efl/src/modules/evas/engines/gl_sdl/Evas_Engine_GL_SDL.h

24 lines
526 B
C

#ifndef _EVAS_ENGINE_GL_SDL_H
#define _EVAS_ENGINE_GL_SDL_H
#include <SDL/SDL.h>
typedef struct _Evas_Engine_Info_GL_SDL Evas_Engine_Info_GL_SDL;
struct _Evas_Engine_Info_GL_SDL
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
Evas_Engine_Info magic;
SDL_Window *window;
/* engine specific data & parameters it needs to set up */
struct {
int rotation;
int fullscreen : 1;
int noframe : 1;
} flags;
};
#endif