efl/src/lib/elementary/elm_widget_layout.h

82 lines
3.8 KiB
C

#ifndef ELM_WIDGET_LAYOUT_H
#define ELM_WIDGET_LAYOUT_H
#include "elm_widget_container.h"
/* DO NOT USE THIS HEADER UNLESS YOU ARE PREPARED FOR BREAKING OF YOUR
* CODE. THIS IS ELEMENTARY'S INTERNAL WIDGET API (for now) AND IS NOT
* FINAL. CALL elm_widget_api_check(ELM_INTERNAL_API_VERSION) TO CHECK
* IT AT RUNTIME.
*/
/**
* @addtogroup Widget
* @{
*
* @section elm-layout-class The Elementary Layout Class
*
* Elementary, besides having the @ref Layout widget, exposes its
* foundation -- the Elementary Layout Class -- in order to create
* other widgets which are, basically, a certain layout with some more
* logic on top.
*
* The idea is to make the creation of that widgets as easy as possible,
* factorizing code on this common base. For example, a button is a
* layout (that looks like push button) that happens to react on
* clicks and keyboard events in a special manner, calling its user
* back on those events. That's no surprise, then, that the @ref
* Button implementation relies on #Elm_Layout_Smart_Class, if you go
* to check it.
*
* The Layout class inherits from
* #Elm_Container_Smart_Class. Container parts, here, map directly to
* Edje parts from the layout's Edje group. Besides that, there's a whole
* infrastructure around Edje files:
* - interfacing by signals,
* - setting/retrieving text part values,
* - dealing with table and box parts directly,
* - etc.
*
* Take a look at #Elm_Layout_Smart_Class's 'virtual' functions to
* understand the whole interface. Finally, layout objects will do
* <b>part aliasing</b> for you, if you set it up properly. For that,
* take a look at #Elm_Layout_Part_Alias_Description, where it's
* explained in detail.
*/
/**
* Base widget smart data extended with layout instance data.
*/
typedef struct _Elm_Layout_Smart_Data
{
Evas_Object *obj; /**< The object itself */
Eina_List *subs; /**< List of Elm_Layout_Sub_Object_Data structs, to hold the actual sub objects such as text, content and the children of box and table. */
Eina_List *edje_signals; /**< The list of edje signal callbacks. */
Eina_List *parts_cursors; /**< The list of cursor names of layout parts. This is a list of Elm_Layout_Sub_Object_Cursor struct. */
Eina_List *prop_connect; /**< The list of properties connected to layout parts. */
Eina_Hash *factories; /**< The hash with parts connected to factories. */
Efl_Model *model; /**< The model */
int frozen; /**< Layout freeze counter */
Eina_Bool needs_size_calc : 1; /**< This flas is set true when the layout sizing eval is already requested. This defers sizing evaluation until smart calculation to avoid unnecessary calculation. */
Eina_Bool restricted_calc_w : 1; /**< This is a flag to support edje restricted_calc in w axis. */
Eina_Bool restricted_calc_h : 1; /**< This is a flag to support edje restricted_calc in y axis. */
Eina_Bool can_access : 1; /**< This is true when all text(including textblock) parts can be accessible by accessibility. */
Eina_Bool destructed_is : 1; /**< This flag indicates if Efl.Ui.Layout destructor was called. This is needed to avoid unnecessary calculation of subobject deletion during layout object's deletion. */
Eina_Bool file_set : 1; /**< This flag indicates if Efl.Ui.Layout source is set from a file*/
Eina_Bool view_updated : 1; /**< This flag indicates to Efl.Ui.Layout don't update model in text_set */
} Efl_Ui_Layout_Data;
/**
* @}
*/
#define EFL_UI_LAYOUT_DATA_GET(o, sd) \
Efl_Ui_Layout_Data * sd = efl_data_scope_get(o, EFL_UI_LAYOUT_CLASS)
#define EFL_UI_LAYOUT_CHECK(obj) \
if (EINA_UNLIKELY(!efl_isa(obj, EFL_UI_LAYOUT_CLASS))) \
return
#endif