efl/src/bin/elementary/test_efl_ui_vg_animation.c

335 lines
13 KiB
C

#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
#include <Elementary.h>
#include <Efl_Ui.h>
#ifndef EFL_BETA_API_SUPPORT
#define EFL_BETA_API_SUPPORT
#endif
#ifndef EFL_EO_API_SUPPORT
#define EFL_EO_API_SUPPORT
#endif
#ifdef BUILD_VG_LOADER_JSON
static void
btn_clicked_cb(void *data , const Efl_Event *ev )
{
Evas_Object *anim_view = data;
const char *text = efl_text_get(ev->object);
if (!text) return;
if (!strcmp("Play", text))
{
double speed = efl_player_playback_speed_get(anim_view);
efl_player_playback_speed_set(anim_view, speed < 0 ? speed * -1 : speed);
efl_player_playing_set(anim_view, EINA_TRUE);
}
else if (!strcmp("Pause", text))
efl_player_paused_set(anim_view, EINA_TRUE);
else if (!strcmp("Resume", text))
efl_player_paused_set(anim_view, EINA_FALSE);
else if (!strcmp("Play Backwards", text))
{
double speed = efl_player_playback_speed_get(anim_view);
efl_player_playback_speed_set(anim_view, speed > 0 ? speed * -1 : speed);
efl_player_playing_set(anim_view, EINA_TRUE);
}
else if (!strcmp("Stop", text))
efl_player_playing_set(anim_view, EINA_FALSE);
}
static void
check_changed_cb(void *data, const Efl_Event *event)
{
Evas_Object *anim_view = data;
efl_ui_vg_animation_autorepeat_set(anim_view, efl_ui_selectable_selected_get(event->object));
}
static void
speed_changed_cb(void *data, const Efl_Event *event)
{
Evas_Object *anim_view = data;
double speed = 1;
if (efl_ui_selectable_selected_get(event->object)) speed = 0.25;
efl_player_playback_speed_set(anim_view, speed);
}
static void
limit_frame_cb(void *data, const Efl_Event *event)
{
Evas_Object *anim_view = data;
int frame_count = efl_ui_vg_animation_frame_count_get(anim_view);
printf("Total Frame Count : %d\n", frame_count);
if (efl_ui_selectable_selected_get(event->object))
{
efl_ui_vg_animation_min_frame_set(anim_view, 5);
efl_ui_vg_animation_max_frame_set(anim_view, 10);
printf("Frames to show 5-10 only\n");
}
else
{
efl_ui_vg_animation_min_frame_set(anim_view, 0);
efl_ui_vg_animation_max_frame_set(anim_view, frame_count);
printf("Showing all frames now\n");
}
}
static void
update_anim_view_state(Evas_Object *anim_view, Evas_Object *label)
{
Efl_Ui_Vg_Animation_State state = efl_ui_vg_animation_state_get(anim_view);
switch (state)
{
case EFL_UI_VG_ANIMATION_STATE_NOT_READY:
efl_text_set(label, "State = Not Ready");
break;
case EFL_UI_VG_ANIMATION_STATE_PLAYING:
efl_text_set(label, "State = Playing");
break;
case EFL_UI_VG_ANIMATION_STATE_PLAYING_BACKWARDS:
efl_text_set(label, "State = Playing Backwards");
break;
case EFL_UI_VG_ANIMATION_STATE_PAUSED:
efl_text_set(label, "State = Paused");
break;
case EFL_UI_VG_ANIMATION_STATE_STOPPED:
efl_text_set(label, "State = Stopped");
break;
}
}
static void
_play_updated(void *data, Evas_Object *obj, void *ev EINA_UNUSED)
{
Evas_Object *slider = data;
efl_ui_range_value_set(slider, efl_player_playback_progress_get(obj));
}
static void
_state_update(void *data, Evas_Object *obj, void *ev EINA_UNUSED)
{
Evas_Object *label = data;
update_anim_view_state(obj, label);
}
static void
_play_done(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *ev EINA_UNUSED)
{
printf("done!\n");
}
static void
_play_repeated(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *ev EINA_UNUSED)
{
printf("repeated!\n");
}
static void
_slider_changed_cb(void *data, const Efl_Event *ev)
{
Evas_Object *anim_view = data;
efl_player_playback_progress_set(anim_view, efl_ui_range_value_get(ev->object));
