efl/src/lib/edje/edje_object.eo

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class Edje.Object (Evas.Smart_Clipped, Efl.File)
{
legacy_prefix: edje_object;
eo_prefix: edje_obj;
data: Edje;
properties {
update_hints {
set {
/*@
@brief Edje will automatically update the size hints on itself.
By default edje doesn't set size hints on itself. With this function
call, it will do so if update is true. Be carefully, it cost a lot to
trigger this feature as it will recalc the object every time it make
sense to be sure that's its minimal size hint is always accurate. */
}
get {
/*@
@brief Whether or not Edje will update size hints on itself.
@return @c true if does, @c false if it doesn't. */
}
values {
bool update; /*@ Whether or not update the size hints. */
}
}
mirrored {
set {
/*@
@brief Set the RTL orientation for this object.
@since 1.1.0 */
}
get {
/*@
@brief Get the RTL orientation for this object.
You can RTL orientation explicitly with edje_object_mirrored_set.
@return @c EINA_TRUE if the flag is set or @c EINA_FALSE if not.
@since 1.1.0 */
}
values {
bool rtl; /*@ new value of flag EINA_TRUE/EINA_FALSE */
}
}
animation {
set {
/*@
@brief Set the object's animation state.
This function starts or stops an Edje object's animation. The
information if it's stopped can be retrieved by
edje_object_animation_get().
@see edje_object_animation_get() */
}
get {
/*@
@brief Get the Edje object's animation state.
@return @c EINA_FALSE on error or if object is not animated;
@c EINA_TRUE if animated.
This function returns if the animation is stopped or not. The
animation state is set by edje_object_animation_set().
@see edje_object_animation_set(). */
}
values {
bool on; /*@ The animation state. @c EINA_TRUE to starts or
@c EINA_FALSE to stops. */
}
}
play {
set {
/*@
@brief Set the Edje object to playing or paused states.
This function sets the Edje object @a obj to playing or paused
states, depending on the parameter @a play. This has no effect if
the object was already at that state.
@see edje_object_play_get(). */
}
get {
/*@
@brief Get the Edje object's state.
@return @c EINA_FALSE if the object is not connected, its @c delete_me flag
is set, or it is at paused state; @c EINA_TRUE if the object is at playing
state.
This function tells if an Edje object is playing or not. This state
is set by edje_object_play_set().
@see edje_object_play_set(). */
}
values {
bool play; /*@ Object state (@c EINA_TRUE to playing,
@c EINA_FALSE to paused). */
}
}
perspective {
set {
/*@
Set the given perspective object on this Edje object.
Make the given perspective object be the default perspective for this Edje
object.
There can be only one perspective object per Edje object, and if a
previous one was set, it will be removed and the new perspective object
will be used.
An Edje perspective will only affect a part if it doesn't point to another
part to be used as perspective.
@see edje_object_perspective_new()
@see edje_object_perspective_get()
@see edje_perspective_set() */
}
get {
/*@
Get the current perspective used on this Edje object.
@return The perspective object being used on this Edje object. Or @c NULL
if there was none, and on errors.
@see edje_object_perspective_set() */
}
values {
Edje_Perspective *ps @const_get; /*@ The perspective object that will be used. */
}
}
scale {
set {
/*@
@brief Set the scaling factor for a given Edje object.
This function sets an @b individual scaling factor on the @a obj
Edje object. This property (or Edje's global scaling factor, when
applicable), will affect this object's part sizes. If @p scale is
not zero, than the individual scaling will @b override any global
scaling set, for the object @p obj's parts. Put it back to zero to
get the effects of the global scaling again.
@warning Only parts which, at EDC level, had the @c "scale"
property set to @c 1, will be affected by this function. Check the
complete @ref edcref "syntax reference" for EDC files.
@see edje_object_scale_get()
@see edje_scale_get() for more details */
return: bool;
}
get {
/*@
@brief Get a given Edje object's scaling factor.
This function returns the @c individual scaling factor set on the
@a obj Edje object.
@see edje_object_scale_set() for more details */
}
values {
double scale; /*@ The scaling factor (the default value is @c 0.0,
meaning individual scaling @b not set) */
}
}
base_scale {
get {
/*@
@brief Get a given Edje object's base_scale factor.
This function returns the base_scale factor set on the
@a obj Edje object.
The base_scale can be set in the collection of edc.
If it isn't set, the default value is 1.0 */
}
values {
double base_scale; /* The base_scale factor (the default value is @ 1.0,
that means the edc file is made based on scale 1.0. */
}
}
mmap {
set {
/*@
@brief Sets the @b EDJ file (and group within it) to load an Edje
object's contents from
@return @c EINA_TRUE, on success or @c EINA_FALSE, on errors (check
edje_object_load_error_get() after this call to get errors causes)
Edje expects EDJ files, which are theming objects' descriptions and
resources packed together in an EET file, to read Edje object
definitions from. They usually are created with the @c .edj
extension. EDJ files, in turn, are assembled from @b textual object
description files, where one describes Edje objects declaratively
-- the EDC files (see @ref edcref "the syntax" for those files).
Those description files were designed so that many Edje object
definitions -- also called @b groups (or collections) -- could be
packed together <b>in the same EDJ file</b>, so that a whole
application's theme could be packed in one file only. This is the
reason for the @p group argument.
Use this function after you instantiate a new Edje object, so that
you can "give him life", telling where to get its contents from.
@see edje_object_add()
@see edje_object_file_get()
@see edje_object_mmap_set()
@since 1.8 */
return: bool;
}
values {
const(Eina.File)* file; /*@ The Eina.File pointing to the EDJ file to load @p from */
const(char)* group; /*@ The name of the group, in @p file, which implements an
Edje object */
}
}
text_change_cb {
set {
/*@
@brief Set the object text callback.
This function sets the callback to be called when the text changes. */
}
values {
Edje_Text_Change_Cb func; /*@ The callback function to handle the text change */
void *data; /*@ The data associated to the callback function. */
}
}
part_text_cursor_begin {
set {
/*@
@brief Moves the cursor to the beginning of the text part
@see evas_textblock_cursor_paragraph_first */
}
values {
const(char)* part; /*@ The part name */
Edje_Cursor cur; /*@ the edje cursor to work on */
}
}
part_text_cursor_line_end {
set {
/*@
@brief Move the cursor to the end of the line.
@see evas_textblock_cursor_line_char_last */
}
values {
const(char)* part; /*@ The part name */
Edje_Cursor cur; /*@ the edje cursor to work on */
}
}
text_class {
set {
/*@
@brief Sets Edje text class.
@return @c EINA_TRUE, on success or @c EINA_FALSE, on error
This function sets the text class for the Edje. */
return: bool;
}
values {
const(char)* text_class; /*@ The text class name */
const(char)* font; /*@ Font name */
Evas_Font_Size size; /*@ Font Size */
}
}
part_text_cursor_coord {
set {
/*@
Position the given cursor to a X,Y position.
This is frequently used with the user cursor.
@return True on success, false on error. */
return: bool;
}
values {
const(char)* part; /*@ The part containing the object. */
Edje_Cursor cur; /*@ The cursor to adjust. */
Evas_Coord x; /*@ X Coordinate. */
Evas_Coord y; /*@ Y Coordinate. */
}
}
part_text_cursor_end {
set {
/*@
@brief Moves the cursor to the end of the text part.
