forked from enlightenment/efl
108 lines
4.6 KiB
Plaintext
108 lines
4.6 KiB
Plaintext
class @beta Efl.Ui.Focus.Manager_Calc extends Efl.Object implements Efl.Ui.Focus.Manager {
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[[Calculates the elements present in each @Efl.Ui.Focus.Direction.
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Each registered item will get a target item in each direction.
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You can get the target items for the currently focused item by
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calling @Efl.Ui.Focus.Manager.request_move.
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]]
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methods {
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register {
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[[Registers a new item in the graph.
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$parent can not be $null, it will be used as the parent in the logical tree.
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$redirect will be set as redirect property on that manager, once $child gets focused.
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]]
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params {
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child : Efl.Ui.Focus.Object; [[The object to register.]]
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parent : Efl.Ui.Focus.Object; [[The parent to use in the logical tree.]]
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redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set once this child is focused.
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Can be $NULL for no redirect.]]
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}
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return : bool; [[$true if successful, $false otherwise.]]
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}
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register_logical {
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[[Registers a new logical item in the graph.
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The item can never get focus, it just helps to build the tree.
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Compare to @.register.
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]]
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params {
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child : Efl.Ui.Focus.Object; [[The object to register.]]
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parent : Efl.Ui.Focus.Object; [[The parent to use in the logical tree.]]
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redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set once this child is focused.
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Can be $NULL for no redirect.]]
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}
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return : bool; [[$true if successful, $false otherwise.]]
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}
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update_redirect {
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[[Sets a new redirect object for the given child.
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Once $child is focused the redirect manager will be set
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in the redirect property. Set redirect to $NULL if nothing should happen.
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]]
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params {
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child : Efl.Ui.Focus.Object; [[The child to update.]]
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redirect : Efl.Ui.Focus.Manager; [[Once $child is focused this
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element will be set as redirect.]]
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}
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return : bool; [[$true if successful, $false otherwise.]]
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}
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update_parent {
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[[Sets a new logical parent for the given child.]]
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params {
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child : Efl.Ui.Focus.Object; [[The child to update.]]
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parent : Efl.Ui.Focus.Object; [[The parent which now will be the logical parent of child.]]
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}
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return : bool; [[$true if successful, $false otherwise.]]
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}
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update_children {
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[[Sets the list of children to a different order.]]
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params {
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parent : Efl.Ui.Focus.Object; [[The parent to update.]]
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children : list<Efl.Ui.Focus.Object> @move; [[The list of children with the new order.]]
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}
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return : bool; [[$true if successful, $false otherwise.]]
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}
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update_order {
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[[Sets the list of children to a different order.
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Objects in the list which are not children of $parent are ignored.
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Compare to @.update_children.
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]]
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params {
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parent : Efl.Ui.Focus.Object; [[The parent to update.]]
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children : list<Efl.Ui.Focus.Object> @move; [[The list of objects with the new order.]]
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}
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}
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unregister {
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[[Unregister the given item from the focus graph.]]
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params {
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child : Efl.Ui.Focus.Object; [[The child to unregister.]]
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}
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}
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}
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implements {
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class.constructor;
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class.destructor;
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Efl.Ui.Focus.Manager.move;
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Efl.Ui.Focus.Manager.request_move;
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Efl.Ui.Focus.Manager.manager_focus {get; set;}
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Efl.Ui.Focus.Manager.redirect {set; get;}
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Efl.Ui.Focus.Manager.border_elements {get;}
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Efl.Ui.Focus.Manager.viewport_elements {get;}
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Efl.Ui.Focus.Manager.root {set; get;}
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Efl.Ui.Focus.Manager.request_subchild;
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Efl.Ui.Focus.Manager.fetch;
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Efl.Ui.Focus.Manager.logical_end;
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Efl.Ui.Focus.Manager.reset_history;
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Efl.Ui.Focus.Manager.pop_history_stack;
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Efl.Ui.Focus.Manager.setup_on_first_touch;
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Efl.Ui.Focus.Manager.dirty_logic_freeze;
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Efl.Ui.Focus.Manager.dirty_logic_unfreeze;
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Efl.Object.constructor;
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Efl.Object.finalize;
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Efl.Object.provider_find;
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Efl.Object.destructor;
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}
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}
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