}
static void
_slider_reset(void *data, Evas_Object *obj EINA_UNUSED, void *ev EINA_UNUSED)
{
Evas_Object *slider = data;
efl_ui_range_value_set(slider, 0);
}
void
test_efl_ui_vg_animation(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
Eo *win, *box, *box2, *box3, *box4, *label, *anim_view, *check, *slider;
char buf[255];
win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
efl_text_set(efl_added, "Efl_Ui_Vg_Animation demo"),
efl_ui_win_autodel_set(efl_added, EINA_TRUE));
// Create a box in Canvas
box = efl_add(EFL_UI_BOX_CLASS, win,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, EFL_GFX_HINT_EXPAND),
efl_content_set(win, efl_added));
//Create a label to show state of animation
label = efl_add(EFL_UI_TEXTBOX_CLASS, win,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0.1),
efl_gfx_hint_fill_set(efl_added, EINA_FALSE, EINA_FALSE),
efl_pack(box, efl_added));
//Create Animation View to play animation directly from JSON file
snprintf(buf, sizeof(buf), "%s/images/emoji_wink.json", elm_app_data_dir_get());
anim_view = efl_add(EFL_UI_VG_ANIMATION_CLASS, win,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, EFL_GFX_HINT_EXPAND),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_gfx_entity_size_set(efl_added, EINA_SIZE2D(600, 600)),
efl_file_set(efl_added, buf),
efl_pack(box, efl_added));
// Controller Set : 0
box2 = efl_add(EFL_UI_BOX_CLASS, box,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0.1),
efl_ui_layout_orientation_set(efl_added, EFL_UI_LAYOUT_ORIENTATION_HORIZONTAL),
efl_pack(box, efl_added));
//Loop
check = efl_add(EFL_UI_CHECK_CLASS, box2,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_fill_set(efl_added, EINA_FALSE, EINA_FALSE),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_pack(box2, efl_added));
efl_text_set(check, "Loop");
efl_event_callback_add(check, EFL_UI_EVENT_SELECTED_CHANGED, check_changed_cb, anim_view);
//Speed: 0.5x
check = efl_add(EFL_UI_CHECK_CLASS, box2,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_fill_set(efl_added, EINA_FALSE, EINA_FALSE),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_pack(box2, efl_added));
efl_text_set(check, "Speed: 0.25x");
efl_event_callback_add(check, EFL_UI_EVENT_SELECTED_CHANGED, speed_changed_cb, anim_view);
//Limit Frames
check = efl_add(EFL_UI_CHECK_CLASS, box2,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_fill_set(efl_added, EINA_FALSE, EINA_FALSE),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_pack(box2, efl_added));
efl_text_set(check, "Limit Frames");
efl_event_callback_add(check, EFL_UI_EVENT_SELECTED_CHANGED, limit_frame_cb, anim_view);
//Duration Text
snprintf(buf, sizeof(buf), "Duration: %1.2fs", efl_ui_vg_animation_duration_time_get(anim_view));
efl_add(EFL_UI_TEXTBOX_CLASS, box2,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_fill_set(efl_added, EINA_FALSE, EINA_FALSE),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_text_set(efl_added, buf),
efl_pack(box2, efl_added));
//Slider
slider = efl_add(EFL_UI_SLIDER_CLASS, box,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0.1),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_ui_range_limits_set(efl_added, 0, 1),
efl_event_callback_add(efl_added, EFL_UI_RANGE_EVENT_CHANGED, _slider_changed_cb, anim_view),
efl_pack(box, efl_added));
//Controller Set: 1
box3 = efl_add(EFL_UI_BOX_CLASS, box,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, 1),
efl_ui_layout_orientation_set(efl_added, EFL_UI_LAYOUT_ORIENTATION_HORIZONTAL),