@see evas_textblock_cursor_paragraph_last */
}
values {
const(char)* part; /*@ The part name */
Edje_Cursor cur; /*@ the edje cursor to work on */
}
}
part_text_escaped {
set {
/*@
@brief Sets the text for an object part, but converts HTML escapes to UTF8
This converts the given string @p text to UTF8 assuming it contains HTML
style escapes like "&amp;" and "&copy;" etc. IF the part is of type TEXT,
as opposed to TEXTBLOCK.
@return @c EINA_TRUE on success, @c EINA_FALSE otherwise
@since 1.2 */
return: bool;
}
values {
const(char)* part; /*@ The part name */
const(char)* text; /*@ The text string */
}
}
item_provider {
set {
/*@
@brief Set the function that provides item objects for named items in an edje entry text
Item objects may be deleted any time by Edje, and will be deleted when the
Edje object is deleted (or file is set to a new file). */
}
values {
Edje_Item_Provider_Cb func; /*@ The function to call (or NULL to disable) to get item objects */
void *data; /*@ The data pointer to pass to the @p func callback */
}
}
part_text_cursor_line_begin {
set {
/*@
@brief Move the cursor to the beginning of the line.
@see evas_textblock_cursor_line_char_first */
}
values {
const(char)* part; /*@ The part name */
Edje_Cursor cur; /*@ the edje cursor to work on */
}
}
message_handler {
set {
/*@
@brief Set an Edje message handler function for a given Edje object.
For scriptable programs on an Edje object's defining EDC file which
send messages with the @c send_message() primitive, one can attach
<b>handler functions</b>, to be called in the code which creates
that object (see @ref edcref "the syntax" for EDC files).
This function associates a message handler function and the
attached data pointer to the object @p obj.
@see edje_object_message_send() */
}
values {
Edje_Message_Handler_Cb func; /*@ The function to handle messages @b coming from @p obj */
void *data; /*@ Auxiliary data to be passed to @p func */
}
}
size_min {
get {
/*@
@brief Get the minimum size specified -- as an EDC property -- for a
given Edje object
This function retrieves the @p obj object's minimum size values,
<b>as declared in its EDC group definition</b>. Minimum size of
groups have the following syntax
@code
collections {
group {
name: "a_group";
min: 100 100;
}
}
@endcode
where one declares a minimum size of 100 pixels both for width and
height. Those are (hint) values which should be respected when the
given object/group is to be controlled by a given container object
(e.g. an Edje object being "swallowed" into a given @c SWALLOW
typed part, as in edje_object_part_swallow()). Check the complete
@ref edcref "syntax reference" for EDC files.
@note If the @c min EDC property was not declared for @p obj, this
call will return the value 0, for each axis.
@note On failure, this function will make all non-@c NULL size
pointers' pointed variables be set to zero.
@see edje_object_size_max_get() */
}
values {
Evas_Coord minw; /*@ Pointer to a variable where to store the minimum width */
Evas_Coord minh; /*@ Pointer to a variable where to store the minimum height */
}
}
access_part_list {
get {
/*@
@brief Retrieve a list all accessibility part names
@return A list all accessibility part names on @p obj
@since 1.7.0 */
return: list<const(char)*> *;
}
}
load_error {
get {
/*@
@brief Gets the (last) file loading error for a given Edje object
@return The Edje loading error, one of:
- #EDJE_LOAD_ERROR_NONE
- #EDJE_LOAD_ERROR_GENERIC
- #EDJE_LOAD_ERROR_DOES_NOT_EXIST
- #EDJE_LOAD_ERROR_PERMISSION_DENIED
- #EDJE_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED
- #EDJE_LOAD_ERROR_CORRUPT_FILE
- #EDJE_LOAD_ERROR_UNKNOWN_FORMAT
- #EDJE_LOAD_ERROR_INCOMPATIBLE_FILE
- #EDJE_LOAD_ERROR_UNKNOWN_COLLECTION
- #EDJE_LOAD_ERROR_RECURSIVE_REFERENCE
This function is meant to be used after an Edje EDJ <b>file
loading</b>, what takes place with the edje_object_file_set()
function. If that function does not return @c EINA_TRUE, one should
check for the reason of failure with this one.
@see edje_load_error_str() */
return: Edje_Load_Error;
}
}
size_max {
get {
/*@
@brief Get the maximum size specified -- as an EDC property -- for a
given Edje object
This function retrieves the @p obj object's maximum size values,
<b>as declared in its EDC group definition</b>. Maximum size of
groups have the following syntax
@code
collections {
group {
name: "a_group";
max: 100 100;
}
}
@endcode
where one declares a maximum size of 100 pixels both for width and
height. Those are (hint) values which should be respected when the
given object/group is to be controlled by a given container object
(e.g. an Edje object being "swallowed" into a given @c SWALLOW
typed part, as in edje_object_part_swallow()). Check the complete
@ref edcref "syntax reference" for EDC files.
@note If the @c max EDC property was not declared for @p obj, this
call will return the maximum size a given Edje object may have, for
each axis.
@note On failure, this function will make all non-@c NULL size
pointers' pointed variables be set to zero.
@see edje_object_size_min_get() */
}
values {
Evas_Coord maxw; /*@ Pointer to a variable where to store the maximum width */
Evas_Coord maxh; /*@ Pointer to a variable where to store the maximum height */
}
}
}
methods {
part_table_clear {
/*@
@brief Removes all object from the table.
@return @c EINA_TRUE clear the table, @c EINA_FALSE on failure
Removes all object from the table indicated by part, except the
internal ones set from the theme. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in bool clear; /*@ If set, will delete subobjs on remove */
}
}
part_external_param_type_get @const {
/*@
Facility to query the type of the given parameter of the given part.
@return @c EDJE_EXTERNAL_PARAM_TYPE_MAX on errors, or another value
from #Edje_External_Param_Type on success. */
return: Edje_External_Param_Type;
params {
@in const(char)* part; /*@ The part name */
@out const(char) param; /*@ the parameter name to use. */
}
}
part_text_select_allow_set @const {
/*@
@brief Enables selection if the entry is an EXPLICIT selection mode
type.
The default is to @b not allow selection. This function only affects user
selection, functions such as edje_object_part_text_select_all() and
edje_object_part_text_select_none() are not affected. */
params {
@in const(char)* part; /*@ The part name */
@in bool allow; /*@ EINA_TRUE to enable, EINA_FALSE otherwise */
}
}
part_state_get @const {
/*@
@brief Returns the state of the Edje part.
@return The part state:\n
"default" for the default state\n
"" for other states */
return: const(char)*;
params {
@in const(char)* part; /*@ The part name */
@out double val_ret;
}
}
text_markup_filter_callback_del_full {
/*@
Delete a function and matching user data from the markup filter list.
Delete the given @p func filter and @p data user data from the list
in @p part.
Returns the user data pointer given when added.
@see edje_object_text_markup_filter_callback_add
@see edje_object_text_markup_filter_callback_del
@return The same data pointer if successful, or NULL otherwise
@since 1.2.0 */
return: void *;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Markup_Filter_Cb func; /*@ The function callback to remove */
@in void *data; /*@ The data passed to the callback function */
}
}
part_drag_step_set {
/*@
@brief Sets the drag step increment.
Sets the x,y step increments for a dragable object.
Values for @p dx and @p dy are real numbers that range from 0 to 1,
representing the relative size of the dragable area on that axis by which the
part will be moved.
@see edje_object_part_drag_step_get() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in double dx; /*@ The x step amount */
@in double dy; /*@ The y step amount */
}
}
part_drag_step_get @const {
/*@
@brief Gets the drag step increment values.
Gets the x and y step increments for the dragable object.
