forked from enlightenment/efl
151 lines
4.7 KiB
C
151 lines
4.7 KiB
C
#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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struct _Ball_Props {
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int color;
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int size;
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int x;
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int y;
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};
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static void
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_jump(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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Eina_List *l, *bodies;
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EPhysics_Body *body;
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Test_Data *test_data = data;
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EPhysics_World *world = test_data->world;
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Evas_Object *bt = test_data->data;
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elm_object_disabled_set(bt, EINA_TRUE);
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bodies = ephysics_world_bodies_get(world);
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EINA_LIST_FOREACH(bodies, l, body)
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ephysics_body_central_impulse_apply(body, 0, -300, 0);
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eina_list_free(bodies);
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}
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static void
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_add_sphere(Test_Data *test_data, int i)
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{
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Evas_Object *sphere, *shadow;
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EPhysics_Body *fall_body;
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static const char *colors[] = {"big-blue-ball", "red-ball", "green-ball"};
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static const struct _Ball_Props props[] = {
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{2, 54, 220, 136},
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{0, 70, 180, 178}, {0, 70, 248, 178},
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{1, 54, 166, 244}, {1, 54, 220, 244}, {1, 54, 274, 244},
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{2, 54, 138, 290}, {2, 54, 192, 290},
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{2, 54, 246, 290}, {2, 54, 300, 290},
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};
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shadow = elm_layout_add(test_data->win);
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elm_layout_file_set(
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(shadow, props[i].x, FLOOR_Y);
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evas_object_resize(shadow, props[i].size, 3);
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evas_object_show(shadow);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
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sphere = elm_image_add(test_data->win);
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elm_image_file_set(
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sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
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colors[props[i].color]);
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evas_object_move(sphere, props[i].x, props[i].y);
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evas_object_resize(sphere, props[i].size, props[i].size);
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evas_object_show(sphere);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
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fall_body = ephysics_body_sphere_add(test_data->world);
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ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
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ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, shadow);
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ephysics_body_restitution_set(fall_body, 0.95);
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ephysics_body_friction_set(fall_body, 1);
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test_data->bodies = eina_list_append(test_data->bodies, fall_body);
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}
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static void
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_world_populate(Test_Data *test_data)
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{
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int i;
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for (i = 0; i < 10; i++)
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_add_sphere(test_data, i);
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elm_object_signal_emit(test_data->data, "click", "ephysics_test");
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Test_Data *test_data = data;
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Evas_Object *bt = test_data->data;
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DBG("Restart pressed");
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test_clean(test_data);
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_world_populate(test_data);
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elm_object_disabled_set(bt, EINA_FALSE);
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}
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static void
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_world_stopped_cb(void *data, EPhysics_World *world __UNUSED__, void *event_info __UNUSED__)
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{
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Evas_Object *bt = data;
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elm_object_disabled_set(bt, EINA_FALSE);
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INF("World stopped\n");
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}
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static void
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_world_update_cb(void *data __UNUSED__, EPhysics_World *world __UNUSED__, void *event_info __UNUSED__)
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{
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INF("World update\n");
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}
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void
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test_jumping_balls(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_Body *boundary;
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EPhysics_World *world;
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Test_Data *test_data;
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Evas_Object *bt;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "Jumping Balls", EINA_TRUE);
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elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
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_restart, test_data);
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world = ephysics_world_new();
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ephysics_world_render_geometry_set(world, 50, 40, -50,
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WIDTH - 100, FLOOR_Y - 40, DEPTH);
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test_data->world = world;
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bt = elm_button_add(test_data->win);
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elm_object_style_set(bt, "ephysics-test-jump");
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elm_layout_content_set(test_data->layout, "extra_button", bt);
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evas_object_smart_callback_add(bt, "clicked", _jump, test_data);
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test_data->data = bt;
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ephysics_world_event_callback_add(world, EPHYSICS_CALLBACK_WORLD_STOPPED,
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_world_stopped_cb, bt);
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ephysics_world_event_callback_add(world, EPHYSICS_CALLBACK_WORLD_UPDATE,
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_world_update_cb, NULL);
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boundary = ephysics_body_bottom_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.65);
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ephysics_body_friction_set(boundary, 2);
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ephysics_body_top_boundary_add(test_data->world);
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ephysics_body_left_boundary_add(test_data->world);
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ephysics_body_right_boundary_add(test_data->world);
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_world_populate(test_data);
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}
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