efl/src/lib/elementary/elm_genlist.eo

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import elm_general;
import elm_list;
import elm_genlist_item;
class Elm.Genlist (Efl.Ui.Layout, Efl.Ui.Focus.Composition, Elm.Interface_Scrollable, Efl.Ui.Clickable,
Efl.Access.Widget.Action, Efl.Access.Selection,
Efl.Ui.Selectable, Efl.Ui.Legacy)
{
[[Elementary genlist class]]
legacy_prefix: elm_genlist;
eo_prefix: elm_obj_genlist;
event_prefix: elm_genlist;
methods {
@property homogeneous {
set {
[[Enable/disable homogeneous mode.
This will enable the homogeneous mode where items are of the
same height and width so that genlist may do the lazy-loading
at its maximum (which increases the performance for scrolling
the list). In the normal mode, genlist will pre-calculate all
the items' sizes even though they are not in use. So items'
callbacks are called many times than expected. But homogeneous
mode will skip the item size pre-calculation process so
items' callbacks are called only when the item is needed.
Note: This also works well with group index.
]]
}
get {
[[Get whether the homogeneous mode is enabled.]]
}
values {
homogeneous: bool; [[Assume the items within the genlist are of
the same height and width. Default is $false.]]
}
}
@property select_mode {
set {
[[Set the genlist select mode.
#ELM_OBJECT_SELECT_MODE_DEFAULT means that items will call
their selection func and callback once when first becoming
selected. Any further clicks will do nothing, unless you set
always select mode. ELM_OBJECT_SELECT_MODE_ALWAYS means that
even if selected, every click will make the selected callbacks
be called. #ELM_OBJECT_SELECT_MODE_NONE will turn off the
ability to select items entirely and they will neither appear
selected nor call selected callback functions.
]]
}
get {
[[Get the genlist select mode.]]
}
values {
mode: Elm.Object.Select_Mode(Elm.Object.Select_Mode.max); [[The select mode.]]
}
}
@property focus_on_selection {
set {
[[Set focus upon items selection mode
When enabled, every selection of an item inside the genlist
will automatically set focus to its first focusable widget
from the left. This is true of course if the selection was
made by clicking an unfocusable area in an item or selecting
it with a key movement. Clicking on a focusable widget inside
an item will couse this particular item to get focus as usual.
]]
}
get {
[[Get whether focus upon item's selection mode is enabled.]]
}
values {
enabled: bool; [[The tree effect status.]]
}
}
@property longpress_timeout {
set {
[[Set the timeout in seconds for the longpress event.
This option will change how long it takes to send an event
"longpressed" after the mouse down signal is sent to the list.
If this event occurs, no "clicked" event will be sent.
Warning: If you set the longpress timeout value with this API,
your genlist will not be affected by the longpress value of
elementary config value later.
]]
}
get {
[[Get the timeout in seconds for the longpress event.]]
}
values {
timeout: double; [[Timeout in seconds. Default is elm config value (1.0).]]
}
}
@property multi_select {
set {
[[Enable or disable multi-selection in the genlist.
This enables ($true) or disables ($false) multi-selection in
the list. This allows more than 1 item to be selected. To
retrieve the list of selected items, use @.selected_items.get.
]]
}
get {
[[Get if multi-selection in genlist is enabled or disabled.]]
}
values {
multi: bool; [[Multi-select enable/disable. Default is disabled.]]
}
}
@property reorder_mode {
set {
[[Set reorder mode.
After turning on the reorder mode, longpress on normal item
will trigger reordering of the item. You can move the item
up and down. However, reorder does not work with group item.
]]
}
get {
[[Get the reorder mode.]]
}
values {
reorder_mode: bool; [[The reorder mode.]]
}
}
@property decorate_mode {
set {
[[Set Genlist decorate mode.
This sets Genlist decorate mode to all items.
]]
}
get {
[[Get Genlist decorate mode.]]
