forked from enlightenment/efl
423 lines
11 KiB
C
423 lines
11 KiB
C
#include "evas_common.h"
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#include "evas_bidi_utils.h" /*defines BIDI_SUPPORT if possible */
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#include "evas_font_private.h" /* for Frame-Queuing support */
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EAPI int
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evas_common_font_query_kerning(RGBA_Font_Int* fi,
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FT_UInt left, FT_UInt right,
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int* kerning)
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{
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int *result;
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FT_Vector delta;
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int key[2];
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int error = 1;
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// return 0;
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key[0] = left;
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key[1] = right;
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result = eina_hash_find(fi->kerning, key);
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if (result)
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{
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*kerning = result[2];
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goto on_correct;
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}
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/* NOTE: ft2 seems to have a bug. and sometimes returns bizarre
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* values to kern by - given same font, same size and same
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* prev_index and index. auto/bytecode or none hinting doesn't
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* matter */
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evas_common_font_int_reload(fi);
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FTLOCK();
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if (FT_Get_Kerning(fi->src->ft.face,
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key[0], key[1],
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ft_kerning_default, &delta) == 0)
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{
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int *push;
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FTUNLOCK();
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*kerning = delta.x >> 6;
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push = malloc(sizeof (int) * 3);
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if (!push) return 1;
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push[0] = key[0];
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push[1] = key[1];
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push[2] = *kerning;
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eina_hash_direct_add(fi->kerning, push, push);
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goto on_correct;
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}
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FTUNLOCK();
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error = 0;
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on_correct:
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return error;
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}
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/* text x inset */
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EAPI int
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evas_common_font_query_inset(RGBA_Font *fn, const Eina_Unicode *text)
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{
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FT_UInt index;
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RGBA_Font_Glyph *fg;
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int gl;
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RGBA_Font_Int *fi;
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fi = fn->fonts->data;
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if (!*text) return 0;
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gl = *text;
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if (gl == 0) return 0;
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// evas_common_font_size_use(fn);
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index = evas_common_font_glyph_search(fn, &fi, gl);
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LKL(fi->ft_mutex);
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evas_common_font_int_reload(fi);
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if (fi->src->current_size != fi->size)
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{
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FTLOCK();
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FT_Activate_Size(fi->ft.size);
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FTUNLOCK();
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fi->src->current_size = fi->size;
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}
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fg = evas_common_font_int_cache_glyph_get(fi, index);
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LKU(fi->ft_mutex);
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if (!fg) return 0;
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/*
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INF("fg->glyph_out->left = %i, "
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"fi->src->ft.face->glyph->bitmap_left = %i, "
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"fi->src->ft.face->glyph->metrics.horiBearingX = %i, "
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"fi->src->ft.face->glyph->metrics.horiBearingY = %i, "
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"fi->src->ft.face->glyph->metrics.horiAdvance = %i"
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,
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(int)fg->glyph_out->left,
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(int)fi->src->ft.face->glyph->bitmap_left,
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(int)fi->src->ft.face->glyph->metrics.horiBearingX >> 6,
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(int)fi->src->ft.face->glyph->metrics.horiBearingY >> 6,
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(int)fi->src->ft.face->glyph->metrics.horiAdvance >> 6
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);
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*/
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evas_common_font_int_use_trim();
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return fg->glyph_out->left;
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}
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/**
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* @def _INIT_FI_AND_KERNINNG()
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* @internal
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* This macro inits fi and use_kerning.
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* Assumes the following variables exist:
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* fi, fn and use_kerning.
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*/
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#define _INIT_FI_AND_KERNING() \
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do \
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{ \
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fi = fn->fonts->data; \
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/* evas_common_font_size_use(fn); */ \
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evas_common_font_int_reload(fi); \
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if (fi->src->current_size != fi->size) \
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{ \
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FTLOCK(); \
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FT_Activate_Size(fi->ft.size); \
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FTUNLOCK(); \
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fi->src->current_size = fi->size; \
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} \
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FTLOCK(); \
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use_kerning = FT_HAS_KERNING(fi->src->ft.face); \
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FTUNLOCK(); \
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} \
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while (0)
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/* size of the string (width and height) in pixels
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* BiDi handling: We receive the shaped string + other props from intl_props,
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* We only care about the size, and the size does not depend on the visual order.
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* As long as we follow the logical string and get kerning data like we should,
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* we are fine.