@see edje_object_part_drag_step_set() */
return: bool;
params {
@in const(char)* part; /*@ The part */
@out double dx; /*@ The x step increment pointer */
@out double dy; /*@ The y step increment pointer */
}
}
part_text_imf_context_get @const {
/*@
@brief Get the input method context in entry.
If ecore_imf was not available when edje was compiled, this function returns NULL
otherwise, the returned pointer is an Ecore_IMF
@return The input method context (Ecore_IMF_Context *) in entry
@since 1.2.0 */
return: void *;
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_select_begin @const {
/*@
@brief Starts selecting at current cursor position */
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_style_user_peek @const {
/*@
@brief Return the text of the object part.
@return The text string
This function returns the style associated with the textblock part.
@since 1.2.0 */
return: const(char)*;
params {
@in const(char)* part; /*@ The part name */
}
}
signal_callback_del {
/*@
@brief Remove a signal-triggered callback from an object.
@return The data pointer
This function removes a callback, previously attached to the
emittion of a signal, from the object @a obj. The parameters @a
emission, @a source and @a func must match exactly those passed to
a previous call to edje_object_signal_callback_add(). The data
pointer that was passed to this call will be returned.
@see edje_object_signal_callback_add().
@see edje_object_signal_callback_del_full(). */
legacy: null;
return: void *;
params {
@in const(char)* emission; /*@ The emission string. */
@in const(char)* source; /*@ The source string. */
@in Edje_Signal_Cb func; /*@ The callback function. */
@in void *data; /*@ The callback function. */
}
}
part_text_cursor_next {
/*@
@brief Advances the cursor to the next cursor position.
@see evas_textblock_cursor_char_next */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor cur; /*@ The edje cursor to advance */
}
}
part_text_style_user_push {
/*@
@brief Set the style of the
This function sets the style associated with the textblock part.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
@in const(char)* style; /*@ The style to set (textblock conventions). */
}
}
part_text_append {
/*@
@brief Insert text for an object part.
This function inserts the text for an object part at the end; It does not
move the cursor.
@since 1.1 */
params {
@in const(char)* part; /*@ The part name */
@in const(char)* text; /*@ The text string */
}
}
part_geometry_get @const {
/*@
@brief Retrieve the geometry of a given Edje part, in a given Edje
object's group definition, <b>relative to the object's area</b>
This function gets the geometry of an Edje part within its
group. The @p x and @p y coordinates are relative to the top left
corner of the whole @p obj object's area.
@note Use @c NULL pointers on the geometry components you're not
interested in: they'll be ignored by the function.
@note On failure, this function will make all non-@c NULL geometry
pointers' pointed variables be set to zero. */
return: bool;
params {
@in const(char)* part; /*@ The Edje part's name */
@out Evas_Coord x; /*@ A pointer to a variable where to store the part's x
coordinate */
@out Evas_Coord y; /*@ A pointer to a variable where to store the part's y
coordinate */
@out Evas_Coord w; /*@ A pointer to a variable where to store the part's width */
@out Evas_Coord h; /*@ A pointer to a variable where to store the part's height */
}
}
part_text_input_panel_hide @const {
/*@
@brief Hide the input panel (virtual keyboard).
@see edje_object_part_text_input_panel_show
Note that input panel is shown or hidden automatically according to the focus state.
This API can be used in the case of manually controlling by using edje_object_part_text_input_panel_enabled_set.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_item_geometry_get @const {
/*@
@brief Return item geometry.
@return 1 if item exists, 0 if not
This function return a list of Evas_Textblock_Rectangle item
rectangles. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in const(char)* item; /*@ The item name */
@out Evas_Coord cx; /*@ Item x return (relative to entry part) */
@out Evas_Coord cy; /*@ Item y return (relative to entry part) */
@out Evas_Coord cw; /*@ Item width return */
@out Evas_Coord ch; /*@ Item height return */
}
}
part_table_unpack {
/*@
@brief Removes an object from the table.
@return @c EINA_TRUE object removed, @c EINA_FALSE on failure
Removes an object from the table indicated by part. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Evas_Object *child_obj; /*@ The object to pack in */
}
}
part_text_select_abort @const {
/*@
@brief Aborts any selection action on a part. */
params {
@in const(char)* part; /*@ The part name */
}
}
text_insert_filter_callback_del_full {
/*@
Delete a function and matching user data from the filter list.
Delete the given @p func filter and @p data user data from the list
in @p part.
Returns the user data pointer given when added.
@see edje_object_text_insert_filter_callback_add
@see edje_object_text_insert_filter_callback_del
@return The same data pointer if successful, or NULL otherwise */
return: void *;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Text_Filter_Cb func; /*@ The function callback to remove */
@in void *data; /*@ The data passed to the callback function */
}
}
part_text_style_user_pop {
/*@
@brief Delete the top style form the user style stack.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_input_panel_imdata_set {
/*@
Set the input panel-specific data to deliver to the input panel.
This API is used by applications to deliver specific data to the input panel.
The data format MUST be negotiated by both application and the input panel.
The size and format of data are defined by the input panel.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
@in const(void)* data; /*@ The specific data to be set to the input panel. */
@in int len; /*@ the length of data, in bytes, to send to the input panel */
}
}
part_text_input_panel_imdata_get @const {
/*@
Get the specific data of the current active input panel.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
@in void *data; /*@ The specific data to be got from the input panel */
@in int *len; /*@ The length of data */
}
}
part_text_insert {
/*@
@brief Insert text for an object part.
This function inserts the text for an object part just before the
cursor position. */
params {
@in const(char)* part; /*@ The part name */
@in const(char)* text; /*@ The text string */
}
}
part_box_remove_at {
/*@
@brief Removes an object from the box.
@return Pointer to the object removed, or @c NULL.
Removes from the box indicated by part, the object in the position
pos.
@see edje_object_part_box_remove()
@see edje_object_part_box_remove_all() */
return: Evas_Object *;
params {
@in const(char)* part; /*@ The part name */
@in uint pos; /*@ The position index of the object (starts counting from 0) */
}
}
part_text_cursor_copy {
/*@
@brief Copy the cursor to another cursor. */
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor src; /*@ the cursor to copy from */
@in Edje_Cursor dst; /*@ the cursor to copy to */
}
}
parts_extends_calc {
/*@
Calculate the geometry of the region, relative to a given Edje
object's area, <b>occupied by all parts in the object</b>
This function gets the geometry of the rectangle equal to the area
required to group all parts in @p obj's group/collection. The @p x
and @p y coordinates are relative to the top left corner of the
whole @p obj object's area. Parts placed out of the group's
boundaries will also be taken in account, so that @p x and @p y
<b>may be negative</b>.
@note Use @c NULL pointers on the geometry components you're not
interested in: they'll be ignored by the function.
@note On failure, this function will make all non-@c NULL geometry
pointers' pointed variables be set to zero. */
return: bool;
params {
@out Evas_Coord x; /*@ A pointer to a variable where to store the parts region's
x coordinate */
@out Evas_Coord y; /*@ A pointer to a variable where to store the parts region's
y coordinate */
@out Evas_Coord w; /*@ A pointer to a variable where to store the parts region's
width */
@out Evas_Coord h; /*@ A pointer to a variable where to store the parts region's
height */
}
}
part_drag_value_set {
/*@
@brief Set the dragable object location.
Places the dragable object at the given location.
Values for @p dx and @p dy are real numbers that range from 0 to 1,
representing the relative position to the dragable area on that axis.
This value means, for the vertical axis, that 0.0 will be at the top if the
first parameter of @c y in the dragable part theme is 1, and at bottom if it
is -1.
