efl/legacy/evas/src/lib/engines/common/evas_font_query.c

423 lines
11 KiB
C

#include "evas_common.h"
#include "evas_bidi_utils.h" /*defines BIDI_SUPPORT if possible */
#include "evas_font_private.h" /* for Frame-Queuing support */
EAPI int
evas_common_font_query_kerning(RGBA_Font_Int* fi,
FT_UInt left, FT_UInt right,
int* kerning)
{
int *result;
FT_Vector delta;
int key[2];
int error = 1;
// return 0;
key[0] = left;
key[1] = right;
result = eina_hash_find(fi->kerning, key);
if (result)
{
*kerning = result[2];
goto on_correct;
}
/* NOTE: ft2 seems to have a bug. and sometimes returns bizarre
* values to kern by - given same font, same size and same
* prev_index and index. auto/bytecode or none hinting doesn't
* matter */
evas_common_font_int_reload(fi);
FTLOCK();
if (FT_Get_Kerning(fi->src->ft.face,
key[0], key[1],
ft_kerning_default, &delta) == 0)
{
int *push;
FTUNLOCK();
*kerning = delta.x >> 6;
push = malloc(sizeof (int) * 3);
if (!push) return 1;
push[0] = key[0];
push[1] = key[1];
push[2] = *kerning;
eina_hash_direct_add(fi->kerning, push, push);
goto on_correct;
}
FTUNLOCK();
error = 0;
on_correct:
return error;
}
/* text x inset */
EAPI int
evas_common_font_query_inset(RGBA_Font *fn, const Eina_Unicode *text)
{
FT_UInt index;
RGBA_Font_Glyph *fg;
int gl;
RGBA_Font_Int *fi;
fi = fn->fonts->data;
if (!*text) return 0;
gl = *text;
if (gl == 0) return 0;
// evas_common_font_size_use(fn);
index = evas_common_font_glyph_search(fn, &fi, gl);
LKL(fi->ft_mutex);
evas_common_font_int_reload(fi);
if (fi->src->current_size != fi->size)
{
FTLOCK();
FT_Activate_Size(fi->ft.size);
FTUNLOCK();
fi->src->current_size = fi->size;
}
fg = evas_common_font_int_cache_glyph_get(fi, index);
LKU(fi->ft_mutex);
if (!fg) return 0;
/*
INF("fg->glyph_out->left = %i, "
"fi->src->ft.face->glyph->bitmap_left = %i, "
"fi->src->ft.face->glyph->metrics.horiBearingX = %i, "
"fi->src->ft.face->glyph->metrics.horiBearingY = %i, "
"fi->src->ft.face->glyph->metrics.horiAdvance = %i"
,
(int)fg->glyph_out->left,
(int)fi->src->ft.face->glyph->bitmap_left,
(int)fi->src->ft.face->glyph->metrics.horiBearingX >> 6,
(int)fi->src->ft.face->glyph->metrics.horiBearingY >> 6,
(int)fi->src->ft.face->glyph->metrics.horiAdvance >> 6
);
*/
evas_common_font_int_use_trim();
return fg->glyph_out->left;
}
/**
* @def _INIT_FI_AND_KERNINNG()
* @internal
* This macro inits fi and use_kerning.
* Assumes the following variables exist:
* fi, fn and use_kerning.
*/
#define _INIT_FI_AND_KERNING() \
do \
{ \
fi = fn->fonts->data; \
/* evas_common_font_size_use(fn); */ \
evas_common_font_int_reload(fi); \
if (fi->src->current_size != fi->size) \
{ \
FTLOCK(); \
FT_Activate_Size(fi->ft.size); \
FTUNLOCK(); \
fi->src->current_size = fi->size; \
} \
FTLOCK(); \
use_kerning = FT_HAS_KERNING(fi->src->ft.face); \
FTUNLOCK(); \
} \
while (0)
/* size of the string (width and height) in pixels
* BiDi handling: We receive the shaped string + other props from intl_props,
* We only care about the size, and the size does not depend on the visual order.
* As long as we follow the logical string and get kerning data like we should,
* we are fine.
