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Bruno Dilly 3627234fb8 EPhysics: use vertex reduction utility
Convex meshes often have too many vertices.
This slows down collision detection a lot, and there is no benefit in the
unnecessary details.



SVN revision: 75571
2012-08-22 20:05:19 +00:00
legacy EPhysics: use vertex reduction utility 2012-08-22 20:05:19 +00:00