forked from enlightenment/efl
012ca46377
Summary: in gl engines, orientation is applied during the draw. this is different from sw engines where the orientation is directly applied to the internal pixel data which results in a state change of the object internals. this preserves image cache state and allows the image to be loaded normally instead of displaying a black rectangle if orientation is set prior to a texture being created @fix Depends on D8916 Reviewers: Hermet, cedric Reviewed By: Hermet, cedric Subscribers: Hermet, cedric, #reviewers, #committers Tags: #efl_rendering Differential Revision: https://phab.enlightenment.org/D8918 |
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filters | ||
Evas_Engine_GL_Generic.h | ||
Evas_Engine_GL_Shared.h | ||
evas_ector_gl.h | ||
evas_ector_gl_buffer.c | ||
evas_ector_gl_buffer.eo | ||
evas_ector_gl_image_buffer.c | ||
evas_ector_gl_image_buffer.eo | ||
evas_engine.c | ||
meson.build |