}
values {
decorated: bool; [[The decorate mode status.]]
}
}
@property multi_select_mode {
set {
[[Set the genlist multi select mode.
#ELM_OBJECT_MULTI_SELECT_MODE_DEFAULT means that
select/unselect items whenever each item is clicked.
#ELM_OBJECT_MULTI_SELECT_MODE_WITH_CONTROL means that only
one item will be selected although multi-selection is enabled,
if clicked without pressing control key. This mode is only
available with multi-selection.
@since 1.8
]]
}
get {
[[Get the genlist multi select mode.
@since 1.8
]]
}
values {
mode: Elm.Object.Multi_Select_Mode(Elm.Object.Multi_Select_Mode.max); [[The multi select mode]]
}
}
@property block_count {
set {
[[Set the maximum number of items within an item block.
This will configure the block count to tune to the target
with particular performance matrix.
A block of objects will be used to reduce the number of
operations due to many objects in the screen. It can
determine the visibility, or if the object has changed,
it theme needs to be updated, etc. doing this kind of
calculation to the entire block, instead of per object.
The default value for the block count is enough for most
lists, so unless you know you will have a lot of objects
visible in the screen at the same time, don't try to
change this.
]]
}
get {
[[Get the maximum number of items within an item block.]]
}
values {
count: int; [[Maximum number of items within an item block. Default is 32.]]
}
}
@property tree_effect_enabled {
[[Control genlist tree effect.]]
set {}
get {}
values {
enabled: bool; [[The tree effect status.]]
}
}
@property highlight_mode {
set {
[[Set whether the genlist items should be highlighted on item
selection.
This will turn on/off the highlight effect on item selection.
The selected and clicked callback functions will still be
called.
Highlight is enabled by default.
]]
}
get {
[[Get whether the genlist items' should be highlighted when
item selected.
]]
}
values {
highlight: bool; [[$true to enable highlighting or $false to
disable it.]]
}
}
@property mode {
set {
[[This sets the horizontal stretching mode.
This sets the mode used for sizing items horizontally. Valid
modes are @Elm.List.Mode.limit, @Elm.List.Mode.scroll, and
@Elm.List.Mode.compress. The default is @Elm.List.Mode.scroll. This mode
means that if items are too wide to fit, the scroller will
scroll horizontally. Otherwise items are expanded to fill
the width of the viewport of the scroller. If it is
@Elm.List.Mode.limit, items will be expanded to the viewport width
and limited to that size. If it is @Elm.List.Mode.compress, the
item width will be fixed (restricted to a minimum of) to the
list width when calculating its size in order to allow the
height to be calculated based on it. This allows, for
instance, text block to wrap lines if the Edje part is
configured with "text.min: 0 1".
Note: @Elm.List.Mode.compress will make list resize slower as it
will have to recalculate every item height again whenever
the list width changes!
Note: Homogeneous mode is for that all items in the genlist
same width/height. With @Elm.List.Mode.compress, it makes genlist
items to fast initializing. However there's no sub-objects
in genlist which can be on the flying resizable (such as
TEXTBLOCK). If then, some dynamic esizable objects in
genlist would not diplayed properly.
]]
}
get {
[[Get the horizontal stretching mode.]]
}
values {
mode: Elm.List.Mode(Elm.List.Mode.last); [[The mode to use (one of @Elm.List.Mode.scroll or @Elm.List.Mode.limit).]]
}
}
@property decorated_item {
get {
[[Get active genlist mode item.
This function returns the item that was activated with a mode,
by the function @.decorate_mode.set.
]]
return: Elm.Widget.Item; [[The active item for that current mode.
Or $null if no item is activated with any mode.]]
}
}
@property selected_item {
get {
[[Get the selected item in the genlist.
This gets the selected item in the list (if multi-selection
is enabled, only the item that was first selected in the list
is returned - which is not very useful, so see
@.selected_items.get for when multi-selection is used).
