forked from enlightenment/efl
163 lines
6.3 KiB
C
163 lines
6.3 KiB
C
#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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static void
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_world_populate(Test_Data *test_data)
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{
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Evas_Object *evas_obj, *shadow;
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EPhysics_Body *fall_body;
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shadow = elm_layout_add(test_data->win);
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elm_layout_file_set(
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(shadow, 200, FLOOR_Y);
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evas_object_resize(shadow, 70, 3);
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evas_object_show(shadow);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
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evas_obj = elm_image_add(test_data->win);
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elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
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"big-red-ball");
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evas_object_move(evas_obj, 200, 200);
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evas_object_resize(evas_obj, 70, 70);
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evas_object_show(evas_obj);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
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fall_body = ephysics_body_soft_circle_add(test_data->world);
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ephysics_body_soft_body_hardness_set(fall_body, 10);
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ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
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ephysics_body_restitution_set(fall_body, 0.95);
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ephysics_body_friction_set(fall_body, 0.1);
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ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, shadow);
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test_data->bodies = eina_list_append(test_data->bodies, fall_body);
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shadow = elm_layout_add(test_data->win);
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elm_layout_file_set(
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(shadow, 200, FLOOR_Y);
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evas_object_resize(shadow, 70, 3);
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evas_object_show(shadow);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
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evas_obj = elm_image_add(test_data->win);
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elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
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"big-blue-ball");
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evas_object_move(evas_obj, 300, 100);
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evas_object_resize(evas_obj, 70, 70);
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evas_object_show(evas_obj);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
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fall_body = ephysics_body_soft_circle_add(test_data->world);
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ephysics_body_soft_body_hardness_set(fall_body, 30);
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ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
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ephysics_body_restitution_set(fall_body, 0.95);
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ephysics_body_friction_set(fall_body, 0.1);
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ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, shadow);
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test_data->bodies = eina_list_append(test_data->bodies, fall_body);
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shadow = elm_layout_add(test_data->win);
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elm_layout_file_set(
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(shadow, 100, FLOOR_Y);
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evas_object_resize(shadow, 70, 3);
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evas_object_show(shadow);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
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evas_obj = elm_image_add(test_data->win);
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elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
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"big-blue-ball");
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evas_object_move(evas_obj, 200, 50);
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evas_object_resize(evas_obj, 70, 70);
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evas_object_show(evas_obj);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
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fall_body = ephysics_body_sphere_add(test_data->world);
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ephysics_body_mass_set(fall_body, 2);
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ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
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ephysics_body_restitution_set(fall_body, 0.95);
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ephysics_body_friction_set(fall_body, 0.1);
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ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, shadow);
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test_data->bodies = eina_list_append(test_data->bodies, fall_body);
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shadow = elm_layout_add(test_data->win);
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elm_layout_file_set(
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
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evas_object_move(shadow, 100, FLOOR_Y);
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evas_object_resize(shadow, 70, 3);
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evas_object_show(shadow);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
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evas_obj = elm_image_add(test_data->win);
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elm_image_file_set(
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evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
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evas_object_move(evas_obj, 100, 220);
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evas_object_resize(evas_obj, 70, 70);
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evas_object_show(evas_obj);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
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fall_body = ephysics_body_soft_box_add(test_data->world);
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ephysics_body_soft_body_hardness_set(fall_body, 10);
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ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
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ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, shadow);
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ephysics_body_restitution_set(fall_body, 0.5);
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ephysics_body_friction_set(fall_body, 0.1);
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test_data->bodies = eina_list_append(test_data->bodies, fall_body);
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Test_Data *test_data = data;
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DBG("Restart pressed");
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test_clean(test_data);
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_world_populate(test_data);
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}
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void
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test_soft_body(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_Body *boundary;
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EPhysics_World *world;
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Test_Data *test_data;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "Soft Body", EINA_TRUE);
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
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_restart, test_data);
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elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
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world = ephysics_world_new();
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ephysics_world_simulation_set(world, 1/150.f, 5);
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ephysics_world_render_geometry_set(world, 50, 40, -50,
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WIDTH - 100, FLOOR_Y - 40, DEPTH);
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test_data->world = world;
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boundary = ephysics_body_bottom_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.65);
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ephysics_body_friction_set(boundary, 4);
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boundary = ephysics_body_right_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.4);
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ephysics_body_friction_set(boundary, 3);
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boundary = ephysics_body_left_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.4);
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ephysics_body_friction_set(boundary, 3);
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ephysics_body_top_boundary_add(test_data->world);
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_world_populate(test_data);
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}
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