forked from enlightenment/efl
123 lines
4.3 KiB
C
123 lines
4.3 KiB
C
#ifdef HAVE_CONFIG_H
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# include "elementary_config.h"
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#endif
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#include <Efl_Ui.h>
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#include "efl_ui_suite.h"
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#ifdef BUILD_VG_LOADER_JSON
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EFL_START_TEST(vg_anim_playing_control)
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{
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Evas_Object *win, *vg_anim;
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win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
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efl_text_set(efl_added, "Efl_Ui_Vg_Animation demo"),
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efl_ui_win_autodel_set(efl_added, EINA_TRUE));
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vg_anim = efl_add(EFL_UI_VG_ANIMATION_CLASS, win,
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efl_content_set(win, efl_added));
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ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_NOT_READY);
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// File load
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efl_file_simple_load(vg_anim, TESTS_SRC_DIR"/emoji_wink.json", NULL);
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ck_assert(efl_file_loaded_get(vg_anim));
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ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_STOPPED);
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// Play start
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efl_player_playing_set(vg_anim, EINA_TRUE);
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ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_PLAYING);
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// Play pause
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efl_player_paused_set(vg_anim, EINA_TRUE);
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ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_PAUSED);
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// Play resume
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efl_player_paused_set(vg_anim, EINA_FALSE);
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ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_PLAYING);
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// Playback speed
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efl_player_playback_speed_set(vg_anim, 2.0);
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ck_assert(EINA_DBL_EQ(efl_player_playback_speed_get(vg_anim), 2.0));
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efl_player_playback_speed_set(vg_anim, -2.0);
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ck_assert(EINA_DBL_EQ(efl_player_playback_speed_get(vg_anim), -2.0));
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// playing backwards
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ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_PLAYING_BACKWARDS);
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// Play stop
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efl_player_playing_set(vg_anim, EINA_FALSE);
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ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_STOPPED);
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// Auto repeat
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efl_player_playback_loop_set(vg_anim, EINA_TRUE);
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ck_assert_int_eq(efl_player_playback_loop_get(vg_anim), EINA_TRUE);
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// Auto play
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efl_player_autoplay_set(vg_anim, EINA_TRUE);
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ck_assert_int_eq(efl_player_autoplay_get(vg_anim), EINA_TRUE);
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}
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EFL_END_TEST
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EFL_START_TEST(vg_anim_frame_control)
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{
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Evas_Object *win, *vg_anim;
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int frame_count = 0;
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win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
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efl_text_set(efl_added, "Efl_Ui_Vg_Animation demo"),
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efl_ui_win_autodel_set(efl_added, EINA_TRUE));
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vg_anim = efl_add(EFL_UI_VG_ANIMATION_CLASS, win,
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efl_content_set(win, efl_added));
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ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_NOT_READY);
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// File load
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// emoji_wink.json is 60 frames sample.
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efl_file_simple_load(vg_anim, TESTS_SRC_DIR"/emoji_wink.json", NULL);
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ck_assert(efl_file_loaded_get(vg_anim));
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ck_assert_int_eq(efl_ui_vg_animation_state_get(vg_anim), EFL_UI_VG_ANIMATION_STATE_STOPPED);
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// Total frame
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frame_count = efl_ui_vg_animation_frame_count_get(vg_anim);
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ck_assert_int_eq(frame_count, 60);
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// Frame set, get
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efl_ui_vg_animation_frame_set(vg_anim, 30);
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ck_assert_int_eq(efl_ui_vg_animation_frame_get(vg_anim), 30);
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// Frame set, get
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efl_player_playback_progress_set(vg_anim, 0.3);
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ck_assert(EINA_DBL_EQ(efl_player_playback_progress_get(vg_anim), 0.3));
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// Min/Max frame set,get
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efl_ui_vg_animation_min_frame_set(vg_anim, 5);
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ck_assert_int_eq(efl_ui_vg_animation_min_frame_get(vg_anim), 5);
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efl_ui_vg_animation_frame_set(vg_anim, 1);
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ck_assert_int_eq(efl_ui_vg_animation_frame_get(vg_anim), 5);
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efl_ui_vg_animation_max_frame_set(vg_anim, 55);
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ck_assert_int_eq(efl_ui_vg_animation_max_frame_get(vg_anim), 55);
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efl_ui_vg_animation_frame_set(vg_anim, 60);
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ck_assert_int_eq(efl_ui_vg_animation_frame_get(vg_anim), 55);
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// Min/Max progress set,get
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efl_ui_vg_animation_min_progress_set(vg_anim, 0.2);
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ck_assert(EINA_DBL_EQ(efl_ui_vg_animation_min_progress_get(vg_anim), 0.2));
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efl_ui_vg_animation_max_progress_set(vg_anim, 0.8);
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ck_assert(EINA_DBL_EQ(efl_ui_vg_animation_max_progress_get(vg_anim), 0.8));
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}
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EFL_END_TEST
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#endif
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void efl_ui_test_vg_animation(TCase *tc)
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{
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tcase_add_checked_fixture(tc, fail_on_errors_setup, fail_on_errors_teardown);
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#ifdef BUILD_VG_LOADER_JSON
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tcase_add_test(tc, vg_anim_playing_control);
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tcase_add_test(tc, vg_anim_frame_control);
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#endif
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}
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