efl/src/lib/elementary/efl_ui_vg_animation_legacy.h

50 lines
1.3 KiB
C

#include "efl_ui_vg_animation_eo.legacy.h"
/**
* Add a new animation view widget to the parent's canvas
*
* @param parent The parent object
* @return The new animation view object or @c NULL if it failed to create.
*
* @ingroup Elm_Animation_View
*
* @since 1.23
*/
EAPI Elm_Animation_View *elm_animation_view_add(Evas_Object *parent);
/**
*
* Set the source file from where an vector object must fetch the real
* vector data (it may be one of json, svg, eet files).
*
* If the file supports multiple data stored in it (as Eet files do),
* you can specify the key to be used as the index of the vector in
* this file.
*
* @param[in] file The vector file path.
* @param[in] key The vector key in @p file (if its an Eet one), or @c
NULL, otherwise.
*
* @return @c EINA_TRUE if it's succeed to read file, @c EINA_FALSE otherwise.
*
* @ingroup Elm_Animation_View
*
* @since 1.23
*/
EAPI Eina_Bool elm_animation_view_file_set(Elm_Animation_View *obj, const char *file, const char *key);
/**
* @brief Get current animation view state.
*
* @return Current animation view state
*
* @see Elm_Animation_View_State
*
* @ingroup Elm_Animation_View
*
* @since 1.23
*/
EAPI Elm_Animation_View_State elm_animation_view_state_get(Elm_Animation_View *obj);