efl/src/lib/elementary/elm_toolbar_item.eo

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enum Elm.Toolbar.Item.Scrollto_Type
{
[[Defines where to position the item in the toolbar.]]
legacy: elm_toolbar_item_scrollto;
none = 0, [[no scrollto]]
in = (1 << 0), [[to the nearest viewport]]
first = (1 << 1), [[to the first of viewport]]
middle = (1 << 2), [[to the middle of viewport]]
last = (1 << 3) [[to the last of viewport]]
}
struct Elm.Toolbar.Item.State
{
[[
State of a Elm_Toolbar_Item.
Can be created with elm_toolbar_item_state_add() and removed with elm_toolbar_item_state_del().
]]
label: string; [[Item label]]
icon_str: string; [[Item icon string]]
icon: Efl.Canvas.Object; [[Item icon]]
func: Evas_Smart_Cb ; [[Item callback function]]
data: const(void_ptr); [[Item data]]
}
class Elm.Toolbar.Item(Elm.Widget.Item, Efl.Ui.Item, Efl.Ui.Focus.Object, Efl.Ui.Legacy)
{
[[Elementary toolbar item class]]
legacy_prefix: elm_toolbar_item;
eo_prefix: elm_obj_toolbar_item;
methods {
@property priority {
get {
[[Get the priority of a toolbar item.]]
}
set {
[[Set the priority of a toolbar item.
This is used only when the toolbar shrink mode is set
to #ELM_TOOLBAR_SHRINK_MENU or #ELM_TOOLBAR_SHRINK_HIDE.
When space is less than required, items with low priority
will be removed from the toolbar and added to a
dynamically-created menu, while items with higher
priority will remain on the toolbar, with the same
order they were added.
]]
}
values {
priority: int; [[The $item priority. The default is zero
for set and 0 is returned on failure.]]
}
}
@property icon {
get {
[[Get the string used to set the icon of $item.]]
}
set {
[[Set the icon associated with $item.
Toolbar will load icon image from fdo or current theme.
This behavior can be set by
elm_toolbar_icon_order_lookup_set function.
If an absolute path is provided it will load it direct
from a file.
Note: This function does not accept relative icon path.
]]
}
values {
icon: string; [[A string with icon name or the
absolute path of an image file.]]
}
}
@property object {
get {
[[Get the real Evas(Edje) object created to implement the
view of a given toolbar $item.
]]
}
values {
obj: Efl.Canvas.Object; [[The base Edje object associated with $it.]]
}
}
@property icon_object {
get {
[[Get the icon object of $item.
See also @.icon.set, @.icon_file_set, @.icon_memfile_set.
]]
}
values {
obj: Efl.Canvas.Object; [[The icon object.]]
}
}
@property separator {
get {
[[Get a value whether item is a separator or not.]]
}
set {
[[Set or unset item as a separator.
Items aren't set as separator by default.
If set as separator it will display separator theme, so
won't display icons or label.
]]
}
values {
separator: bool; [[$true if the item is a separator, $false otherwise]]
}
}
@property menu {
get {
[[Get toolbar item's menu.
If $item wasn't set as menu item with @.menu_set,
this function will set it.
]]
}
values {
menu: Efl.Canvas.Object; [[Item's menu object or $null on failure.]]
}
}
@property state {
get {
[[Get the current state of $it.]]
}
set {
[[Set $state as the current state of $it.
If $state is $NULL, it won't select any state and the
default item's icon and label will be used. It's the
behavior as \@ref elm_toolbar_item_state_unset.
]]
return: bool; [[$true on success, $false otherwise]]
}
values {
state: ptr(Elm.Toolbar.Item.State) @nullable; [[Item state]]
}
}
/* init { FIXME
params {
Evas_Smart_Cb func;
const(void_ptr) data;
}
}*/
icon_memfile_set {
[[Set the icon associated with $item to an image in a binary buffer.
Note: The icon image set by this function can be changed by
@.icon.set.
]]
params {
@in img: const(void_ptr); [[The binary data that will be used as an image.]]
@in size: size; [[The size of binary data $img.]]
@in format: string; [[Optional format of $img to pass to the image loader.]]