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*/
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EAPI void
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evas_common_font_query_size(RGBA_Font *fn, const Eina_Unicode *text, const Evas_BiDi_Props *intl_props __UNUSED__, int *w, int *h)
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{
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int keep_width;
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int use_kerning;
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RGBA_Font_Int *fi;
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EVAS_FONT_WALK_TEXT_INIT();
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_INIT_FI_AND_KERNING();
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EVAS_FONT_WALK_TEXT_START()
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{
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EVAS_FONT_WALK_TEXT_WORK();
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/* Keep the width because we'll need it for the last char */
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keep_width = width;
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}
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EVAS_FONT_WALK_TEXT_END();
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if (w) *w = pen_x + keep_width;
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if (h) *h = evas_common_font_max_ascent_get(fn) + evas_common_font_max_descent_get(fn);
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evas_common_font_int_use_trim();
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}
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}
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/* h & v advance
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* BiDi handling: We receive the shaped string + other props from intl_props,
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* We don't care about the order, as heights will remain the same (we already did
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* shaping) and as long as we go through the logical string and match the kerning
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* this way, we are safe.
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*/
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EAPI void
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evas_common_font_query_advance(RGBA_Font *fn, const Eina_Unicode *text, const Evas_BiDi_Props *intl_props, int *h_adv, int *v_adv)
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{
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int keep_adv;
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int use_kerning;
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RGBA_Font_Int *fi;
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EVAS_FONT_WALK_TEXT_INIT();
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_INIT_FI_AND_KERNING();
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EVAS_FONT_WALK_TEXT_START()
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{
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EVAS_FONT_WALK_TEXT_WORK();
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/* Keep the advancement because we want to also do the last
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* advancement */
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keep_adv = adv;
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}
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EVAS_FONT_WALK_TEXT_END();
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if (v_adv) *v_adv = evas_common_font_get_line_advance(fn);
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if (h_adv) *h_adv = pen_x + keep_adv;
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evas_common_font_int_use_trim();
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}
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/* x y w h for char at char pos for null it returns the position right after
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* the last char with 0 as width and height.
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* BiDi handling: We receive the shaped string + other props from intl_props,
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* We care about the actual drawing location of the string, this is why we need
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* the visual string. We need to know how it's printed. After that we need to calculate
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* the reverse kerning in case of rtl parts. "pos" passed to this function is an
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* index in bytes, that is the actual byte location of the string, we need to find
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* the index in order to find it in the visual string.
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*/
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EAPI int
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evas_common_font_query_char_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props, int pos, int *cx, int *cy, int *cw, int *ch)
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{
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int asc, desc;
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int position = 0;
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const Eina_Unicode *text = in_text;
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int ret_val = 0;
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int use_kerning;
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RGBA_Font_Int *fi;
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EVAS_FONT_WALK_TEXT_INIT();
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_INIT_FI_AND_KERNING();
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#ifdef BIDI_SUPPORT
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int len = 0;
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EvasBiDiStrIndex *visual_to_logical = NULL;
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Eina_Unicode *visual_text;
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visual_text = eina_unicode_strdup(in_text);
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if (visual_text)
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{
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evas_bidi_props_reorder_line(visual_text, intl_props->start,
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eina_unicode_strlen(visual_text), intl_props->props,
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&visual_to_logical);
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text = visual_text;
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}
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else
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{
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text = in_text;
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}
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len = eina_unicode_strlen(text);
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#endif
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asc = evas_common_font_max_ascent_get(fn);
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desc = evas_common_font_max_descent_get(fn);
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#ifdef BIDI_SUPPORT
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/* Get the position in the visual string because those are the coords we care about */
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position = evas_bidi_position_logical_to_visual(visual_to_logical, len, pos);
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#else
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position = pos;
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#endif
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/* If it's the null, choose location according to the direction. */
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if (!text[position])
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{
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/* if it's rtl then the location is the left of the string,
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* otherwise, the right. */
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#ifdef BIDI_SUPPORT
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if (evas_bidi_is_rtl_char(intl_props, 0))
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{
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if (cx) *cx = 0;
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if (ch) *ch = asc + desc;
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}
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else
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#endif
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{
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evas_common_font_query_size(fn, text, intl_props, cx, ch);
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}
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if (cy) *cy = 0;
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if (cw) *cw = 0;
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ret_val = 1;
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goto end;
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}
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EVAS_FONT_WALK_TEXT_START()
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{
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int chr_x, chr_y, chr_w;
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EVAS_FONT_WALK_TEXT_WORK();
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chr_x = (pen_x) + bear_x;
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chr_y = (pen_y) + bear_y;
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chr_w = width;
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/* we need to see if the char at the visual position is the char wanted */
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if (char_index == position)
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{
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if (cx) *cx = chr_x;
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if (cy) *cy = -asc;
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if (cw) *cw = chr_w;
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if (ch) *ch = asc + desc;
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ret_val = 1;
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goto end;
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}
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}
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EVAS_FONT_WALK_TEXT_END();
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end:
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#ifdef BIDI_SUPPORT
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if (visual_to_logical) free(visual_to_logical);
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if (visual_text) free(visual_text);
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#endif
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evas_common_font_int_use_trim();
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return ret_val;
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}
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/* char pos of text at xy pos
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* BiDi handling: Since we are looking for the char at the specific coords,
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* we have to get the visual string (to which the coords relate to), do
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* reverse kerning query because we are working on the visual string, and then
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* we need to get the logical position of the char we found from the visual string.