For the horizontal axis, 0.0 means left if the first parameter of @c x in the
dragable part theme is 1, and right if it is -1.
@see edje_object_part_drag_value_get() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in double dx; /*@ The x value */
@in double dy; /*@ The y value */
}
}
part_drag_value_get @const {
/*@
@brief Get the dragable object location.
Values for @p dx and @p dy are real numbers that range from 0 to 1,
representing the relative position to the dragable area on that axis.
@see edje_object_part_drag_value_set()
Gets the drag location values. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@out double dx; /*@ The X value pointer */
@out double dy; /*@ The Y value pointer */
}
}
calc_force {
/*@
@brief Force a Size/Geometry calculation.
Forces the object @p obj to recalculation layout regardless of
freeze/thaw. */
}
part_text_cursor_pos_set {
/*@
@brief Sets the cursor position to the given value
@since 1.1.0 */
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor cur; /*@ The cursor to move */
@in int pos; /*@ the position of the cursor */
}
}
part_text_cursor_pos_get @const {
/*@
@brief Retrieves the current position of the cursor
@return The cursor position
@since 1.1.0 */
return: int;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor cur; /*@ The cursor to get the position */
}
}
freeze {
/*@
@brief Freezes the Edje object.
@return The frozen state or 0 on Error
This function puts all changes on hold. Successive freezes will
nest, requiring an equal number of thaws.
@see edje_object_thaw() */
return: int;
}
part_text_cursor_content_get @const {
/*@
@brief Returns the content (char) at the cursor position.
@see evas_textblock_cursor_content_get
You must free the return (if not NULL) after you are done with it.
@return The character string pointed to (may be a multi-byte utf8 sequence) terminated by a nul byte. */
return: char *;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor cur; /*@ The cursor to use */
}
}
part_text_input_panel_layout_set {
/*@
@brief Set the layout of the input panel.
The layout of the input panel or virtual keyboard can make it easier or
harder to enter content. This allows you to hint what kind of input you
are expecting to enter and thus have the input panel automatically
come up with the right mode.
@since 1.1 */
params {
@in const(char)* part; /*@ The part name */
@in Edje_Input_Panel_Layout layout; /*@ layout type */
}
}
part_text_input_panel_layout_get @const {
/*@
@brief Get the layout of the input panel.
@return Layout type of the input panel
@see edje_object_part_text_input_panel_layout_set
@since 1.1 */
return: Edje_Input_Panel_Layout;
params {
@in const(char)* part; /*@ The part name */
}
}
part_table_pack {
/*@
@brief Packs an object into the table.
@return @c EINA_TRUE object was added, @c EINA_FALSE on failure
Packs an object into the table indicated by part. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Evas_Object *child_obj; /*@ The object to pack in */
@in ushort col; /*@ The column to place it in */
@in ushort row; /*@ The row to place it in */
@in ushort colspan; /*@ Columns the child will take */
@in ushort rowspan; /*@ Rows the child will take */
}
}
part_text_input_panel_language_set {
/*@
Set the language mode of the input panel.
This API can be used if you want to show the Alphabet keyboard.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
@in Edje_Input_Panel_Lang lang; /*@ the language to be set to the input panel. */
}
}
part_text_input_panel_language_get @const {
/*@
Get the language mode of the input panel.
See @ref edje_object_part_text_input_panel_language_set for more details.
@return input panel language type
@since 1.2.0 */
return: Edje_Input_Panel_Lang;
params {
@in const(char)* part; /*@ The part name */
}
}
part_table_col_row_size_get @const {
/*@
@brief Gets the number of columns and rows the table has.
@return @c EINA_TRUE get some data, @c EINA_FALSE on failure
Retrieves the size of the table in number of columns and rows. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@out int cols; /*@ Pointer where to store number of columns (can be NULL) */
@out int rows; /*@ Pointer where to store number of rows (can be NULL) */
}
}
part_external_object_get @const {
/*@
@brief Get the object created by this external part.
Parts of type external creates the part object using information
provided by external plugins. It's somehow like "swallow"
(edje_object_part_swallow()), but it's all set automatically.
This function returns the part created by such external plugins and
being currently managed by this Edje.
@note Almost all swallow rules apply: you should not move, resize,
hide, show, set the color or clipper of such part. It's a bit
more restrictive as one must @b never delete this object!
@return The externally created object, or NULL if there is none or
part is not an external. */
return: Evas_Object *;
params {
@in const(char)* part; /*@ The part name */
}
}
part_external_content_get @const {
/*@
@brief Get an object contained in an part of type EXTERNAL
The @p content string must not be NULL. Its actual value depends on the
code providing the EXTERNAL. */
return: Evas_Object *;
params {
@in const(char)* part; /*@ The name of the part holding the EXTERNAL */
@out const(char) content; /*@ A string identifying which content from the EXTERNAL to get */
}
}
preload {
/*@
@brief Preload the images on the Edje Object in the background.
@return @c EINA_FASLE if obj was not a valid Edje object
otherwise @c EINA_TRUE
This function requests the preload of all data images (on the given
object) in the background. The work is queued before being processed
(because there might be other pending requests of this type).
It emits a signal "preload,done" when finished.
@note Use @c EINA_TRUE on scenarios where you don't need
the image data preloaded anymore. */
return: bool;
params {
@in bool cancel; /*@ @c EINA_FALSE will add it the preloading work queue,
@c EINA_TRUE will remove it (if it was issued before). */
}
}
part_text_input_panel_enabled_set {
/*@
@brief Sets the attribute to show the input panel automatically.
@since 1.1.0 */
params {
@in const(char)* part; /*@ The part name */
@in bool enabled; /*@ If true, the input panel is appeared when entry is clicked or has a focus */
}
}
part_text_input_panel_enabled_get @const {
/*@
@brief Retrieve the attribute to show the input panel automatically.
@see edje_object_part_text_input_panel_enabled_set
@return EINA_TRUE if it supports or EINA_FALSE otherwise
@since 1.1.0 */
return: bool;
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_select_extend @const {
/*@
@brief Extends the current selection to the current cursor position */
params {
@in const(char)* part; /*@ The part name */
}
}
part_box_insert_at {
/*@
@brief Inserts an object to the box.
@return @c EINA_TRUE: Successfully added.\n
@c EINA_FALSE: An error occurred.
Adds child to the box indicated by part, in the position given by
pos.
@see edje_object_part_box_append()
@see edje_object_part_box_prepend()
@see edje_object_part_box_insert_before() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Evas_Object *child; /*@ The object to insert */
@in uint pos; /*@ The position where to insert child */
}
}
part_text_anchor_geometry_get @const {
/*@
@brief Return a list of Evas_Textblock_Rectangle anchor rectangles.
@return The list of anchor rects (const Evas_Textblock_Rectangle
*), do not modify! Geometry is relative to entry part.
This function return a list of Evas_Textblock_Rectangle anchor
rectangles. */
return: const(list<const(Evas.Textblock_Rectangle)*>)*;
params {
@in const(char)* part; /*@ The part name */
@in const(char)* anchor; /*@ The anchor name */
}
}
part_text_cursor_down {
/*@
@brief Moves the cursor to the char below the current cursor position. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor cur; /*@ the edje cursor to work on */
}
}
part_drag_page_set {
/*@
@brief Sets the page step increments.
Sets the x,y page step increment values.
Values for @p dx and @p dy are real numbers that range from 0 to 1,
representing the relative size of the dragable area on that axis by which the
part will be moved.