If no item is selected, $null is returned.
]]
return: Elm.Widget.Item; [[The selected item, or $null if none is selected.]]
}
}
@property first_item {
get {
[[Get the first item in the genlist.
This returns the first item in the list.
If filter is set on genlist, it returns
the first filtered item in the list.
]]
return: Elm.Widget.Item; [[The first item or $null.]]
}
}
@property realized_items {
get {
[[Get a list of realized items in genlist.
This returns a list of the realized items in the genlist.
The list contains genlist item pointers. The list must be
freed by the caller when done with \@ref eina_list_free. The
item pointers in the list are only valid so long as those
items are not deleted or the genlist is not deleted.
]]
return: list<ptr(Elm_Gen_Item)> @owned @warn_unused; [[List of realized items]]
}
}
@property selected_items {
get {
[[Get a list of selected items in the genlist.
It returns a list of the selected items. This list pointer
is only valid so long as the selection doesn't change (no
items are selected or unselected, or unselected implicitl
by deletion). The list contains genlist items pointers. The
order of the items in this list is the order which they were
selected, i.e. the first item in this list is the first item
that was selected, and so on.
Note: If not in multi-select mode, consider using function
@.selected_item.get instead.
]]
return: const(list<Elm.Widget.Item>); [[List of selected items]]
}
}
@property last_item {
get {
[[Get the last item in the genlist
This returns the last item in the list.
If filter is set to genlist, it returns
last filtered item in the list.
]]
return: Elm.Widget.Item; [[Last item in list]]
}
}
item_insert_before {
[[Insert an item before another in a genlist widget
This inserts an item before another in the list. It will be in
the same tree level or group as the item it is inserted before.
]]
return: Elm.Widget.Item; [[Handle to inserted item]]
params {
@cref itc: Elm.Genlist.Item.Class; [[The item class for the item.]]
@in data: const(void_ptr); [[The item data.]]
@in parent: Elm.Widget.Item @nullable; [[The parent item, or $null if none.]]
@in before_it: Elm.Widget.Item; [[The item to place this new one before.]]
@in type: Elm.Genlist.Item.Type; [[Item type.]]
@in func: Evas_Smart_Cb @optional; [[Convenience function called when the item is selected.]]
@in func_data: const(void_ptr) @optional; [[Data passed to $func above.]]
}
}
realized_items_update {
[[Update the contents of all realized items.
This updates all realized items by calling all the item class
functions again to get the contents, texts and states. Use this
when the original item data has changed and the changes are
desired to be reflected.
To update just one item, use \@ref elm_genlist_item_update.
]]
}
item_insert_after {
[[Insert an item after another in a genlist widget
This inserts an item after another in the list. It will be in the
same tree level or group as the item it is inserted after.
]]
return: Elm.Widget.Item; [[Handle to inserted item]]
params {
@cref itc: Elm.Genlist.Item.Class; [[The item class for the item.]]
@in data: const(void_ptr); [[The item data.]]
@in parent: Elm.Widget.Item @nullable; [[The parent item, or $null if none.]]
@in after_it: Elm.Widget.Item; [[The item to place this new one after.]]
@in type: Elm.Genlist.Item.Type; [[Item type.]]
@in func: Evas_Smart_Cb @optional; [[Convenience function called when the item is selected.]]
@in func_data: const(void_ptr) @optional; [[Data passed to $func above.]]
}
}
at_xy_item_get @const {
[[Get the item that is at the x, y canvas coords.
This returns the item at the given coordinates (which are canvas
relative, not object-relative). If an item is at that coordinate,
that item handle is returned, and if $posret is not NULL, the
integer pointed to is set to a value of -1, 0 or 1, depending if
the coordinate is on the upper portion of that item (-1), on the
middle section (0) or on the lower part (1). If NULL is returned
as an item (no item found there), then posret may indicate -1 or
1 based if the coordinate is above or below all items
respectively in the genlist.