efl_pack(box, efl_added));
//Play Button
efl_add(EFL_UI_BUTTON_CLASS, box3,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_text_set(efl_added, "Play"),
efl_pack(box3, efl_added),
efl_event_callback_add(efl_added, EFL_INPUT_EVENT_CLICKED, btn_clicked_cb, anim_view));
//Play Back Button
efl_add(EFL_UI_BUTTON_CLASS, box3,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_text_set(efl_added, "Play Backwards"),
efl_pack(box3, efl_added),
efl_event_callback_add(efl_added, EFL_INPUT_EVENT_CLICKED, btn_clicked_cb, anim_view));
//Stop Button
efl_add(EFL_UI_BUTTON_CLASS, box3,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_text_set(efl_added, "Stop"),
efl_pack(box3, efl_added),
efl_event_callback_add(efl_added, EFL_INPUT_EVENT_CLICKED, btn_clicked_cb, anim_view));
//Controller Set: 2
box4 = efl_add(EFL_UI_BOX_CLASS, box,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, 1),
efl_ui_layout_orientation_set(efl_added, EFL_UI_LAYOUT_ORIENTATION_HORIZONTAL),
efl_pack(box, efl_added));
//Pause Button
efl_add(EFL_UI_BUTTON_CLASS, box3,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_text_set(efl_added, "Pause"),
efl_pack(box4, efl_added),
efl_event_callback_add(efl_added, EFL_INPUT_EVENT_CLICKED, btn_clicked_cb, anim_view));
//Resume Button
efl_add(EFL_UI_BUTTON_CLASS, box3,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_text_set(efl_added, "Resume"),
efl_pack(box4, efl_added),
efl_event_callback_add(efl_added, EFL_INPUT_EVENT_CLICKED, btn_clicked_cb, anim_view));
evas_object_smart_callback_add(anim_view, "play,start", _state_update, label);
evas_object_smart_callback_add(anim_view, "play,stop", _state_update, label);
evas_object_smart_callback_add(anim_view, "play,pause", _state_update, label);
evas_object_smart_callback_add(anim_view, "play,resume", _state_update, label);
evas_object_smart_callback_add(anim_view, "play,repeat", _play_repeated, label);
evas_object_smart_callback_add(anim_view, "play,done", _play_done, label);
evas_object_smart_callback_add(anim_view, "play,update", _play_updated, slider);
evas_object_smart_callback_add(anim_view, "play,stop", _slider_reset, slider);
update_anim_view_state(anim_view, label);
efl_gfx_entity_size_set(win, EINA_SIZE2D(600, 730));
}
#else
void
test_efl_ui_vg_animation(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
Eo *win, *box;
char buf[255];
win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
efl_text_set(efl_added, "Efl_Ui_Vg_Animation demo"),
efl_ui_win_autodel_set(efl_added, EINA_TRUE));
// Create a box
box = efl_add(EFL_UI_BOX_CLASS, win,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, EFL_GFX_HINT_EXPAND),
efl_content_set(win, efl_added));
efl_add(EFL_UI_TEXTBOX_CLASS, win,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, 0.1),
efl_gfx_hint_fill_set(efl_added, EINA_FALSE, EINA_FALSE),
efl_text_set(efl_added, "Evas Vg Json (Lottie) Loader is not supported, Only Static Vector Image is available!"),
efl_pack(box, efl_added));
//Create Vector object.
snprintf(buf, sizeof(buf), "%s/images/tiger.svg", elm_app_data_dir_get());
efl_add(EFL_CANVAS_VG_OBJECT_CLASS, win,
efl_gfx_hint_weight_set(efl_added, EFL_GFX_HINT_EXPAND, EFL_GFX_HINT_EXPAND),
efl_gfx_hint_align_set(efl_added, EVAS_HINT_FILL, EVAS_HINT_FILL),
efl_gfx_entity_size_set(efl_added, EINA_SIZE2D(600, 600)),
efl_file_simple_load(efl_added, buf, NULL),
efl_gfx_entity_visible_set(efl_added, EINA_TRUE),
efl_pack(box, efl_added));
efl_gfx_entity_size_set(win, EINA_SIZE2D(600, 730));
}
#endif