*/
EAPI void
evas_common_font_query_size(RGBA_Font *fn, const Eina_Unicode *text, const Evas_BiDi_Props *intl_props __UNUSED__, int *w, int *h)
{
int keep_width;
int use_kerning;
RGBA_Font_Int *fi;
EVAS_FONT_WALK_TEXT_INIT();
_INIT_FI_AND_KERNING();
EVAS_FONT_WALK_TEXT_START()
{
EVAS_FONT_WALK_TEXT_WORK();
/* Keep the width because we'll need it for the last char */
keep_width = width;
}
EVAS_FONT_WALK_TEXT_END();
if (w) *w = pen_x + keep_width;
if (h) *h = evas_common_font_max_ascent_get(fn) + evas_common_font_max_descent_get(fn);
evas_common_font_int_use_trim();
}
}
/* h & v advance
* BiDi handling: We receive the shaped string + other props from intl_props,
* We don't care about the order, as heights will remain the same (we already did
* shaping) and as long as we go through the logical string and match the kerning
* this way, we are safe.
*/
EAPI void
evas_common_font_query_advance(RGBA_Font *fn, const Eina_Unicode *text, const Evas_BiDi_Props *intl_props, int *h_adv, int *v_adv)
{
int keep_adv;
int use_kerning;
RGBA_Font_Int *fi;
EVAS_FONT_WALK_TEXT_INIT();
_INIT_FI_AND_KERNING();
EVAS_FONT_WALK_TEXT_START()
{
EVAS_FONT_WALK_TEXT_WORK();
/* Keep the advancement because we want to also do the last
* advancement */
keep_adv = adv;
}
EVAS_FONT_WALK_TEXT_END();
if (v_adv) *v_adv = evas_common_font_get_line_advance(fn);
if (h_adv) *h_adv = pen_x + keep_adv;
evas_common_font_int_use_trim();
}
/* x y w h for char at char pos for null it returns the position right after
* the last char with 0 as width and height.
* BiDi handling: We receive the shaped string + other props from intl_props,
* We care about the actual drawing location of the string, this is why we need
* the visual string. We need to know how it's printed. After that we need to calculate
* the reverse kerning in case of rtl parts. "pos" passed to this function is an
* index in bytes, that is the actual byte location of the string, we need to find
* the index in order to find it in the visual string.
*/
EAPI int
evas_common_font_query_char_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props, int pos, int *cx, int *cy, int *cw, int *ch)
{
int asc, desc;
int position = 0;
const Eina_Unicode *text = in_text;
int ret_val = 0;
int use_kerning;
RGBA_Font_Int *fi;
EVAS_FONT_WALK_TEXT_INIT();
_INIT_FI_AND_KERNING();
#ifdef BIDI_SUPPORT
int len = 0;
EvasBiDiStrIndex *visual_to_logical = NULL;
Eina_Unicode *visual_text;
visual_text = eina_unicode_strdup(in_text);
if (visual_text)
{
evas_bidi_props_reorder_line(visual_text, intl_props->start,
eina_unicode_strlen(visual_text), intl_props->props,
&visual_to_logical);
text = visual_text;
}
else
{
text = in_text;
}
len = eina_unicode_strlen(text);
#endif
asc = evas_common_font_max_ascent_get(fn);
desc = evas_common_font_max_descent_get(fn);
#ifdef BIDI_SUPPORT
/* Get the position in the visual string because those are the coords we care about */
position = evas_bidi_position_logical_to_visual(visual_to_logical, len, pos);
#else
position = pos;
#endif
/* If it's the null, choose location according to the direction. */
if (!text[position])
{
/* if it's rtl then the location is the left of the string,
* otherwise, the right. */
#ifdef BIDI_SUPPORT
if (evas_bidi_is_rtl_char(intl_props, 0))
{
if (cx) *cx = 0;
if (ch) *ch = asc + desc;
}
else
#endif
{
evas_common_font_query_size(fn, text, intl_props, cx, ch);
}
if (cy) *cy = 0;
if (cw) *cw = 0;
ret_val = 1;
goto end;
}
EVAS_FONT_WALK_TEXT_START()
{
int chr_x, chr_y, chr_w;
EVAS_FONT_WALK_TEXT_WORK();
chr_x = (pen_x) + bear_x;
chr_y = (pen_y) + bear_y;
chr_w = width;
/* we need to see if the char at the visual position is the char wanted */
if (char_index == position)
{
if (cx) *cx = chr_x;
if (cy) *cy = -asc;
if (cw) *cw = chr_w;
if (ch) *ch = asc + desc;
ret_val = 1;
goto end;
}
}
EVAS_FONT_WALK_TEXT_END();
end:
#ifdef BIDI_SUPPORT
if (visual_to_logical) free(visual_to_logical);
if (visual_text) free(visual_text);
#endif
evas_common_font_int_use_trim();
return ret_val;
}
/* char pos of text at xy pos
* BiDi handling: Since we are looking for the char at the specific coords,
* we have to get the visual string (to which the coords relate to), do
* reverse kerning query because we are working on the visual string, and then
* we need to get the logical position of the char we found from the visual string.