]]
return: Elm.Widget.Item; [[Item at position]]
params {
@in x: int; [[The input x coordinate.]]
@in y: int; [[The input y coordinate.]]
@out posret: int; [[The position relative to the item returned here.]]
}
}
@property filter {
set {
[[Set filter mode with key.
This initiates the filter mode of genlist with user/application
provided key. If key is NULL, the filter mode is turned off.
The filter data passed has to be managed by application itself and
should not be deleted before genlist is deleted(or while filtering
is not done.
]]
}
values {
key: void_ptr; [[Filter key]]
}
}
filter_iterator_new {
[[Returns an iterator over the list of filtered items.
Return NULL if filter is not set. Application must take care
of the case while calling the API. Must be freed after use.
]]
return: iterator<ptr(Elm_Gen_Item)> @owned; [[Iterator on genlist]]
}
filtered_items_count @const {
[[Return how many items have passed the filter currently.
This behaviour is O(1) and returns the count of items which
are currently passed by the filter. After "filter,done", the
call returns total count of the filtered items.
@since 1.18
]]
return: uint; [[Count of items passing the filter]]
}
items_count @const {
[[Return how many items are currently in a list.
This behavior is O(1) and includes items which may or may not
be realized.
]]
return: uint; [[Item in list]]
}
item_prepend {
[[Prepend a new item in a given genlist widget.
This adds an item to the beginning of the list or beginning of
the children of the parent if given.
]]
return: Elm.Widget.Item; [[Handle to prepended item]]
params {
@cref itc: Elm.Genlist.Item.Class; [[The item class for the item.]]
@in data: const(void_ptr); [[The item data.]]
@in parent: Elm.Widget.Item @nullable; [[The parent item, or $null if none.]]
@in type: Elm.Genlist.Item.Type; [[Item type.]]
@in func: Evas_Smart_Cb @optional; [[Convenience function called when the item is selected.]]
@in func_data: const(void_ptr) @optional; [[Data passed to $func above.]]
}
}
clear {
[[Remove all items from a given genlist widget.
This removes (and deletes) all items in $obj, leaving it empty.
]]
}
item_append {
[[Append a new item in a given genlist widget.
This adds the given item to the end of the list or the end of
the children list if the $parent is given.
]]
return: Elm.Widget.Item; [[Handle to appended item]]
params {
@cref itc: Elm.Genlist.Item.Class; [[The item class for the item.]]
@in data: const(void_ptr); [[The item data.]]
@in parent: Elm.Widget.Item @nullable; [[The parent item, or $null if none.]]
@in type: Elm.Genlist.Item.Type; [[Item type.]]
@in func: Evas_Smart_Cb @optional; [[Convenience function called when the item is selected.]]
@in func_data: const(void_ptr) @optional; [[Data passed to $func above.]]
}
}
item_sorted_insert {
[[Insert a new item into the sorted genlist object
This inserts an item in the genlist based on user defined
comparison function. The two arguments passed to the function
$func are genlist item handles to compare.
]]
return: Elm.Widget.Item; [[Handle to inserted item]]
params {
@cref itc: Elm.Genlist.Item.Class; [[The item class for the item.]]
@in data: const(void_ptr); [[The item data.]]
@in parent: Elm.Widget.Item @nullable; [[The parent item, or $null if none.]]
@in type: Elm.Genlist.Item.Type; [[Item type.]]
@in comp: Eina_Compare_Cb; [[The function called for the sort.]]
@in func: Evas_Smart_Cb @optional; [[Convenience function called when the item is selected.]]
@in func_data: const(void_ptr) @optional; [[Data passed to $func above.]]
}
}
search_by_text_item_get {
[[Get genlist item by given string.
It takes pointer to the genlist item that will be used to start
search from it.
This function uses globs (like "*.jpg") for searching and takes
search flags as last parameter That is a bitfield with values
to be ored together or 0 for no flags.