@see edje_object_part_drag_page_get() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in double dx; /*@ The x page step increment */
@in double dy; /*@ The y page step increment */
}
}
part_drag_page_get @const {
/*@
@brief Gets the page step increments.
Gets the x,y page step increments for the dragable object.
@see edje_object_part_drag_page_set() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@out double dx; /*@ The dx page increment pointer */
@out double dy; /*@ The dy page increment pointer */
}
}
part_box_prepend {
/*@
@brief Prepends an object to the box.
@return @c EINA_TRUE: Successfully added.\n
@c EINA_FALSE: An error occurred.
Prepends child to the box indicated by part.
@see edje_object_part_box_append()
@see edje_object_part_box_insert_before()
@see edje_object_part_box_insert_at() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Evas_Object *child; /*@ The object to prepend */
}
}
signal_emit {
/*@
@brief Send/emit an Edje signal to a given Edje object
This function sends a signal to the object @a obj. An Edje program,
at @p obj's EDC specification level, can respond to a signal by
having declared matching @c 'signal' and @c 'source' fields on its
block (see @ref edcref "the syntax" for EDC files).
As an example,
@code
edje_object_signal_emit(obj, "a_signal", "");
@endcode
would trigger a program which had an EDC declaration block like
@code
program {
name: "a_program";
signal: "a_signal";
source: "";
action: ...
}
@endcode
@see edje_object_signal_callback_add() for more on Edje signals. */
params {
@in const(char)* emission; /*@ The signal's "emission" string */
@in const(char)* source; /*@ The signal's "source" string */
}
}
part_text_input_panel_layout_variation_set {
/*@
@brief Set the layout variation of the input panel.
The layout variation of the input panel or virtual keyboard can make it easier or
harder to enter content. This allows you to hint what kind of input you
are expecting to enter and thus have the input panel automatically
come up with the right mode.
@since 1.8 */
params {
@in const(char)* part; /*@ The part name */
@in int variation; /*@ layout variation type */
}
}
part_text_input_panel_layout_variation_get @const {
/*@
@brief Get the layout variation of the input panel.
@return Layout variation type of the input panel
@see edje_object_part_text_input_panel_layout_variation_set
@since 1.8 */
return: int;
params {
@in const(char)* part; /*@ The part name */
}
}
message_send {
/*@
@brief Send an (Edje) message to a given Edje object
This function sends an Edje message to @p obj and to all of its
child objects, if it has any (swallowed objects are one kind of
child object). @p type and @p msg @b must be matched accordingly,
as documented in #Edje_Message_Type.
The @p id argument as a form of code and theme defining a common
interface on message communication. One should define the same IDs
on both code and EDC declaration (see @ref edcref "the syntax" for
EDC files), to individualize messages (binding them to a given
context).
The function to handle messages arriving @b from @b obj is set with
edje_object_message_handler_set(). */
params {
@in Edje_Message_Type type; /*@ The type of message to send to @p obj */
@in int id; /*@ A identification number for the message to be sent */
@in void *msg; /*@ The message's body, a struct depending on @p type */
}
}
part_text_select_none @const {
/*@
@brief Set the selection to be none.
This function sets the selection text to be none. */
params {
@in const(char)* part; /*@ The part name */
}
}
part_object_get @const {
/*@
@brief Get a handle to the Evas object implementing a given Edje
part, in an Edje object.
@return A pointer to the Evas object implementing the given part,
or @c NULL on failure (e.g. the given part doesn't exist)
This function gets a pointer of the Evas object corresponding to a
given part in the @p obj object's group.
You should @b never modify the state of the returned object (with
@c evas_object_move() or @c evas_object_hide() for example),
because it's meant to be managed by Edje, solely. You are safe to
query information about its current state (with @c
evas_object_visible_get() or @c evas_object_color_get() for
example), though. */
return: const(Evas_Object)*;
params {
@in const(char)* part; /*@ The Edje part's name */
}
}
part_drag_size_set {
/*@
@brief Set the dragable object size.
Values for @p dw and @p dh are real numbers that range from 0 to 1,
representing the relative size of the dragable area on that axis.
Sets the size of the dragable object.
@see edje_object_part_drag_size_get() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in double dw; /*@ The drag width */
@in double dh; /*@ The drag height */
}
}
part_drag_size_get @const {
/*@
@brief Get the dragable object size.
Gets the dragable object size.
@see edje_object_part_drag_size_set() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@out double dw; /*@ The drag width pointer */
@out double dh; /*@ The drag height pointer */
}
}
text_insert_filter_callback_del {
/*@
Delete a function from the filter list.
Delete the given @p func filter from the list in @p part. Returns
the user data pointer given when added.
@see edje_object_text_insert_filter_callback_add
@see edje_object_text_insert_filter_callback_del_full
@return The user data pointer if successful, or NULL otherwise */
return: void *;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Text_Filter_Cb func; /*@ The function callback to remove */
}
}
part_drag_dir_get @const {
/*@
@brief Determine dragable directions.
The dragable directions are defined in the EDC file, inside the @c dragable
section, by the attributes @c x and @c y. See the @ref edcref for more
information.
@return #EDJE_DRAG_DIR_NONE: Not dragable\n
#EDJE_DRAG_DIR_X: Dragable in X direction\n
#EDJE_DRAG_DIR_Y: Dragable in Y direction\n
#EDJE_DRAG_DIR_XY: Dragable in X & Y directions */
return: Edje_Drag_Dir;
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_unescaped_set {
/*@
@brief Sets the raw (non escaped) text for an object part.
This funciton will not do escape for you if it is a TEXTBLOCK part, that is,
if text contain tags, these tags will not be interpreted/parsed by TEXTBLOCK.
@see edje_object_part_text_unescaped_get(). */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in const(char)* text_to_escape; /*@ The text string */
}
}
part_text_unescaped_get @const {
/*@
@brief Returns the text of the object part, without escaping.
@return The @b allocated text string without escaping, or NULL on
problems.
This function is the counterpart of
edje_object_part_text_unescaped_set(). Please notice that the
result is newly allocated memory and should be released with free()
when done.
@see edje_object_part_text_unescaped_set(). */
return: char *;
params {
@in const(char)* part; /*@ The part name */
}
}
signal_callback_add {
/*@
@brief Add a callback for an arriving Edje signal, emitted by
a given Edje object.
Edje signals are one of the communication interfaces between
@b code and a given Edje object's @b theme. With signals, one can
communicate two string values at a time, which are:
- "emission" value: the name of the signal, in general
- "source" value: a name for the signal's context, in general
Though there are those common uses for the two strings, one is free
to use them however they like.
This function adds a callback function to a signal emitted by @a obj, to
be issued every time an EDC program like the following
@code
program {
name: "emit_example";
action: SIGNAL_EMIT "a_signal" "a_source";
}
@endcode
is run, if @p emission and @p source are given those same values,
here.
Signal callback registration is powerful, in the way that @b blobs
may be used to match <b>multiple signals at once</b>. All the @c
"*?[\" set of @c fnmatch() operators can be used, both for @p
emission and @p source.
Edje has @b internal signals it will emit, automatically, on
various actions taking place on group parts. For example, the mouse
cursor being moved, pressed, released, etc., over a given part's
area, all generate individual signals.
By using something like
@code
edje_object_signal_callback_add(obj, "mouse,down,*", "button.*",
signal_cb, NULL);
@endcode
being @c "button.*" the pattern for the names of parts implementing
buttons on an interface, you'd be registering for notifications on
events of mouse buttons being pressed down on either of those parts
(those events all have the @c "mouse,down," common prefix on their
names, with a suffix giving the button number). The actual emission
and source strings of an event will be passed in as the @a emission
and @a source parameters of the callback function (e.g. @c
"mouse,down,2" and @c "button.close"), for each of those events.
