forked from enlightenment/efl
76 lines
2.2 KiB
Plaintext
76 lines
2.2 KiB
Plaintext
class @beta Efl.Input.Key extends Efl.Object implements Efl.Input.Event, Efl.Input.State
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{
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[[Represents a single key event from a keyboard or similar device.
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@since 1.18
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]]
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methods {
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@property pressed {
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[[$true if the key is down, $false if it is released.]]
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values {
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val: bool; [[$true if the key is pressed, $false otherwise]]
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}
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}
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@property key_name {
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[[Name string of the key.]]
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values {
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val: string; [[Key name]]
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}
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}
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@property key {
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[[Logical key.
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Eg. Shift + 1 = exclamation
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]]
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values {
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val: string; [[Logical key name]]
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}
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}
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@property string {
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[[A UTF8 string if this keystroke has produced a visible string to be
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added.
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]]
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values {
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val: string; [[Visible string from key press in UTF8]]
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}
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}
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@property compose {
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[[A UTF8 string if this keystroke has modified a string in the middle
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of being composed.
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Note: This string replaces the previous one
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]]
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values {
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val: string; [[Composed key string in UTF8]]
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}
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}
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@property key_code {
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[[Key scan code numeric value.]]
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values {
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val: int; [[Key scan code]]
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}
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}
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}
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implements {
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class.destructor;
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Efl.Object.constructor;
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Efl.Object.destructor;
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Efl.Input.Event.reset;
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Efl.Duplicate.duplicate;
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[[Creates a copy of this event. @Efl.Input.Event.fake is $true.
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The returned event object is similar to the given object in most
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ways except that @Efl.Input.Event.fake will be $true.
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Note: A reference is given to the caller. In order to avoid leaks
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the C API users should call $efl_unref() after use.
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]]
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Efl.Input.Event.timestamp { get; set; }
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Efl.Input.Event.fake { get; }
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Efl.Input.Event.event_flags { get; set; }
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Efl.Input.Event.device { get; set; }
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Efl.Input.State.modifier_enabled { get; }
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Efl.Input.State.lock_enabled { get; }
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}
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}
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