efl/legacy/elementary/src/examples/button_example_00.c

55 lines
1.5 KiB
C

/*
* gcc -o button_example_00 button_example_00.c `pkg-config --cflags --libs elementary`
*/
#include <Elementary.h>
#ifdef HAVE_CONFIG_H
#include "elementary_config.h"
#else
#define __UNUSED__
#endif
static void
on_click(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
elm_exit();
}
int
elm_main(int argc __UNUSED__, char **argv __UNUSED__)
{
Evas_Object *win = NULL;
Evas_Object *bg = NULL;
Evas_Object *btn = NULL;
/* Create an win, associate it with a canvas and */
/* turn it visible on WM (Window Manager). */
win = elm_win_add(NULL, "Greetings", ELM_WIN_BASIC);
elm_win_title_set(win, "Hello, World!");
elm_win_autodel_set(win, EINA_TRUE);
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
evas_object_resize(win, 240, 60);
evas_object_show(win);
/* Create a bg, associate it to an win */
/* and turn it visible on WM. */
bg = elm_bg_add(win);
evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_win_resize_object_add(win, bg);
evas_object_show(bg);
/* Create a btn, associate to a function, associate */
/* to win, give a dimension and position. */
btn = elm_button_add(win);
elm_object_text_set(btn, "Good-Bye, World!");
evas_object_smart_callback_add(btn, "clicked", on_click, NULL);
evas_object_resize(btn, 120, 30);
evas_object_move(btn, 60, 15);
evas_object_show(btn);
elm_run();
return 0;
}
ELM_MAIN();