@note See @ref edcref "the syntax" for EDC files
@see edje_object_signal_emit() on how to emits Edje signals from
code to a an object
@see edje_object_signal_callback_del_full() */
params {
@in const(char)* emission; /*@ The signal's "emission" string */
@in const(char)* source; /*@ The signal's "source" string */
@in Edje_Signal_Cb func; /*@ The callback function to be executed when the signal is
emitted. */
@in void *data; /*@ A pointer to data to pass in to @p func. */
}
}
part_text_select_all @const {
/*@
@brief Set the selection to be everything.
This function selects all text of the object of the part. */
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_input_panel_return_key_disabled_set {
/*@
Set the return key on the input panel to be disabled.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
@in bool disabled; /*@ The state */
}
}
part_text_input_panel_return_key_disabled_get @const {
/*@
Get whether the return key on the input panel should be disabled or not.
@return EINA_TRUE if it should be disabled
@since 1.2.0 */
return: bool;
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_autocapital_type_set {
/*@
@brief Set the autocapitalization type on the immodule.
@since 1.1.0 */
params {
@in const(char)* part; /*@ The part name */
@in Edje_Text_Autocapital_Type autocapital_type; /*@ The type of autocapitalization */
}
}
part_text_autocapital_type_get @const {
/*@
@brief Retrieves the autocapitalization type
@return The autocapitalization type
@since 1.1.0 */
return: Edje_Text_Autocapital_Type;
params {
@in const(char)* part; /*@ The part name */
}
}
part_unswallow {
/*@
@brief Unswallow an object.
Causes the edje to regurgitate a previously swallowed object. :)
@note @p obj_swallow will @b not be deleted or hidden.
@note @p obj_swallow may appear shown on the evas depending on its state when
it got unswallowed. Make sure you delete it or hide it if you do not want it to. */
params {
@in Evas_Object *obj_swallow; /*@ The swallowed object */
}
}
part_text_prediction_allow_set {
/*@
@brief Set whether the prediction is allowed or not.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
@in bool prediction; /*@ If true, the prediction feature is allowed. */
}
}
part_text_prediction_allow_get @const {
/*@
@brief Get whether the prediction is allowed or not.
@return EINA_TRUE if prediction feature is allowed.
@since 1.2.0 */
return: bool;
params {
@in const(char)* part; /*@ The part name */
}
}
data_get @const {
/*@
@brief Retrive an <b>EDC data field's value</b> from a given Edje
object's group.
@return The data's value string. Must not be freed.
This function fetches an EDC data field's value, which is declared
on the objects building EDC file, <b>under its group</b>. EDC data
blocks are most commonly used to pass arbitrary parameters from an
application's theme to its code.
They look like the following:
@code
collections {
group {
name: "a_group";
data {
item: "key1" "value1";
item: "key2" "value2";
}
}
}
@endcode
EDC data fields always hold @b strings as values, hence the return
type of this function. Check the complete @ref edcref "syntax reference"
for EDC files.
@warning Do not confuse this call with edje_file_data_get(), which
queries for a @b global EDC data field on an EDC declaration file.
@see edje_object_file_set() */
return: const(char)*;
params {
@in const(char)* key; /*@ The data field's key string */
}
}
text_markup_filter_callback_add {
/*@
Add a markup filter function for newly inserted text.
Whenever text is inserted (not the same as set) into the given @p part,
the list of markup filter functions will be called to decide if and how
the new text will be accepted.
The text parameter in the @p func filter is always markup. It can be
modified by the user and it's up to him to free the one passed if he's to
change the pointer. If doing so, the newly set text should be malloc'ed,
as once all the filters are called Edje will free it.
If the text is to be rejected, freeing it and setting the pointer to NULL
will make Edje break out of the filter cycle and reject the inserted
text.
This function is different from edje_object_text_insert_filter_callback_add()
in that the text parameter in the @p fucn filter is always markup.
@warning If you use this function with
edje_object_text_insert_filter_callback_add() togehter, all
Edje_Text_Filter_Cb functions and Edje_Markup_Filter_Cb functions
will be executed, and then filtered text will be inserted.
@see edje_object_text_markup_filter_callback_del
@see edje_object_text_markup_filter_callback_del_full
@see edje_object_text_insert_filter_callback_add
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
@in Edje_Markup_Filter_Cb func; /*@ The callback function that will act as markup filter */
@in void *data; /*@ User provided data to pass to the filter function */
}
}
message_signal_process {
/*@
@brief Process an object's message queue.
This function goes through the object message queue processing the
pending messages for @b this specific Edje object. Normally they'd
be processed only at idle time. */
}
part_box_remove {
/*@
@brief Removes an object from the box.
@return Pointer to the object removed, or @c NULL.
Removes child from the box indicated by part.
@see edje_object_part_box_remove_at()
@see edje_object_part_box_remove_all() */
return: Evas_Object *;
params {
@in const(char)* part; /*@ The part name */
@in Evas_Object *child; /*@ The object to remove */
}
}
thaw {
/*@
@brief Thaws the Edje object.
@return The frozen state or 0 if the object is not frozen or on error.
This function thaws the given Edje object.
@note: If sucessives freezes were done, an equal number of
thaws will be required.
@see edje_object_freeze() */
return: int;
}
part_swallow_get @const {
/*@
@brief Get the object currently swallowed by a part.
@return The swallowed object, or NULL if there is none. */
return: Evas_Object *;
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_imf_context_reset @const {
/*@
@brief Reset the input method context if needed.
This can be necessary in the case where modifying the buffer would confuse on-going input method behavior
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_input_panel_return_key_type_set {
/*@
Set the "return" key type. This type is used to set string or icon on the "return" key of the input panel.
An input panel displays the string or icon associated with this type
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
@in Edje_Input_Panel_Return_Key_Type return_key_type; /*@ The type of "return" key on the input panel */
}
}
part_text_input_panel_return_key_type_get @const {
/*@
Get the "return" key type.
@see edje_object_part_text_input_panel_return_key_type_set() for more details
@return The type of "return" key on the input panel
@since 1.2.0 */
return: Edje_Input_Panel_Return_Key_Type;
params {
@in const(char)* part; /*@ The part name */
}
}
part_table_child_get @const {
/*@
@brief Retrieve a child from a table
@return The child Evas_Object */
return: Evas_Object *;
params {
@in const(char)* part; /*@ The part name */
@in uint col; /*@ The column of the child to get */
@in uint row; /*@ The row of the child to get */
}
}
part_box_insert_before {
/*@
@brief Adds an object to the box.
@return @c EINA_TRUE: Successfully added.\n
@c EINA_FALSE: An error occurred.
Inserts child in the box given by part, in the position marked by
reference.
@see edje_object_part_box_append()
@see edje_object_part_box_prepend()
@see edje_object_part_box_insert_at() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Evas_Object *child; /*@ The object to insert */
@in const(Evas_Object)* reference; /*@ The object to be used as reference */
}
}
part_external_param_set {
/*@
@brief Set the parameter for the external part.
Parts of type external may carry extra properties that have
meanings defined by the external plugin. For instance, it may be a
string that defines a button label and setting this property will
change that label on the fly.
@note external parts have parameters set when they change
states. Those parameters will never be changed by this
function. The interpretation of how state_set parameters and
param_set will interact is up to the external plugin.
