efl/src/lib/evas/canvas/efl_input_key.eo

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class @beta Efl.Input.Key extends Efl.Object implements Efl.Input.Event, Efl.Input.State
{
[[Represents a single key event from a keyboard or similar device.
@since 1.18
]]
methods {
@property pressed {
[[$true if the key is down, $false if it is released.]]
values {
val: bool; [[$true if the key is pressed, $false otherwise]]
}
}
@property key_name {
[[Name string of the key.]]
values {
val: string; [[Key name]]
}
}
@property key {
[[Logical key.
Eg. Shift + 1 = exclamation
]]
values {
val: string; [[Logical key name]]
}
}
@property string {
[[A UTF8 string if this keystroke has produced a visible string to be
added.
]]
values {
val: string; [[Visible string from key press in UTF8]]
}
}
@property compose {
[[A UTF8 string if this keystroke has modified a string in the middle
of being composed.
Note: This string replaces the previous one
]]
values {
val: string; [[Composed key string in UTF8]]
}
}
@property key_code {
[[Key scan code numeric value.]]
values {
val: int; [[Key scan code]]
}
}
}
implements {
class.destructor;
Efl.Object.constructor;
Efl.Object.destructor;
Efl.Input.Event.reset;
Efl.Duplicate.duplicate;
[[Creates a copy of this event. @Efl.Input.Event.fake is $true.
The returned event object is similar to the given object in most
ways except that @Efl.Input.Event.fake will be $true.
Note: A reference is given to the caller. In order to avoid leaks
the C API users should call $efl_unref() after use.
]]
Efl.Input.Event.timestamp { get; set; }
Efl.Input.Event.fake { get; }
Efl.Input.Event.event_flags { get; set; }
Efl.Input.Event.device { get; set; }
Efl.Input.State.modifier_enabled { get; }
Efl.Input.State.lock_enabled { get; }
}
}