efl/legacy/evas/src/modules/engines/quartz
Lucas De Marchi 9415f7c5c9 Choose a style for comment
Be nice with simpler regex



SVN revision: 50972
2010-08-10 19:12:07 +00:00
..
Evas_Engine_Quartz.h big patch from Samsung SAIT (Advanced research group) for async multi-frame 2010-05-21 07:10:45 +00:00
Makefile.am Move Evas (and associated headers) to their own dir (ie: the 'eet.h' 2010-07-09 06:10:55 +00:00
README tim horton's quartz engine for evas. 2008-09-20 02:03:22 +00:00
evas_engine.c FORMATTING 2010-08-04 16:57:32 +00:00
evas_engine.h * evas: Cleanup move to eina log. 2009-10-22 15:22:22 +00:00
evas_quartz_private.h Choose a style for comment 2010-08-10 19:12:07 +00:00

README

================
==INSTALLATION==
================

Here's what I had to do to get Evas_Quartz working on a fresh install of Mac OS X Leopard (Evas_Quartz is currently not versions prior to 10.5):

1) Install all system software updates.

2) Install the XCode developer tools (this includes GCC).

3) Install macports.

4) Put /opt/local/bin in your path, permanently. (I put it in front of everything else, because the newer versions of autotools provided by ports are required to build evas)

5) With macports, install the following: m4, autoconf, automake, libtool, pkgconfig, zlib, libpng, jpeg, freetype, tiff.

6) Check out a version of Evas that includes Evas_Quartz (from CVS).

7) Set up your environment. You need to, at the very least, set:
	CFLAGS=-I/opt/local/include
	LDFLAGS=-L/opt/local/lib
	
8) Build and install eet.

9) Build and install evas. Make sure to use --enable-quartz when configuring!

==============
==KNOWN BUGS==
==============

****  A few different types of gradients don't currently draw.
**    Textbox drawing is a little bit off (because of hardcoded constants that shouldn't exist).