@note this function will not check if parameter value is valid
using #Edje_External_Param_Info minimum, maximum, valid
choices and others. However these should be checked by the
underlying implementation provided by the external
plugin. This is done for performance reasons.
@return @c EINA_TRUE if everything went fine, @c EINA_FALSE on errors. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in const(Edje_External_Param)* param; /*@ the parameter details, including its name, type and
actual value. This pointer should be valid, and the
parameter must exist in
#Edje_External_Type.parameters_info, with the exact type,
otherwise the operation will fail and @c EINA_FALSE will be
returned. */
}
}
part_external_param_get @const {
/*@
@brief Get the parameter for the external part.
Parts of type external may carry extra properties that have
meanings defined by the external plugin. For instance, it may be a
string that defines a button label. This property can be modified by
state parameters, by explicit calls to
edje_object_part_external_param_set() or getting the actual object
with edje_object_part_external_object_get() and calling native
functions.
This function asks the external plugin what is the current value,
independent on how it was set.
@return @c EINA_TRUE if everything went fine and @p param members
are filled with information, @c EINA_FALSE on errors and @p
param member values are not set or valid. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@out Edje_External_Param param; /*@ the parameter details. It is used as both input and
output variable. This pointer should be valid, and the
parameter must exist in
#Edje_External_Type.parameters_info, with the exact type,
otherwise the operation will fail and @c EINA_FALSE will be
returned. */
}
}
size_min_calc {
/*@
@brief Calculate the minimum required size for a given Edje object.
This call works exactly as edje_object_size_min_restricted_calc(),
with the last two arguments set to 0. Please refer to its
documentation, then. */
params {
@out Evas_Coord minw; /*@ Pointer to a variable where to store the minimum
required width */
@out Evas_Coord minh; /*@ Pointer to a variable where to store the minimum
required height */
}
}
part_box_append {
/*@
@brief Appends an object to the box.
@return @c EINA_TRUE: Successfully added.\n
@c EINA_FALSE: An error occurred.
Appends child to the box indicated by part.
@see edje_object_part_box_prepend()
@see edje_object_part_box_insert_before()
@see edje_object_part_box_insert_at() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Evas_Object *child; /*@ The object to append */
}
}
size_min_restricted_calc {
/*@
@brief Calculate the minimum required size for a given Edje object.
This call will trigger an internal recalculation of all parts of
the @p obj object, in order to return its minimum required
dimensions for width and height. The user might choose to @b impose
those minimum sizes, making the resulting calculation to get to values
equal or bigger than @p restrictedw and @p restrictedh, for width and
height, respectively.
@note At the end of this call, @p obj @b won't be automatically
resized to new dimensions, but just return the calculated
sizes. The caller is the one up to change its geometry or not.
@warning Be advised that invisible parts in @p obj @b will be taken
into account in this calculation. */
params {
@out Evas_Coord minw; /*@ Pointer to a variable where to store the minimum
required width */
@out Evas_Coord minh; /*@ Pointer to a variable where to store the minimum
required height */
@in Evas_Coord restrictedw; /*@ Do not allow object's calculated (minimum) width
to be less than this value */
@in Evas_Coord restrictedh; /*@ Do not allow object's calculated (minimum)
height to be less than this value */
}
}
part_box_remove_all {
/*@
@brief Removes all elements from the box.
@return 1: Successfully cleared.\n
0: An error occurred.
Removes all the external objects from the box indicated by part.
Elements created from the theme will not be removed.
@see edje_object_part_box_remove()
@see edje_object_part_box_remove_at() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in bool clear; /*@ Delete objects on removal */
}
}
part_drag_page {
/*@
@brief Pages x,y steps.
Pages x,y where the increment is defined by
edje_object_part_drag_page_set.
Values for @p dx and @p dy are real numbers that range from 0 to 1.
@warning Paging is bugged!
@see edje_object_part_drag_step() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in double dx; /*@ The x step */
@in double dy; /*@ The y step */
}
}
part_text_set {
/*@
@brief Sets the text for an object part
@return @c EINA_TRUE on success, @c EINA_FALSE otherwise */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in const(char)* text; /*@ The text string */
}
}
part_text_get @const {
/*@
@brief Return the text of the object part.
@return The text string
This function returns the text associated to the object part.
@see edje_object_part_text_set(). */
return: const(char)*;
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_input_panel_show_on_demand_set {
/*@
Set the attribute to show the input panel in case of only an user's explicit Mouse Up event.
It doesn't request to show the input panel even though it has focus.
@since 1.9.0 */
params {
@in const(char)* part; /*@ The part name */
@in bool ondemand; /*@ If true, the input panel will be shown in case of only Mouse up event. (Focus event will be ignored.) */
}
}
part_text_input_panel_show_on_demand_get @const {
/*@
Get the attribute to show the input panel in case of only an user's explicit Mouse Up event.
@return @c EINA_TRUE if the input panel will be shown in case of only Mouse up event.
@since 1.9.0 */
return: bool;
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_input_hint_set {
/*@
Sets the input hint which allows input methods to fine-tune their behavior.
@since 1.12.0 */
params {
@in const(char)* part; /*@ The part name */
@in Edje_Input_Hints input_hints; /*@ input hints */
}
}
part_text_input_hint_get @const {
/*@
Gets the value of input hint
@return The value of input hint
@since 1.12.0 */
return: Edje_Input_Hints;
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_selection_get @const {
/*@
@brief Return the selection text of the object part.
@return The text string
This function returns selection text of the object part.
@see edje_object_part_text_select_all()
@see edje_object_part_text_select_none() */
return: const(char)*;
params {
@in const(char)* part; /*@ The part name */
}
}
part_text_cursor_is_format_get @const {
/*@
@brief Returns whether the cursor points to a format.
@see evas_textblock_cursor_is_format
@return EINA_TRUE if it's true, EINA_FALSE otherwise. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor cur; /*@ The cursor to adjust. */
}
}
color_class_set {
/*@
@brief Sets the object color class.
This function sets the color values for an object level color
class. This will cause all edje parts in the specified object that
have the specified color class to have their colors multiplied by
these values.
The first color is the object, the second is the text outline, and
the third is the text shadow. (Note that the second two only apply
to text parts).
Setting color emits a signal "color_class,set" with source being
the given color.
@note unlike Evas, Edje colors are @b not pre-multiplied. That is,
half-transparent white is 255 255 255 128. */
return: bool;
params {
@in const(char)* color_class;
@in int r; /*@ Object Red value */
@in int g; /*@ Object Green value */
@in int b; /*@ Object Blue value */
@in int a; /*@ Object Alpha value */
@in int r2; /*@ Outline Red value */
@in int g2; /*@ Outline Green value */
@in int b2; /*@ Outline Blue value */
@in int a2; /*@ Outline Alpha value */
@in int r3; /*@ Shadow Red value */
@in int g3; /*@ Shadow Green value */
@in int b3; /*@ Shadow Blue value */
@in int a3; /*@ Shadow Alpha value */
}
}
color_class_get @const {
/*@
@brief Gets the object color class.
@return EINA_TRUE if found or EINA_FALSE if not found and all
values are zeroed.
This function gets the color values for an object level color
class. If no explicit object color is set, then global values will
be used.
The first color is the object, the second is the text outline, and
the third is the text shadow. (Note that the second two only apply
to text parts).