*/
EAPI int
evas_common_font_query_char_at_coords(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props, int x, int y, int *cx, int *cy, int *cw, int *ch)
{
int asc, desc;
const Eina_Unicode *text = in_text;
int ret_val = -1;
int use_kerning;
RGBA_Font_Int *fi;
EVAS_FONT_WALK_TEXT_INIT();
_INIT_FI_AND_KERNING();
#ifdef BIDI_SUPPORT
int len = 0;
EvasBiDiStrIndex *visual_to_logical = NULL;
Eina_Unicode *visual_text;
visual_text = eina_unicode_strdup(in_text);
if (visual_text)
{
evas_bidi_props_reorder_line(visual_text, intl_props->start,
eina_unicode_strlen(visual_text), intl_props->props,
&visual_to_logical);
text = visual_text;
}
else
{
text = in_text;
}
len = eina_unicode_strlen(text);
#endif
asc = evas_common_font_max_ascent_get(fn);
desc = evas_common_font_max_descent_get(fn);
EVAS_FONT_WALK_TEXT_START()
{
int chr_x, chr_w;
EVAS_FONT_WALK_TEXT_WORK();
chr_x = (pen_x) + bear_x;
chr_w = width;
/* we need to see if the char at the visual position is the char,
* we check that by checking if it's before the current pen position
* and the next */
if ((x >= pen_x) && (x <= (pen_x + adv)) &&
(y >= -asc) && (y <= desc))
{
int position = char_index;
if (cx) *cx = chr_x;
if (cy) *cy = -asc;
if (cw) *cw = chr_w;
if (ch) *ch = asc + desc;
#ifdef BIDI_SUPPORT
/* we found the char position of the wanted char in the
* visual string, we now need to translate it to the
* position in the logical string */
position = evas_bidi_position_visual_to_logical(visual_to_logical,
position);
#endif
ret_val = position;
goto end;
}
}
EVAS_FONT_WALK_TEXT_END();
end:
#ifdef BIDI_SUPPORT
if (visual_to_logical) free(visual_to_logical);
if (visual_text) free(visual_text);
#endif
evas_common_font_int_use_trim();
return ret_val;
}
/* position of the last char in thext text that will fit in xy.
* BiDi handling: We receive the shaped string + other props from intl_props,
* All we care about is char sizes + kerning so we only really need to get the
* shaped string to utf8, and then just go through it like in english, as it's
* just the logical string, nothing special about that.
*/
EAPI int
evas_common_font_query_last_up_to_pos(RGBA_Font *fn, const Eina_Unicode *in_text, const Evas_BiDi_Props *intl_props __UNUSED__, int x, int y)
{
int asc, desc;
int ret=-1;
const Eina_Unicode *text = in_text;
int use_kerning;
RGBA_Font_Int *fi;
EVAS_FONT_WALK_TEXT_INIT();
_INIT_FI_AND_KERNING();
asc = evas_common_font_max_ascent_get(fn);
desc = evas_common_font_max_descent_get(fn);
EVAS_FONT_WALK_TEXT_START()
{
int chr_x, chr_y, chr_w;
EVAS_FONT_WALK_TEXT_WORK();
chr_x = (pen_x) + bear_x;
chr_y = (pen_y) + bear_y;
chr_w = width;
if ((x >= chr_x) && (x <= (chr_x + chr_w)) &&
(y >= -asc) && (y <= desc))
{
ret = char_index;
goto end;
}
}
EVAS_FONT_WALK_TEXT_END();
end:
evas_common_font_int_use_trim();
return ret;
}