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*/
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EAPI int
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evas_common_font_query_char_at_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props, int x, int y, int *cx, int *cy, int *cw, int *ch)
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{
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int asc, desc;
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const Eina_Unicode *text = in_text;
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int ret_val = -1;
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int use_kerning;
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RGBA_Font_Int *fi;
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EVAS_FONT_WALK_TEXT_INIT();
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_INIT_FI_AND_KERNING();
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#ifdef BIDI_SUPPORT
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int len = 0;
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EvasBiDiStrIndex *visual_to_logical = NULL;
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Eina_Unicode *visual_text;
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visual_text = eina_unicode_strdup(in_text);
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if (visual_text)
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{
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evas_bidi_props_reorder_line(visual_text, intl_props->start,
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eina_unicode_strlen(visual_text), intl_props->props,
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&visual_to_logical);
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text = visual_text;
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}
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else
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{
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text = in_text;
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}
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len = eina_unicode_strlen(text);
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#endif
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asc = evas_common_font_max_ascent_get(fn);
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desc = evas_common_font_max_descent_get(fn);
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EVAS_FONT_WALK_TEXT_START()
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{
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int chr_x, chr_w;
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EVAS_FONT_WALK_TEXT_WORK();
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chr_x = (pen_x) + bear_x;
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chr_w = width;
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/* we need to see if the char at the visual position is the char,
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* we check that by checking if it's before the current pen position
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* and the next */
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if ((x >= pen_x) && (x <= (pen_x + adv)) &&
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(y >= -asc) && (y <= desc))
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{
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int position = char_index;
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if (cx) *cx = chr_x;
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if (cy) *cy = -asc;
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if (cw) *cw = chr_w;
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if (ch) *ch = asc + desc;
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#ifdef BIDI_SUPPORT
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/* we found the char position of the wanted char in the
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* visual string, we now need to translate it to the
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* position in the logical string */
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position = evas_bidi_position_visual_to_logical(visual_to_logical,
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position);
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#endif
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ret_val = position;
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goto end;
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}
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}
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EVAS_FONT_WALK_TEXT_END();
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end:
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#ifdef BIDI_SUPPORT
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if (visual_to_logical) free(visual_to_logical);
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if (visual_text) free(visual_text);
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#endif
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evas_common_font_int_use_trim();
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return ret_val;
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}
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/* position of the last char in thext text that will fit in xy.
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* BiDi handling: We receive the shaped string + other props from intl_props,
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* All we care about is char sizes + kerning so we only really need to get the
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* shaped string to utf8, and then just go through it like in english, as it's
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* just the logical string, nothing special about that.
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*/
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EAPI int
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evas_common_font_query_last_up_to_pos(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props __UNUSED__, int x, int y)
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{
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int asc, desc;
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int ret=-1;
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const Eina_Unicode *text = in_text;
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int use_kerning;
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RGBA_Font_Int *fi;
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EVAS_FONT_WALK_TEXT_INIT();
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_INIT_FI_AND_KERNING();
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asc = evas_common_font_max_ascent_get(fn);
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desc = evas_common_font_max_descent_get(fn);
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EVAS_FONT_WALK_TEXT_START()
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{
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int chr_x, chr_y, chr_w;
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EVAS_FONT_WALK_TEXT_WORK();
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chr_x = (pen_x) + bear_x;
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chr_y = (pen_y) + bear_y;
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chr_w = width;
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if ((x >= chr_x) && (x <= (chr_x + chr_w)) &&
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(y >= -asc) && (y <= desc))
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{
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ret = char_index;
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goto end;
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}
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}
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EVAS_FONT_WALK_TEXT_END();
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end:
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evas_common_font_int_use_trim();
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return ret;
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}
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