@note unlike Evas, Edje colors are @b not pre-multiplied. That is,
half-transparent white is 255 255 255 128. */
return: bool;
params {
@in const(char)* color_class;
@out int r; /*@ Object Red value */
@out int g; /*@ Object Green value */
@out int b; /*@ Object Blue value */
@out int a; /*@ Object Alpha value */
@out int r2; /*@ Outline Red value */
@out int g2; /*@ Outline Green value */
@out int b2; /*@ Outline Blue value */
@out int a2; /*@ Outline Alpha value */
@out int r3; /*@ Shadow Red value */
@out int g3; /*@ Shadow Green value */
@out int b3; /*@ Shadow Blue value */
@out int a3; /*@ Shadow Alpha value */
}
}
color_class_description_get @const {
/*@
@brief Gets the description of an object color class.
@return The description of the target color class or @c NULL if not found
This function gets the description of a color class in use by an object. */
return: const(char)*;
params {
@in const(char)* color_class;
}
}
part_drag_step {
/*@
@brief Steps the dragable x,y steps.
Steps x,y where the step increment is the amount set by
edje_object_part_drag_step_set.
Values for @p dx and @p dy are real numbers that range from 0 to 1.
@see edje_object_part_drag_page() */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in double dx; /*@ The x step */
@in double dy; /*@ The y step */
}
}
part_text_cursor_up {
/*@
@brief Move the cursor to the char above the current cursor position. */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor cur; /*@ the edje cursor to work on */
}
}
part_text_cursor_geometry_get @const {
/*@
@brief Returns the cursor geometry of the part relative to the edje
object. */
params {
@in const(char)* part; /*@ The part name */
@out Evas_Coord x; /*@ Cursor X position */
@out Evas_Coord y; /*@ Cursor Y position */
@out Evas_Coord w; /*@ Cursor width */
@out Evas_Coord h; /*@ Cursor height */
}
}
part_text_anchor_list_get @const {
/*@
@brief Return a list of char anchor names.
@return The list of anchors (const char *), do not modify!
This function returns a list of char anchor names. */
return: const(list<const(char)*>)*;
params {
@in const(char)* part; /*@ The part name */
}
}
text_insert_filter_callback_add {
/*@
Add a filter function for newly inserted text.
Whenever text is inserted (not the same as set) into the given @p part,
the list of filter functions will be called to decide if and how the new
text will be accepted.
There are three types of filters, EDJE_TEXT_FILTER_TEXT,
EDJE_TEXT_FILTER_FORMAT and EDJE_TEXT_FILTER_MARKUP.
The text parameter in the @p func filter can be modified by the user and
it's up to him to free the one passed if he's to change the pointer. If
doing so, the newly set text should be malloc'ed, as once all the filters
are called Edje will free it.
If the text is to be rejected, freeing it and setting the pointer to NULL
will make Edje break out of the filter cycle and reject the inserted
text.
@warning This function will be deprecated because of difficulty in use.
The type(format, text, or markup) of text should be always
checked in the filter function for correct filtering.
Please use edje_object_text_markup_filter_callback_add() instead. There
is no need to check the type of text in the filter function
because the text is always markup.
@warning If you use this function with
edje_object_text_markup_filter_callback_add() together, all
Edje_Text_Filter_Cb functions and Edje_Markup_Filter_Cb functions
will be executed, and then filtered text will be inserted.
@see edje_object_text_insert_filter_callback_del
@see edje_object_text_insert_filter_callback_del_full
@see edje_object_text_markup_filter_callback_add */
params {
@in const(char)* part; /*@ The part name */
@in Edje_Text_Filter_Cb func; /*@ The callback function that will act as filter */
@in void *data; /*@ User provided data to pass to the filter function */
}
}
part_text_input_panel_show @const {
/*@
@brief Show the input panel (virtual keyboard) based on the input panel property such as layout, autocapital types, and so on.
Note that input panel is shown or hidden automatically according to the focus state.
This API can be used in the case of manually controlling by using edje_object_part_text_input_panel_enabled_set.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
}
}
part_exists @const {
/*@
@brief Check if an Edje part exists in a given Edje object's group
definition.
@return @c EINA_TRUE, if the Edje part exists in @p obj's group or
@c EINA_FALSE, otherwise (and on errors)
This function returns if a given part exists in the Edje group
bound to object @p obj (with edje_object_file_set()).
This call is useful, for example, when one could expect or not a
given GUI element, depending on the @b theme applied to @p obj. */
return: bool;
params {
@in const(char)* part; /*@ The part's name to check for existence in @p obj's
group */
}
}
text_markup_filter_callback_del {
/*@
Delete a function from the markup filter list.
Delete the given @p func filter from the list in @p part. Returns
the user data pointer given when added.
@see edje_object_text_markup_filter_callback_add
@see edje_object_text_markup_filter_callback_del_full
@return The user data pointer if successful, or NULL otherwise
@since 1.2.0 */
return: void *;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Markup_Filter_Cb func; /*@ The function callback to remove */
}
}
part_text_cursor_is_visible_format_get @const {
/*@
@brief Return true if the cursor points to a visible format
For example \\t, \\n, item and etc.
@see evas_textblock_cursor_format_is_visible_get */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor cur; /*@ The cursor to adjust. */
}
}
part_text_user_insert @const {
/*@
@brief This function inserts text as if the user has inserted it.
This means it actually registers as a change and emits signals, triggers
callbacks as appropriate.
@since 1.2.0 */
params {
@in const(char)* part; /*@ The part name */
@in const(char)* text; /*@ The text string */
}
}
part_text_cursor_prev {
/*@
@brief Moves the cursor to the previous char
@see evas_textblock_cursor_char_prev */
return: bool;
params {
@in const(char)* part; /*@ The part name */
@in Edje_Cursor cur; /*@ the edje cursor to work on */
}
}
part_text_item_list_get @const {
/*@
@brief Return a list of char item names.
@return The list of items (const char *), do not modify!
This function returns a list of char item names. */
return: const(list<const(char)*>)*;
params {
@in const(char)* part; /*@ The part name */
}
}
part_swallow {
/*@
@brief "Swallows" an object into one of the Edje object @c SWALLOW
parts.
Swallowing an object into an Edje object is, for a given part of
type @c SWALLOW in the EDC group which gave life to @a obj, to set
an external object to be controlled by @a obj, being displayed
exactly over that part's region inside the whole Edje object's
viewport.
From this point on, @a obj will have total control over @a
obj_swallow's geometry and visibility. For instance, if @a obj is
visible, as in @c evas_object_show(), the swallowed object will be
visible too -- if the given @c SWALLOW part it's in is also
visible. Other actions on @a obj will also reflect on the swallowed
object as well (e.g. resizing, moving, raising/lowering, etc.).
Finally, all internal changes to @a part, specifically, will
reflect on the displaying of @a obj_swallow, for example state
changes leading to different visibility states, geometries,
positions, etc.
If an object has already been swallowed into this part, then it
will first be unswallowed (as in edje_object_part_unswallow())
before the new object is swallowed.
@note @a obj @b won't delete the swallowed object once it is
deleted -- @a obj_swallow will get to an unparented state again.
For more details on EDC @c SWALLOW parts, see @ref edcref "syntax
reference". */
return: bool;
params {
@in const(char)* part; /*@ The swallow part's name */
@in Evas_Object *obj_swallow; /*@ The object to occupy that part */
}
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
Eo.Base.dbg_info_get;
Evas.Object_Smart.hide;
Evas.Object_Smart.calculate;
Evas.Object_Smart.show;
Evas.Object_Smart.move;
Evas.Object_Smart.add;
Evas.Object_Smart.del;
Evas.Object_Smart.resize;
Efl.File.file.set;
Efl.File.file.get;
}
}