about.
*
* @note This function does not flag the canvas as having its state changed. If
* you want to re-render it afterwards expecting new contents, you have to add
* "damage" regions yourself (see @ref evas_damage_rectangle_add).
*
* @param[in] obj The object.
* @param[in] x The rectangle's top left corner's horizontal coordinate.
* @param[in] y The rectangle's top left corner's vertical coordinate.
* @param[in] w The rectangle's width.
* @param[in] h The rectangle's height.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_obscured_rectangle_add(Evas_Canvas *obj, int x, int y, int w, int h);
/**
* @brief Make the canvas discard as much data as possible used by the engine
* at runtime.
*
* This function will unload images, delete textures and much more where
* possible. You may also want to call @ref evas_render_idle_flush immediately
* prior to this to perhaps discard a little more, though this function should
* implicitly delete most of what @ref evas_render_idle_flush might discard
* too.
* @param[in] obj The object.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_render_dump(Evas_Canvas *obj);
/** Force renderization of the given canvas.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_render(Evas_Canvas *obj);
/**
* @brief Prepends a font path to the list of font paths used by the given
* evas.
*
* @param[in] obj The object.
* @param[in] path The new font path.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_font_path_prepend(Evas_Canvas *obj, const char *path) EINA_ARG_NONNULL(2);
/**
* @brief Remove all "obscured regions" from an Evas canvas.
*
* This function removes all the rectangles from the obscured regions list of
* the canvas @c e. It takes obscured areas added with
* @ref evas_obscured_rectangle_add and make them again a regions that have to
* be repainted on rendering updates.
*
* @note This is a very low level function, which most of Evas' users wouldn't
* care about.
*
* @note This function does not flag the canvas as having its state changed. If
* you want to re-render it afterwards expecting new contents, you have to add
* "damage" regions yourself (see @ref evas_damage_rectangle_add).
* @param[in] obj The object.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_obscured_clear(Evas_Canvas *obj);
/**
* @brief Convert/scale an output screen coordinate into canvas coordinates.
*
* This function takes in a horizontal coordinate as the @c x parameter and
* converts it into canvas units, accounting for output size, viewport size and
* location, returning it as the function return value. If @c e is invalid, the
* results are undefined.
*
* @param[in] obj The object.
* @param[in] x The screen/output x coordinate.
*
* @return The screen coordinate translated to canvas unit coordinates.
*
* @ingroup Evas_Canvas
*/
EAPI int evas_coord_screen_x_to_world(const Evas_Canvas *obj, int x) EINA_WARN_UNUSED_RESULT;
/**
* @brief Adds the @c keyname key to the current list of lock keys.
*
* Locks are keys like caps lock, num lock or scroll lock, i.e., keys which are
* meant to be pressed once -- toggling a binary state which is bound to it --
* and thus altering the behavior of all subsequently pressed keys somehow,
* depending on its state. Evas is so that these keys can be defined by the
* user.
*
* This allows custom locks to be added to the evas system at run time. It is
* then possible to set and unset lock keys programmatically for other parts of
* the program to check and act on. Programmers using Evas would check for lock
* keys on key event callbacks using @ref evas_key_lock_is_set.
*
* @note If the programmer instantiates the canvas by means of the
* ecore_evas_new() family of helper functions, Ecore will take care of
* registering on it all standard lock keys: "Caps_Lock", "Num_Lock",
* "Scroll_Lock".
*
* @param[in] obj The object.
* @param[in] keyname The name of the key to add to the locks list.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_key_lock_add(Evas_Canvas *obj, const char *keyname) EINA_ARG_NONNULL(2);
/**
* @brief Make the canvas discard internally cached data used for rendering.
*
* This function flushes the arrays of delete, active and render objects. Other
* things it may also discard are: shared memory segments, temporary scratch
* buffers, cached data to avoid re-compute of that data etc.
* @param[in] obj The object.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_render_idle_flush(Evas_Canvas *obj);
/**
* @brief Return the default device of a given type.
*
* @note Currently EFL only creates a seat, mouse and keyboard.
*
* @param[in] obj The object.
* @param[in] type The class of the default device to fetch.
*
* @return The default device or @c null on error.
*
* @since 1.19
*
* @ingroup Evas_Canvas
*/
EAPI Evas_Device *evas_default_device_get(const Evas_Canvas *obj, Evas_Device_Class type);
/**
* @brief Convert/scale a canvas coordinate into output screen coordinates.
*
* This function takes in a vertical coordinate as the @c x parameter and
* converts it into output units, accounting for output size, viewport size and
* location, returning it as the function return value. If @c e is invalid, the
* results are undefined.
*
* @param[in] obj The object.
* @param[in] y The canvas y coordinate.
*
* @return The output/screen coordinate translated to output coordinates.
*
* @ingroup Evas_Canvas
*/
EAPI int evas_coord_world_y_to_screen(const Evas_Canvas *obj, int y) EINA_WARN_UNUSED_RESULT;
#endif