efl/legacy/ephysics/src/bin/test_soft_body.c

163 lines
6.3 KiB
C

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_world_populate(Test_Data *test_data)
{
Evas_Object *evas_obj, *shadow;
EPhysics_Body *fall_body;
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, 200, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
evas_obj = elm_image_add(test_data->win);
elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-red-ball");
evas_object_move(evas_obj, 200, 200);
evas_object_resize(evas_obj, 70, 70);
evas_object_show(evas_obj);
test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
fall_body = ephysics_body_soft_circle_add(test_data->world);
ephysics_body_soft_body_hardness_set(fall_body, 10);
ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
ephysics_body_restitution_set(fall_body, 0.95);
ephysics_body_friction_set(fall_body, 0.1);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, 200, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
evas_obj = elm_image_add(test_data->win);
elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
evas_object_move(evas_obj, 300, 100);
evas_object_resize(evas_obj, 70, 70);
evas_object_show(evas_obj);
test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
fall_body = ephysics_body_soft_circle_add(test_data->world);
ephysics_body_soft_body_hardness_set(fall_body, 30);
ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
ephysics_body_restitution_set(fall_body, 0.95);
ephysics_body_friction_set(fall_body, 0.1);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, 100, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
evas_obj = elm_image_add(test_data->win);
elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
evas_object_move(evas_obj, 200, 50);
evas_object_resize(evas_obj, 70, 70);
evas_object_show(evas_obj);
test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
fall_body = ephysics_body_sphere_add(test_data->world);
ephysics_body_mass_set(fall_body, 2);
ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
ephysics_body_restitution_set(fall_body, 0.95);
ephysics_body_friction_set(fall_body, 0.1);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube");
evas_object_move(shadow, 100, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
evas_obj = elm_image_add(test_data->win);
elm_image_file_set(
evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube");
evas_object_move(evas_obj, 100, 220);
evas_object_resize(evas_obj, 70, 70);
evas_object_show(evas_obj);
test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj);
fall_body = ephysics_body_soft_box_add(test_data->world);
ephysics_body_soft_body_hardness_set(fall_body, 10);
ephysics_body_evas_object_set(fall_body, evas_obj, EINA_TRUE);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
ephysics_body_restitution_set(fall_body, 0.5);
ephysics_body_friction_set(fall_body, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
DBG("Restart pressed");
test_clean(test_data);
_world_populate(test_data);
}
void
test_soft_body(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Soft Body", EINA_TRUE);
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
world = ephysics_world_new();
ephysics_world_simulation_set(world, 1/150.f, 5);
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_friction_set(boundary, 4);
boundary = ephysics_body_right_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
boundary = ephysics_body_left_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
ephysics_body_top_boundary_add(test_data->world);
_world_populate(test_data);
}