@in key: string; [[Optional key of $img to pass to the image loader (eg. if $img is an edje file).]]
}
return: bool; [[$true on success, $false otherwise]]
}
icon_file_set {
[[Set the icon associated with $item to an image in a binary buffer.
Note: The icon image set by this function can be changed by
elm_toolbar_item_icon_set().
]]
params {
@in file: string; [[The file that contains the image.]]
@in key: string; [[Optional key of $img to pass to the image loader (eg. if $img is an edje file).]]
}
return: bool; [[$true on success, $false otherwise]]
}
state_add {
[[Add a new state to $item.
Toolbar will load icon image from fdo or current theme.
This behavior can be set by elm_toolbar_icon_order_lookup_set
function. If an absolute path is provided it will load it
direct from a file.
States created with this function can be removed with
@.state_del.
]]
params {
@in icon: string; [[A string with icon name or the absolute path of an image file.]]
@in label: string; [[The label of the new state.]]
@in func: Evas_Smart_Cb @optional; [[The function to call when the item is clicked when this state is selected.]]
@in data: const(void_ptr) @optional; [[The data to associate with the state.]]
}
return: ptr(Elm.Toolbar.Item.State); [[The toolbar item state, or $null upon failure.]]
}
state_del {
[[Delete a previously added state to $item.]]
params {
@in state: ptr(Elm.Toolbar.Item.State); [[The state to be deleted.]]
}
return: bool; [[$true on success or $false on failure.]]
}
state_next {
[[Get the state after selected state in toolbar's $item.
If last state is selected, this function will return first
state.
]]
return: ptr(Elm.Toolbar.Item.State); [[The state after current state, or $null on failure.]]
}
state_prev {
[[Get the state before selected state in toolbar's $item.
If first state is selected, this function will return last
state.
]]
return: ptr(Elm.Toolbar.Item.State); [[The state before current state, or $null on failure.]]
}
show {
[[Show a specific item, when the toolbar can be scrolled.
@since 1.8
]]
params {
@in scrollto: Elm.Toolbar.Item.Scrollto_Type; [[The position the item should appear at.]]
}
}
bring_in {
[[Show a specific item with scroll animation, when the toolbar
can be scrolled.
@since 1.8
]]
params {
@in scrollto: Elm.Toolbar.Item.Scrollto_Type; [[The position the item should appear at.]]
}
}
menu_set {
[[Set whether the toolbar item opens a menu.
A toolbar item can be set to be a menu, using this function.
Once it is set to be a menu, it can be manipulated through the
menu-like function @Elm.Toolbar.menu_parent.set and the
other elm_menu functions, using the Evas_Object $menu returned
by @.menu.get.
So, items to be displayed in this item's menu should be added
with \@ref elm_menu_item_add.
]]
/* FIXME-doc
The following code exemplifies the most basic usage:
@code
tb = elm_toolbar_add(win)
item = elm_toolbar_item_append(tb, "refresh", "Menu", NULL, NULL);
elm_toolbar_item_menu_set(item, true);
elm_toolbar_menu_parent_set(tb, win);
menu = elm_toolbar_item_menu_get(item);
elm_menu_item_add(menu, NULL, "edit-cut", "Cut", NULL, NULL);
menu_item = elm_menu_item_add(menu, NULL, "edit-copy", "Copy", NULL,
NULL);
@endcode
*/
params {
@in menu: bool; [[If $true, $item will opens a menu when selected.]]
}
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
Elm.Widget.Item.disable;
Elm.Widget.Item.disabled { set; }
Elm.Widget.Item.focus { get; set; }
Elm.Widget.Item.signal_emit;
Elm.Widget.Item.part_text { get; set; }
Elm.Widget.Item.part_content { get; set; }
Elm.Widget.Item.part_content_unset;
Efl.Ui.Focus.Object.focus_geometry { get; }
Efl.Ui.Focus.Object.focus { set; }
Efl.Access.name { get; }
Efl.Access.state_set { get; }
Efl.Ui.Item.selected { get; set; }
Efl.Ui.Item.prev { get; }
Efl.Ui.Item.next { get; }
}
}