@since 1.11
]]
return: Elm.Widget.Item; [[Searched item]]
params {
@in item_to_search_from: Elm.Widget.Item @optional; [[
Pointer to item to start search from. If $null, search
will be started from the first item of the genlist.
]]
@in part_name: string; [[Name of the TEXT part of genlist item to search string in.]]
@in pattern: string; [[The search pattern.]]
@in flags: Elm.Glob.Match_Flags; [[Search flags.]]
}
}
}
implements {
class.constructor;
Efl.Object.constructor;
Efl.Gfx.position { set; }
Efl.Gfx.size { set; }
Efl.Canvas.Group.group_member_add;
Efl.Object.provider_find;
Efl.Ui.Widget.theme_apply;
Efl.Ui.Widget.widget_sub_object_add;
Efl.Ui.Widget.on_access_update;
Efl.Ui.Widget.focus_highlight_geometry { get; }
Efl.Ui.Focus.Object.on_focus_update;
Efl.Ui.Widget.widget_sub_object_del;
Efl.Ui.Widget.widget_event;
Efl.Ui.Widget.focused_item { get; }
Elm.Interface_Scrollable.item_loop_enabled { get; set; }
Elm.Interface_Scrollable.bounce_allow { get; set; }
Elm.Interface_Scrollable.policy { get; set; }
Efl.Access.children { get; }
Efl.Access.state_set { get; }
Efl.Access.Widget.Action.elm_actions { get; }
Efl.Access.Selection.selected_children_count { get; }
Efl.Access.Selection.selected_child { get; }
Efl.Access.Selection.selected_child_deselect;
Efl.Access.Selection.child_select;
Efl.Access.Selection.child_deselect;
Efl.Access.Selection.is_child_selected;
Efl.Access.Selection.all_children_select;
Efl.Access.Selection.clear;
Efl.Ui.Focus.Composition.prepare;
Efl.Ui.Widget.focus_state_apply;
}
events {
item,focused; [[Called when genlist item got focus]]
item,unfocused; [[Called when genlist item lost focus]]
vbar,drag; [[Called when vertical bar is dragged]]
vbar,press; [[Called when vertical bar is pressed]]
vbar,unpress; [[Called when vertical bar is no longer pressed]]
hbar,drag; [[Called when horizontal bar is dragged]]
hbar,press; [[Called when horizontal bar is pressed]]
hbar,unpress; [[Called when horizontal bar is no longer pressed]]
edge,top; [[Called when top edge is reached]]
edge,bottom; [[Called when bottom edge is reached]]
edge,left; [[Called when left edge is reached]]
edge,right; [[Called when right edge is reached]]
moved; [[Called when genlist item moved]]
moved,before; [[Called when genlist item moved before]]
moved,after; [[Called when genlist item moved after]]
swipe; [[Called when swipe is detected]]
multi,pinch,in; [[Called when multitouch pinch in detected]]
multi,pinch,out; [[Called when multitouch pinch out detected]]
multi,swipe,down; [[Called when multitouch swipe down detected]]
multi,swipe,up; [[Called when multitouch swipe up detected]]
multi,swipe,right; [[Called when multitouch swipe right detected]]
multi,swipe,left; [[Called when multitouch swipe left detected]]
released; [[Called when genlist is released]]
activated; [[called when genlist is activated]]
highlighted; [[Called when genlist is highlighted]]
unhighlighted; [[Called when genlist is no longer highlighted]]
realized; [[Called when genlist is realized]]
unrealized; [[Called when genlist is unrealized]]
contract,request; [[Called when contract is requested]]
expand,request; [[Called when expand is requested]]
contracted; [[called when genlist is contracted]]
expanded; [[Called when genlist is expanded]]
index,update; [[Called when genlist index updated]]
tree,effect,finished; [[Called when genlist tree effect finished]]
filter,done; [[Called when genlist filter is done]]
}
}